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-rw-r--r--Alc/effects/echo.c20
1 files changed, 17 insertions, 3 deletions
diff --git a/Alc/effects/echo.c b/Alc/effects/echo.c
index 163b6ecb..4d2fd6f4 100644
--- a/Alc/effects/echo.c
+++ b/Alc/effects/echo.c
@@ -124,10 +124,14 @@ static ALvoid ALechoState_process(ALechoState *state, ALuint SamplesToDo, const
const ALuint tap1 = state->Tap[0].delay;
const ALuint tap2 = state->Tap[1].delay;
ALuint offset = state->Offset;
- ALfloat smp;
+ ALfloat x[2], y[2], in, out;
ALuint base;
ALuint i, k;
+ x[0] = state->Filter.x[0];
+ x[1] = state->Filter.x[1];
+ y[0] = state->Filter.y[0];
+ y[1] = state->Filter.y[1];
for(base = 0;base < SamplesToDo;)
{
ALfloat temps[128][2];
@@ -142,8 +146,14 @@ static ALvoid ALechoState_process(ALechoState *state, ALuint SamplesToDo, const
// Apply damping and feedback gain to the second tap, and mix in the
// new sample
- smp = ALfilterState_processSingle(&state->Filter, temps[i][1]+SamplesIn[0][i+base]);
- state->SampleBuffer[offset&mask] = smp * state->FeedGain;
+ in = temps[i][1] + SamplesIn[0][i+base];
+ out = in*state->Filter.b0 +
+ x[0]*state->Filter.b1 + x[1]*state->Filter.b2 -
+ y[0]*state->Filter.a1 - y[1]*state->Filter.a2;
+ x[1] = x[0]; x[0] = in;
+ y[1] = y[0]; y[0] = out;
+
+ state->SampleBuffer[offset&mask] = out * state->FeedGain;
offset++;
}
@@ -166,6 +176,10 @@ static ALvoid ALechoState_process(ALechoState *state, ALuint SamplesToDo, const
base += td;
}
+ state->Filter.x[0] = x[0];
+ state->Filter.x[1] = x[1];
+ state->Filter.y[0] = y[0];
+ state->Filter.y[1] = y[1];
state->Offset = offset;
}