#ifndef ALCONTEXT_H #define ALCONTEXT_H #include #include #include #include #include #include #include #include "AL/al.h" #include "AL/alc.h" #include "al/listener.h" #include "almalloc.h" #include "alnumeric.h" #include "alu.h" #include "atomic.h" #include "inprogext.h" #include "intrusive_ptr.h" #include "logging.h" #include "threads.h" #include "vector.h" #include "voice.h" struct ALeffectslot; struct ALeffectslotProps; struct ALsource; struct RingBuffer; enum class DistanceModel { InverseClamped = AL_INVERSE_DISTANCE_CLAMPED, LinearClamped = AL_LINEAR_DISTANCE_CLAMPED, ExponentClamped = AL_EXPONENT_DISTANCE_CLAMPED, Inverse = AL_INVERSE_DISTANCE, Linear = AL_LINEAR_DISTANCE, Exponent = AL_EXPONENT_DISTANCE, Disable = AL_NONE, Default = InverseClamped }; struct ALcontextProps { float DopplerFactor; float DopplerVelocity; float SpeedOfSound; bool SourceDistanceModel; DistanceModel mDistanceModel; std::atomic next; DEF_NEWDEL(ALcontextProps) }; struct VoiceChange { Voice *mOldVoice{nullptr}; Voice *mVoice{nullptr}; ALuint mSourceID{0}; ALenum mState{0}; std::atomic mNext{nullptr}; DEF_NEWDEL(VoiceChange) }; struct SourceSubList { uint64_t FreeMask{~0_u64}; ALsource *Sources{nullptr}; /* 64 */ SourceSubList() noexcept = default; SourceSubList(const SourceSubList&) = delete; SourceSubList(SourceSubList&& rhs) noexcept : FreeMask{rhs.FreeMask}, Sources{rhs.Sources} { rhs.FreeMask = ~0_u64; rhs.Sources = nullptr; } ~SourceSubList(); SourceSubList& operator=(const SourceSubList&) = delete; SourceSubList& operator=(SourceSubList&& rhs) noexcept { std::swap(FreeMask, rhs.FreeMask); std::swap(Sources, rhs.Sources); return *this; } }; struct EffectSlotSubList { uint64_t FreeMask{~0_u64}; ALeffectslot *EffectSlots{nullptr}; /* 64 */ EffectSlotSubList() noexcept = default; EffectSlotSubList(const EffectSlotSubList&) = delete; EffectSlotSubList(EffectSlotSubList&& rhs) noexcept : FreeMask{rhs.FreeMask}, EffectSlots{rhs.EffectSlots} { rhs.FreeMask = ~0_u64; rhs.EffectSlots = nullptr; } ~EffectSlotSubList(); EffectSlotSubList& operator=(const EffectSlotSubList&) = delete; EffectSlotSubList& operator=(EffectSlotSubList&& rhs) noexcept { std::swap(FreeMask, rhs.FreeMask); std::swap(EffectSlots, rhs.EffectSlots); return *this; } }; struct ALCcontext : public al::intrusive_ref { al::vector mSourceList; ALuint mNumSources{0}; std::mutex mSourceLock; al::vector mEffectSlotList; ALuint mNumEffectSlots{0u}; std::mutex mEffectSlotLock; std::atomic mLastError{AL_NO_ERROR}; DistanceModel mDistanceModel{DistanceModel::Default}; bool mSourceDistanceModel{false}; float mDopplerFactor{1.0f}; float mDopplerVelocity{1.0f}; float mSpeedOfSound{SPEEDOFSOUNDMETRESPERSEC}; std::atomic_flag mPropsClean; std::atomic mDeferUpdates{false}; std::mutex mPropLock; /* Counter for the pre-mixing updates, in 31.1 fixed point (lowest bit * indicates if updates are currently happening). */ RefCount mUpdateCount{0u}; std::atomic mHoldUpdates{false}; float mGainBoost{1.0f}; std::atomic mUpdate{nullptr}; /* Linked lists of unused property containers, free to use for future * updates. */ std::atomic mFreeContextProps{nullptr}; std::atomic mFreeListenerProps{nullptr}; std::atomic mFreeVoiceProps{nullptr}; std::atomic mFreeEffectslotProps{nullptr}; /* Asynchronous voice change actions are processed as a linked list of * VoiceChange objects by the mixer, which is atomically appended to. * However, to avoid allocating each object individually, they're allocated * in clusters that are stored in a vector for easy automatic cleanup. */ using VoiceChangeCluster = std::unique_ptr; al::vector mVoiceChangeClusters; /* The voice change tail is the beginning of the "free" elements, up to and * *excluding* the current. If tail==current, there's no free elements and * new ones need to be allocated. The current voice change is the element * last processed, and any after are pending. */ VoiceChange *mVoiceChangeTail{}; std::atomic mCurrentVoiceChange{}; void allocVoiceChanges(size_t addcount); using VoiceCluster = std::unique_ptr; al::vector mVoiceClusters; using VoiceArray = al::FlexArray; std::atomic mVoices{}; std::atomic mActiveVoiceCount{}; void allocVoices(size_t addcount); al::span getVoicesSpan() const noexcept { return {mVoices.load(std::memory_order_relaxed)->data(), mActiveVoiceCount.load(std::memory_order_relaxed)}; } al::span getVoicesSpanAcquired() const noexcept { return {mVoices.load(std::memory_order_acquire)->data(), mActiveVoiceCount.load(std::memory_order_acquire)}; } using ALeffectslotArray = al::FlexArray; std::atomic mActiveAuxSlots{nullptr}; std::thread mEventThread; al::semaphore mEventSem; std::unique_ptr mAsyncEvents; std::atomic mEnabledEvts{0u}; std::mutex mEventCbLock; ALEVENTPROCSOFT mEventCb{}; void *mEventParam{nullptr}; /* Default effect slot */ std::unique_ptr mDefaultSlot; const al::intrusive_ptr mDevice; const char *mExtensionList{nullptr}; ALlistener mListener{}; ALCcontext(al::intrusive_ptr device); ALCcontext(const ALCcontext&) = delete; ALCcontext& operator=(const ALCcontext&) = delete; ~ALCcontext(); void init(); /** * Removes the context from its device and removes it from being current on * the running thread or globally. Returns true if other contexts still * exist on the device. */ bool deinit(); /** * Defers/suspends updates for the given context's listener and sources. * This does *NOT* stop mixing, but rather prevents certain property * changes from taking effect. */ void deferUpdates() noexcept { mDeferUpdates.exchange(true, std::memory_order_acq_rel); } /** Resumes update processing after being deferred. */ void processUpdates(); void setError(ALenum errorCode, const char *msg, ...) DECL_FORMAT(printf, 3, 4); DEF_NEWDEL(ALCcontext) }; #define SETERR_RETURN(ctx, err, retval, ...) do { \ (ctx)->setError((err), __VA_ARGS__); \ return retval; \ } while(0) using ContextRef = al::intrusive_ptr; ContextRef GetContextRef(void); void UpdateContextProps(ALCcontext *context); extern bool TrapALError; #endif /* ALCONTEXT_H */