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-rw-r--r--OpenAL32/alEffect.c819
1 files changed, 0 insertions, 819 deletions
diff --git a/OpenAL32/alEffect.c b/OpenAL32/alEffect.c
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index c2a78a0c..00000000
--- a/OpenAL32/alEffect.c
+++ /dev/null
@@ -1,819 +0,0 @@
-/**
- * OpenAL cross platform audio library
- * Copyright (C) 1999-2007 by authors.
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
-
-#include "config.h"
-
-#include <stdlib.h>
-#include <math.h>
-#include <float.h>
-
-#include "AL/al.h"
-#include "AL/alc.h"
-#include "alMain.h"
-#include "alEffect.h"
-#include "alError.h"
-
-
-extern inline void LockEffectList(ALCdevice *device);
-extern inline void UnlockEffectList(ALCdevice *device);
-extern inline ALboolean IsReverbEffect(ALenum type);
-
-const struct EffectList EffectList[EFFECTLIST_SIZE] = {
- { "eaxreverb", EAXREVERB_EFFECT, AL_EFFECT_EAXREVERB },
- { "reverb", REVERB_EFFECT, AL_EFFECT_REVERB },
- { "autowah", AUTOWAH_EFFECT, AL_EFFECT_AUTOWAH },
- { "chorus", CHORUS_EFFECT, AL_EFFECT_CHORUS },
- { "compressor", COMPRESSOR_EFFECT, AL_EFFECT_COMPRESSOR },
- { "distortion", DISTORTION_EFFECT, AL_EFFECT_DISTORTION },
- { "echo", ECHO_EFFECT, AL_EFFECT_ECHO },
- { "equalizer", EQUALIZER_EFFECT, AL_EFFECT_EQUALIZER },
- { "flanger", FLANGER_EFFECT, AL_EFFECT_FLANGER },
- { "fshifter", FSHIFTER_EFFECT, AL_EFFECT_FREQUENCY_SHIFTER },
- { "modulator", MODULATOR_EFFECT, AL_EFFECT_RING_MODULATOR },
- { "pshifter", PSHIFTER_EFFECT, AL_EFFECT_PITCH_SHIFTER },
- { "dedicated", DEDICATED_EFFECT, AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT },
- { "dedicated", DEDICATED_EFFECT, AL_EFFECT_DEDICATED_DIALOGUE },
-};
-
-ALboolean DisabledEffects[MAX_EFFECTS];
-
-static ALeffect *AllocEffect(ALCcontext *context);
-static void FreeEffect(ALCdevice *device, ALeffect *effect);
-static void InitEffectParams(ALeffect *effect, ALenum type);
-
-static inline ALeffect *LookupEffect(ALCdevice *device, ALuint id)
-{
- EffectSubList *sublist;
- ALuint lidx = (id-1) >> 6;
- ALsizei slidx = (id-1) & 0x3f;
-
- if(UNLIKELY(lidx >= VECTOR_SIZE(device->EffectList)))
- return NULL;
- sublist = &VECTOR_ELEM(device->EffectList, lidx);
- if(UNLIKELY(sublist->FreeMask & (U64(1)<<slidx)))
- return NULL;
- return sublist->Effects + slidx;
-}
-
-
-AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects)
-{
- ALCcontext *context;
- ALsizei cur;
-
- context = GetContextRef();
- if(!context) return;
-
- if(!(n >= 0))
- alSetError(context, AL_INVALID_VALUE, "Generating %d effects", n);
- else for(cur = 0;cur < n;cur++)
- {
- ALeffect *effect = AllocEffect(context);
- if(!effect)
- {
- alDeleteEffects(cur, effects);
- break;
- }
- effects[cur] = effect->id;
- }
-
- ALCcontext_DecRef(context);
-}
-
-AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects)
-{
- ALCdevice *device;
- ALCcontext *context;
- ALeffect *effect;
- ALsizei i;
-
- context = GetContextRef();
- if(!context) return;
-
- device = context->Device;
- LockEffectList(device);
- if(!(n >= 0))
- SETERR_GOTO(context, AL_INVALID_VALUE, done, "Deleting %d effects", n);
- for(i = 0;i < n;i++)
- {
- if(effects[i] && LookupEffect(device, effects[i]) == NULL)
- SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect ID %u", effects[i]);
- }
- for(i = 0;i < n;i++)
- {
- if((effect=LookupEffect(device, effects[i])) != NULL)
- FreeEffect(device, effect);
- }
-
-done:
- UnlockEffectList(device);
- ALCcontext_DecRef(context);
-}
-
-AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect)
-{
- ALCcontext *Context;
- ALboolean result;
-
- Context = GetContextRef();
- if(!Context) return AL_FALSE;
-
- LockEffectList(Context->Device);
- result = ((!effect || LookupEffect(Context->Device, effect)) ?
- AL_TRUE : AL_FALSE);
- UnlockEffectList(Context->Device);
-
- ALCcontext_DecRef(Context);
-
- return result;
-}
-
-AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint value)
-{
- ALCcontext *Context;
- ALCdevice *Device;
- ALeffect *ALEffect;
-
- Context = GetContextRef();
- if(!Context) return;
-
- Device = Context->Device;
- LockEffectList(Device);
- if((ALEffect=LookupEffect(Device, effect)) == NULL)
- alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect);
- else
- {
- if(param == AL_EFFECT_TYPE)
- {
- ALboolean isOk = (value == AL_EFFECT_NULL);
- ALint i;
- for(i = 0;!isOk && i < EFFECTLIST_SIZE;i++)
- {
- if(value == EffectList[i].val &&
- !DisabledEffects[EffectList[i].type])
- isOk = AL_TRUE;
- }
-
- if(isOk)
- InitEffectParams(ALEffect, value);
- else
- alSetError(Context, AL_INVALID_VALUE, "Effect type 0x%04x not supported", value);
- }
- else
- {
- /* Call the appropriate handler */
- ALeffect_setParami(ALEffect, Context, param, value);
- }
- }
- UnlockEffectList(Device);
-
- ALCcontext_DecRef(Context);
-}
-
-AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *values)
-{
- ALCcontext *Context;
- ALCdevice *Device;
- ALeffect *ALEffect;
-
- switch(param)
- {
- case AL_EFFECT_TYPE:
- alEffecti(effect, param, values[0]);
- return;
- }
-
- Context = GetContextRef();
- if(!Context) return;
-
- Device = Context->Device;
- LockEffectList(Device);
- if((ALEffect=LookupEffect(Device, effect)) == NULL)
- alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect);
- else
- {
- /* Call the appropriate handler */
- ALeffect_setParamiv(ALEffect, Context, param, values);
- }
- UnlockEffectList(Device);
-
- ALCcontext_DecRef(Context);
-}
-
-AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat value)
-{
- ALCcontext *Context;
- ALCdevice *Device;
- ALeffect *ALEffect;
-
- Context = GetContextRef();
- if(!Context) return;
-
- Device = Context->Device;
- LockEffectList(Device);
- if((ALEffect=LookupEffect(Device, effect)) == NULL)
- alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect);
- else
- {
- /* Call the appropriate handler */
- ALeffect_setParamf(ALEffect, Context, param, value);
- }
- UnlockEffectList(Device);
-
- ALCcontext_DecRef(Context);
-}
-
-AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *values)
-{
- ALCcontext *Context;
- ALCdevice *Device;
- ALeffect *ALEffect;
-
- Context = GetContextRef();
- if(!Context) return;
-
- Device = Context->Device;
- LockEffectList(Device);
- if((ALEffect=LookupEffect(Device, effect)) == NULL)
- alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect);
- else
- {
- /* Call the appropriate handler */
- ALeffect_setParamfv(ALEffect, Context, param, values);
- }
- UnlockEffectList(Device);
-
- ALCcontext_DecRef(Context);
-}
-
-AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *value)
-{
- ALCcontext *Context;
- ALCdevice *Device;
- ALeffect *ALEffect;
-
- Context = GetContextRef();
- if(!Context) return;
-
- Device = Context->Device;
- LockEffectList(Device);
- if((ALEffect=LookupEffect(Device, effect)) == NULL)
- alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect);
- else
- {
- if(param == AL_EFFECT_TYPE)
- *value = ALEffect->type;
- else
- {
- /* Call the appropriate handler */
- ALeffect_getParami(ALEffect, Context, param, value);
- }
- }
- UnlockEffectList(Device);
-
- ALCcontext_DecRef(Context);
-}
-
-AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *values)
-{
- ALCcontext *Context;
- ALCdevice *Device;
- ALeffect *ALEffect;
-
- switch(param)
- {
- case AL_EFFECT_TYPE:
- alGetEffecti(effect, param, values);
- return;
- }
-
- Context = GetContextRef();
- if(!Context) return;
-
- Device = Context->Device;
- LockEffectList(Device);
- if((ALEffect=LookupEffect(Device, effect)) == NULL)
- alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect);
- else
- {
- /* Call the appropriate handler */
- ALeffect_getParamiv(ALEffect, Context, param, values);
- }
- UnlockEffectList(Device);
-
- ALCcontext_DecRef(Context);
-}
-
-AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *value)
-{
- ALCcontext *Context;
- ALCdevice *Device;
- ALeffect *ALEffect;
-
- Context = GetContextRef();
- if(!Context) return;
-
- Device = Context->Device;
- LockEffectList(Device);
- if((ALEffect=LookupEffect(Device, effect)) == NULL)
- alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect);
- else
- {
- /* Call the appropriate handler */
- ALeffect_getParamf(ALEffect, Context, param, value);
- }
- UnlockEffectList(Device);
-
- ALCcontext_DecRef(Context);
-}
-
-AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *values)
-{
- ALCcontext *Context;
- ALCdevice *Device;
- ALeffect *ALEffect;
-
- Context = GetContextRef();
- if(!Context) return;
-
- Device = Context->Device;
- LockEffectList(Device);
- if((ALEffect=LookupEffect(Device, effect)) == NULL)
- alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect);
- else
- {
- /* Call the appropriate handler */
- ALeffect_getParamfv(ALEffect, Context, param, values);
- }
- UnlockEffectList(Device);
-
- ALCcontext_DecRef(Context);
-}
-
-
-void InitEffect(ALeffect *effect)
-{
- InitEffectParams(effect, AL_EFFECT_NULL);
-}
-
-static ALeffect *AllocEffect(ALCcontext *context)
-{
- ALCdevice *device = context->Device;
- EffectSubList *sublist, *subend;
- ALeffect *effect = NULL;
- ALsizei lidx = 0;
- ALsizei slidx;
-
- almtx_lock(&device->EffectLock);
- sublist = VECTOR_BEGIN(device->EffectList);
- subend = VECTOR_END(device->EffectList);
- for(;sublist != subend;++sublist)
- {
- if(sublist->FreeMask)
- {
- slidx = CTZ64(sublist->FreeMask);
- effect = sublist->Effects + slidx;
- break;
- }
- ++lidx;
- }
- if(UNLIKELY(!effect))
- {
- const EffectSubList empty_sublist = { 0, NULL };
- /* Don't allocate so many list entries that the 32-bit ID could
- * overflow...
- */
- if(UNLIKELY(VECTOR_SIZE(device->EffectList) >= 1<<25))
- {
- almtx_unlock(&device->EffectLock);
- alSetError(context, AL_OUT_OF_MEMORY, "Too many effects allocated");
- return NULL;
- }
- lidx = (ALsizei)VECTOR_SIZE(device->EffectList);
- VECTOR_PUSH_BACK(device->EffectList, empty_sublist);
- sublist = &VECTOR_BACK(device->EffectList);
- sublist->FreeMask = ~U64(0);
- sublist->Effects = al_calloc(16, sizeof(ALeffect)*64);
- if(UNLIKELY(!sublist->Effects))
- {
- VECTOR_POP_BACK(device->EffectList);
- almtx_unlock(&device->EffectLock);
- alSetError(context, AL_OUT_OF_MEMORY, "Failed to allocate effect batch");
- return NULL;
- }
-
- slidx = 0;
- effect = sublist->Effects + slidx;
- }
-
- memset(effect, 0, sizeof(*effect));
- InitEffectParams(effect, AL_EFFECT_NULL);
-
- /* Add 1 to avoid effect ID 0. */
- effect->id = ((lidx<<6) | slidx) + 1;
-
- sublist->FreeMask &= ~(U64(1)<<slidx);
- almtx_unlock(&device->EffectLock);
-
- return effect;
-}
-
-static void FreeEffect(ALCdevice *device, ALeffect *effect)
-{
- ALuint id = effect->id - 1;
- ALsizei lidx = id >> 6;
- ALsizei slidx = id & 0x3f;
-
- memset(effect, 0, sizeof(*effect));
-
- VECTOR_ELEM(device->EffectList, lidx).FreeMask |= U64(1) << slidx;
-}
-
-void ReleaseALEffects(ALCdevice *device)
-{
- EffectSubList *sublist = VECTOR_BEGIN(device->EffectList);
- EffectSubList *subend = VECTOR_END(device->EffectList);
- size_t leftover = 0;
- for(;sublist != subend;++sublist)
- {
- ALuint64 usemask = ~sublist->FreeMask;
- while(usemask)
- {
- ALsizei idx = CTZ64(usemask);
- ALeffect *effect = sublist->Effects + idx;
-
- memset(effect, 0, sizeof(*effect));
- ++leftover;
-
- usemask &= ~(U64(1) << idx);
- }
- sublist->FreeMask = ~usemask;
- }
- if(leftover > 0)
- WARN("(%p) Deleted "SZFMT" Effect%s\n", device, leftover, (leftover==1)?"":"s");
-}
-
-
-static void InitEffectParams(ALeffect *effect, ALenum type)
-{
- switch(type)
- {
- case AL_EFFECT_EAXREVERB:
- effect->Props.Reverb.Density = AL_EAXREVERB_DEFAULT_DENSITY;
- effect->Props.Reverb.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION;
- effect->Props.Reverb.Gain = AL_EAXREVERB_DEFAULT_GAIN;
- effect->Props.Reverb.GainHF = AL_EAXREVERB_DEFAULT_GAINHF;
- effect->Props.Reverb.GainLF = AL_EAXREVERB_DEFAULT_GAINLF;
- effect->Props.Reverb.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME;
- effect->Props.Reverb.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO;
- effect->Props.Reverb.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO;
- effect->Props.Reverb.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN;
- effect->Props.Reverb.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY;
- effect->Props.Reverb.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
- effect->Props.Reverb.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
- effect->Props.Reverb.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
- effect->Props.Reverb.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN;
- effect->Props.Reverb.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY;
- effect->Props.Reverb.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
- effect->Props.Reverb.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
- effect->Props.Reverb.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
- effect->Props.Reverb.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME;
- effect->Props.Reverb.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH;
- effect->Props.Reverb.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME;
- effect->Props.Reverb.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH;
- effect->Props.Reverb.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
- effect->Props.Reverb.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE;
- effect->Props.Reverb.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE;
- effect->Props.Reverb.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
- effect->Props.Reverb.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT;
- effect->vtab = &ALeaxreverb_vtable;
- break;
- case AL_EFFECT_REVERB:
- effect->Props.Reverb.Density = AL_REVERB_DEFAULT_DENSITY;
- effect->Props.Reverb.Diffusion = AL_REVERB_DEFAULT_DIFFUSION;
- effect->Props.Reverb.Gain = AL_REVERB_DEFAULT_GAIN;
- effect->Props.Reverb.GainHF = AL_REVERB_DEFAULT_GAINHF;
- effect->Props.Reverb.GainLF = 1.0f;
- effect->Props.Reverb.DecayTime = AL_REVERB_DEFAULT_DECAY_TIME;
- effect->Props.Reverb.DecayHFRatio = AL_REVERB_DEFAULT_DECAY_HFRATIO;
- effect->Props.Reverb.DecayLFRatio = 1.0f;
- effect->Props.Reverb.ReflectionsGain = AL_REVERB_DEFAULT_REFLECTIONS_GAIN;
- effect->Props.Reverb.ReflectionsDelay = AL_REVERB_DEFAULT_REFLECTIONS_DELAY;
- effect->Props.Reverb.ReflectionsPan[0] = 0.0f;
- effect->Props.Reverb.ReflectionsPan[1] = 0.0f;
- effect->Props.Reverb.ReflectionsPan[2] = 0.0f;
- effect->Props.Reverb.LateReverbGain = AL_REVERB_DEFAULT_LATE_REVERB_GAIN;
- effect->Props.Reverb.LateReverbDelay = AL_REVERB_DEFAULT_LATE_REVERB_DELAY;
- effect->Props.Reverb.LateReverbPan[0] = 0.0f;
- effect->Props.Reverb.LateReverbPan[1] = 0.0f;
- effect->Props.Reverb.LateReverbPan[2] = 0.0f;
- effect->Props.Reverb.EchoTime = 0.25f;
- effect->Props.Reverb.EchoDepth = 0.0f;
- effect->Props.Reverb.ModulationTime = 0.25f;
- effect->Props.Reverb.ModulationDepth = 0.0f;
- effect->Props.Reverb.AirAbsorptionGainHF = AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
- effect->Props.Reverb.HFReference = 5000.0f;
- effect->Props.Reverb.LFReference = 250.0f;
- effect->Props.Reverb.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
- effect->Props.Reverb.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT;
- effect->vtab = &ALreverb_vtable;
- break;
- case AL_EFFECT_AUTOWAH:
- effect->Props.Autowah.AttackTime = AL_AUTOWAH_DEFAULT_ATTACK_TIME;
- effect->Props.Autowah.ReleaseTime = AL_AUTOWAH_DEFAULT_RELEASE_TIME;
- effect->Props.Autowah.Resonance = AL_AUTOWAH_DEFAULT_RESONANCE;
- effect->Props.Autowah.PeakGain = AL_AUTOWAH_DEFAULT_PEAK_GAIN;
- effect->vtab = &ALautowah_vtable;
- break;
- case AL_EFFECT_CHORUS:
- effect->Props.Chorus.Waveform = AL_CHORUS_DEFAULT_WAVEFORM;
- effect->Props.Chorus.Phase = AL_CHORUS_DEFAULT_PHASE;
- effect->Props.Chorus.Rate = AL_CHORUS_DEFAULT_RATE;
- effect->Props.Chorus.Depth = AL_CHORUS_DEFAULT_DEPTH;
- effect->Props.Chorus.Feedback = AL_CHORUS_DEFAULT_FEEDBACK;
- effect->Props.Chorus.Delay = AL_CHORUS_DEFAULT_DELAY;
- effect->vtab = &ALchorus_vtable;
- break;
- case AL_EFFECT_COMPRESSOR:
- effect->Props.Compressor.OnOff = AL_COMPRESSOR_DEFAULT_ONOFF;
- effect->vtab = &ALcompressor_vtable;
- break;
- case AL_EFFECT_DISTORTION:
- effect->Props.Distortion.Edge = AL_DISTORTION_DEFAULT_EDGE;
- effect->Props.Distortion.Gain = AL_DISTORTION_DEFAULT_GAIN;
- effect->Props.Distortion.LowpassCutoff = AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF;
- effect->Props.Distortion.EQCenter = AL_DISTORTION_DEFAULT_EQCENTER;
- effect->Props.Distortion.EQBandwidth = AL_DISTORTION_DEFAULT_EQBANDWIDTH;
- effect->vtab = &ALdistortion_vtable;
- break;
- case AL_EFFECT_ECHO:
- effect->Props.Echo.Delay = AL_ECHO_DEFAULT_DELAY;
- effect->Props.Echo.LRDelay = AL_ECHO_DEFAULT_LRDELAY;
- effect->Props.Echo.Damping = AL_ECHO_DEFAULT_DAMPING;
- effect->Props.Echo.Feedback = AL_ECHO_DEFAULT_FEEDBACK;
- effect->Props.Echo.Spread = AL_ECHO_DEFAULT_SPREAD;
- effect->vtab = &ALecho_vtable;
- break;
- case AL_EFFECT_EQUALIZER:
- effect->Props.Equalizer.LowCutoff = AL_EQUALIZER_DEFAULT_LOW_CUTOFF;
- effect->Props.Equalizer.LowGain = AL_EQUALIZER_DEFAULT_LOW_GAIN;
- effect->Props.Equalizer.Mid1Center = AL_EQUALIZER_DEFAULT_MID1_CENTER;
- effect->Props.Equalizer.Mid1Gain = AL_EQUALIZER_DEFAULT_MID1_GAIN;
- effect->Props.Equalizer.Mid1Width = AL_EQUALIZER_DEFAULT_MID1_WIDTH;
- effect->Props.Equalizer.Mid2Center = AL_EQUALIZER_DEFAULT_MID2_CENTER;
- effect->Props.Equalizer.Mid2Gain = AL_EQUALIZER_DEFAULT_MID2_GAIN;
- effect->Props.Equalizer.Mid2Width = AL_EQUALIZER_DEFAULT_MID2_WIDTH;
- effect->Props.Equalizer.HighCutoff = AL_EQUALIZER_DEFAULT_HIGH_CUTOFF;
- effect->Props.Equalizer.HighGain = AL_EQUALIZER_DEFAULT_HIGH_GAIN;
- effect->vtab = &ALequalizer_vtable;
- break;
- case AL_EFFECT_FLANGER:
- effect->Props.Chorus.Waveform = AL_FLANGER_DEFAULT_WAVEFORM;
- effect->Props.Chorus.Phase = AL_FLANGER_DEFAULT_PHASE;
- effect->Props.Chorus.Rate = AL_FLANGER_DEFAULT_RATE;
- effect->Props.Chorus.Depth = AL_FLANGER_DEFAULT_DEPTH;
- effect->Props.Chorus.Feedback = AL_FLANGER_DEFAULT_FEEDBACK;
- effect->Props.Chorus.Delay = AL_FLANGER_DEFAULT_DELAY;
- effect->vtab = &ALflanger_vtable;
- break;
- case AL_EFFECT_FREQUENCY_SHIFTER:
- effect->Props.Fshifter.Frequency = AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY;
- effect->Props.Fshifter.LeftDirection = AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION;
- effect->Props.Fshifter.RightDirection = AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION;
- effect->vtab = &ALfshifter_vtable;
- break;
- case AL_EFFECT_RING_MODULATOR:
- effect->Props.Modulator.Frequency = AL_RING_MODULATOR_DEFAULT_FREQUENCY;
- effect->Props.Modulator.HighPassCutoff = AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF;
- effect->Props.Modulator.Waveform = AL_RING_MODULATOR_DEFAULT_WAVEFORM;
- effect->vtab = &ALmodulator_vtable;
- break;
- case AL_EFFECT_PITCH_SHIFTER:
- effect->Props.Pshifter.CoarseTune = AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE;
- effect->Props.Pshifter.FineTune = AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE;
- effect->vtab = &ALpshifter_vtable;
- break;
- case AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT:
- case AL_EFFECT_DEDICATED_DIALOGUE:
- effect->Props.Dedicated.Gain = 1.0f;
- effect->vtab = &ALdedicated_vtable;
- break;
- default:
- effect->vtab = &ALnull_vtable;
- break;
- }
- effect->type = type;
-}
-
-
-#include "AL/efx-presets.h"
-
-#define DECL(x) { #x, EFX_REVERB_PRESET_##x }
-static const struct {
- const char name[32];
- EFXEAXREVERBPROPERTIES props;
-} reverblist[] = {
- DECL(GENERIC),
- DECL(PADDEDCELL),
- DECL(ROOM),
- DECL(BATHROOM),
- DECL(LIVINGROOM),
- DECL(STONEROOM),
- DECL(AUDITORIUM),
- DECL(CONCERTHALL),
- DECL(CAVE),
- DECL(ARENA),
- DECL(HANGAR),
- DECL(CARPETEDHALLWAY),
- DECL(HALLWAY),
- DECL(STONECORRIDOR),
- DECL(ALLEY),
- DECL(FOREST),
- DECL(CITY),
- DECL(MOUNTAINS),
- DECL(QUARRY),
- DECL(PLAIN),
- DECL(PARKINGLOT),
- DECL(SEWERPIPE),
- DECL(UNDERWATER),
- DECL(DRUGGED),
- DECL(DIZZY),
- DECL(PSYCHOTIC),
-
- DECL(CASTLE_SMALLROOM),
- DECL(CASTLE_SHORTPASSAGE),
- DECL(CASTLE_MEDIUMROOM),
- DECL(CASTLE_LARGEROOM),
- DECL(CASTLE_LONGPASSAGE),
- DECL(CASTLE_HALL),
- DECL(CASTLE_CUPBOARD),
- DECL(CASTLE_COURTYARD),
- DECL(CASTLE_ALCOVE),
-
- DECL(FACTORY_SMALLROOM),
- DECL(FACTORY_SHORTPASSAGE),
- DECL(FACTORY_MEDIUMROOM),
- DECL(FACTORY_LARGEROOM),
- DECL(FACTORY_LONGPASSAGE),
- DECL(FACTORY_HALL),
- DECL(FACTORY_CUPBOARD),
- DECL(FACTORY_COURTYARD),
- DECL(FACTORY_ALCOVE),
-
- DECL(ICEPALACE_SMALLROOM),
- DECL(ICEPALACE_SHORTPASSAGE),
- DECL(ICEPALACE_MEDIUMROOM),
- DECL(ICEPALACE_LARGEROOM),
- DECL(ICEPALACE_LONGPASSAGE),
- DECL(ICEPALACE_HALL),
- DECL(ICEPALACE_CUPBOARD),
- DECL(ICEPALACE_COURTYARD),
- DECL(ICEPALACE_ALCOVE),
-
- DECL(SPACESTATION_SMALLROOM),
- DECL(SPACESTATION_SHORTPASSAGE),
- DECL(SPACESTATION_MEDIUMROOM),
- DECL(SPACESTATION_LARGEROOM),
- DECL(SPACESTATION_LONGPASSAGE),
- DECL(SPACESTATION_HALL),
- DECL(SPACESTATION_CUPBOARD),
- DECL(SPACESTATION_ALCOVE),
-
- DECL(WOODEN_SMALLROOM),
- DECL(WOODEN_SHORTPASSAGE),
- DECL(WOODEN_MEDIUMROOM),
- DECL(WOODEN_LARGEROOM),
- DECL(WOODEN_LONGPASSAGE),
- DECL(WOODEN_HALL),
- DECL(WOODEN_CUPBOARD),
- DECL(WOODEN_COURTYARD),
- DECL(WOODEN_ALCOVE),
-
- DECL(SPORT_EMPTYSTADIUM),
- DECL(SPORT_SQUASHCOURT),
- DECL(SPORT_SMALLSWIMMINGPOOL),
- DECL(SPORT_LARGESWIMMINGPOOL),
- DECL(SPORT_GYMNASIUM),
- DECL(SPORT_FULLSTADIUM),
- DECL(SPORT_STADIUMTANNOY),
-
- DECL(PREFAB_WORKSHOP),
- DECL(PREFAB_SCHOOLROOM),
- DECL(PREFAB_PRACTISEROOM),
- DECL(PREFAB_OUTHOUSE),
- DECL(PREFAB_CARAVAN),
-
- DECL(DOME_TOMB),
- DECL(PIPE_SMALL),
- DECL(DOME_SAINTPAULS),
- DECL(PIPE_LONGTHIN),
- DECL(PIPE_LARGE),
- DECL(PIPE_RESONANT),
-
- DECL(OUTDOORS_BACKYARD),
- DECL(OUTDOORS_ROLLINGPLAINS),
- DECL(OUTDOORS_DEEPCANYON),
- DECL(OUTDOORS_CREEK),
- DECL(OUTDOORS_VALLEY),
-
- DECL(MOOD_HEAVEN),
- DECL(MOOD_HELL),
- DECL(MOOD_MEMORY),
-
- DECL(DRIVING_COMMENTATOR),
- DECL(DRIVING_PITGARAGE),
- DECL(DRIVING_INCAR_RACER),
- DECL(DRIVING_INCAR_SPORTS),
- DECL(DRIVING_INCAR_LUXURY),
- DECL(DRIVING_FULLGRANDSTAND),
- DECL(DRIVING_EMPTYGRANDSTAND),
- DECL(DRIVING_TUNNEL),
-
- DECL(CITY_STREETS),
- DECL(CITY_SUBWAY),
- DECL(CITY_MUSEUM),
- DECL(CITY_LIBRARY),
- DECL(CITY_UNDERPASS),
- DECL(CITY_ABANDONED),
-
- DECL(DUSTYROOM),
- DECL(CHAPEL),
- DECL(SMALLWATERROOM),
-};
-#undef DECL
-
-void LoadReverbPreset(const char *name, ALeffect *effect)
-{
- size_t i;
-
- if(strcasecmp(name, "NONE") == 0)
- {
- InitEffectParams(effect, AL_EFFECT_NULL);
- TRACE("Loading reverb '%s'\n", "NONE");
- return;
- }
-
- if(!DisabledEffects[EAXREVERB_EFFECT])
- InitEffectParams(effect, AL_EFFECT_EAXREVERB);
- else if(!DisabledEffects[REVERB_EFFECT])
- InitEffectParams(effect, AL_EFFECT_REVERB);
- else
- InitEffectParams(effect, AL_EFFECT_NULL);
- for(i = 0;i < COUNTOF(reverblist);i++)
- {
- const EFXEAXREVERBPROPERTIES *props;
-
- if(strcasecmp(name, reverblist[i].name) != 0)
- continue;
-
- TRACE("Loading reverb '%s'\n", reverblist[i].name);
- props = &reverblist[i].props;
- effect->Props.Reverb.Density = props->flDensity;
- effect->Props.Reverb.Diffusion = props->flDiffusion;
- effect->Props.Reverb.Gain = props->flGain;
- effect->Props.Reverb.GainHF = props->flGainHF;
- effect->Props.Reverb.GainLF = props->flGainLF;
- effect->Props.Reverb.DecayTime = props->flDecayTime;
- effect->Props.Reverb.DecayHFRatio = props->flDecayHFRatio;
- effect->Props.Reverb.DecayLFRatio = props->flDecayLFRatio;
- effect->Props.Reverb.ReflectionsGain = props->flReflectionsGain;
- effect->Props.Reverb.ReflectionsDelay = props->flReflectionsDelay;
- effect->Props.Reverb.ReflectionsPan[0] = props->flReflectionsPan[0];
- effect->Props.Reverb.ReflectionsPan[1] = props->flReflectionsPan[1];
- effect->Props.Reverb.ReflectionsPan[2] = props->flReflectionsPan[2];
- effect->Props.Reverb.LateReverbGain = props->flLateReverbGain;
- effect->Props.Reverb.LateReverbDelay = props->flLateReverbDelay;
- effect->Props.Reverb.LateReverbPan[0] = props->flLateReverbPan[0];
- effect->Props.Reverb.LateReverbPan[1] = props->flLateReverbPan[1];
- effect->Props.Reverb.LateReverbPan[2] = props->flLateReverbPan[2];
- effect->Props.Reverb.EchoTime = props->flEchoTime;
- effect->Props.Reverb.EchoDepth = props->flEchoDepth;
- effect->Props.Reverb.ModulationTime = props->flModulationTime;
- effect->Props.Reverb.ModulationDepth = props->flModulationDepth;
- effect->Props.Reverb.AirAbsorptionGainHF = props->flAirAbsorptionGainHF;
- effect->Props.Reverb.HFReference = props->flHFReference;
- effect->Props.Reverb.LFReference = props->flLFReference;
- effect->Props.Reverb.RoomRolloffFactor = props->flRoomRolloffFactor;
- effect->Props.Reverb.DecayHFLimit = props->iDecayHFLimit;
- return;
- }
-
- WARN("Reverb preset '%s' not found\n", name);
-}