| Commit message (Collapse) | Author | Age | Files | Lines |
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This is the start of the refactoring for holding separable per-version EAX
effects. Currently the effect state is stored in the effect object, which is
instantiated per-type. This makes it impossible for different effects to be
assigned on different EAX versions for a given effect slot (e.g. if the app
sets a Chorus effect on EAX4 Slot0, it would fail to get or set the EAX1/2/3
reverb properties since it's a Chorus effect object).
Seperate per-version effects will allow for switching the OpenAL effect by
switching versions. This will provide an extra benefit in being able to delay
OpenAL effect initialization until some EAX version has been set, avoiding an
extraneous reverb and/or chorus processor for apps that only query some EAX
properties but don't set anything (or which only use Slot0, leaving Slot1 with
a defaulted Chorus effect running).
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* [EAX] Use separate FX slot state for each version
[EAX] Don't defer FX slot properties
* [EAX_FXSLOT] Use mPropsDirty to defer update
[EAX_CONTEXT] Commit all updates on first initialization
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* [EAX] Add separate effect state for each version
* [EAX] Don't use EAX call as data member
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Based on DirectSound's EAX behavior, committing any EAX property commits *all*
deferred property changes, not just the object being changed. So applying EAX
changes can be handled in one place.
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Effect slots can just use its EaxEffect directly.
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And disable it by default for non-Windows targets
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* Add EAX extensions (EAX 2.0-5.0, X-RAM)
* Comment out C++17 leftovers
* Remove everything related to patching
* Update alsoftrc.sample
* Rewrite integration
* Fix GCC compilation under Linux
* Always reset EAX effect properties when loading it into FX slot
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Don't add alc/ to the include paths.
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