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-rw-r--r--Alc/effects/reverb.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/Alc/effects/reverb.cpp b/Alc/effects/reverb.cpp
index 5361a58f..51c0c467 100644
--- a/Alc/effects/reverb.cpp
+++ b/Alc/effects/reverb.cpp
@@ -1246,7 +1246,8 @@ void EarlyReflection_Unfaded(ReverbState *State, const ALsizei offset, const ALs
* bounce to improve the initial diffusion in the late reverb.
*/
const ALsizei late_feed_tap{offset - State->mLateFeedTap};
- VectorScatterRevDelayIn(main_delay, late_feed_tap, mixX, mixY, base, out, todo);
+ VectorScatterRevDelayIn(main_delay, late_feed_tap, mixX, mixY, base,
+ {out.cbegin(), out.cend()}, todo);
}
void EarlyReflection_Faded(ReverbState *State, const ALsizei offset, const ALsizei todo,
const ALfloat fade, const ALsizei base, const al::span<FloatBufferLine,NUM_LINES> out)
@@ -1317,7 +1318,8 @@ void EarlyReflection_Faded(ReverbState *State, const ALsizei offset, const ALsiz
early_delay.write(offset, NUM_LINES-1-j, temps[j].data(), todo);
const ALsizei late_feed_tap{offset - State->mLateFeedTap};
- VectorScatterRevDelayIn(main_delay, late_feed_tap, mixX, mixY, base, out, todo);
+ VectorScatterRevDelayIn(main_delay, late_feed_tap, mixX, mixY, base,
+ {out.cbegin(), out.cend()}, todo);
}
/* This generates the reverb tail using a modified feed-back delay network
@@ -1379,7 +1381,8 @@ void LateReverb_Unfaded(ReverbState *State, const ALsizei offset, const ALsizei
std::copy_n(temps[j].begin(), todo, out[j].begin()+base);
/* Finally, scatter and bounce the results to refeed the feedback buffer. */
- VectorScatterRevDelayIn(late_delay, offset, mixX, mixY, base, out, todo);
+ VectorScatterRevDelayIn(late_delay, offset, mixX, mixY, base,
+ {out.cbegin(), out.cend()}, todo);
}
void LateReverb_Faded(ReverbState *State, const ALsizei offset, const ALsizei todo,
const ALfloat fade, const ALsizei base, const al::span<FloatBufferLine,NUM_LINES> out)
@@ -1439,7 +1442,8 @@ void LateReverb_Faded(ReverbState *State, const ALsizei offset, const ALsizei to
for(ALsizei j{0};j < NUM_LINES;j++)
std::copy_n(temps[j].begin(), todo, out[j].begin()+base);
- VectorScatterRevDelayIn(late_delay, offset, mixX, mixY, base, out, todo);
+ VectorScatterRevDelayIn(late_delay, offset, mixX, mixY, base,
+ {out.cbegin(), out.cend()}, todo);
}
void ReverbState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut)