Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Avoid overriding main with SDL | Chris Robinson | 2022-11-23 | 1 | -0/+3 |
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* | Fix an ambisonic layout check in alffplay | Chris Robinson | 2022-09-24 | 1 | -1/+1 |
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* | Update alffplay to support newer ffmpeg versions | Chris Robinson | 2022-08-20 | 1 | -115/+138 |
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* | More agressively hide PipeWire and SDL header warnings | Chris Robinson | 2022-05-09 | 1 | -4/+4 |
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* | Avoid an ugly and confusing generate_n | Chris Robinson | 2022-05-08 | 1 | -13/+7 |
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* | Clean up readAudio some | Chris Robinson | 2022-05-08 | 1 | -76/+40 |
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* | Drain audio frames when stopping playback in alffplay | Chris Robinson | 2022-05-07 | 1 | -7/+16 |
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* | Finalize AL_SOFT_UHJ | Chris Robinson | 2022-04-13 | 1 | -36/+2 |
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* | Finalize AL_SOFT_callback_buffer | Chris Robinson | 2022-04-01 | 1 | -21/+1 |
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* | Remove the unused flags parameter from alBufferCallbackSOFT | Chris Robinson | 2022-04-01 | 1 | -4/+2 |
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* | Remove a dead store | Chris Robinson | 2022-03-30 | 1 | -1/+0 |
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* | Constify the AVCodec* returned by avcodec_find_decoder | Chris Robinson | 2022-02-19 | 1 | -1/+1 |
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* | Make sure alffplay properly stops when quiting | Chris Robinson | 2021-12-27 | 1 | -10/+13 |
| | | | | | | The parser thread could be waiting on the threads to join after queueing all packets, so it wouldn't see mQuit to flush the queue. So make a stop method that forces a flush when setting mQuit. | ||||
* | Heavily update alffplay packet handling | Chris Robinson | 2021-12-26 | 1 | -157/+209 |
| | | | | | Avoid deprecated use of raw AVPacket objects, and use a separate thread to send packets than receives the decoded frames. | ||||
* | Remove unnecessary ifdefs from alffplay | Chris Robinson | 2021-12-24 | 1 | -32/+9 |
| | | | | We already assume OpenAL Soft's alext.h, which these are part of now. | ||||
* | Use the audio clock as the default in alffplay | Chris Robinson | 2021-12-24 | 1 | -49/+59 |
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* | Add an option to use Super Stereo in alffplay | Chris Robinson | 2021-12-15 | 1 | -0/+23 |
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* | Update some in-progress extension types | Chris Robinson | 2021-11-10 | 1 | -2/+2 |
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* | Fix short initial packet preparation in alffplay | Chris Robinson | 2021-05-20 | 1 | -3/+11 |
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* | Add an option to decode stereo as UHJ in alffplay | Chris Robinson | 2021-04-02 | 1 | -76/+137 |
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* | Check for the right extension string in alffplay | Chris Robinson | 2020-10-26 | 1 | -1/+1 |
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* | Finalize AL_SOFT_events | Chris Robinson | 2020-10-26 | 1 | -16/+0 |
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* | Update event enum values | Chris Robinson | 2020-10-07 | 1 | -5/+5 |
| | | | | To keep them less spread out from other OpenAL Soft extensions. | ||||
* | Remove deprecated, performance, and error event types | Chris Robinson | 2020-09-20 | 1 | -9/+2 |
| | | | | | These would be better served with a proper debug API, rather than a general audio event API. | ||||
* | Cleanup some warnings with ffmpeg/alffplay | Chris Robinson | 2020-08-12 | 1 | -27/+36 |
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* | Remove an unused variable | Chris Robinson | 2020-08-11 | 1 | -1/+0 |
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* | Dump the ffmpeg file info on the main thread | Chris Robinson | 2020-04-29 | 1 | -64/+64 |
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* | Update to C++14 | Chris Robinson | 2020-03-22 | 1 | -1/+1 |
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* | Remove AL_SOFT_map_buffer from alffplay and add AL_SOFT_callback_buffer | Chris Robinson | 2020-02-23 | 1 | -153/+365 |
| | | | | | | | The former doesn't really help too much since buffers still need to be (re)filled and (de)queued individually. A callback buffer, on the other hand, allows for greater efficiency since it just needs to write into a ring buffer that the mixer will directly read from. | ||||
* | Get the audio sync once per update in alffplay | Chris Robinson | 2020-01-13 | 1 | -29/+27 |
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* | Finalize AL_SOFT_bformat_ex | Chris Robinson | 2020-01-05 | 1 | -12/+12 |
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* | Make the new direct channel remix extension public | Chris Robinson | 2019-12-28 | 1 | -7/+12 |
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* | Test the B-Format buffer extension in alffplay | Chris Robinson | 2019-12-02 | 1 | -9/+43 |
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* | Avoid implicit conversions with the examples and utils | Chris Robinson | 2019-09-12 | 1 | -42/+44 |
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* | Cleanup the examples' includes | Chris Robinson | 2019-07-29 | 1 | -8/+23 |
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* | Increase the video picture queue size to 24 | Chris Robinson | 2019-07-26 | 1 | -1/+1 |
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* | Only redraw the image when necessary | Chris Robinson | 2019-07-23 | 1 | -5/+16 |
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* | Only send packets as needed | Chris Robinson | 2019-07-23 | 1 | -39/+49 |
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* | Use a local variable to track the decoded pts | Chris Robinson | 2019-07-20 | 1 | -6/+5 |
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* | Set the initial clock time closer to starting playback | Chris Robinson | 2019-07-20 | 1 | -15/+13 |
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* | Restructure codec send/receive calls | Chris Robinson | 2019-07-19 | 1 | -75/+64 |
| | | | | | | | | | In particular, after an initial fill of the codec's internal buffer, each receive_frame call is followed by one or more send_packet calls. For asynchronous codecs, this has the effect of letting the codec work while the handler thread is waiting for an AVFrame structure to become available or waiting for more decoded data to be needed. For synchronous codecs, this makes the send_packet calls use up time that would be spent waiting. | ||||
* | Receive video frames in a loop | Chris Robinson | 2019-07-16 | 1 | -40/+50 |
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* | Use atomics for the picture queue | Chris Robinson | 2019-07-14 | 1 | -29/+35 |
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* | Don't use the same mutex for the video clock | Chris Robinson | 2019-07-14 | 1 | -16/+14 |
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* | Receive frames directly into the picture's AVFrame | Chris Robinson | 2019-07-14 | 1 | -34/+19 |
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* | Don't use one texture per picture in alffplay | Chris Robinson | 2019-07-14 | 1 | -79/+60 |
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* | Handle alffplay video using continuous rendering | Chris Robinson | 2019-07-12 | 1 | -291/+236 |
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* | Try to improve alffplay timing again | Chris Robinson | 2019-07-11 | 1 | -25/+38 |
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* | Some clean up to use uniform initialization | Chris Robinson | 2019-07-10 | 1 | -24/+24 |
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* | Improve alffplay video clock timing | Chris Robinson | 2019-07-09 | 1 | -7/+12 |
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