/************************************************************************************ Filename : Distortion_ps.psh Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved. Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); you may not use the Oculus VR Rift SDK except in compliance with the License, which is provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. You may obtain a copy of the License at http://www.oculusvr.com/licenses/LICENSE-3.2 Unless required by applicable law or agreed to in writing, the Oculus VR SDK distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ************************************************************************************/ Texture2D Texture : register(t0); SamplerState Linear : register(s0); float4 main(in float4 oPosition : SV_Position, in float1 oColor : COLOR, in float2 oTexCoord0 : TEXCOORD0) : SV_Target { float3 Result = Texture.Sample(Linear, oTexCoord0).rgb; return float4(Result * oColor, 1.0 ); }