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authorChris Robinson <[email protected]>2019-07-11 03:54:26 -0700
committerChris Robinson <[email protected]>2019-07-11 03:54:26 -0700
commit2e6c7808b014de6e15c16aa58506192a0b141cd2 (patch)
tree933c1ce1a4a9de41e485e3e2e5435c19ce1eead2 /examples/alffplay.cpp
parent99b55bc2301d04bd7b078d78a60c628ef5964fa0 (diff)
Try to improve alffplay timing again
Diffstat (limited to 'examples/alffplay.cpp')
-rw-r--r--examples/alffplay.cpp63
1 files changed, 38 insertions, 25 deletions
diff --git a/examples/alffplay.cpp b/examples/alffplay.cpp
index 21ebce77..eecaaeff 100644
--- a/examples/alffplay.cpp
+++ b/examples/alffplay.cpp
@@ -322,7 +322,7 @@ struct AudioState {
int decodeFrame();
bool readAudio(uint8_t *samples, int length);
- int handler();
+ int handler(const milliseconds start_delay);
};
struct VideoState {
@@ -339,7 +339,7 @@ struct VideoState {
nanoseconds mFrameLastDelay{0};
nanoseconds mCurrentPts{0};
/* time (av_gettime) at which we updated mCurrentPts - used to have running video pts */
- microseconds mCurrentPtsTime{0};
+ microseconds mCurrentPtsTime{microseconds::min()};
/* Swscale context for format conversion */
SwsContextPtr mSwscaleCtx;
@@ -376,7 +376,7 @@ struct VideoState {
void refreshTimer(SDL_Window *screen, SDL_Renderer *renderer);
void updatePicture(SDL_Window *screen, SDL_Renderer *renderer);
bool queuePicture(nanoseconds pts, AVFrame *frame);
- int handler();
+ int handler(const milliseconds start_delay);
};
struct MovieState {
@@ -385,7 +385,7 @@ struct MovieState {
SyncMaster mAVSyncType{SyncMaster::Default};
- microseconds mClockBase{0};
+ microseconds mClockBase{microseconds::min()};
std::atomic<bool> mQuit{false};
@@ -706,14 +706,14 @@ void AL_APIENTRY AudioState::EventCallback(ALenum eventType, ALuint object, ALui
ALsizei length, const ALchar *message,
void *userParam)
{
- AudioState *self = static_cast<AudioState*>(userParam);
+ auto self = static_cast<AudioState*>(userParam);
if(eventType == AL_EVENT_TYPE_BUFFER_COMPLETED_SOFT)
{
/* Temporarily lock the source mutex to ensure it's not between
* checking the processed count and going to sleep.
*/
- std::unique_lock<std::mutex>(self->mSrcMutex).unlock();
+ std::unique_lock<std::mutex>{self->mSrcMutex}.unlock();
self->mSrcCond.notify_one();
return;
}
@@ -738,7 +738,8 @@ void AL_APIENTRY AudioState::EventCallback(ALenum eventType, ALuint object, ALui
if(eventType == AL_EVENT_TYPE_DISCONNECTED_SOFT)
{
- { std::lock_guard<std::mutex> lock(self->mSrcMutex);
+ {
+ std::lock_guard<std::mutex> lock{self->mSrcMutex};
self->mConnected.clear(std::memory_order_release);
}
self->mSrcCond.notify_one();
@@ -746,12 +747,21 @@ void AL_APIENTRY AudioState::EventCallback(ALenum eventType, ALuint object, ALui
}
#endif
-int AudioState::handler()
+int AudioState::handler(const milliseconds /*start_delay*/)
{
- std::unique_lock<std::mutex> srclock(mSrcMutex);
- milliseconds sleep_time = AudioBufferTime / 3;
+ std::unique_lock<std::mutex> srclock{mSrcMutex};
+ milliseconds sleep_time{AudioBufferTime / 3};
ALenum fmt;
+ if(alcGetInteger64vSOFT)
+ {
+ int64_t devtime{};
+ alcGetInteger64vSOFT(alcGetContextsDevice(alcGetCurrentContext()), ALC_DEVICE_CLOCK_SOFT,
+ 1, &devtime);
+ mDeviceStartTime = nanoseconds{devtime} - mCurrentPts;
+ }
+ srclock.unlock();
+
#ifdef AL_SOFT_events
const std::array<ALenum,6> evt_types{{
AL_EVENT_TYPE_BUFFER_COMPLETED_SOFT, AL_EVENT_TYPE_SOURCE_STATE_CHANGED_SOFT,
@@ -999,13 +1009,7 @@ int AudioState::handler()
#endif
samples = av_malloc(buffer_len);
- {
- int64_t devtime{};
- alcGetInteger64vSOFT(alcGetContextsDevice(alcGetCurrentContext()), ALC_DEVICE_CLOCK_SOFT,
- 1, &devtime);
- mDeviceStartTime = nanoseconds{devtime} - mCurrentPts;
- }
-
+ srclock.lock();
while(alGetError() == AL_NO_ERROR && !mMovie.mQuit.load(std::memory_order_relaxed) &&
mConnected.test_and_set(std::memory_order_relaxed))
{
@@ -1086,10 +1090,10 @@ int AudioState::handler()
alSourceRewind(mSource);
alSourcei(mSource, AL_BUFFER, 0);
+ srclock.unlock();
finish:
av_freep(&samples);
- srclock.unlock();
#ifdef AL_SOFT_events
if(alEventControlSOFT)
@@ -1107,6 +1111,8 @@ nanoseconds VideoState::getClock()
{
/* NOTE: This returns incorrect times while not playing. */
std::lock_guard<std::mutex> _{mPictQMutex};
+ if(mCurrentPtsTime == microseconds::min())
+ return nanoseconds::zero();
auto delta = get_avtime() - mCurrentPtsTime;
return mCurrentPts + delta;
}
@@ -1217,7 +1223,7 @@ retry:
/* Skip or repeat the frame. Take delay into account. */
auto sync_threshold = std::min<nanoseconds>(delay, VideoSyncThreshold);
- if(!(diff < AVNoSyncThreshold && diff > -AVNoSyncThreshold))
+ if(diff < AVNoSyncThreshold && diff > -AVNoSyncThreshold)
{
if(diff <= -sync_threshold)
delay = nanoseconds::zero();
@@ -1381,8 +1387,14 @@ bool VideoState::queuePicture(nanoseconds pts, AVFrame *frame)
return true;
}
-int VideoState::handler()
+int VideoState::handler(const milliseconds start_delay)
{
+ {
+ std::lock_guard<std::mutex> _{mPictQMutex};
+ mCurrentPtsTime = get_avtime();
+ mFrameTimer = mCurrentPtsTime + start_delay;
+ }
+
AVFramePtr decoded_frame{av_frame_alloc()};
while(!mMovie.mQuit.load(std::memory_order_relaxed))
{
@@ -1485,6 +1497,8 @@ void MovieState::setTitle(SDL_Window *window)
nanoseconds MovieState::getClock()
{
+ if(mClockBase == microseconds::min())
+ return nanoseconds::zero();
return get_avtime() - mClockBase;
}
@@ -1570,14 +1584,13 @@ int MovieState::parse_handler()
}
/* Set the base time 500ms ahead of the current av time. */
- mClockBase = get_avtime() + milliseconds{500};
- mVideo.mCurrentPtsTime = mClockBase;
- mVideo.mFrameTimer = mVideo.mCurrentPtsTime;
+ constexpr milliseconds start_delay{500};
+ mClockBase = get_avtime() + start_delay;
if(audio_index >= 0)
- mAudioThread = std::thread{std::mem_fn(&AudioState::handler), &mAudio};
+ mAudioThread = std::thread{std::mem_fn(&AudioState::handler), &mAudio, start_delay};
if(video_index >= 0)
- mVideoThread = std::thread{std::mem_fn(&VideoState::handler), &mVideo};
+ mVideoThread = std::thread{std::mem_fn(&VideoState::handler), &mVideo, start_delay};
/* Main packet reading/dispatching loop */
while(!mQuit.load(std::memory_order_relaxed))