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OpenAL32
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Include
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alAuxEffectSlot.h
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Author
Age
Files
Lines
*
Handle NULL effect objects as AL_EFFECT_NULL effects
Chris Robinson
2009-11-05
1
-0
/
+1
*
Add a method to update device-dependant effect parameters.
Chris Robinson
2009-10-20
1
-0
/
+2
*
Be context-agnostic in the effect Create functions
Chris Robinson
2009-10-19
1
-4
/
+4
*
Apply slot gain on slot output, not input
Chris Robinson
2009-05-29
1
-5
/
+5
*
Don't expose effect-specific structures
Chris Robinson
2009-05-29
1
-4
/
+19
*
Add the Echo effect
Chris Robinson
2009-04-12
1
-0
/
+2
*
Move the WetBuffer into the effect slot object
Chris Robinson
2009-04-11
1
-0
/
+2
*
Implement a new reverb effect
Chris Robinson
2008-11-16
1
-9
/
+2
*
Don't export extension function symbols from the lib
Chris Robinson
2008-09-06
1
-13
/
+13
*
Implement yet another low-pass filter
Chris Robinson
2008-07-25
1
-2
/
+4
*
Implement AL_EFFECT_REVERB
Chris Robinson
2008-01-18
1
-0
/
+9
*
Keep track of references to effect slots, so they aren't deleted while in use
Chris Robinson
2008-01-16
1
-0
/
+2
*
Store effect slots in the context
Chris Robinson
2008-01-15
1
-1
/
+1
*
Don't append _struct to the effect slot struct name
Chris Robinson
2008-01-15
1
-2
/
+2
*
Remove unneeded struct member
Chris Robinson
2007-12-18
1
-3
/
+0
*
Add AL_EFFECTSLOT_AUXILIARY_SEND_AUTO property (still unimplemented)
Chris Robinson
2007-12-18
1
-0
/
+1
*
Implement AL_EFFECTSLOT_GAIN property
Chris Robinson
2007-12-18
1
-0
/
+2
*
Implement AL_EFFECTSLOT_EFFECT property
Chris Robinson
2007-12-18
1
-0
/
+3
*
Add auxiliary effect slot function skeletons
Chris Robinson
2007-12-17
1
-0
/
+47