diff options
Diffstat (limited to 'OpenAL32/alEffect.c')
-rw-r--r-- | OpenAL32/alEffect.c | 819 |
1 files changed, 0 insertions, 819 deletions
diff --git a/OpenAL32/alEffect.c b/OpenAL32/alEffect.c deleted file mode 100644 index c2a78a0c..00000000 --- a/OpenAL32/alEffect.c +++ /dev/null @@ -1,819 +0,0 @@ -/** - * OpenAL cross platform audio library - * Copyright (C) 1999-2007 by authors. - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the - * Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - * Or go to http://www.gnu.org/copyleft/lgpl.html - */ - -#include "config.h" - -#include <stdlib.h> -#include <math.h> -#include <float.h> - -#include "AL/al.h" -#include "AL/alc.h" -#include "alMain.h" -#include "alEffect.h" -#include "alError.h" - - -extern inline void LockEffectList(ALCdevice *device); -extern inline void UnlockEffectList(ALCdevice *device); -extern inline ALboolean IsReverbEffect(ALenum type); - -const struct EffectList EffectList[EFFECTLIST_SIZE] = { - { "eaxreverb", EAXREVERB_EFFECT, AL_EFFECT_EAXREVERB }, - { "reverb", REVERB_EFFECT, AL_EFFECT_REVERB }, - { "autowah", AUTOWAH_EFFECT, AL_EFFECT_AUTOWAH }, - { "chorus", CHORUS_EFFECT, AL_EFFECT_CHORUS }, - { "compressor", COMPRESSOR_EFFECT, AL_EFFECT_COMPRESSOR }, - { "distortion", DISTORTION_EFFECT, AL_EFFECT_DISTORTION }, - { "echo", ECHO_EFFECT, AL_EFFECT_ECHO }, - { "equalizer", EQUALIZER_EFFECT, AL_EFFECT_EQUALIZER }, - { "flanger", FLANGER_EFFECT, AL_EFFECT_FLANGER }, - { "fshifter", FSHIFTER_EFFECT, AL_EFFECT_FREQUENCY_SHIFTER }, - { "modulator", MODULATOR_EFFECT, AL_EFFECT_RING_MODULATOR }, - { "pshifter", PSHIFTER_EFFECT, AL_EFFECT_PITCH_SHIFTER }, - { "dedicated", DEDICATED_EFFECT, AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT }, - { "dedicated", DEDICATED_EFFECT, AL_EFFECT_DEDICATED_DIALOGUE }, -}; - -ALboolean DisabledEffects[MAX_EFFECTS]; - -static ALeffect *AllocEffect(ALCcontext *context); -static void FreeEffect(ALCdevice *device, ALeffect *effect); -static void InitEffectParams(ALeffect *effect, ALenum type); - -static inline ALeffect *LookupEffect(ALCdevice *device, ALuint id) -{ - EffectSubList *sublist; - ALuint lidx = (id-1) >> 6; - ALsizei slidx = (id-1) & 0x3f; - - if(UNLIKELY(lidx >= VECTOR_SIZE(device->EffectList))) - return NULL; - sublist = &VECTOR_ELEM(device->EffectList, lidx); - if(UNLIKELY(sublist->FreeMask & (U64(1)<<slidx))) - return NULL; - return sublist->Effects + slidx; -} - - -AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects) -{ - ALCcontext *context; - ALsizei cur; - - context = GetContextRef(); - if(!context) return; - - if(!(n >= 0)) - alSetError(context, AL_INVALID_VALUE, "Generating %d effects", n); - else for(cur = 0;cur < n;cur++) - { - ALeffect *effect = AllocEffect(context); - if(!effect) - { - alDeleteEffects(cur, effects); - break; - } - effects[cur] = effect->id; - } - - ALCcontext_DecRef(context); -} - -AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects) -{ - ALCdevice *device; - ALCcontext *context; - ALeffect *effect; - ALsizei i; - - context = GetContextRef(); - if(!context) return; - - device = context->Device; - LockEffectList(device); - if(!(n >= 0)) - SETERR_GOTO(context, AL_INVALID_VALUE, done, "Deleting %d effects", n); - for(i = 0;i < n;i++) - { - if(effects[i] && LookupEffect(device, effects[i]) == NULL) - SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect ID %u", effects[i]); - } - for(i = 0;i < n;i++) - { - if((effect=LookupEffect(device, effects[i])) != NULL) - FreeEffect(device, effect); - } - -done: - UnlockEffectList(device); - ALCcontext_DecRef(context); -} - -AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect) -{ - ALCcontext *Context; - ALboolean result; - - Context = GetContextRef(); - if(!Context) return AL_FALSE; - - LockEffectList(Context->Device); - result = ((!effect || LookupEffect(Context->Device, effect)) ? - AL_TRUE : AL_FALSE); - UnlockEffectList(Context->Device); - - ALCcontext_DecRef(Context); - - return result; -} - -AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint value) -{ - ALCcontext *Context; - ALCdevice *Device; - ALeffect *ALEffect; - - Context = GetContextRef(); - if(!Context) return; - - Device = Context->Device; - LockEffectList(Device); - if((ALEffect=LookupEffect(Device, effect)) == NULL) - alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect); - else - { - if(param == AL_EFFECT_TYPE) - { - ALboolean isOk = (value == AL_EFFECT_NULL); - ALint i; - for(i = 0;!isOk && i < EFFECTLIST_SIZE;i++) - { - if(value == EffectList[i].val && - !DisabledEffects[EffectList[i].type]) - isOk = AL_TRUE; - } - - if(isOk) - InitEffectParams(ALEffect, value); - else - alSetError(Context, AL_INVALID_VALUE, "Effect type 0x%04x not supported", value); - } - else - { - /* Call the appropriate handler */ - ALeffect_setParami(ALEffect, Context, param, value); - } - } - UnlockEffectList(Device); - - ALCcontext_DecRef(Context); -} - -AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *values) -{ - ALCcontext *Context; - ALCdevice *Device; - ALeffect *ALEffect; - - switch(param) - { - case AL_EFFECT_TYPE: - alEffecti(effect, param, values[0]); - return; - } - - Context = GetContextRef(); - if(!Context) return; - - Device = Context->Device; - LockEffectList(Device); - if((ALEffect=LookupEffect(Device, effect)) == NULL) - alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect); - else - { - /* Call the appropriate handler */ - ALeffect_setParamiv(ALEffect, Context, param, values); - } - UnlockEffectList(Device); - - ALCcontext_DecRef(Context); -} - -AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat value) -{ - ALCcontext *Context; - ALCdevice *Device; - ALeffect *ALEffect; - - Context = GetContextRef(); - if(!Context) return; - - Device = Context->Device; - LockEffectList(Device); - if((ALEffect=LookupEffect(Device, effect)) == NULL) - alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect); - else - { - /* Call the appropriate handler */ - ALeffect_setParamf(ALEffect, Context, param, value); - } - UnlockEffectList(Device); - - ALCcontext_DecRef(Context); -} - -AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *values) -{ - ALCcontext *Context; - ALCdevice *Device; - ALeffect *ALEffect; - - Context = GetContextRef(); - if(!Context) return; - - Device = Context->Device; - LockEffectList(Device); - if((ALEffect=LookupEffect(Device, effect)) == NULL) - alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect); - else - { - /* Call the appropriate handler */ - ALeffect_setParamfv(ALEffect, Context, param, values); - } - UnlockEffectList(Device); - - ALCcontext_DecRef(Context); -} - -AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *value) -{ - ALCcontext *Context; - ALCdevice *Device; - ALeffect *ALEffect; - - Context = GetContextRef(); - if(!Context) return; - - Device = Context->Device; - LockEffectList(Device); - if((ALEffect=LookupEffect(Device, effect)) == NULL) - alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect); - else - { - if(param == AL_EFFECT_TYPE) - *value = ALEffect->type; - else - { - /* Call the appropriate handler */ - ALeffect_getParami(ALEffect, Context, param, value); - } - } - UnlockEffectList(Device); - - ALCcontext_DecRef(Context); -} - -AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *values) -{ - ALCcontext *Context; - ALCdevice *Device; - ALeffect *ALEffect; - - switch(param) - { - case AL_EFFECT_TYPE: - alGetEffecti(effect, param, values); - return; - } - - Context = GetContextRef(); - if(!Context) return; - - Device = Context->Device; - LockEffectList(Device); - if((ALEffect=LookupEffect(Device, effect)) == NULL) - alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect); - else - { - /* Call the appropriate handler */ - ALeffect_getParamiv(ALEffect, Context, param, values); - } - UnlockEffectList(Device); - - ALCcontext_DecRef(Context); -} - -AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *value) -{ - ALCcontext *Context; - ALCdevice *Device; - ALeffect *ALEffect; - - Context = GetContextRef(); - if(!Context) return; - - Device = Context->Device; - LockEffectList(Device); - if((ALEffect=LookupEffect(Device, effect)) == NULL) - alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect); - else - { - /* Call the appropriate handler */ - ALeffect_getParamf(ALEffect, Context, param, value); - } - UnlockEffectList(Device); - - ALCcontext_DecRef(Context); -} - -AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *values) -{ - ALCcontext *Context; - ALCdevice *Device; - ALeffect *ALEffect; - - Context = GetContextRef(); - if(!Context) return; - - Device = Context->Device; - LockEffectList(Device); - if((ALEffect=LookupEffect(Device, effect)) == NULL) - alSetError(Context, AL_INVALID_NAME, "Invalid effect ID %u", effect); - else - { - /* Call the appropriate handler */ - ALeffect_getParamfv(ALEffect, Context, param, values); - } - UnlockEffectList(Device); - - ALCcontext_DecRef(Context); -} - - -void InitEffect(ALeffect *effect) -{ - InitEffectParams(effect, AL_EFFECT_NULL); -} - -static ALeffect *AllocEffect(ALCcontext *context) -{ - ALCdevice *device = context->Device; - EffectSubList *sublist, *subend; - ALeffect *effect = NULL; - ALsizei lidx = 0; - ALsizei slidx; - - almtx_lock(&device->EffectLock); - sublist = VECTOR_BEGIN(device->EffectList); - subend = VECTOR_END(device->EffectList); - for(;sublist != subend;++sublist) - { - if(sublist->FreeMask) - { - slidx = CTZ64(sublist->FreeMask); - effect = sublist->Effects + slidx; - break; - } - ++lidx; - } - if(UNLIKELY(!effect)) - { - const EffectSubList empty_sublist = { 0, NULL }; - /* Don't allocate so many list entries that the 32-bit ID could - * overflow... - */ - if(UNLIKELY(VECTOR_SIZE(device->EffectList) >= 1<<25)) - { - almtx_unlock(&device->EffectLock); - alSetError(context, AL_OUT_OF_MEMORY, "Too many effects allocated"); - return NULL; - } - lidx = (ALsizei)VECTOR_SIZE(device->EffectList); - VECTOR_PUSH_BACK(device->EffectList, empty_sublist); - sublist = &VECTOR_BACK(device->EffectList); - sublist->FreeMask = ~U64(0); - sublist->Effects = al_calloc(16, sizeof(ALeffect)*64); - if(UNLIKELY(!sublist->Effects)) - { - VECTOR_POP_BACK(device->EffectList); - almtx_unlock(&device->EffectLock); - alSetError(context, AL_OUT_OF_MEMORY, "Failed to allocate effect batch"); - return NULL; - } - - slidx = 0; - effect = sublist->Effects + slidx; - } - - memset(effect, 0, sizeof(*effect)); - InitEffectParams(effect, AL_EFFECT_NULL); - - /* Add 1 to avoid effect ID 0. */ - effect->id = ((lidx<<6) | slidx) + 1; - - sublist->FreeMask &= ~(U64(1)<<slidx); - almtx_unlock(&device->EffectLock); - - return effect; -} - -static void FreeEffect(ALCdevice *device, ALeffect *effect) -{ - ALuint id = effect->id - 1; - ALsizei lidx = id >> 6; - ALsizei slidx = id & 0x3f; - - memset(effect, 0, sizeof(*effect)); - - VECTOR_ELEM(device->EffectList, lidx).FreeMask |= U64(1) << slidx; -} - -void ReleaseALEffects(ALCdevice *device) -{ - EffectSubList *sublist = VECTOR_BEGIN(device->EffectList); - EffectSubList *subend = VECTOR_END(device->EffectList); - size_t leftover = 0; - for(;sublist != subend;++sublist) - { - ALuint64 usemask = ~sublist->FreeMask; - while(usemask) - { - ALsizei idx = CTZ64(usemask); - ALeffect *effect = sublist->Effects + idx; - - memset(effect, 0, sizeof(*effect)); - ++leftover; - - usemask &= ~(U64(1) << idx); - } - sublist->FreeMask = ~usemask; - } - if(leftover > 0) - WARN("(%p) Deleted "SZFMT" Effect%s\n", device, leftover, (leftover==1)?"":"s"); -} - - -static void InitEffectParams(ALeffect *effect, ALenum type) -{ - switch(type) - { - case AL_EFFECT_EAXREVERB: - effect->Props.Reverb.Density = AL_EAXREVERB_DEFAULT_DENSITY; - effect->Props.Reverb.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION; - effect->Props.Reverb.Gain = AL_EAXREVERB_DEFAULT_GAIN; - effect->Props.Reverb.GainHF = AL_EAXREVERB_DEFAULT_GAINHF; - effect->Props.Reverb.GainLF = AL_EAXREVERB_DEFAULT_GAINLF; - effect->Props.Reverb.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME; - effect->Props.Reverb.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO; - effect->Props.Reverb.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO; - effect->Props.Reverb.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN; - effect->Props.Reverb.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY; - effect->Props.Reverb.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; - effect->Props.Reverb.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; - effect->Props.Reverb.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; - effect->Props.Reverb.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN; - effect->Props.Reverb.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY; - effect->Props.Reverb.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; - effect->Props.Reverb.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; - effect->Props.Reverb.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; - effect->Props.Reverb.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME; - effect->Props.Reverb.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH; - effect->Props.Reverb.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME; - effect->Props.Reverb.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH; - effect->Props.Reverb.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF; - effect->Props.Reverb.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE; - effect->Props.Reverb.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE; - effect->Props.Reverb.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR; - effect->Props.Reverb.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT; - effect->vtab = &ALeaxreverb_vtable; - break; - case AL_EFFECT_REVERB: - effect->Props.Reverb.Density = AL_REVERB_DEFAULT_DENSITY; - effect->Props.Reverb.Diffusion = AL_REVERB_DEFAULT_DIFFUSION; - effect->Props.Reverb.Gain = AL_REVERB_DEFAULT_GAIN; - effect->Props.Reverb.GainHF = AL_REVERB_DEFAULT_GAINHF; - effect->Props.Reverb.GainLF = 1.0f; - effect->Props.Reverb.DecayTime = AL_REVERB_DEFAULT_DECAY_TIME; - effect->Props.Reverb.DecayHFRatio = AL_REVERB_DEFAULT_DECAY_HFRATIO; - effect->Props.Reverb.DecayLFRatio = 1.0f; - effect->Props.Reverb.ReflectionsGain = AL_REVERB_DEFAULT_REFLECTIONS_GAIN; - effect->Props.Reverb.ReflectionsDelay = AL_REVERB_DEFAULT_REFLECTIONS_DELAY; - effect->Props.Reverb.ReflectionsPan[0] = 0.0f; - effect->Props.Reverb.ReflectionsPan[1] = 0.0f; - effect->Props.Reverb.ReflectionsPan[2] = 0.0f; - effect->Props.Reverb.LateReverbGain = AL_REVERB_DEFAULT_LATE_REVERB_GAIN; - effect->Props.Reverb.LateReverbDelay = AL_REVERB_DEFAULT_LATE_REVERB_DELAY; - effect->Props.Reverb.LateReverbPan[0] = 0.0f; - effect->Props.Reverb.LateReverbPan[1] = 0.0f; - effect->Props.Reverb.LateReverbPan[2] = 0.0f; - effect->Props.Reverb.EchoTime = 0.25f; - effect->Props.Reverb.EchoDepth = 0.0f; - effect->Props.Reverb.ModulationTime = 0.25f; - effect->Props.Reverb.ModulationDepth = 0.0f; - effect->Props.Reverb.AirAbsorptionGainHF = AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF; - effect->Props.Reverb.HFReference = 5000.0f; - effect->Props.Reverb.LFReference = 250.0f; - effect->Props.Reverb.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR; - effect->Props.Reverb.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT; - effect->vtab = &ALreverb_vtable; - break; - case AL_EFFECT_AUTOWAH: - effect->Props.Autowah.AttackTime = AL_AUTOWAH_DEFAULT_ATTACK_TIME; - effect->Props.Autowah.ReleaseTime = AL_AUTOWAH_DEFAULT_RELEASE_TIME; - effect->Props.Autowah.Resonance = AL_AUTOWAH_DEFAULT_RESONANCE; - effect->Props.Autowah.PeakGain = AL_AUTOWAH_DEFAULT_PEAK_GAIN; - effect->vtab = &ALautowah_vtable; - break; - case AL_EFFECT_CHORUS: - effect->Props.Chorus.Waveform = AL_CHORUS_DEFAULT_WAVEFORM; - effect->Props.Chorus.Phase = AL_CHORUS_DEFAULT_PHASE; - effect->Props.Chorus.Rate = AL_CHORUS_DEFAULT_RATE; - effect->Props.Chorus.Depth = AL_CHORUS_DEFAULT_DEPTH; - effect->Props.Chorus.Feedback = AL_CHORUS_DEFAULT_FEEDBACK; - effect->Props.Chorus.Delay = AL_CHORUS_DEFAULT_DELAY; - effect->vtab = &ALchorus_vtable; - break; - case AL_EFFECT_COMPRESSOR: - effect->Props.Compressor.OnOff = AL_COMPRESSOR_DEFAULT_ONOFF; - effect->vtab = &ALcompressor_vtable; - break; - case AL_EFFECT_DISTORTION: - effect->Props.Distortion.Edge = AL_DISTORTION_DEFAULT_EDGE; - effect->Props.Distortion.Gain = AL_DISTORTION_DEFAULT_GAIN; - effect->Props.Distortion.LowpassCutoff = AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF; - effect->Props.Distortion.EQCenter = AL_DISTORTION_DEFAULT_EQCENTER; - effect->Props.Distortion.EQBandwidth = AL_DISTORTION_DEFAULT_EQBANDWIDTH; - effect->vtab = &ALdistortion_vtable; - break; - case AL_EFFECT_ECHO: - effect->Props.Echo.Delay = AL_ECHO_DEFAULT_DELAY; - effect->Props.Echo.LRDelay = AL_ECHO_DEFAULT_LRDELAY; - effect->Props.Echo.Damping = AL_ECHO_DEFAULT_DAMPING; - effect->Props.Echo.Feedback = AL_ECHO_DEFAULT_FEEDBACK; - effect->Props.Echo.Spread = AL_ECHO_DEFAULT_SPREAD; - effect->vtab = &ALecho_vtable; - break; - case AL_EFFECT_EQUALIZER: - effect->Props.Equalizer.LowCutoff = AL_EQUALIZER_DEFAULT_LOW_CUTOFF; - effect->Props.Equalizer.LowGain = AL_EQUALIZER_DEFAULT_LOW_GAIN; - effect->Props.Equalizer.Mid1Center = AL_EQUALIZER_DEFAULT_MID1_CENTER; - effect->Props.Equalizer.Mid1Gain = AL_EQUALIZER_DEFAULT_MID1_GAIN; - effect->Props.Equalizer.Mid1Width = AL_EQUALIZER_DEFAULT_MID1_WIDTH; - effect->Props.Equalizer.Mid2Center = AL_EQUALIZER_DEFAULT_MID2_CENTER; - effect->Props.Equalizer.Mid2Gain = AL_EQUALIZER_DEFAULT_MID2_GAIN; - effect->Props.Equalizer.Mid2Width = AL_EQUALIZER_DEFAULT_MID2_WIDTH; - effect->Props.Equalizer.HighCutoff = AL_EQUALIZER_DEFAULT_HIGH_CUTOFF; - effect->Props.Equalizer.HighGain = AL_EQUALIZER_DEFAULT_HIGH_GAIN; - effect->vtab = &ALequalizer_vtable; - break; - case AL_EFFECT_FLANGER: - effect->Props.Chorus.Waveform = AL_FLANGER_DEFAULT_WAVEFORM; - effect->Props.Chorus.Phase = AL_FLANGER_DEFAULT_PHASE; - effect->Props.Chorus.Rate = AL_FLANGER_DEFAULT_RATE; - effect->Props.Chorus.Depth = AL_FLANGER_DEFAULT_DEPTH; - effect->Props.Chorus.Feedback = AL_FLANGER_DEFAULT_FEEDBACK; - effect->Props.Chorus.Delay = AL_FLANGER_DEFAULT_DELAY; - effect->vtab = &ALflanger_vtable; - break; - case AL_EFFECT_FREQUENCY_SHIFTER: - effect->Props.Fshifter.Frequency = AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY; - effect->Props.Fshifter.LeftDirection = AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION; - effect->Props.Fshifter.RightDirection = AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION; - effect->vtab = &ALfshifter_vtable; - break; - case AL_EFFECT_RING_MODULATOR: - effect->Props.Modulator.Frequency = AL_RING_MODULATOR_DEFAULT_FREQUENCY; - effect->Props.Modulator.HighPassCutoff = AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF; - effect->Props.Modulator.Waveform = AL_RING_MODULATOR_DEFAULT_WAVEFORM; - effect->vtab = &ALmodulator_vtable; - break; - case AL_EFFECT_PITCH_SHIFTER: - effect->Props.Pshifter.CoarseTune = AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE; - effect->Props.Pshifter.FineTune = AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE; - effect->vtab = &ALpshifter_vtable; - break; - case AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT: - case AL_EFFECT_DEDICATED_DIALOGUE: - effect->Props.Dedicated.Gain = 1.0f; - effect->vtab = &ALdedicated_vtable; - break; - default: - effect->vtab = &ALnull_vtable; - break; - } - effect->type = type; -} - - -#include "AL/efx-presets.h" - -#define DECL(x) { #x, EFX_REVERB_PRESET_##x } -static const struct { - const char name[32]; - EFXEAXREVERBPROPERTIES props; -} reverblist[] = { - DECL(GENERIC), - DECL(PADDEDCELL), - DECL(ROOM), - DECL(BATHROOM), - DECL(LIVINGROOM), - DECL(STONEROOM), - DECL(AUDITORIUM), - DECL(CONCERTHALL), - DECL(CAVE), - DECL(ARENA), - DECL(HANGAR), - DECL(CARPETEDHALLWAY), - DECL(HALLWAY), - DECL(STONECORRIDOR), - DECL(ALLEY), - DECL(FOREST), - DECL(CITY), - DECL(MOUNTAINS), - DECL(QUARRY), - DECL(PLAIN), - DECL(PARKINGLOT), - DECL(SEWERPIPE), - DECL(UNDERWATER), - DECL(DRUGGED), - DECL(DIZZY), - DECL(PSYCHOTIC), - - DECL(CASTLE_SMALLROOM), - DECL(CASTLE_SHORTPASSAGE), - DECL(CASTLE_MEDIUMROOM), - DECL(CASTLE_LARGEROOM), - DECL(CASTLE_LONGPASSAGE), - DECL(CASTLE_HALL), - DECL(CASTLE_CUPBOARD), - DECL(CASTLE_COURTYARD), - DECL(CASTLE_ALCOVE), - - DECL(FACTORY_SMALLROOM), - DECL(FACTORY_SHORTPASSAGE), - DECL(FACTORY_MEDIUMROOM), - DECL(FACTORY_LARGEROOM), - DECL(FACTORY_LONGPASSAGE), - DECL(FACTORY_HALL), - DECL(FACTORY_CUPBOARD), - DECL(FACTORY_COURTYARD), - DECL(FACTORY_ALCOVE), - - DECL(ICEPALACE_SMALLROOM), - DECL(ICEPALACE_SHORTPASSAGE), - DECL(ICEPALACE_MEDIUMROOM), - DECL(ICEPALACE_LARGEROOM), - DECL(ICEPALACE_LONGPASSAGE), - DECL(ICEPALACE_HALL), - DECL(ICEPALACE_CUPBOARD), - DECL(ICEPALACE_COURTYARD), - DECL(ICEPALACE_ALCOVE), - - DECL(SPACESTATION_SMALLROOM), - DECL(SPACESTATION_SHORTPASSAGE), - DECL(SPACESTATION_MEDIUMROOM), - DECL(SPACESTATION_LARGEROOM), - DECL(SPACESTATION_LONGPASSAGE), - DECL(SPACESTATION_HALL), - DECL(SPACESTATION_CUPBOARD), - DECL(SPACESTATION_ALCOVE), - - DECL(WOODEN_SMALLROOM), - DECL(WOODEN_SHORTPASSAGE), - DECL(WOODEN_MEDIUMROOM), - DECL(WOODEN_LARGEROOM), - DECL(WOODEN_LONGPASSAGE), - DECL(WOODEN_HALL), - DECL(WOODEN_CUPBOARD), - DECL(WOODEN_COURTYARD), - DECL(WOODEN_ALCOVE), - - DECL(SPORT_EMPTYSTADIUM), - DECL(SPORT_SQUASHCOURT), - DECL(SPORT_SMALLSWIMMINGPOOL), - DECL(SPORT_LARGESWIMMINGPOOL), - DECL(SPORT_GYMNASIUM), - DECL(SPORT_FULLSTADIUM), - DECL(SPORT_STADIUMTANNOY), - - DECL(PREFAB_WORKSHOP), - DECL(PREFAB_SCHOOLROOM), - DECL(PREFAB_PRACTISEROOM), - DECL(PREFAB_OUTHOUSE), - DECL(PREFAB_CARAVAN), - - DECL(DOME_TOMB), - DECL(PIPE_SMALL), - DECL(DOME_SAINTPAULS), - DECL(PIPE_LONGTHIN), - DECL(PIPE_LARGE), - DECL(PIPE_RESONANT), - - DECL(OUTDOORS_BACKYARD), - DECL(OUTDOORS_ROLLINGPLAINS), - DECL(OUTDOORS_DEEPCANYON), - DECL(OUTDOORS_CREEK), - DECL(OUTDOORS_VALLEY), - - DECL(MOOD_HEAVEN), - DECL(MOOD_HELL), - DECL(MOOD_MEMORY), - - DECL(DRIVING_COMMENTATOR), - DECL(DRIVING_PITGARAGE), - DECL(DRIVING_INCAR_RACER), - DECL(DRIVING_INCAR_SPORTS), - DECL(DRIVING_INCAR_LUXURY), - DECL(DRIVING_FULLGRANDSTAND), - DECL(DRIVING_EMPTYGRANDSTAND), - DECL(DRIVING_TUNNEL), - - DECL(CITY_STREETS), - DECL(CITY_SUBWAY), - DECL(CITY_MUSEUM), - DECL(CITY_LIBRARY), - DECL(CITY_UNDERPASS), - DECL(CITY_ABANDONED), - - DECL(DUSTYROOM), - DECL(CHAPEL), - DECL(SMALLWATERROOM), -}; -#undef DECL - -void LoadReverbPreset(const char *name, ALeffect *effect) -{ - size_t i; - - if(strcasecmp(name, "NONE") == 0) - { - InitEffectParams(effect, AL_EFFECT_NULL); - TRACE("Loading reverb '%s'\n", "NONE"); - return; - } - - if(!DisabledEffects[EAXREVERB_EFFECT]) - InitEffectParams(effect, AL_EFFECT_EAXREVERB); - else if(!DisabledEffects[REVERB_EFFECT]) - InitEffectParams(effect, AL_EFFECT_REVERB); - else - InitEffectParams(effect, AL_EFFECT_NULL); - for(i = 0;i < COUNTOF(reverblist);i++) - { - const EFXEAXREVERBPROPERTIES *props; - - if(strcasecmp(name, reverblist[i].name) != 0) - continue; - - TRACE("Loading reverb '%s'\n", reverblist[i].name); - props = &reverblist[i].props; - effect->Props.Reverb.Density = props->flDensity; - effect->Props.Reverb.Diffusion = props->flDiffusion; - effect->Props.Reverb.Gain = props->flGain; - effect->Props.Reverb.GainHF = props->flGainHF; - effect->Props.Reverb.GainLF = props->flGainLF; - effect->Props.Reverb.DecayTime = props->flDecayTime; - effect->Props.Reverb.DecayHFRatio = props->flDecayHFRatio; - effect->Props.Reverb.DecayLFRatio = props->flDecayLFRatio; - effect->Props.Reverb.ReflectionsGain = props->flReflectionsGain; - effect->Props.Reverb.ReflectionsDelay = props->flReflectionsDelay; - effect->Props.Reverb.ReflectionsPan[0] = props->flReflectionsPan[0]; - effect->Props.Reverb.ReflectionsPan[1] = props->flReflectionsPan[1]; - effect->Props.Reverb.ReflectionsPan[2] = props->flReflectionsPan[2]; - effect->Props.Reverb.LateReverbGain = props->flLateReverbGain; - effect->Props.Reverb.LateReverbDelay = props->flLateReverbDelay; - effect->Props.Reverb.LateReverbPan[0] = props->flLateReverbPan[0]; - effect->Props.Reverb.LateReverbPan[1] = props->flLateReverbPan[1]; - effect->Props.Reverb.LateReverbPan[2] = props->flLateReverbPan[2]; - effect->Props.Reverb.EchoTime = props->flEchoTime; - effect->Props.Reverb.EchoDepth = props->flEchoDepth; - effect->Props.Reverb.ModulationTime = props->flModulationTime; - effect->Props.Reverb.ModulationDepth = props->flModulationDepth; - effect->Props.Reverb.AirAbsorptionGainHF = props->flAirAbsorptionGainHF; - effect->Props.Reverb.HFReference = props->flHFReference; - effect->Props.Reverb.LFReference = props->flLFReference; - effect->Props.Reverb.RoomRolloffFactor = props->flRoomRolloffFactor; - effect->Props.Reverb.DecayHFLimit = props->iDecayHFLimit; - return; - } - - WARN("Reverb preset '%s' not found\n", name); -} |