diff options
Diffstat (limited to 'LibOVR/Src/Net/OVR_Socket.h')
-rw-r--r-- | LibOVR/Src/Net/OVR_Socket.h | 242 |
1 files changed, 242 insertions, 0 deletions
diff --git a/LibOVR/Src/Net/OVR_Socket.h b/LibOVR/Src/Net/OVR_Socket.h new file mode 100644 index 0000000..b02e038 --- /dev/null +++ b/LibOVR/Src/Net/OVR_Socket.h @@ -0,0 +1,242 @@ +/************************************************************************************ + +PublicHeader: n/a +Filename : OVR_Socket.h +Content : Socket common data shared between all platforms. +Created : June 10, 2014 +Authors : Kevin Jenkins, Chris Taylor + +Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.2 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#ifndef OVR_Socket_h +#define OVR_Socket_h + +#include "../Kernel/OVR_Types.h" +#include "../Kernel/OVR_Timer.h" +#include "../Kernel/OVR_Allocator.h" +#include "../Kernel/OVR_RefCount.h" +#include "../Kernel/OVR_String.h" + +// OS-specific socket headers +#if defined(OVR_OS_WIN32) +#include <WinSock2.h> +#include <WS2tcpip.h> +#define WIN32_LEAN_AND_MEAN +#include <windows.h> +#else +# include <unistd.h> +# include <sys/types.h> +# include <netinet/in.h> +#ifdef OVR_OS_ANDROID +#include <sys/socket.h> +#endif +#endif + +namespace OVR { namespace Net { + +class SockAddr; +class UDPSocket; +class TCPSocket; + + +//----------------------------------------------------------------------------- +// Portable numeric Socket handle +#if defined(OVR_OS_WIN32) +typedef SOCKET SocketHandle; +#else +typedef int SocketHandle; +static const SocketHandle INVALID_SOCKET = -1; +static const int SOCKET_ERROR = -1; +#endif + + +//----------------------------------------------------------------------------- +// Types of network transport +enum TransportType +{ + TransportType_None, // No transport (useful placeholder for invalid states) + TransportType_Loopback, // Loopback transport: Class talks to itself + TransportType_TCP, // TCP/IPv4/v6 + TransportType_UDP, // UDP/IPv4/v6 + TransportType_PacketizedTCP // Packetized TCP: Message framing is automatic +}; + + +//----------------------------------------------------------------------------- +// Abstraction for a network socket. Inheritance hierarchy +// modeled after RakNet so that future support can be added +// for Linux, Windows RT, consoles, etc. +class Socket : public RefCountBase<Socket> +{ +public: + Socket(); + virtual void Close() = 0; + +public: + TransportType Transport; // Type of transport +}; + + +//----------------------------------------------------------------------------- +// Bind parameters for Berkley sockets +struct BerkleyBindParameters +{ +public: + BerkleyBindParameters(); + +public: + uint16_t Port; // Port + String Address; + uint32_t blockingTimeout; +}; + + +//----------------------------------------------------------------------------- +// Berkley socket +class BerkleySocket : public Socket +{ +public: + BerkleySocket(); + virtual ~BerkleySocket(); + + virtual void Close(); + virtual int32_t GetSockname(SockAddr* pSockAddrOut); + virtual void SetBlockingTimeout(int timeoutMs) // milliseconds + { + TimeoutSec = timeoutMs / 1000; + TimeoutUsec = (timeoutMs % 1000) * 1000; + } + int GetBlockingTimeoutUsec() const + { + return TimeoutUsec; + } + int GetBlockingTimeoutSec() const + { + return TimeoutSec; + } + SocketHandle GetSocketHandle() const + { + return TheSocket; + } + +protected: + SocketHandle TheSocket; // Socket handle + int TimeoutUsec, TimeoutSec; +}; + + +//----------------------------------------------------------------------------- +// UDP socket events +class SocketEvent_UDP +{ +public: + virtual ~SocketEvent_UDP(){} + + virtual void UDP_OnRecv(Socket* pSocket, uint8_t* pData, + uint32_t bytesRead, SockAddr* pSockAddr) + { + OVR_UNUSED4(pSocket, pData, bytesRead, pSockAddr); + } +}; + + +//----------------------------------------------------------------------------- +// TCP socket events +class SocketEvent_TCP +{ +public: + virtual ~SocketEvent_TCP(){} + + virtual void TCP_OnRecv (Socket* pSocket, + uint8_t* pData, + int bytesRead) + { + OVR_UNUSED3(pSocket, pData, bytesRead); + } + virtual void TCP_OnClosed (TCPSocket* pSocket) + { + OVR_UNUSED(pSocket); + } + virtual void TCP_OnAccept (TCPSocket* pListener, + SockAddr* pSockAddr, + SocketHandle newSock) + { + OVR_UNUSED3(pListener, pSockAddr, newSock); + } + virtual void TCP_OnConnected(TCPSocket* pSocket) + { + OVR_UNUSED(pSocket); + } +}; + + +//----------------------------------------------------------------------------- +// UDP Berkley socket + +// Base class for UDP sockets, code shared between platforms +class UDPSocketBase : public BerkleySocket +{ +public: + UDPSocketBase(); + +public: + virtual SocketHandle Bind(BerkleyBindParameters* pBindParameters) = 0; + virtual int Send(const void* pData, + int bytes, + SockAddr* pSockAddr) = 0; + virtual void Poll(SocketEvent_UDP* eventHandler) = 0; + +protected: + virtual void OnRecv(SocketEvent_UDP* eventHandler, + uint8_t* pData, + int bytesRead, + SockAddr* address) = 0; +}; + + +//----------------------------------------------------------------------------- +// TCP Berkley socket + +// Base class for TCP sockets, code shared between platforms +class TCPSocketBase : public BerkleySocket +{ +public: + TCPSocketBase(); + TCPSocketBase(SocketHandle handle); + +public: + virtual SocketHandle Bind(BerkleyBindParameters* pBindParameters) = 0; + virtual int Listen() = 0; + virtual int Connect(SockAddr* pSockAddr) = 0; + virtual int Send(const void* pData, + int bytes) = 0; +protected: + virtual void OnRecv(SocketEvent_TCP* eventHandler, + uint8_t* pData, + int bytesRead) = 0; + +protected: + bool IsListenSocket; // Is the socket listening (acting as a server)? +}; + + +}} // OVR::Net + +#endif |