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path:
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Alc
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panning.c
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Author
Age
Files
Lines
*
Increase max output channels to 16
Chris Robinson
2016-04-19
1
-11
/
+14
*
Combine two if checks into one
Chris Robinson
2016-04-19
1
-5
/
+3
*
Remove unneeded ChannelMaps for BFormat formats
Chris Robinson
2016-04-17
1
-14
/
+2
*
Avoid storing channel names for the dry buffer
Chris Robinson
2016-04-16
1
-22
/
+10
*
Reorganize a bit of aluInitRenderer code
Chris Robinson
2016-04-16
1
-46
/
+30
*
Silence possible out-of-bounds warning again
Chris Robinson
2016-04-16
1
-1
/
+1
*
More directly map coefficients for ambisonic mixing buffers
Chris Robinson
2016-04-15
1
-71
/
+95
*
Update some comments
Chris Robinson
2016-04-15
1
-3
/
+3
*
Avoid mixing all coefficients together when only some are used
Chris Robinson
2016-04-15
1
-34
/
+38
*
Fix possible out-of-bounds warning
Chris Robinson
2016-04-15
1
-2
/
+2
*
Avoid unnecessary loops for setting up effect slot b-format buffer mixing
Chris Robinson
2016-04-14
1
-12
/
+28
*
Prepare the custom decoder in aluInitRenderer
Chris Robinson
2016-04-14
1
-200
/
+193
*
Move the InitRenderer method to panning.c
Chris Robinson
2016-04-14
1
-3
/
+168
*
Split aluInitPanning into separate functions for HRTF or UHJ
Chris Robinson
2016-04-14
1
-245
/
+234
*
Allow dual-band decoders for basic rendering
Chris Robinson
2016-03-30
1
-8
/
+2
*
Use the same option for decoder configs
Chris Robinson
2016-03-26
1
-1
/
+5
*
Don't use custom decoder configurations with mono or stereo
Chris Robinson
2016-03-26
1
-0
/
+13
*
Add a config option for distance compensation
Chris Robinson
2016-03-26
1
-2
/
+8
*
Allow up to third-order for horizontal-only rendering
Chris Robinson
2016-03-26
1
-16
/
+26
*
Include any first-order scaling in the FOAOut coefficients
Chris Robinson
2016-03-25
1
-15
/
+32
*
Skip height-related ambisonic channels for 2D rendering
Chris Robinson
2016-03-25
1
-2
/
+16
*
Use the "decoder" config section instead of "ambisonics"
Chris Robinson
2016-03-25
1
-1
/
+1
*
Trace the HQ decoder order
Chris Robinson
2016-03-23
1
-1
/
+4
*
Simplify setting a custom channel map configuration
Chris Robinson
2016-03-23
1
-17
/
+7
*
Up-sample first-order content when using a higher order HQ decoder
Chris Robinson
2016-03-23
1
-2
/
+0
*
Allow second-order HQ decoding
Chris Robinson
2016-03-23
1
-9
/
+21
*
Add a specific output for first-order sources
Chris Robinson
2016-03-22
1
-0
/
+10
*
Rename the BFormat channels to Aux
Chris Robinson
2016-03-16
1
-20
/
+20
*
Add config options to enable the hq ambisonic decoder
Chris Robinson
2016-03-16
1
-36
/
+46
*
Properly handle negative matrix values and fix decoder initialization
Chris Robinson
2016-03-15
1
-1
/
+1
*
Replace the custom layout options with an ambdec loader
Chris Robinson
2016-03-15
1
-129
/
+87
*
Add a dual-band ambisonic decoder
Chris Robinson
2016-03-15
1
-1
/
+130
*
Use second-order coefficients for 5.1
Chris Robinson
2016-03-13
1
-16
/
+16
*
Generalize GetChannelIdxByName
Chris Robinson
2016-03-10
1
-1
/
+1
*
Keep track of the real output's channel names
Chris Robinson
2016-03-10
1
-0
/
+3
*
Organize the dry buffer properties into a struct
Chris Robinson
2016-03-09
1
-20
/
+20
*
Use 2-channel UHJ for stereo output
Chris Robinson
2016-02-26
1
-1
/
+21
*
Use an 8-channel cube for HRTF's virtual format.
Chris Robinson
2016-02-20
1
-12
/
+39
*
Don't pass the channel count to GetBFormatHrtfCoeffs
Chris Robinson
2016-02-09
1
-1
/
+1
*
Rename ComputeBFormatGains to ComputeFirstOrderGains
Chris Robinson
2016-01-31
1
-1
/
+1
*
Mix to multichannel for effects
Chris Robinson
2016-01-28
1
-2
/
+20
*
Avoid passing the device to SetChannelMap
Chris Robinson
2016-01-27
1
-24
/
+31
*
Separate calculating ambisonic coefficients from the panning gains
Chris Robinson
2016-01-25
1
-33
/
+40
*
Use more accurate floating point literals
Chris Robinson
2015-11-06
1
-34
/
+34
*
Use ALuint instead of size_t for a loop iterator
Chris Robinson
2015-11-06
1
-2
/
+3
*
Remove unused channel labels
Chris Robinson
2015-10-18
1
-9
/
+0
*
Loop over the gain values only once
Chris Robinson
2015-09-24
1
-8
/
+9
*
Fix B-Format HRTF decoding
Chris Robinson
2015-09-23
1
-1
/
+1
*
Use N3D scaling instead of FuMa
Chris Robinson
2015-09-23
1
-88
/
+96
*
Allow for device-specific config values
Chris Robinson
2015-08-28
1
-2
/
+2
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