/************************************************************************************ Filename : Linux_Gamepad.h Content : Linux implementation of Gamepad functionality. Created : May 6, 2013 Authors : Lee Cooper, Simon Hallam Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ************************************************************************************/ #ifndef OVR_Linux_Gamepad_h #define OVR_Linux_Gamepad_h #include "Gamepad.h" namespace OVR { namespace Platform { namespace Linux { class Gamepad; // forward declaration for readability class GamepadManager : public Platform::GamepadManager { public: GamepadManager(); ~GamepadManager(); virtual UInt32 GetGamepadCount(); virtual bool GetGamepadState(UInt32 index, GamepadState *pState); private: Gamepad *pDevice; }; class Gamepad { public: Gamepad(); virtual ~Gamepad(); bool Open(const String& devicePathName); bool Close(); bool IsSupportedType(); const String& GetIdentifier(); void UpdateState(); const GamepadState* GetState(); private: void SetStateAxis(GamepadState *pState, UInt32 axis, SInt32 value); void SetStateButton(GamepadState *pState, UInt32 button, SInt32 value); enum GamepadType { UNDEFINED, XBOX360GAMEPADWIRELESS, XBOX360GAMEPADWIRED }; UInt32 FileDescriptor; bool IsInitialized; String Name; GamepadType Type; GamepadState State; }; }}} #endif // OVR_Linux_Gamepad_h