diff options
author | Chris Robinson <[email protected]> | 2019-05-30 18:55:24 -0700 |
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committer | Chris Robinson <[email protected]> | 2019-05-30 18:55:24 -0700 |
commit | 6ee49cad522b5bd12d954c508bae977e3c98cb07 (patch) | |
tree | 352a80e0cb67b14bf3e3b74d47c408b7ddf65e40 /Alc | |
parent | 4bae4cbafb36cd922492dbc1fb7a0cbc075592dc (diff) |
Once more for MSVC
Diffstat (limited to 'Alc')
-rw-r--r-- | Alc/effects/reverb.cpp | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/Alc/effects/reverb.cpp b/Alc/effects/reverb.cpp index 5361a58f..51c0c467 100644 --- a/Alc/effects/reverb.cpp +++ b/Alc/effects/reverb.cpp @@ -1246,7 +1246,8 @@ void EarlyReflection_Unfaded(ReverbState *State, const ALsizei offset, const ALs * bounce to improve the initial diffusion in the late reverb. */ const ALsizei late_feed_tap{offset - State->mLateFeedTap}; - VectorScatterRevDelayIn(main_delay, late_feed_tap, mixX, mixY, base, out, todo); + VectorScatterRevDelayIn(main_delay, late_feed_tap, mixX, mixY, base, + {out.cbegin(), out.cend()}, todo); } void EarlyReflection_Faded(ReverbState *State, const ALsizei offset, const ALsizei todo, const ALfloat fade, const ALsizei base, const al::span<FloatBufferLine,NUM_LINES> out) @@ -1317,7 +1318,8 @@ void EarlyReflection_Faded(ReverbState *State, const ALsizei offset, const ALsiz early_delay.write(offset, NUM_LINES-1-j, temps[j].data(), todo); const ALsizei late_feed_tap{offset - State->mLateFeedTap}; - VectorScatterRevDelayIn(main_delay, late_feed_tap, mixX, mixY, base, out, todo); + VectorScatterRevDelayIn(main_delay, late_feed_tap, mixX, mixY, base, + {out.cbegin(), out.cend()}, todo); } /* This generates the reverb tail using a modified feed-back delay network @@ -1379,7 +1381,8 @@ void LateReverb_Unfaded(ReverbState *State, const ALsizei offset, const ALsizei std::copy_n(temps[j].begin(), todo, out[j].begin()+base); /* Finally, scatter and bounce the results to refeed the feedback buffer. */ - VectorScatterRevDelayIn(late_delay, offset, mixX, mixY, base, out, todo); + VectorScatterRevDelayIn(late_delay, offset, mixX, mixY, base, + {out.cbegin(), out.cend()}, todo); } void LateReverb_Faded(ReverbState *State, const ALsizei offset, const ALsizei todo, const ALfloat fade, const ALsizei base, const al::span<FloatBufferLine,NUM_LINES> out) @@ -1439,7 +1442,8 @@ void LateReverb_Faded(ReverbState *State, const ALsizei offset, const ALsizei to for(ALsizei j{0};j < NUM_LINES;j++) std::copy_n(temps[j].begin(), todo, out[j].begin()+base); - VectorScatterRevDelayIn(late_delay, offset, mixX, mixY, base, out, todo); + VectorScatterRevDelayIn(late_delay, offset, mixX, mixY, base, + {out.cbegin(), out.cend()}, todo); } void ReverbState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) |