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* Avoid multiple int-to-float conversionsChris Robinson2019-02-231-12/+17
* Remove the FOAOut mixing buffer and associated post-processesChris Robinson2019-02-221-1/+1
* Apply ambisonic upsampling on reverb output as neededChris Robinson2019-02-221-37/+110
* Ensure reverb fading doesn't end with less than 4 samplesChris Robinson2019-02-221-1/+1
* Avoid some unnecessary local variablesChris Robinson2019-02-221-13/+12
* Combine reverb transform matrices one column at a timeChris Robinson2019-02-211-18/+23
* Allow processing some effects in higher order ambisonicsChris Robinson2019-02-214-12/+12
* Fix unused parameter warningChris Robinson2019-02-211-1/+1
* Get rid of the MAX_EFFECT_CHANNELS macroChris Robinson2019-02-214-40/+39
* Make sure the B2A matrix has enough values for the input countChris Robinson2019-02-211-6/+6
* Remove some now-unnecessary ReverbState fieldsChris Robinson2019-02-211-26/+1
* Pass the number of input channels to EffectState::processChris Robinson2019-02-2112-106/+103
* Partially handle non-periphonic reverb inputChris Robinson2019-02-191-3/+26
* Use the right macro for the number of reverb panning gainsChris Robinson2019-02-191-2/+2
* Rename MAX_AMBI_COEFFS and MAX_AMBI2D_COEFFSChris Robinson2019-02-196-6/+6
* Avoid using internal AL[u]int64 typesChris Robinson2019-02-111-7/+7
* Use `= default` to define trivial dtor/ctorFilip Gawin2019-01-091-6/+2
* Remove redundant void argument list in function defFilip Gawin2019-01-0912-15/+15
* Use c++ headersFilip Gawin2019-01-0910-17/+17
* Avoid using old style castsFilip Gawin2019-01-087-25/+25
* Use user-defined literals for 64-bit literalsChris Robinson2019-01-071-1/+1
* Replace macros with constexpr inline functionsChris Robinson2019-01-068-22/+23
* Avoid unnecessary extra buffers for filter chainsChris Robinson2019-01-012-15/+14
* Rename a couple filter files for consistencyChris Robinson2018-12-257-7/+7
* Provide effect target parameters through a common structChris Robinson2018-12-2412-211/+93
* Mix effect slot output to the effect target if it's setChris Robinson2018-12-2311-61/+176
* Cleanup definitions and declarations in reverb.cppChris Robinson2018-12-221-253/+221
* Constify a parameterChris Robinson2018-12-2212-24/+24
* Pass RealMixParams by reference instead of pointerChris Robinson2018-12-201-2/+2
* Avoid some explicit loop countsChris Robinson2018-12-151-35/+23
* Fix some MSVC conversion warningsChris Robinson2018-12-122-10/+10
* Use proper classes for Vector and Matrix typesChris Robinson2018-12-125-48/+43
* Avoid several uses of memsetChris Robinson2018-12-081-3/+3
* Add missing includeChris Robinson2018-12-081-0/+1
* Avoid using the deprecated mem_fun_ref methodChris Robinson2018-12-071-1/+1
* Use class methods for the biquad filterChris Robinson2018-12-045-61/+54
* Clean up the Chorus a littleChris Robinson2018-11-221-64/+53
* Use default initialization for the reverb effect stateChris Robinson2018-11-191-120/+31
* Use proper templating for the modulator's Modulate functionChris Robinson2018-11-191-42/+33
* Use proper inheritence for the effect state objectsChris Robinson2018-11-1912-821/+568
* Clean up the remaining effect struct member namesChris Robinson2018-11-194-187/+184
* Use a normal vector for the echo bufferChris Robinson2018-11-191-15/+9
* Clean up more effects' struct membersChris Robinson2018-11-194-111/+100
* Fix the reverb buffer size calculationChris Robinson2018-11-191-1/+2
* Use a normal vector for the chorus sample bufferChris Robinson2018-11-191-16/+9
* Clean up the chorus/flanger struct membersChris Robinson2018-11-191-66/+65
* Use std::isfinite instead of isfiniteChris Robinson2018-11-192-3/+5
* Use a regular vector for the reverb sample bufferChris Robinson2018-11-191-36/+20
* Rename reverb struct membersChris Robinson2018-11-191-224/+224
* Clean up the biquad filter a bitChris Robinson2018-11-195-12/+12