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authorChris Robinson <[email protected]>2020-11-07 08:36:49 -0800
committerChris Robinson <[email protected]>2020-11-07 08:36:49 -0800
commit4e760bbecc6ac4031dca45b4882c6faa71842e90 (patch)
treee639b40d42ef8f2c3511e93a965cddb31245a729 /alc/effects/convolution.cpp
parent120776bec5f908104f0e76453402ff45a0762846 (diff)
Use a separate structure for the active effect slot properties
Diffstat (limited to 'alc/effects/convolution.cpp')
-rw-r--r--alc/effects/convolution.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/alc/effects/convolution.cpp b/alc/effects/convolution.cpp
index ffd2f0c7..c4bc41dc 100644
--- a/alc/effects/convolution.cpp
+++ b/alc/effects/convolution.cpp
@@ -177,8 +177,10 @@ struct ConvolutionState final : public EffectState {
void deviceUpdate(const ALCdevice *device) override;
void setBuffer(const ALCdevice *device, const BufferStorage *buffer) override;
- void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
- void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut) override;
+ void update(const ALCcontext *context, const EffectSlot *slot, const EffectProps *props,
+ const EffectTarget target) override;
+ void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
+ const al::span<FloatBufferLine> samplesOut) override;
DEF_NEWDEL(ConvolutionState)
};
@@ -304,7 +306,7 @@ void ConvolutionState::setBuffer(const ALCdevice *device, const BufferStorage *b
}
-void ConvolutionState::update(const ALCcontext *context, const ALeffectslot *slot,
+void ConvolutionState::update(const ALCcontext *context, const EffectSlot *slot,
const EffectProps* /*props*/, const EffectTarget target)
{
/* NOTE: Stereo and Rear are slightly different from normal mixing (as
@@ -361,7 +363,7 @@ void ConvolutionState::update(const ALCcontext *context, const ALeffectslot *slo
for(auto &chan : *mChans)
std::fill(std::begin(chan.Target), std::end(chan.Target), 0.0f);
- const float gain{slot->Params.Gain};
+ const float gain{slot->Gain};
if(mChannels == FmtBFormat3D || mChannels == FmtBFormat2D)
{
ALCdevice *device{context->mDevice.get()};