From b273d616ad5a9979cbf0b69318aded6ec821450e Mon Sep 17 00:00:00 2001 From: Chris Robinson Date: Thu, 8 Apr 2010 08:54:28 -0700 Subject: Implement a skeleton Ring Modulator effect --- Alc/alcModulator.c | 96 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 96 insertions(+) create mode 100644 Alc/alcModulator.c (limited to 'Alc/alcModulator.c') diff --git a/Alc/alcModulator.c b/Alc/alcModulator.c new file mode 100644 index 00000000..558e861b --- /dev/null +++ b/Alc/alcModulator.c @@ -0,0 +1,96 @@ +/** + * OpenAL cross platform audio library + * Copyright (C) 2009 by Chris Robinson. + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, + * Boston, MA 02111-1307, USA. + * Or go to http://www.gnu.org/copyleft/lgpl.html + */ + +#include "config.h" + +#include +#include + +#include "alMain.h" +#include "alFilter.h" +#include "alAuxEffectSlot.h" +#include "alError.h" +#include "alu.h" + + +typedef struct ALmodulatorState { + // Must be first in all effects! + ALeffectState state; +} ALmodulatorState; + +static ALvoid ModulatorDestroy(ALeffectState *effect) +{ + ALmodulatorState *state = (ALmodulatorState*)effect; + free(state); +} + +static ALboolean ModulatorDeviceUpdate(ALeffectState *effect, ALCdevice *Device) +{ + return AL_TRUE; + (void)Device; + (void)effect; +} + +static ALvoid ModulatorUpdate(ALeffectState *effect, ALCcontext *Context, const ALeffect *Effect) +{ + (void)effect; + (void)Context; + (void)Effect; +} + +static ALvoid ModulatorProcess(ALeffectState *effect, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[OUTPUTCHANNELS]) +{ + ALmodulatorState *state = (ALmodulatorState*)effect; + const ALfloat gain = Slot->Gain; + ALfloat samp; + ALuint i; + (void)state; + + for(i = 0;i < SamplesToDo;i++) + { + samp = SamplesIn[i]; + + // Apply slot gain + samp *= gain; + + SamplesOut[i][FRONT_LEFT] += samp; + SamplesOut[i][FRONT_RIGHT] += samp; + SamplesOut[i][SIDE_LEFT] += samp; + SamplesOut[i][SIDE_RIGHT] += samp; + SamplesOut[i][BACK_LEFT] += samp; + SamplesOut[i][BACK_RIGHT] += samp; + } +} + +ALeffectState *ModulatorCreate(void) +{ + ALmodulatorState *state; + + state = malloc(sizeof(*state)); + if(!state) + return NULL; + + state->state.Destroy = ModulatorDestroy; + state->state.DeviceUpdate = ModulatorDeviceUpdate; + state->state.Update = ModulatorUpdate; + state->state.Process = ModulatorProcess; + + return &state->state; +} -- cgit v1.2.3