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path: root/Alc/effects/distortion.c
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* Convert the dedicated, distortion, echo, and equalizer to C++Chris Robinson2018-11-171-286/+0
* Replace restrict with RESTRICTChris Robinson2018-10-291-3/+3
* Remove another duplicate functionChris Robinson2018-09-191-2/+1
* Rename BiquadState to BiquadFilterChris Robinson2018-04-041-10/+9
* Rename ALfilterState/Type to BiquadState/TypeChris Robinson2018-03-231-8/+8
* Move the filter implementation to a separate directoryChris Robinson2018-03-221-1/+1
* Avoid AL prefix on internal effect state factory typesChris Robinson2018-02-281-8/+8
* Remove the unnecessary ComputeAmbientGainsChris Robinson2018-02-181-1/+4
* Construct error messages using parameterized valuesChris Robinson2018-01-251-15/+17
* Provide messages for the remaining AL errorsChris Robinson2018-01-241-25/+17
* Do more samples at once with the distortion effectChris Robinson2018-01-161-25/+21
* Apply the distortion gain to the mixing gainsChris Robinson2018-01-111-6/+3
* Avoid using macros to access anonymous structuresChris Robinson2018-01-111-1/+1
* Pass the context to the auxiliary effect update methodChris Robinson2017-09-211-4/+5
* Change some ALuint parameters to ALsizeiChris Robinson2017-05-021-6/+5
* Avoid writing to the same buffer that's read fromChris Robinson2016-12-231-36/+36
* Add a ref count to ALeffectStateChris Robinson2016-08-251-9/+19
* Avoid manual loops for ALfilterState processingChris Robinson2016-07-251-25/+17
* Get rid of an unnecessary copy of ALeffectPropsChris Robinson2016-05-131-6/+6
* Provide (mostly) lockless updates for effect slotsChris Robinson2016-05-121-7/+8
* More directly map coefficients for ambisonic mixing buffersChris Robinson2016-04-151-1/+1
* Organize the dry buffer properties into a structChris Robinson2016-03-091-1/+1
* Pass a pointer to the input samples array for effect processingChris Robinson2016-01-271-2/+2
* Separate calculating ambisonic coefficients from the panning gainsChris Robinson2016-01-251-2/+2
* Pass in the Q parameter for setting the filter parametersChris Robinson2015-11-011-2/+4
* Do up to 256 samples at a time with multi-step loopsChris Robinson2014-12-181-9/+7
* Pas the output device channel count to ALeffectState::processChris Robinson2014-11-071-3/+3
* Use a separate macro for the max output channel countChris Robinson2014-11-071-2/+2
* Use a method to set omni-directional channel gainsChris Robinson2014-11-041-3/+1
* Avoid taking the square-root of the ambient gainChris Robinson2014-10-111-1/+1
* Combine some fields into a structChris Robinson2014-09-101-1/+1
* Update COPYING to the latest https://www.gnu.org/licenses/old-licenses/lgpl-2...François Cami2014-08-181-2/+2
* Use a void* for the effect state Delete method paramChris Robinson2014-03-211-5/+2
* Use a helper macro for pi*2Chris Robinson2013-10-081-1/+1
* Use inline initialization for effect state factory vtablesChris Robinson2013-10-071-14/+6
* Constify the effect parameter of effect gettersChris Robinson2013-10-071-4/+4
* Use the UNUSED macro in the effectsChris Robinson2013-10-071-11/+7
* Use a macro for the silence thresholdChris Robinson2013-10-061-1/+1
* Use helpers to set channel gain arraysChris Robinson2013-10-031-10/+4
* Avoid a divide-by-0 when distortion edge is 1Chris Robinson2013-09-041-0/+1
* Use ALfilterState for the distortion effect filtersChris Robinson2013-06-061-70/+14
* Fix up the naming convention of effect methodsChris Robinson2013-05-291-15/+15
* Cleanup the ALeffectStateFactory_create methodsChris Robinson2013-05-271-1/+2
* Add helper macros to set an error and return, and use it in a few placesChris Robinson2013-05-261-46/+19
* Use an ALeffectProps union to store the effect propertiesChris Robinson2013-05-251-21/+23
* Use a Delete method for deletable objectsChris Robinson2013-05-251-9/+2
* Use vtables for setting effect propertiesChris Robinson2013-05-241-12/+14
* Move remaining effects to the effects subdirChris Robinson2013-05-231-0/+402