diff options
author | Chris Robinson <[email protected]> | 2019-08-20 11:09:59 -0700 |
---|---|---|
committer | Chris Robinson <[email protected]> | 2019-08-20 11:13:19 -0700 |
commit | a19f65f2c8e092e2314295cea5b72e3576490d45 (patch) | |
tree | c15f9fddf744431992994fa876e35eb81f50ec9e /alc | |
parent | 9e326846f654f751445e1ce2ccfc6d00c91a993d (diff) |
Use size_t for reverb offsets and masks
Diffstat (limited to 'alc')
-rw-r--r-- | alc/effects/reverb.cpp | 189 |
1 files changed, 92 insertions, 97 deletions
diff --git a/alc/effects/reverb.cpp b/alc/effects/reverb.cpp index 48ff93ae..d6a25d91 100644 --- a/alc/effects/reverb.cpp +++ b/alc/effects/reverb.cpp @@ -51,14 +51,14 @@ using namespace std::placeholders; /* Max samples per process iteration. Used to limit the size needed for * temporary buffers. Must be a multiple of 4 for SIMD alignment. */ -constexpr int MAX_UPDATE_SAMPLES{256}; +constexpr size_t MAX_UPDATE_SAMPLES{256}; /* The number of samples used for cross-faded delay lines. This can be used * to balance the compensation for abrupt line changes and attenuation due to * minimally lengthed recursive lines. Try to keep this below the device * update size. */ -constexpr int FADE_SAMPLES{128}; +constexpr size_t FADE_SAMPLES{128}; /* The number of spatialized lines or channels to process. Four channels allows * for a 3D A-Format response. NOTE: This can't be changed without taking care @@ -230,7 +230,7 @@ struct DelayLineI { /* The delay lines use interleaved samples, with the lengths being powers * of 2 to allow the use of bit-masking instead of a modulus for wrapping. */ - ALsizei Mask{0}; + size_t Mask{0u}; std::array<float,NUM_LINES> *Line{nullptr}; /* Given the allocated sample buffer, this function updates each delay line @@ -257,13 +257,13 @@ struct DelayLineI { return samples; } - void write(ALsizei offset, const ALsizei c, const ALfloat *RESTRICT in, const ALsizei count) const noexcept + void write(size_t offset, const size_t c, const ALfloat *RESTRICT in, const size_t count) const noexcept { ASSUME(count > 0); - for(ALsizei i{0};i < count;) + for(size_t i{0u};i < count;) { offset &= Mask; - ALsizei td{mini(Mask+1 - offset, count - i)}; + size_t td{minz(Mask+1 - offset, count - i)}; do { Line[offset++][c] = in[i++]; } while(--td); @@ -274,12 +274,12 @@ struct DelayLineI { struct VecAllpass { DelayLineI Delay; ALfloat Coeff{0.0f}; - ALsizei Offset[NUM_LINES][2]{}; + size_t Offset[NUM_LINES][2]{}; - void processFaded(const al::span<ReverbUpdateLine,NUM_LINES> samples, ALsizei offset, - const ALfloat xCoeff, const ALfloat yCoeff, ALfloat fade, const ALsizei todo); - void processUnfaded(const al::span<ReverbUpdateLine,NUM_LINES> samples, ALsizei offset, - const ALfloat xCoeff, const ALfloat yCoeff, const ALsizei todo); + void processFaded(const al::span<ReverbUpdateLine,NUM_LINES> samples, size_t offset, + const ALfloat xCoeff, const ALfloat yCoeff, ALfloat fade, const size_t todo); + void processUnfaded(const al::span<ReverbUpdateLine,NUM_LINES> samples, size_t offset, + const ALfloat xCoeff, const ALfloat yCoeff, const size_t todo); }; struct T60Filter { @@ -310,7 +310,7 @@ struct EarlyReflections { * reflections. */ DelayLineI Delay; - ALsizei Offset[NUM_LINES][2]{}; + size_t Offset[NUM_LINES][2]{}; ALfloat Coeff[NUM_LINES][2]{}; /* The gain for each output channel based on 3D panning. */ @@ -324,7 +324,7 @@ struct EarlyReflections { struct LateReverb { /* A recursive delay line is used fill in the reverb tail. */ DelayLineI Delay; - ALsizei Offset[NUM_LINES][2]{}; + size_t Offset[NUM_LINES][2]{}; /* Attenuation to compensate for the modal density and decay rate of the * late lines. @@ -375,12 +375,12 @@ struct ReverbState final : public EffectState { DelayLineI mDelay; /* Tap points for early reflection delay. */ - ALsizei mEarlyDelayTap[NUM_LINES][2]{}; + size_t mEarlyDelayTap[NUM_LINES][2]{}; ALfloat mEarlyDelayCoeff[NUM_LINES][2]{}; /* Tap points for late reverb feed and delay. */ - ALsizei mLateFeedTap{}; - ALsizei mLateDelayTap[NUM_LINES][2]{}; + size_t mLateFeedTap{}; + size_t mLateDelayTap[NUM_LINES][2]{}; /* Coefficients for the all-pass and line scattering matrices. */ ALfloat mMixX{0.0f}; @@ -391,13 +391,13 @@ struct ReverbState final : public EffectState { LateReverb mLate; /* Indicates the cross-fade point for delay line reads [0,FADE_SAMPLES]. */ - ALsizei mFadeCount{0}; + size_t mFadeCount{0}; /* Maximum number of samples to process at once. */ - ALsizei mMaxUpdate[2]{MAX_UPDATE_SAMPLES, MAX_UPDATE_SAMPLES}; + size_t mMaxUpdate[2]{MAX_UPDATE_SAMPLES, MAX_UPDATE_SAMPLES}; /* The current write offset for all delay lines. */ - ALsizei mOffset{0}; + size_t mOffset{}; /* Temporary storage used when processing. */ union { @@ -408,20 +408,20 @@ struct ReverbState final : public EffectState { alignas(16) std::array<ReverbUpdateLine,NUM_LINES> mLateSamples{}; using MixOutT = void (ReverbState::*)(const al::span<FloatBufferLine> samplesOut, - const ALsizei counter, const ALsizei offset, const ALsizei todo); + const size_t counter, const size_t offset, const size_t todo); MixOutT mMixOut{&ReverbState::MixOutPlain}; std::array<ALfloat,MAX_AMBI_ORDER+1> mOrderScales{}; std::array<std::array<BandSplitter,NUM_LINES>,2> mAmbiSplitter; - void MixOutPlain(const al::span<FloatBufferLine> samplesOut, const ALsizei counter, - const ALsizei offset, const ALsizei todo) + void MixOutPlain(const al::span<FloatBufferLine> samplesOut, const size_t counter, + const size_t offset, const size_t todo) { ASSUME(todo > 0); /* Convert back to B-Format, and mix the results to output. */ - const al::span<float> tmpspan{mTempLine.data(), mTempLine.data()+todo}; + const al::span<float> tmpspan{mTempLine.data(), todo}; for(size_t c{0u};c < NUM_LINES;c++) { std::fill(tmpspan.begin(), tmpspan.end(), 0.0f); @@ -440,12 +440,12 @@ struct ReverbState final : public EffectState { } } - void MixOutAmbiUp(const al::span<FloatBufferLine> samplesOut, const ALsizei counter, - const ALsizei offset, const ALsizei todo) + void MixOutAmbiUp(const al::span<FloatBufferLine> samplesOut, const size_t counter, + const size_t offset, const size_t todo) { ASSUME(todo > 0); - const al::span<float> tmpspan{mTempLine.data(), mTempLine.data()+todo}; + const al::span<float> tmpspan{mTempLine.data(), todo}; for(size_t c{0u};c < NUM_LINES;c++) { std::fill(tmpspan.begin(), tmpspan.end(), 0.0f); @@ -505,7 +505,7 @@ bool ReverbState::allocLines(const ALfloat frequency) /* All delay line lengths are calculated to accomodate the full range of * lengths given their respective paramters. */ - ALuint totalSamples{0u}; + size_t totalSamples{0u}; /* Multiplier for the maximum density value, i.e. density=1, which is * actually the least density... @@ -965,7 +965,7 @@ void ReverbState::update(const ALCcontext *Context, const ALeffectslot *Slot, co props->Reverb.ReflectionsGain*gain, props->Reverb.LateReverbGain*gain, target); /* Calculate the max update size from the smallest relevant delay. */ - mMaxUpdate[1] = mini(MAX_UPDATE_SAMPLES, mini(mEarly.Offset[0][1], mLate.Offset[0][1])); + mMaxUpdate[1] = minz(MAX_UPDATE_SAMPLES, minz(mEarly.Offset[0][1], mLate.Offset[0][1])); /* Determine if delay-line cross-fading is required. Density is essentially * a master control for the feedback delays, so changes the offsets of many @@ -1049,17 +1049,16 @@ inline auto VectorPartialScatter(const std::array<float,NUM_LINES> &RESTRICT in, } /* Utilizes the above, but reverses the input channels. */ -void VectorScatterRevDelayIn(const DelayLineI delay, ALint offset, const ALfloat xCoeff, - const ALfloat yCoeff, const ALsizei base, const al::span<const ReverbUpdateLine,NUM_LINES> in, - const ALsizei count) +void VectorScatterRevDelayIn(const DelayLineI delay, size_t offset, const ALfloat xCoeff, + const ALfloat yCoeff, const size_t base, const al::span<const ReverbUpdateLine,NUM_LINES> in, + const size_t count) { - ASSUME(base >= 0); ASSUME(count > 0); - for(ALsizei i{0};i < count;) + for(size_t i{0u};i < count;) { offset &= delay.Mask; - ALsizei td{mini(delay.Mask+1 - offset, count-i)}; + size_t td{minz(delay.Mask+1 - offset, count-i)}; do { std::array<float,NUM_LINES> f; for(size_t j{0u};j < NUM_LINES;j++) @@ -1081,27 +1080,27 @@ void VectorScatterRevDelayIn(const DelayLineI delay, ALint offset, const ALfloat * Two static specializations are used for transitional (cross-faded) delay * line processing and non-transitional processing. */ -void VecAllpass::processUnfaded(const al::span<ReverbUpdateLine,NUM_LINES> samples, ALsizei offset, - const ALfloat xCoeff, const ALfloat yCoeff, const ALsizei todo) +void VecAllpass::processUnfaded(const al::span<ReverbUpdateLine,NUM_LINES> samples, size_t offset, + const ALfloat xCoeff, const ALfloat yCoeff, const size_t todo) { const DelayLineI delay{Delay}; const ALfloat feedCoeff{Coeff}; ASSUME(todo > 0); - ALsizei vap_offset[NUM_LINES]; + size_t vap_offset[NUM_LINES]; for(size_t j{0u};j < NUM_LINES;j++) vap_offset[j] = offset - Offset[j][0]; - for(ALsizei i{0};i < todo;) + for(size_t i{0u};i < todo;) { for(size_t j{0u};j < NUM_LINES;j++) vap_offset[j] &= delay.Mask; offset &= delay.Mask; - ALsizei maxoff{offset}; + size_t maxoff{offset}; for(size_t j{0u};j < NUM_LINES;j++) - maxoff = maxi(maxoff, vap_offset[j]); - ALsizei td{mini(delay.Mask+1 - maxoff, todo - i)}; + maxoff = maxz(maxoff, vap_offset[j]); + size_t td{minz(delay.Mask+1 - maxoff, todo - i)}; do { std::array<float,NUM_LINES> f; @@ -1119,8 +1118,8 @@ void VecAllpass::processUnfaded(const al::span<ReverbUpdateLine,NUM_LINES> sampl } while(--td); } } -void VecAllpass::processFaded(const al::span<ReverbUpdateLine,NUM_LINES> samples, ALsizei offset, - const ALfloat xCoeff, const ALfloat yCoeff, ALfloat fade, const ALsizei todo) +void VecAllpass::processFaded(const al::span<ReverbUpdateLine,NUM_LINES> samples, size_t offset, + const ALfloat xCoeff, const ALfloat yCoeff, ALfloat fade, const size_t todo) { const DelayLineI delay{Delay}; const ALfloat feedCoeff{Coeff}; @@ -1128,13 +1127,13 @@ void VecAllpass::processFaded(const al::span<ReverbUpdateLine,NUM_LINES> samples ASSUME(todo > 0); fade *= 1.0f/FADE_SAMPLES; - ALsizei vap_offset[NUM_LINES][2]; + size_t vap_offset[NUM_LINES][2]; for(size_t j{0u};j < NUM_LINES;j++) { vap_offset[j][0] = offset - Offset[j][0]; vap_offset[j][1] = offset - Offset[j][1]; } - for(ALsizei i{0};i < todo;) + for(size_t i{0u};i < todo;) { for(size_t j{0u};j < NUM_LINES;j++) { @@ -1143,10 +1142,10 @@ void VecAllpass::processFaded(const al::span<ReverbUpdateLine,NUM_LINES> samples } offset &= delay.Mask; - ALsizei maxoff{offset}; + size_t maxoff{offset}; for(size_t j{0u};j < NUM_LINES;j++) - maxoff = maxi(maxoff, maxi(vap_offset[j][0], vap_offset[j][1])); - ALsizei td{mini(delay.Mask+1 - maxoff, todo - i)}; + maxoff = maxz(maxoff, maxz(vap_offset[j][0], vap_offset[j][1])); + size_t td{minz(delay.Mask+1 - maxoff, todo - i)}; do { fade += FadeStep; @@ -1189,8 +1188,8 @@ void VecAllpass::processFaded(const al::span<ReverbUpdateLine,NUM_LINES> samples * Two static specializations are used for transitional (cross-faded) delay * line processing and non-transitional processing. */ -void EarlyReflection_Unfaded(ReverbState *State, const ALsizei offset, const ALsizei todo, - const ALsizei base) +void EarlyReflection_Unfaded(ReverbState *State, const size_t offset, const size_t todo, + const size_t base) { const al::span<ReverbUpdateLine,NUM_LINES> temps{State->mTempSamples}; const DelayLineI early_delay{State->mEarly.Delay}; @@ -1205,12 +1204,12 @@ void EarlyReflection_Unfaded(ReverbState *State, const ALsizei offset, const ALs */ for(size_t j{0u};j < NUM_LINES;j++) { - ALsizei early_delay_tap{offset - State->mEarlyDelayTap[j][0]}; + size_t early_delay_tap{offset - State->mEarlyDelayTap[j][0]}; const ALfloat coeff{State->mEarlyDelayCoeff[j][0]}; - for(ALsizei i{0};i < todo;) + for(size_t i{0u};i < todo;) { early_delay_tap &= main_delay.Mask; - ALsizei td{mini(main_delay.Mask+1 - early_delay_tap, todo - i)}; + size_t td{minz(main_delay.Mask+1 - early_delay_tap, todo - i)}; do { temps[j][i++] = main_delay.Line[early_delay_tap++][j] * coeff; } while(--td); @@ -1227,15 +1226,14 @@ void EarlyReflection_Unfaded(ReverbState *State, const ALsizei offset, const ALs */ for(size_t j{0u};j < NUM_LINES;j++) { - ALint feedb_tap{offset - State->mEarly.Offset[j][0]}; + size_t feedb_tap{offset - State->mEarly.Offset[j][0]}; const ALfloat feedb_coeff{State->mEarly.Coeff[j][0]}; float *out = State->mEarlySamples[j].data() + base; - ASSUME(base >= 0); - for(ALsizei i{0};i < todo;) + for(size_t i{0u};i < todo;) { feedb_tap &= early_delay.Mask; - ALsizei td{mini(early_delay.Mask+1 - feedb_tap, todo - i)}; + size_t td{minz(early_delay.Mask+1 - feedb_tap, todo - i)}; do { out[i] = temps[j][i] + early_delay.Line[feedb_tap++][j]*feedb_coeff; ++i; @@ -1249,11 +1247,11 @@ void EarlyReflection_Unfaded(ReverbState *State, const ALsizei offset, const ALs * stage to pick up at the appropriate time, appplying a scatter and * bounce to improve the initial diffusion in the late reverb. */ - const ALsizei late_feed_tap{offset - State->mLateFeedTap}; + const size_t late_feed_tap{offset - State->mLateFeedTap}; const al::span<const ReverbUpdateLine,NUM_LINES> out{State->mEarlySamples}; VectorScatterRevDelayIn(main_delay, late_feed_tap, mixX, mixY, base, out, todo); } -void EarlyReflection_Faded(ReverbState *State, const ALsizei offset, const ALsizei todo, +void EarlyReflection_Faded(ReverbState *State, const size_t offset, const size_t todo, const ALfloat fade) { const al::span<ReverbUpdateLine,NUM_LINES> temps{State->mTempSamples}; @@ -1266,18 +1264,18 @@ void EarlyReflection_Faded(ReverbState *State, const ALsizei offset, const ALsiz for(size_t j{0u};j < NUM_LINES;j++) { - ALsizei early_delay_tap0{offset - State->mEarlyDelayTap[j][0]}; - ALsizei early_delay_tap1{offset - State->mEarlyDelayTap[j][1]}; + size_t early_delay_tap0{offset - State->mEarlyDelayTap[j][0]}; + size_t early_delay_tap1{offset - State->mEarlyDelayTap[j][1]}; const ALfloat oldCoeff{State->mEarlyDelayCoeff[j][0]}; const ALfloat oldCoeffStep{-oldCoeff / FADE_SAMPLES}; const ALfloat newCoeffStep{State->mEarlyDelayCoeff[j][1] / FADE_SAMPLES}; ALfloat fadeCount{fade}; - for(ALsizei i{0};i < todo;) + for(size_t i{0u};i < todo;) { early_delay_tap0 &= main_delay.Mask; early_delay_tap1 &= main_delay.Mask; - ALsizei td{mini(main_delay.Mask+1 - maxi(early_delay_tap0, early_delay_tap1), todo-i)}; + size_t td{minz(main_delay.Mask+1 - maxz(early_delay_tap0, early_delay_tap1), todo-i)}; do { fadeCount += 1.0f; const ALfloat fade0{oldCoeff + oldCoeffStep*fadeCount}; @@ -1293,19 +1291,19 @@ void EarlyReflection_Faded(ReverbState *State, const ALsizei offset, const ALsiz for(size_t j{0u};j < NUM_LINES;j++) { - ALint feedb_tap0{offset - State->mEarly.Offset[j][0]}; - ALint feedb_tap1{offset - State->mEarly.Offset[j][1]}; + size_t feedb_tap0{offset - State->mEarly.Offset[j][0]}; + size_t feedb_tap1{offset - State->mEarly.Offset[j][1]}; const ALfloat feedb_oldCoeff{State->mEarly.Coeff[j][0]}; const ALfloat feedb_oldCoeffStep{-feedb_oldCoeff / FADE_SAMPLES}; const ALfloat feedb_newCoeffStep{State->mEarly.Coeff[j][1] / FADE_SAMPLES}; float *out = State->mEarlySamples[j].data(); ALfloat fadeCount{fade}; - for(ALsizei i{0};i < todo;) + for(size_t i{0u};i < todo;) { feedb_tap0 &= early_delay.Mask; feedb_tap1 &= early_delay.Mask; - ALsizei td{mini(early_delay.Mask+1 - maxi(feedb_tap0, feedb_tap1), todo - i)}; + size_t td{minz(early_delay.Mask+1 - maxz(feedb_tap0, feedb_tap1), todo - i)}; do { fadeCount += 1.0f; @@ -1321,7 +1319,7 @@ void EarlyReflection_Faded(ReverbState *State, const ALsizei offset, const ALsiz for(size_t j{0u};j < NUM_LINES;j++) early_delay.write(offset, NUM_LINES-1-j, temps[j].data(), todo); - const ALsizei late_feed_tap{offset - State->mLateFeedTap}; + const size_t late_feed_tap{offset - State->mLateFeedTap}; const al::span<const ReverbUpdateLine,NUM_LINES> out{State->mEarlySamples}; VectorScatterRevDelayIn(main_delay, late_feed_tap, mixX, mixY, 0, out, todo); } @@ -1340,8 +1338,8 @@ void EarlyReflection_Faded(ReverbState *State, const ALsizei offset, const ALsiz * Two variations are made, one for for transitional (cross-faded) delay line * processing and one for non-transitional processing. */ -void LateReverb_Unfaded(ReverbState *State, const ALsizei offset, const ALsizei todo, - const ALsizei base) +void LateReverb_Unfaded(ReverbState *State, const size_t offset, const size_t todo, + const size_t base) { const al::span<ReverbUpdateLine,NUM_LINES> temps{State->mTempSamples}; const DelayLineI late_delay{State->mLate.Delay}; @@ -1356,17 +1354,16 @@ void LateReverb_Unfaded(ReverbState *State, const ALsizei offset, const ALsizei */ for(size_t j{0u};j < NUM_LINES;j++) { - ALsizei late_delay_tap{offset - State->mLateDelayTap[j][0]}; - ALsizei late_feedb_tap{offset - State->mLate.Offset[j][0]}; + size_t late_delay_tap{offset - State->mLateDelayTap[j][0]}; + size_t late_feedb_tap{offset - State->mLate.Offset[j][0]}; const ALfloat midGain{State->mLate.T60[j].MidGain[0]}; const ALfloat densityGain{State->mLate.DensityGain[0] * midGain}; - for(ALsizei i{0};i < todo;) + for(size_t i{0u};i < todo;) { late_delay_tap &= main_delay.Mask; late_feedb_tap &= late_delay.Mask; - ALsizei td{mini( - mini(main_delay.Mask+1 - late_delay_tap, late_delay.Mask+1 - late_feedb_tap), - todo - i)}; + size_t td{minz(todo - i, + minz(main_delay.Mask+1 - late_delay_tap, late_delay.Mask+1 - late_feedb_tap))}; do { temps[j][i++] = main_delay.Line[late_delay_tap++][j]*densityGain + @@ -1386,7 +1383,7 @@ void LateReverb_Unfaded(ReverbState *State, const ALsizei offset, const ALsizei /* Finally, scatter and bounce the results to refeed the feedback buffer. */ VectorScatterRevDelayIn(late_delay, offset, mixX, mixY, 0, temps, todo); } -void LateReverb_Faded(ReverbState *State, const ALsizei offset, const ALsizei todo, +void LateReverb_Faded(ReverbState *State, const size_t offset, const size_t todo, const ALfloat fade) { const al::span<ReverbUpdateLine,NUM_LINES> temps{State->mTempSamples}; @@ -1407,22 +1404,21 @@ void LateReverb_Faded(ReverbState *State, const ALsizei offset, const ALsizei to const ALfloat densityGain{State->mLate.DensityGain[1] * midGain}; const ALfloat oldDensityStep{-oldDensityGain / FADE_SAMPLES}; const ALfloat densityStep{densityGain / FADE_SAMPLES}; - ALsizei late_delay_tap0{offset - State->mLateDelayTap[j][0]}; - ALsizei late_delay_tap1{offset - State->mLateDelayTap[j][1]}; - ALsizei late_feedb_tap0{offset - State->mLate.Offset[j][0]}; - ALsizei late_feedb_tap1{offset - State->mLate.Offset[j][1]}; + size_t late_delay_tap0{offset - State->mLateDelayTap[j][0]}; + size_t late_delay_tap1{offset - State->mLateDelayTap[j][1]}; + size_t late_feedb_tap0{offset - State->mLate.Offset[j][0]}; + size_t late_feedb_tap1{offset - State->mLate.Offset[j][1]}; ALfloat fadeCount{fade}; - for(ALsizei i{0};i < todo;) + for(size_t i{0u};i < todo;) { late_delay_tap0 &= main_delay.Mask; late_delay_tap1 &= main_delay.Mask; late_feedb_tap0 &= late_delay.Mask; late_feedb_tap1 &= late_delay.Mask; - ALsizei td{mini( - mini(main_delay.Mask+1 - maxi(late_delay_tap0, late_delay_tap1), - late_delay.Mask+1 - maxi(late_feedb_tap0, late_feedb_tap1)), - todo - i)}; + size_t td{minz(todo - i, + minz(main_delay.Mask+1 - maxz(late_delay_tap0, late_delay_tap1), + late_delay.Mask+1 - maxz(late_feedb_tap0, late_feedb_tap1)))}; do { fadeCount += 1.0f; const ALfloat fade0{oldDensityGain + oldDensityStep*fadeCount}; @@ -1448,11 +1444,10 @@ void LateReverb_Faded(ReverbState *State, const ALsizei offset, const ALsizei to void ReverbState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) { - ALsizei offset{mOffset}; - ALsizei fadeCount{mFadeCount}; + size_t offset{mOffset}; + size_t fadeCount{mFadeCount}; ASSUME(samplesToDo > 0); - ASSUME(offset >= 0); /* Convert B-Format to A-Format for processing. */ const al::span<float> tmpspan{mTempLine.data(), mTempLine.data()+samplesToDo}; @@ -1468,22 +1463,22 @@ void ReverbState::process(const ALsizei samplesToDo, const FloatBufferLine *REST } /* Process reverb for these samples. */ - for(ALsizei base{0};base < samplesToDo;) + for(size_t base{0};base < static_cast<size_t>(samplesToDo);) { /* Calculate the number of samples we can do this iteration. */ - ALsizei todo{mini(samplesToDo - base, mini(mMaxUpdate[0], mMaxUpdate[1]))}; + size_t todo{minz(samplesToDo - base, minz(mMaxUpdate[0], mMaxUpdate[1]))}; /* Some mixers require maintaining a 4-sample alignment, so ensure that * if it's not the last iteration. */ - if(base+todo < samplesToDo) todo &= ~3; + if(base+todo < static_cast<size_t>(samplesToDo)) todo &= ~3; ASSUME(todo > 0); /* Process the samples for reverb. */ - ALsizei samples_done{0}; + size_t samples_done{0u}; if UNLIKELY(fadeCount < FADE_SAMPLES) { /* If cross-fading, don't do more samples than there are to fade. */ - const ALsizei tofade{mini(todo, FADE_SAMPLES-fadeCount)}; + const size_t tofade{minz(todo, FADE_SAMPLES-fadeCount)}; auto fade = static_cast<ALfloat>(fadeCount); /* Generate cross-faded early reflections and late reverb. */ @@ -1516,18 +1511,18 @@ void ReverbState::process(const ALsizei samplesToDo, const FloatBufferLine *REST if LIKELY(samples_done < todo) { /* Generate non-faded early reflections and late reverb. */ - const ALsizei remaining{todo - samples_done}; + const size_t remaining{todo - samples_done}; EarlyReflection_Unfaded(this, offset, remaining, samples_done); LateReverb_Unfaded(this, offset, remaining, samples_done); offset += remaining; } /* Finally, mix early reflections and late reverb. */ - (this->*mMixOut)(samplesOut, samplesToDo-base, base, todo); + (this->*mMixOut)(samplesOut, static_cast<size_t>(samplesToDo)-base, base, todo); base += todo; } - mOffset = offset & 0x3fffffff; + mOffset = offset; mFadeCount = fadeCount; } |