#ifndef _AL_AUXEFFECTSLOT_H_ #define _AL_AUXEFFECTSLOT_H_ #include "AL/al.h" #include "alEffect.h" #include "alFilter.h" #ifdef __cplusplus extern "C" { #endif #define AL_EFFECTSLOT_EFFECT 0x0001 #define AL_EFFECTSLOT_GAIN 0x0002 #define AL_EFFECTSLOT_AUXILIARY_SEND_AUTO 0x0003 #define AL_EFFECTSLOT_NULL 0x0000 typedef struct ALeffectState ALeffectState; typedef struct ALeffectslot { ALeffect effect; ALfloat Gain; ALboolean AuxSendAuto; ALeffectState *EffectState; ALfloat WetBuffer[BUFFERSIZE]; ALuint refcount; // Index to itself ALuint effectslot; struct ALeffectslot *next; } ALeffectslot; ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots); ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots); ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot); ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue); ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues); ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue); ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues); ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue); ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues); ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue); ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues); ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context); struct ALeffectState { ALvoid (*Destroy)(ALeffectState *State); ALboolean (*DeviceUpdate)(ALeffectState *State, ALCdevice *Device); ALvoid (*Update)(ALeffectState *State, ALCcontext *Context, const ALeffect *Effect); ALvoid (*Process)(ALeffectState *State, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[OUTPUTCHANNELS]); }; ALeffectState *NoneCreate(void); ALeffectState *EAXVerbCreate(void); ALeffectState *VerbCreate(void); ALeffectState *EchoCreate(void); #define ALEffect_Destroy(a) ((a)->Destroy((a))) #define ALEffect_DeviceUpdate(a,b) ((a)->DeviceUpdate((a),(b))) #define ALEffect_Update(a,b,c) ((a)->Update((a),(b),(c))) #define ALEffect_Process(a,b,c,d,e) ((a)->Process((a),(b),(c),(d),(e))) #ifdef __cplusplus } #endif #endif