/** * OpenAL cross platform audio library * Copyright (C) 2011 by Chris Robinson. * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include "config.h" #include #include #include #include "al/auxeffectslot.h" #include "alcmain.h" #include "alcontext.h" #include "alu.h" namespace { struct DedicatedState final : public EffectState { ALfloat mCurrentGains[MAX_OUTPUT_CHANNELS]; ALfloat mTargetGains[MAX_OUTPUT_CHANNELS]; ALboolean deviceUpdate(const ALCdevice *device) override; void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override; void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span samplesOut) override; DEF_NEWDEL(DedicatedState) }; ALboolean DedicatedState::deviceUpdate(const ALCdevice*) { std::fill(std::begin(mCurrentGains), std::end(mCurrentGains), 0.0f); return AL_TRUE; } void DedicatedState::update(const ALCcontext*, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) { std::fill(std::begin(mTargetGains), std::end(mTargetGains), 0.0f); const ALfloat Gain{slot->Params.Gain * props->Dedicated.Gain}; if(slot->Params.EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT) { const int idx{!target.RealOut ? -1 : GetChannelIdxByName(*target.RealOut, LFE)}; if(idx != -1) { mOutTarget = target.RealOut->Buffer; mTargetGains[idx] = Gain; } } else if(slot->Params.EffectType == AL_EFFECT_DEDICATED_DIALOGUE) { /* Dialog goes to the front-center speaker if it exists, otherwise it * plays from the front-center location. */ const int idx{!target.RealOut ? -1 : GetChannelIdxByName(*target.RealOut, FrontCenter)}; if(idx != -1) { mOutTarget = target.RealOut->Buffer; mTargetGains[idx] = Gain; } else { ALfloat coeffs[MAX_AMBI_CHANNELS]; CalcDirectionCoeffs({0.0f, 0.0f, -1.0f}, 0.0f, coeffs); mOutTarget = target.Main->Buffer; ComputePanGains(target.Main, coeffs, Gain, mTargetGains); } } } void DedicatedState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei /*numInput*/, const al::span samplesOut) { MixSamples({samplesIn[0].data(), samplesIn[0].data()+samplesToDo}, samplesOut, mCurrentGains, mTargetGains, samplesToDo, 0); } void Dedicated_setParami(EffectProps*, ALCcontext *context, ALenum param, ALint) { context->setError(AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param); } void Dedicated_setParamiv(EffectProps*, ALCcontext *context, ALenum param, const ALint*) { context->setError(AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", param); } void Dedicated_setParamf(EffectProps *props, ALCcontext *context, ALenum param, ALfloat val) { switch(param) { case AL_DEDICATED_GAIN: if(!(val >= 0.0f && std::isfinite(val))) SETERR_RETURN(context, AL_INVALID_VALUE,, "Dedicated gain out of range"); props->Dedicated.Gain = val; break; default: context->setError(AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param); } } void Dedicated_setParamfv(EffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals) { Dedicated_setParamf(props, context, param, vals[0]); } void Dedicated_getParami(const EffectProps*, ALCcontext *context, ALenum param, ALint*) { context->setError(AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param); } void Dedicated_getParamiv(const EffectProps*, ALCcontext *context, ALenum param, ALint*) { context->setError(AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", param); } void Dedicated_getParamf(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *val) { switch(param) { case AL_DEDICATED_GAIN: *val = props->Dedicated.Gain; break; default: context->setError(AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param); } } void Dedicated_getParamfv(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals) { Dedicated_getParamf(props, context, param, vals); } DEFINE_ALEFFECT_VTABLE(Dedicated); struct DedicatedStateFactory final : public EffectStateFactory { EffectState *create() override { return new DedicatedState{}; } EffectProps getDefaultProps() const noexcept override; const EffectVtable *getEffectVtable() const noexcept override { return &Dedicated_vtable; } }; EffectProps DedicatedStateFactory::getDefaultProps() const noexcept { EffectProps props{}; props.Dedicated.Gain = 1.0f; return props; } } // namespace EffectStateFactory *DedicatedStateFactory_getFactory() { static DedicatedStateFactory DedicatedFactory{}; return &DedicatedFactory; }