diff options
author | Chris Robinson <[email protected]> | 2019-07-11 03:54:26 -0700 |
---|---|---|
committer | Chris Robinson <[email protected]> | 2019-07-11 03:54:26 -0700 |
commit | 2e6c7808b014de6e15c16aa58506192a0b141cd2 (patch) | |
tree | 933c1ce1a4a9de41e485e3e2e5435c19ce1eead2 /examples/alffplay.cpp | |
parent | 99b55bc2301d04bd7b078d78a60c628ef5964fa0 (diff) |
Try to improve alffplay timing again
Diffstat (limited to 'examples/alffplay.cpp')
-rw-r--r-- | examples/alffplay.cpp | 63 |
1 files changed, 38 insertions, 25 deletions
diff --git a/examples/alffplay.cpp b/examples/alffplay.cpp index 21ebce77..eecaaeff 100644 --- a/examples/alffplay.cpp +++ b/examples/alffplay.cpp @@ -322,7 +322,7 @@ struct AudioState { int decodeFrame(); bool readAudio(uint8_t *samples, int length); - int handler(); + int handler(const milliseconds start_delay); }; struct VideoState { @@ -339,7 +339,7 @@ struct VideoState { nanoseconds mFrameLastDelay{0}; nanoseconds mCurrentPts{0}; /* time (av_gettime) at which we updated mCurrentPts - used to have running video pts */ - microseconds mCurrentPtsTime{0}; + microseconds mCurrentPtsTime{microseconds::min()}; /* Swscale context for format conversion */ SwsContextPtr mSwscaleCtx; @@ -376,7 +376,7 @@ struct VideoState { void refreshTimer(SDL_Window *screen, SDL_Renderer *renderer); void updatePicture(SDL_Window *screen, SDL_Renderer *renderer); bool queuePicture(nanoseconds pts, AVFrame *frame); - int handler(); + int handler(const milliseconds start_delay); }; struct MovieState { @@ -385,7 +385,7 @@ struct MovieState { SyncMaster mAVSyncType{SyncMaster::Default}; - microseconds mClockBase{0}; + microseconds mClockBase{microseconds::min()}; std::atomic<bool> mQuit{false}; @@ -706,14 +706,14 @@ void AL_APIENTRY AudioState::EventCallback(ALenum eventType, ALuint object, ALui ALsizei length, const ALchar *message, void *userParam) { - AudioState *self = static_cast<AudioState*>(userParam); + auto self = static_cast<AudioState*>(userParam); if(eventType == AL_EVENT_TYPE_BUFFER_COMPLETED_SOFT) { /* Temporarily lock the source mutex to ensure it's not between * checking the processed count and going to sleep. */ - std::unique_lock<std::mutex>(self->mSrcMutex).unlock(); + std::unique_lock<std::mutex>{self->mSrcMutex}.unlock(); self->mSrcCond.notify_one(); return; } @@ -738,7 +738,8 @@ void AL_APIENTRY AudioState::EventCallback(ALenum eventType, ALuint object, ALui if(eventType == AL_EVENT_TYPE_DISCONNECTED_SOFT) { - { std::lock_guard<std::mutex> lock(self->mSrcMutex); + { + std::lock_guard<std::mutex> lock{self->mSrcMutex}; self->mConnected.clear(std::memory_order_release); } self->mSrcCond.notify_one(); @@ -746,12 +747,21 @@ void AL_APIENTRY AudioState::EventCallback(ALenum eventType, ALuint object, ALui } #endif -int AudioState::handler() +int AudioState::handler(const milliseconds /*start_delay*/) { - std::unique_lock<std::mutex> srclock(mSrcMutex); - milliseconds sleep_time = AudioBufferTime / 3; + std::unique_lock<std::mutex> srclock{mSrcMutex}; + milliseconds sleep_time{AudioBufferTime / 3}; ALenum fmt; + if(alcGetInteger64vSOFT) + { + int64_t devtime{}; + alcGetInteger64vSOFT(alcGetContextsDevice(alcGetCurrentContext()), ALC_DEVICE_CLOCK_SOFT, + 1, &devtime); + mDeviceStartTime = nanoseconds{devtime} - mCurrentPts; + } + srclock.unlock(); + #ifdef AL_SOFT_events const std::array<ALenum,6> evt_types{{ AL_EVENT_TYPE_BUFFER_COMPLETED_SOFT, AL_EVENT_TYPE_SOURCE_STATE_CHANGED_SOFT, @@ -999,13 +1009,7 @@ int AudioState::handler() #endif samples = av_malloc(buffer_len); - { - int64_t devtime{}; - alcGetInteger64vSOFT(alcGetContextsDevice(alcGetCurrentContext()), ALC_DEVICE_CLOCK_SOFT, - 1, &devtime); - mDeviceStartTime = nanoseconds{devtime} - mCurrentPts; - } - + srclock.lock(); while(alGetError() == AL_NO_ERROR && !mMovie.mQuit.load(std::memory_order_relaxed) && mConnected.test_and_set(std::memory_order_relaxed)) { @@ -1086,10 +1090,10 @@ int AudioState::handler() alSourceRewind(mSource); alSourcei(mSource, AL_BUFFER, 0); + srclock.unlock(); finish: av_freep(&samples); - srclock.unlock(); #ifdef AL_SOFT_events if(alEventControlSOFT) @@ -1107,6 +1111,8 @@ nanoseconds VideoState::getClock() { /* NOTE: This returns incorrect times while not playing. */ std::lock_guard<std::mutex> _{mPictQMutex}; + if(mCurrentPtsTime == microseconds::min()) + return nanoseconds::zero(); auto delta = get_avtime() - mCurrentPtsTime; return mCurrentPts + delta; } @@ -1217,7 +1223,7 @@ retry: /* Skip or repeat the frame. Take delay into account. */ auto sync_threshold = std::min<nanoseconds>(delay, VideoSyncThreshold); - if(!(diff < AVNoSyncThreshold && diff > -AVNoSyncThreshold)) + if(diff < AVNoSyncThreshold && diff > -AVNoSyncThreshold) { if(diff <= -sync_threshold) delay = nanoseconds::zero(); @@ -1381,8 +1387,14 @@ bool VideoState::queuePicture(nanoseconds pts, AVFrame *frame) return true; } -int VideoState::handler() +int VideoState::handler(const milliseconds start_delay) { + { + std::lock_guard<std::mutex> _{mPictQMutex}; + mCurrentPtsTime = get_avtime(); + mFrameTimer = mCurrentPtsTime + start_delay; + } + AVFramePtr decoded_frame{av_frame_alloc()}; while(!mMovie.mQuit.load(std::memory_order_relaxed)) { @@ -1485,6 +1497,8 @@ void MovieState::setTitle(SDL_Window *window) nanoseconds MovieState::getClock() { + if(mClockBase == microseconds::min()) + return nanoseconds::zero(); return get_avtime() - mClockBase; } @@ -1570,14 +1584,13 @@ int MovieState::parse_handler() } /* Set the base time 500ms ahead of the current av time. */ - mClockBase = get_avtime() + milliseconds{500}; - mVideo.mCurrentPtsTime = mClockBase; - mVideo.mFrameTimer = mVideo.mCurrentPtsTime; + constexpr milliseconds start_delay{500}; + mClockBase = get_avtime() + start_delay; if(audio_index >= 0) - mAudioThread = std::thread{std::mem_fn(&AudioState::handler), &mAudio}; + mAudioThread = std::thread{std::mem_fn(&AudioState::handler), &mAudio, start_delay}; if(video_index >= 0) - mVideoThread = std::thread{std::mem_fn(&VideoState::handler), &mVideo}; + mVideoThread = std::thread{std::mem_fn(&VideoState::handler), &mVideo, start_delay}; /* Main packet reading/dispatching loop */ while(!mQuit.load(std::memory_order_relaxed)) |