| Commit message (Collapse) | Author | Age | Files | Lines |
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This simulates occlusion of the player's head for sounds coming from behind,
when outputing to mono or stereo
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The in-progress spec has been updated to reflect this
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They are downmixed to mono using a volume-preserving scalar, and passed
through a 1-pole low-pass filter (not chained)
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This reverts commit c7c2f9385f7bfde9962eb7743770679cca07181e.
Fundamentally wrong. The -6dB rolloff is every doubling of the distance, and
the (scaled) -0.05dB rolloff is supposed to be every additional unit.
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Local sources will always have a 0 VLS value
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