/************************************************************************************ Filename : Render_XmlSceneLoader.h Content : Imports and exports XML files Created : January 21, 2013 Authors : Robotic Arm Software - Peter Hoff, Dan Goodman, Bryan Croteau Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ************************************************************************************/ #ifndef INC_Render_XMLSceneLoader_h #define INC_Render_XMLSceneLoader_h #include "Render_Device.h" #include using namespace OVR; using namespace OVR::Render; #ifdef OVR_DEFINE_NEW #undef new #endif #include "../../../3rdParty/TinyXml/tinyxml2.h" namespace OVR { namespace Render { using namespace tinyxml2; class XmlHandler { public: XmlHandler(); ~XmlHandler(); bool ReadFile(const char* fileName, OVR::Render::RenderDevice* pRender, OVR::Render::Scene* pScene, OVR::Array >* pColisions, OVR::Array >* pGroundCollisions); protected: void ParseVectorString(const char* str, OVR::Array *array, bool is2element = false); private: tinyxml2::XMLDocument* pXmlDocument; char filePath[250]; int textureCount; OVR::Array > Textures; int modelCount; OVR::Array > Models; int collisionModelCount; int groundCollisionModelCount; }; }} // OVR::Render #ifdef OVR_DEFINE_NEW #define new OVR_DEFINE_NEW #endif #endif // INC_Render_XMLSceneLoader_h