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-/************************************************************************************
-
-PublicHeader: OVR.h
-Filename : Util_LatencyTest2.h
-Content : Wraps the lower level LatencyTester interface for DK2 and adds functionality.
-Created : March 10, 2014
-Authors : Volga Aksoy
-
-Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved.
-
-Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License");
-you may not use the Oculus VR Rift SDK except in compliance with the License,
-which is provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-You may obtain a copy of the License at
-
-http://www.oculusvr.com/licenses/LICENSE-3.1
-
-Unless required by applicable law or agreed to in writing, the Oculus VR SDK
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-
-*************************************************************************************/
-
-#ifndef OVR_Util_LatencyTest2_h
-#define OVR_Util_LatencyTest2_h
-
-#include "../OVR_Device.h"
-
-#include "../Kernel/OVR_String.h"
-#include "../Kernel/OVR_List.h"
-#include "../Kernel/OVR_Lockless.h"
-
-namespace OVR { namespace Util {
-
-
-enum {
- LT2_ColorIncrement = 32,
- LT2_PixelTestThreshold = LT2_ColorIncrement / 3,
- LT2_IncrementCount = 256 / LT2_ColorIncrement,
- LT2_TimeoutWaitingForColorDetected = 1000 // 1 second
-};
-
-//-------------------------------------------------------------------------------------
-
-// Describes frame scanout time used for latency testing.
-struct FrameTimeRecord
-{
- int ReadbackIndex;
- double TimeSeconds;
-
- // Utility functions to convert color to readBack indices and back.
- // The purpose of ReadbackIndex is to allow direct comparison by value.
-
- static bool ColorToReadbackIndex(int *readbackIndex, unsigned char color)
- {
- int compareColor = color - LT2_ColorIncrement/2;
- int index = color / LT2_ColorIncrement; // Use color without subtraction due to rounding.
- int delta = compareColor - index * LT2_ColorIncrement;
-
- if ((delta < LT2_PixelTestThreshold) && (delta > -LT2_PixelTestThreshold))
- {
- *readbackIndex = index;
- return true;
- }
- return false;
- }
-
- static unsigned char ReadbackIndexToColor(int readbackIndex)
- {
- OVR_ASSERT(readbackIndex < LT2_IncrementCount);
- return (unsigned char)(readbackIndex * LT2_ColorIncrement + LT2_ColorIncrement/2);
- }
-};
-
-// FrameTimeRecordSet is a container holding multiple consecutive frame timing records
-// returned from the lock-less state. Used by FrameTimeManager.
-
-struct FrameTimeRecordSet
-{
- enum {
- RecordCount = 4,
- RecordMask = RecordCount - 1
- };
- FrameTimeRecord Records[RecordCount];
- int NextWriteIndex;
-
- FrameTimeRecordSet()
- {
- NextWriteIndex = 0;
- memset(this, 0, sizeof(FrameTimeRecordSet));
- }
-
- void AddValue(int readValue, double timeSeconds)
- {
- Records[NextWriteIndex].ReadbackIndex = readValue;
- Records[NextWriteIndex].TimeSeconds = timeSeconds;
- NextWriteIndex ++;
- if (NextWriteIndex == RecordCount)
- NextWriteIndex = 0;
- }
- // Matching should be done starting from NextWrite index
- // until wrap-around
-
- const FrameTimeRecord& operator [] (int i) const
- {
- return Records[(NextWriteIndex + i) & RecordMask];
- }
-
- const FrameTimeRecord& GetMostRecentFrame()
- {
- return Records[(NextWriteIndex - 1) & RecordMask];
- }
-
- // Advances I to absolute color index
- bool FindReadbackIndex(int* i, int readbackIndex) const
- {
- for (; *i < RecordCount; (*i)++)
- {
- if ((*this)[*i].ReadbackIndex == readbackIndex)
- return true;
- }
- return false;
- }
-
- bool IsAllZeroes() const
- {
- for (int i = 0; i < RecordCount; i++)
- if (Records[i].ReadbackIndex != 0)
- return false;
- return true;
- }
-};
-
-
-//-------------------------------------------------------------------------------------
-// ***** LatencyTest2
-//
-// LatencyTest2 utility class wraps the low level SensorDevice and manages the scheduling
-// of a latency test. A single test is composed of a series of individual latency measurements
-// which are used to derive min, max, and an average latency value.
-//
-// Developers are required to call the following methods:
-// SetDevice - Sets the SensorDevice to be used for the tests.
-// ProcessInputs - This should be called at the same place in the code where the game engine
-// reads the headset orientation from LibOVR (typically done by calling
-// 'GetOrientation' on the SensorFusion object). Calling this at the right time
-// enables us to measure the same latency that occurs for headset orientation
-// changes.
-// DisplayScreenColor - The latency tester works by sensing the color of the pixels directly
-// beneath it. The color of these pixels can be set by drawing a small
-// quad at the end of the rendering stage. The quad should be small
-// such that it doesn't significantly impact the rendering of the scene,
-// but large enough to be 'seen' by the sensor. See the SDK
-// documentation for more information.
-// GetResultsString - Call this to get a string containing the most recent results.
-// If the string has already been gotten then NULL will be returned.
-// The string pointer will remain valid until the next time this
-// method is called.
-//
-
-class LatencyTest2 : public NewOverrideBase
-{
-public:
- LatencyTest2(SensorDevice* device = NULL);
- ~LatencyTest2();
-
- // Set the Latency Tester device that we'll use to send commands to and receive
- // notification messages from.
- bool SetSensorDevice(SensorDevice* device);
- bool SetDisplayDevice(LatencyTestDevice* device);
-
- // Returns true if this LatencyTestUtil has a Latency Tester device.
- bool HasDisplayDevice() const { return LatencyTesterDev.GetPtr() != NULL; }
- bool HasDevice() const { return Handler.IsHandlerInstalled(); }
-
- bool DisplayScreenColor(Color& colorToDisplay);
- //const char* GetResultsString();
-
- // Begin test. Equivalent to pressing the button on the latency tester.
- void BeginTest(double startTime = -1.0f);
- bool IsMeasuringNow() const { return TestActive; }
- double GetMeasuredLatency() const { return LatencyMeasuredInSeconds; }
-
-//
- FrameTimeRecordSet GetLocklessState() { return LockessRecords.GetState(); }
-
-private:
- LatencyTest2* getThis() { return this; }
-
- enum LatencyTestMessageType
- {
- LatencyTest_None,
- LatencyTest_Timer,
- LatencyTest_ProcessInputs,
- };
-
- void handleMessage(const MessagePixelRead& msg);
-
- class PixelReadHandler : public MessageHandler
- {
- LatencyTest2* pLatencyTestUtil;
- public:
- PixelReadHandler(LatencyTest2* latencyTester) : pLatencyTestUtil(latencyTester) { }
- ~PixelReadHandler();
-
- virtual void OnMessage(const Message& msg);
- };
- PixelReadHandler Handler;
-
- Ptr<SensorDevice> HmdDevice;
- Ptr<LatencyTestDevice> LatencyTesterDev;
-
- Lock TesterLock;
- bool TestActive;
- unsigned char RenderColorValue;
- MessagePixelRead LastPixelReadMsg;
- double StartTiming;
- unsigned int RawStartTiming;
- UInt32 RawLatencyMeasured;
- double LatencyMeasuredInSeconds;
- int NumMsgsBeforeSettle;
- unsigned int NumTestsSuccessful;
-
- // MA:
- // Frames are added here, then copied into lockess state
- FrameTimeRecordSet RecentFrameSet;
- LocklessUpdater<FrameTimeRecordSet> LockessRecords;
-};
-
-
-
-}} // namespace OVR::Util
-
-#endif // OVR_Util_LatencyTest2_h