/** * OpenAL cross platform audio library * Copyright (C) 1999-2007 by authors. * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * Or go to http://www.gnu.org/copyleft/lgpl.html */ #include "config.h" #include #include #include "AL/al.h" #include "AL/alc.h" #include "alMain.h" #include "alAuxEffectSlot.h" #include "alError.h" #include "alListener.h" #include "alSource.h" #include "fpu_modes.h" #include "almalloc.h" extern inline void LockEffectSlotList(ALCcontext *context); extern inline void UnlockEffectSlotList(ALCcontext *context); static void AddActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context); static void RemoveActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context); static const struct { ALenum Type; EffectStateFactory* (*GetFactory)(void); } FactoryList[] = { { AL_EFFECT_NULL, NullStateFactory_getFactory }, { AL_EFFECT_EAXREVERB, ReverbStateFactory_getFactory }, { AL_EFFECT_REVERB, ReverbStateFactory_getFactory }, { AL_EFFECT_AUTOWAH, AutowahStateFactory_getFactory }, { AL_EFFECT_CHORUS, ChorusStateFactory_getFactory }, { AL_EFFECT_COMPRESSOR, CompressorStateFactory_getFactory }, { AL_EFFECT_DISTORTION, DistortionStateFactory_getFactory }, { AL_EFFECT_ECHO, EchoStateFactory_getFactory }, { AL_EFFECT_EQUALIZER, EqualizerStateFactory_getFactory }, { AL_EFFECT_FLANGER, FlangerStateFactory_getFactory }, { AL_EFFECT_FREQUENCY_SHIFTER, FshifterStateFactory_getFactory }, { AL_EFFECT_RING_MODULATOR, ModulatorStateFactory_getFactory }, { AL_EFFECT_PITCH_SHIFTER, PshifterStateFactory_getFactory}, { AL_EFFECT_DEDICATED_DIALOGUE, DedicatedStateFactory_getFactory }, { AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT, DedicatedStateFactory_getFactory } }; static inline EffectStateFactory *getFactoryByType(ALenum type) { size_t i; for(i = 0;i < COUNTOF(FactoryList);i++) { if(FactoryList[i].Type == type) return FactoryList[i].GetFactory(); } return NULL; } static void ALeffectState_IncRef(ALeffectState *state); static inline ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id) { id--; if(UNLIKELY(id >= VECTOR_SIZE(context->EffectSlotList))) return NULL; return VECTOR_ELEM(context->EffectSlotList, id); } static inline ALeffect *LookupEffect(ALCdevice *device, ALuint id) { EffectSubList *sublist; ALuint lidx = (id-1) >> 6; ALsizei slidx = (id-1) & 0x3f; if(UNLIKELY(lidx >= VECTOR_SIZE(device->EffectList))) return NULL; sublist = &VECTOR_ELEM(device->EffectList, lidx); if(UNLIKELY(sublist->FreeMask & (U64(1)<Effects + slidx; } #define DO_UPDATEPROPS() do { \ if(!ATOMIC_LOAD(&context->DeferUpdates, almemory_order_acquire)) \ UpdateEffectSlotProps(slot, context); \ else \ ATOMIC_STORE(&slot->PropsClean, AL_FALSE, almemory_order_release); \ } while(0) AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots) { ALCdevice *device; ALCcontext *context; ALsizei cur; context = GetContextRef(); if(!context) return; if(n < 0) SETERR_GOTO(context, AL_INVALID_VALUE, done, "Generating %d effect slots", n); if(n == 0) goto done; LockEffectSlotList(context); device = context->Device; for(cur = 0;cur < n;cur++) { ALeffectslotPtr *iter = VECTOR_BEGIN(context->EffectSlotList); ALeffectslotPtr *end = VECTOR_END(context->EffectSlotList); ALeffectslot *slot = NULL; ALenum err = AL_OUT_OF_MEMORY; for(;iter != end;iter++) { if(!*iter) break; } if(iter == end) { if(device->AuxiliaryEffectSlotMax == VECTOR_SIZE(context->EffectSlotList)) { UnlockEffectSlotList(context); alDeleteAuxiliaryEffectSlots(cur, effectslots); SETERR_GOTO(context, AL_OUT_OF_MEMORY, done, "Exceeding %u auxiliary effect slot limit", device->AuxiliaryEffectSlotMax); } VECTOR_PUSH_BACK(context->EffectSlotList, NULL); iter = &VECTOR_BACK(context->EffectSlotList); } slot = al_calloc(16, sizeof(ALeffectslot)); if(!slot || (err=InitEffectSlot(slot)) != AL_NO_ERROR) { al_free(slot); UnlockEffectSlotList(context); alDeleteAuxiliaryEffectSlots(cur, effectslots); SETERR_GOTO(context, err, done, "Effect slot object allocation failed"); } aluInitEffectPanning(slot); slot->id = (iter - VECTOR_BEGIN(context->EffectSlotList)) + 1; *iter = slot; effectslots[cur] = slot->id; } AddActiveEffectSlots(effectslots, n, context); UnlockEffectSlotList(context); done: ALCcontext_DecRef(context); } AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots) { ALCcontext *context; ALeffectslot *slot; ALsizei i; context = GetContextRef(); if(!context) return; LockEffectSlotList(context); if(n < 0) SETERR_GOTO(context, AL_INVALID_VALUE, done, "Deleting %d effect slots", n); if(n == 0) goto done; for(i = 0;i < n;i++) { if((slot=LookupEffectSlot(context, effectslots[i])) == NULL) SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslots[i]); if(ReadRef(&slot->ref) != 0) SETERR_GOTO(context, AL_INVALID_NAME, done, "Deleting in-use effect slot %u", effectslots[i]); } // All effectslots are valid RemoveActiveEffectSlots(effectslots, n, context); for(i = 0;i < n;i++) { if((slot=LookupEffectSlot(context, effectslots[i])) == NULL) continue; VECTOR_ELEM(context->EffectSlotList, effectslots[i]-1) = NULL; DeinitEffectSlot(slot); memset(slot, 0, sizeof(*slot)); al_free(slot); } done: UnlockEffectSlotList(context); ALCcontext_DecRef(context); } AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot) { ALCcontext *context; ALboolean ret; context = GetContextRef(); if(!context) return AL_FALSE; LockEffectSlotList(context); ret = (LookupEffectSlot(context, effectslot) ? AL_TRUE : AL_FALSE); UnlockEffectSlotList(context); ALCcontext_DecRef(context); return ret; } AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint value) { ALCdevice *device; ALCcontext *context; ALeffectslot *slot; ALeffect *effect = NULL; ALenum err; context = GetContextRef(); if(!context) return; almtx_lock(&context->PropLock); LockEffectSlotList(context); if((slot=LookupEffectSlot(context, effectslot)) == NULL) SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot); switch(param) { case AL_EFFECTSLOT_EFFECT: device = context->Device; LockEffectList(device); effect = (value ? LookupEffect(device, value) : NULL); if(!(value == 0 || effect != NULL)) { UnlockEffectList(device); SETERR_GOTO(context, AL_INVALID_VALUE, done, "Invalid effect ID %u", value); } err = InitializeEffect(context, slot, effect); UnlockEffectList(device); if(err != AL_NO_ERROR) SETERR_GOTO(context, err, done, "Effect initialization failed"); break; case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: if(!(value == AL_TRUE || value == AL_FALSE)) SETERR_GOTO(context, AL_INVALID_VALUE, done, "Effect slot auxiliary send auto out of range"); slot->AuxSendAuto = value; break; default: SETERR_GOTO(context, AL_INVALID_ENUM, done, "Invalid effect slot integer property 0x%04x", param); } DO_UPDATEPROPS(); done: UnlockEffectSlotList(context); almtx_unlock(&context->PropLock); ALCcontext_DecRef(context); } AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *values) { ALCcontext *context; switch(param) { case AL_EFFECTSLOT_EFFECT: case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: alAuxiliaryEffectSloti(effectslot, param, values[0]); return; } context = GetContextRef(); if(!context) return; LockEffectSlotList(context); if(LookupEffectSlot(context, effectslot) == NULL) SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot); switch(param) { default: alSetError(context, AL_INVALID_ENUM, "Invalid effect slot integer-vector property 0x%04x", param); } done: UnlockEffectSlotList(context); ALCcontext_DecRef(context); } AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat value) { ALCcontext *context; ALeffectslot *slot; context = GetContextRef(); if(!context) return; almtx_lock(&context->PropLock); LockEffectSlotList(context); if((slot=LookupEffectSlot(context, effectslot)) == NULL) SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot); switch(param) { case AL_EFFECTSLOT_GAIN: if(!(value >= 0.0f && value <= 1.0f)) SETERR_GOTO(context, AL_INVALID_VALUE, done, "Effect slot gain out of range"); slot->Gain = value; break; default: SETERR_GOTO(context, AL_INVALID_ENUM, done, "Invalid effect slot float property 0x%04x", param); } DO_UPDATEPROPS(); done: UnlockEffectSlotList(context); almtx_unlock(&context->PropLock); ALCcontext_DecRef(context); } AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *values) { ALCcontext *context; switch(param) { case AL_EFFECTSLOT_GAIN: alAuxiliaryEffectSlotf(effectslot, param, values[0]); return; } context = GetContextRef(); if(!context) return; LockEffectSlotList(context); if(LookupEffectSlot(context, effectslot) == NULL) SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot); switch(param) { default: alSetError(context, AL_INVALID_ENUM, "Invalid effect slot float-vector property 0x%04x", param); } done: UnlockEffectSlotList(context); ALCcontext_DecRef(context); } AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *value) { ALCcontext *context; ALeffectslot *slot; context = GetContextRef(); if(!context) return; LockEffectSlotList(context); if((slot=LookupEffectSlot(context, effectslot)) == NULL) SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot); switch(param) { case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: *value = slot->AuxSendAuto; break; default: alSetError(context, AL_INVALID_ENUM, "Invalid effect slot integer property 0x%04x", param); } done: UnlockEffectSlotList(context); ALCcontext_DecRef(context); } AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *values) { ALCcontext *context; switch(param) { case AL_EFFECTSLOT_EFFECT: case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: alGetAuxiliaryEffectSloti(effectslot, param, values); return; } context = GetContextRef(); if(!context) return; LockEffectSlotList(context); if(LookupEffectSlot(context, effectslot) == NULL) SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot); switch(param) { default: alSetError(context, AL_INVALID_ENUM, "Invalid effect slot integer-vector property 0x%04x", param); } done: UnlockEffectSlotList(context); ALCcontext_DecRef(context); } AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *value) { ALCcontext *context; ALeffectslot *slot; context = GetContextRef(); if(!context) return; LockEffectSlotList(context); if((slot=LookupEffectSlot(context, effectslot)) == NULL) SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot); switch(param) { case AL_EFFECTSLOT_GAIN: *value = slot->Gain; break; default: alSetError(context, AL_INVALID_ENUM, "Invalid effect slot float property 0x%04x", param); } done: UnlockEffectSlotList(context); ALCcontext_DecRef(context); } AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *values) { ALCcontext *context; switch(param) { case AL_EFFECTSLOT_GAIN: alGetAuxiliaryEffectSlotf(effectslot, param, values); return; } context = GetContextRef(); if(!context) return; LockEffectSlotList(context); if(LookupEffectSlot(context, effectslot) == NULL) SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot); switch(param) { default: alSetError(context, AL_INVALID_ENUM, "Invalid effect slot float-vector property 0x%04x", param); } done: UnlockEffectSlotList(context); ALCcontext_DecRef(context); } ALenum InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect) { ALCdevice *Device = Context->Device; ALenum newtype = (effect ? effect->type : AL_EFFECT_NULL); struct ALeffectslotProps *props; ALeffectState *State; if(newtype != EffectSlot->Effect.Type) { EffectStateFactory *factory; factory = getFactoryByType(newtype); if(!factory) { ERR("Failed to find factory for effect type 0x%04x\n", newtype); return AL_INVALID_ENUM; } State = EffectStateFactory_create(factory); if(!State) return AL_OUT_OF_MEMORY; START_MIXER_MODE(); almtx_lock(&Device->BackendLock); State->OutBuffer = Device->Dry.Buffer; State->OutChannels = Device->Dry.NumChannels; if(V(State,deviceUpdate)(Device) == AL_FALSE) { almtx_unlock(&Device->BackendLock); LEAVE_MIXER_MODE(); ALeffectState_DecRef(State); return AL_OUT_OF_MEMORY; } almtx_unlock(&Device->BackendLock); END_MIXER_MODE(); if(!effect) { EffectSlot->Effect.Type = AL_EFFECT_NULL; memset(&EffectSlot->Effect.Props, 0, sizeof(EffectSlot->Effect.Props)); } else { EffectSlot->Effect.Type = effect->type; EffectSlot->Effect.Props = effect->Props; } ALeffectState_DecRef(EffectSlot->Effect.State); EffectSlot->Effect.State = State; } else if(effect) EffectSlot->Effect.Props = effect->Props; /* Remove state references from old effect slot property updates. */ props = ATOMIC_LOAD_SEQ(&Context->FreeEffectslotProps); while(props) { if(props->State) ALeffectState_DecRef(props->State); props->State = NULL; props = ATOMIC_LOAD(&props->next, almemory_order_relaxed); } return AL_NO_ERROR; } static void ALeffectState_IncRef(ALeffectState *state) { uint ref; ref = IncrementRef(&state->Ref); TRACEREF("%p increasing refcount to %u\n", state, ref); } void ALeffectState_DecRef(ALeffectState *state) { uint ref; ref = DecrementRef(&state->Ref); TRACEREF("%p decreasing refcount to %u\n", state, ref); if(ref == 0) DELETE_OBJ(state); } void ALeffectState_Construct(ALeffectState *state) { InitRef(&state->Ref, 1); state->OutBuffer = NULL; state->OutChannels = 0; } void ALeffectState_Destruct(ALeffectState *UNUSED(state)) { } static void AddActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context) { struct ALeffectslotArray *curarray = ATOMIC_LOAD(&context->ActiveAuxSlots, almemory_order_acquire); struct ALeffectslotArray *newarray = NULL; ALsizei newcount = curarray->count + count; ALCdevice *device = context->Device; ALsizei i, j; /* Insert the new effect slots into the head of the array, followed by the * existing ones. */ newarray = al_calloc(DEF_ALIGN, FAM_SIZE(struct ALeffectslotArray, slot, newcount)); newarray->count = newcount; for(i = 0;i < count;i++) newarray->slot[i] = LookupEffectSlot(context, slotids[i]); for(j = 0;i < newcount;) newarray->slot[i++] = curarray->slot[j++]; /* Remove any duplicates (first instance of each will be kept). */ for(i = 1;i < newcount;i++) { for(j = i;j != 0;) { if(UNLIKELY(newarray->slot[i] == newarray->slot[--j])) { newcount--; for(j = i;j < newcount;j++) newarray->slot[j] = newarray->slot[j+1]; i--; break; } } } /* Reallocate newarray if the new size ended up smaller from duplicate * removal. */ if(UNLIKELY(newcount < newarray->count)) { struct ALeffectslotArray *tmpnewarray = al_calloc(DEF_ALIGN, FAM_SIZE(struct ALeffectslotArray, slot, newcount)); memcpy(tmpnewarray, newarray, FAM_SIZE(struct ALeffectslotArray, slot, newcount)); al_free(newarray); newarray = tmpnewarray; newarray->count = newcount; } curarray = ATOMIC_EXCHANGE_PTR(&context->ActiveAuxSlots, newarray, almemory_order_acq_rel); while((ATOMIC_LOAD(&device->MixCount, almemory_order_acquire)&1)) althrd_yield(); al_free(curarray); } static void RemoveActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context) { struct ALeffectslotArray *curarray = ATOMIC_LOAD(&context->ActiveAuxSlots, almemory_order_acquire); struct ALeffectslotArray *newarray = NULL; ALCdevice *device = context->Device; ALsizei i, j; /* Don't shrink the allocated array size since we don't know how many (if * any) of the effect slots to remove are in the array. */ newarray = al_calloc(DEF_ALIGN, FAM_SIZE(struct ALeffectslotArray, slot, curarray->count)); newarray->count = 0; for(i = 0;i < curarray->count;i++) { /* Insert this slot into the new array only if it's not one to remove. */ ALeffectslot *slot = curarray->slot[i]; for(j = count;j != 0;) { if(slot->id == slotids[--j]) goto skip_ins; } newarray->slot[newarray->count++] = slot; skip_ins: ; } /* TODO: Could reallocate newarray now that we know it's needed size. */ curarray = ATOMIC_EXCHANGE_PTR(&context->ActiveAuxSlots, newarray, almemory_order_acq_rel); while((ATOMIC_LOAD(&device->MixCount, almemory_order_acquire)&1)) althrd_yield(); al_free(curarray); } ALenum InitEffectSlot(ALeffectslot *slot) { EffectStateFactory *factory; slot->Effect.Type = AL_EFFECT_NULL; factory = getFactoryByType(AL_EFFECT_NULL); slot->Effect.State = EffectStateFactory_create(factory); if(!slot->Effect.State) return AL_OUT_OF_MEMORY; slot->Gain = 1.0; slot->AuxSendAuto = AL_TRUE; ATOMIC_INIT(&slot->PropsClean, AL_TRUE); InitRef(&slot->ref, 0); ATOMIC_INIT(&slot->Update, NULL); slot->Params.Gain = 1.0f; slot->Params.AuxSendAuto = AL_TRUE; ALeffectState_IncRef(slot->Effect.State); slot->Params.EffectState = slot->Effect.State; slot->Params.RoomRolloff = 0.0f; slot->Params.DecayTime = 0.0f; slot->Params.DecayLFRatio = 0.0f; slot->Params.DecayHFRatio = 0.0f; slot->Params.DecayHFLimit = AL_FALSE; slot->Params.AirAbsorptionGainHF = 1.0f; return AL_NO_ERROR; } void DeinitEffectSlot(ALeffectslot *slot) { struct ALeffectslotProps *props; props = ATOMIC_LOAD_SEQ(&slot->Update); if(props) { if(props->State) ALeffectState_DecRef(props->State); TRACE("Freed unapplied AuxiliaryEffectSlot update %p\n", props); al_free(props); } ALeffectState_DecRef(slot->Effect.State); if(slot->Params.EffectState) ALeffectState_DecRef(slot->Params.EffectState); } void UpdateEffectSlotProps(ALeffectslot *slot, ALCcontext *context) { struct ALeffectslotProps *props; ALeffectState *oldstate; /* Get an unused property container, or allocate a new one as needed. */ props = ATOMIC_LOAD(&context->FreeEffectslotProps, almemory_order_relaxed); if(!props) props = al_calloc(16, sizeof(*props)); else { struct ALeffectslotProps *next; do { next = ATOMIC_LOAD(&props->next, almemory_order_relaxed); } while(ATOMIC_COMPARE_EXCHANGE_PTR_WEAK(&context->FreeEffectslotProps, &props, next, almemory_order_seq_cst, almemory_order_acquire) == 0); } /* Copy in current property values. */ props->Gain = slot->Gain; props->AuxSendAuto = slot->AuxSendAuto; props->Type = slot->Effect.Type; props->Props = slot->Effect.Props; /* Swap out any stale effect state object there may be in the container, to * delete it. */ ALeffectState_IncRef(slot->Effect.State); oldstate = props->State; props->State = slot->Effect.State; /* Set the new container for updating internal parameters. */ props = ATOMIC_EXCHANGE_PTR(&slot->Update, props, almemory_order_acq_rel); if(props) { /* If there was an unused update container, put it back in the * freelist. */ if(props->State) ALeffectState_DecRef(props->State); props->State = NULL; ATOMIC_REPLACE_HEAD(struct ALeffectslotProps*, &context->FreeEffectslotProps, props); } if(oldstate) ALeffectState_DecRef(oldstate); } void UpdateAllEffectSlotProps(ALCcontext *context) { struct ALeffectslotArray *auxslots; ALsizei i; LockEffectSlotList(context); auxslots = ATOMIC_LOAD(&context->ActiveAuxSlots, almemory_order_acquire); for(i = 0;i < auxslots->count;i++) { ALeffectslot *slot = auxslots->slot[i]; if(!ATOMIC_EXCHANGE(&slot->PropsClean, AL_TRUE, almemory_order_acq_rel)) UpdateEffectSlotProps(slot, context); } UnlockEffectSlotList(context); } ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *context) { ALeffectslotPtr *iter = VECTOR_BEGIN(context->EffectSlotList); ALeffectslotPtr *end = VECTOR_END(context->EffectSlotList); size_t leftover = 0; for(;iter != end;iter++) { ALeffectslot *slot = *iter; if(!slot) continue; *iter = NULL; DeinitEffectSlot(slot); memset(slot, 0, sizeof(*slot)); al_free(slot); ++leftover; } if(leftover > 0) WARN("(%p) Deleted "SZFMT" AuxiliaryEffectSlot%s\n", context, leftover, (leftover==1)?"":"s"); }