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-rw-r--r--examples/alreverb.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/alreverb.c b/examples/alreverb.c
index e1d3c207..68f0269f 100644
--- a/examples/alreverb.c
+++ b/examples/alreverb.c
@@ -209,7 +209,7 @@ static ALuint LoadSound(const char *filename)
* close the file. */
buffer = 0;
alGenBuffers(1, &buffer);
- alBufferData(buffer, format, sample->buffer, slen, sample->actual.rate);
+ alBufferData(buffer, format, sample->buffer, (ALsizei)slen, (ALsizei)sample->actual.rate);
Sound_FreeSample(sample);
/* Check if an error occured, and clean up if so. */
@@ -309,18 +309,18 @@ int main(int argc, char **argv)
* effectively copies the effect properties. You can modify or delete the
* effect object afterward without affecting the effect slot.
*/
- alAuxiliaryEffectSloti(slot, AL_EFFECTSLOT_EFFECT, effect);
+ alAuxiliaryEffectSloti(slot, AL_EFFECTSLOT_EFFECT, (ALint)effect);
assert(alGetError()==AL_NO_ERROR && "Failed to set effect slot");
/* Create the source to play the sound with. */
source = 0;
alGenSources(1, &source);
- alSourcei(source, AL_BUFFER, buffer);
+ alSourcei(source, AL_BUFFER, (ALint)buffer);
/* Connect the source to the effect slot. This tells the source to use the
* effect slot 'slot', on send #0 with the AL_FILTER_NULL filter object.
*/
- alSource3i(source, AL_AUXILIARY_SEND_FILTER, slot, 0, AL_FILTER_NULL);
+ alSource3i(source, AL_AUXILIARY_SEND_FILTER, (ALint)slot, 0, AL_FILTER_NULL);
assert(alGetError()==AL_NO_ERROR && "Failed to setup sound source");
/* Play the sound until it finishes. */