diff options
author | Brad Davis <[email protected]> | 2014-05-23 01:52:35 -0700 |
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committer | Brad Davis <[email protected]> | 2014-05-23 01:52:35 -0700 |
commit | 1393f96fa857a59ca495e51ce8c704eb36e3eed7 (patch) | |
tree | 6c6a55b09df48d2ed5f8532c4403ea6f084d284b /Samples/CommonSrc | |
parent | 46acc0e194ff3c1f120199eeca8324b4502118e9 (diff) |
Adding 0.3.2 Linux specific files
Diffstat (limited to 'Samples/CommonSrc')
-rw-r--r-- | Samples/CommonSrc/Platform/Linux_Gamepad.cpp | 453 | ||||
-rw-r--r-- | Samples/CommonSrc/Platform/Linux_Gamepad.h | 83 | ||||
-rw-r--r-- | Samples/CommonSrc/Platform/Linux_Platform.cpp | 784 | ||||
-rw-r--r-- | Samples/CommonSrc/Platform/Linux_Platform.h | 147 |
4 files changed, 1467 insertions, 0 deletions
diff --git a/Samples/CommonSrc/Platform/Linux_Gamepad.cpp b/Samples/CommonSrc/Platform/Linux_Gamepad.cpp new file mode 100644 index 0000000..1546768 --- /dev/null +++ b/Samples/CommonSrc/Platform/Linux_Gamepad.cpp @@ -0,0 +1,453 @@ +/************************************************************************************ + +Filename : Linux_Gamepad.cpp +Content : Linux implementation of Platform app infrastructure +Created : May 6, 2013 +Authors : Lee Cooper, Simon Hallam + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#include <sys/types.h> +#include <sys/stat.h> +#include <fcntl.h> +#include <unistd.h> +#include <glob.h> +#include <linux/joystick.h> +#include "Linux_Gamepad.h" + + +namespace OVR { namespace Platform { namespace Linux { + +const char* pNameXbox360Wireless = "Xbox 360"; +const char* pNameXbox360Wired = "Microsoft X-Box 360"; + + +GamepadManager::GamepadManager() : + pDevice(NULL) +{ +} + +GamepadManager::~GamepadManager() +{ + // if we have an open device, close it + if (pDevice) + { + pDevice->Close(); + pDevice = NULL; + } +} + +UInt32 GamepadManager::GetGamepadCount() +{ + return 1; +} + +bool GamepadManager::GetGamepadState(UInt32 index, GamepadState *pState) +{ + if (!pDevice) + { + // get a list of paths to all the connected joystick devices + glob_t joystickGlobBuffer; + glob("/dev/input/js*", 0, NULL, &joystickGlobBuffer); + + // open each joystick device, until we find one that will work for our needs + for (UInt32 i = 0; i < joystickGlobBuffer.gl_pathc; i++) + { + pDevice = new Gamepad(); + if (pDevice->Open(joystickGlobBuffer.gl_pathv[i])) + { + + if (pDevice->IsSupportedType()) + { + break; + } + } + + // we don't know why the device was not useable, make sure it gets closed cleanly + pDevice->Close(); + pDevice = NULL; + } + + } + + if (pDevice) + { + // we have a device, so update it + pDevice->UpdateState(); + + // copy the device state into the struct param + memcpy(pState, pDevice->GetState(), sizeof(GamepadState)); + + // TODO: is the device still active/connected? if not, we should close it + // and clear pDevice, so that another device can take over + + return true; + } + else + { + return false; + } +} + +Gamepad::Gamepad() : + IsInitialized(false), + Name(String("Undefined")), + Type(UNDEFINED) +{ +} + +Gamepad::~Gamepad() +{ + this->Close(); +} + +bool Gamepad::Open(const String& devicePathName) +{ + Name = "Undefined"; + Type = UNDEFINED; + + FileDescriptor = ::open(devicePathName.ToCStr(), O_RDONLY | O_NONBLOCK); + if (FileDescriptor == -1) + { + return false; + } + + // get the device name + char name[128]; + if (ioctl(FileDescriptor, JSIOCGNAME(sizeof(name)), name) < 0) + { + return false; + } + + Name = name; + + // see if device name matches one of our supported devices + static const UInt32 Wireless360Len = String(pNameXbox360Wireless).GetLength(); + static const UInt32 Wired360Len = String(pNameXbox360Wired).GetLength(); + if (Name.Substring(0, Wireless360Len) == pNameXbox360Wireless) + { + Type = XBOX360GAMEPADWIRELESS; + return true; + } + else if(Name.Substring(0, Wired360Len) == pNameXbox360Wired) + { + Type = XBOX360GAMEPADWIRED; + return true; + } + + return false; +} + +bool Gamepad::Close() +{ + IsInitialized = false; + Name = "Undefined"; + Type = UNDEFINED; + return !::close(FileDescriptor); +} + +void Gamepad::UpdateState() +{ + GamepadState *pState = &State; + js_event gamepadEvent; + + // read the latest batch of events + while (read(FileDescriptor, &gamepadEvent, sizeof(struct js_event)) != -1) + { + switch (gamepadEvent.type) + { + case JS_EVENT_BUTTON: + IsInitialized = true; + SetStateButton(pState, gamepadEvent.number, gamepadEvent.value); + break; + + case JS_EVENT_AXIS: + IsInitialized = true; + SetStateAxis(pState, gamepadEvent.number, gamepadEvent.value); + break; + + case JS_EVENT_BUTTON | JS_EVENT_INIT: + if (IsInitialized) // skip the fake values during device event initialization + { + SetStateButton(pState, gamepadEvent.number, gamepadEvent.value); + } + break; + + case JS_EVENT_AXIS | JS_EVENT_INIT: + if (IsInitialized) // skip the fake values during device event initialization + { + SetStateAxis(pState, gamepadEvent.number, gamepadEvent.value); + } + break; + + default: + LogText("OVR::Linux::UpdateState unknown event type\n"); + } + } +} + +const GamepadState* Gamepad::GetState() +{ + return &State; +} + + +bool Gamepad::IsSupportedType() +{ + return Type != UNDEFINED; +} + +const String& Gamepad::GetIdentifier() +{ + return Name; +} + +static inline float NormalizeGamepadStickXbox360(SInt32 in) +{ + float v; + if (abs(in) < 9000) return 0; + else if (in > 9000) v = (float)in - 9000; + else v = (float)in + 9000; + return v / (32767 - 9000); +} + +static inline float NormalizeGamepadTriggerXbox360(SInt32 in, + SInt32 offset, + SInt32 deadBand, + float divisor) +{ + in += offset; + + if (in < deadBand) + { + return 0; + } + else + { + return float(in - deadBand) / divisor; + } +} + +static inline void UpdateButtonMaskAndBitfield(GamepadState *pState, + SInt32 value, + UInt32 buttonBitfield) +{ + if (value) + { + pState->Buttons |= buttonBitfield; + } + else + { + pState->Buttons = pState->Buttons & (0xFFFFFFFF ^ buttonBitfield); + } +} + +void Gamepad::SetStateAxis(GamepadState *pState, UInt32 axis, SInt32 value) +{ + // some pads/sticks have lots in common with one another, + // handle those shared cases first + switch (Type) + { + case XBOX360GAMEPADWIRELESS: + case XBOX360GAMEPADWIRED: + switch (axis) + { + case 0: + pState->LX = NormalizeGamepadStickXbox360(value); + break; + + case 1: + pState->LY = -NormalizeGamepadStickXbox360(value); + break; + + case 3: + pState->RX = NormalizeGamepadStickXbox360(value); + break; + + case 4: + pState->RY = -NormalizeGamepadStickXbox360(value); + break; + } + break; + + case UNDEFINED: + default: + break; + } + + // handle the special cases, or pads/sticks which are unique + switch (Type) + { + case XBOX360GAMEPADWIRELESS: + switch (axis) + { + case 2: + pState->LT = NormalizeGamepadTriggerXbox360(value, 0, 500, 32267); + break; + + case 5: + pState->RT = NormalizeGamepadTriggerXbox360(value, 0, 500, 32267); + break; + } + break; + + case XBOX360GAMEPADWIRED: + switch (axis) + { + case 2: + pState->LT = NormalizeGamepadTriggerXbox360(value, 32767, 1000, 64535); + break; + + case 5: + pState->RT = NormalizeGamepadTriggerXbox360(value, 32767, 1000, 64535); + break; + + case 6: + if (value == 0) + { + UpdateButtonMaskAndBitfield(pState, 0, Gamepad_Left); + UpdateButtonMaskAndBitfield(pState, 0, Gamepad_Right); + } + else if (value < 0) + { + UpdateButtonMaskAndBitfield(pState, 1, Gamepad_Left); + } + else if (value > 0) + { + UpdateButtonMaskAndBitfield(pState, 1, Gamepad_Right); + } + break; + + case 7: + if (value == 0) + { + UpdateButtonMaskAndBitfield(pState, 0, Gamepad_Up); + UpdateButtonMaskAndBitfield(pState, 0, Gamepad_Down); + } + else if (value < 0) + { + UpdateButtonMaskAndBitfield(pState, 1, Gamepad_Up); + } + else if (value > 0) + { + UpdateButtonMaskAndBitfield(pState, 1, Gamepad_Down); + } + break; + } + break; + + case UNDEFINED: + default: + break; + } +} + +void Gamepad::SetStateButton(GamepadState *pState, UInt32 button, SInt32 value) +{ + // some pads/sticks have lots in common with one another, + // handle those shared cases first + switch (Type) + { + case XBOX360GAMEPADWIRELESS: + case XBOX360GAMEPADWIRED: + switch (button) + { + case 0: + UpdateButtonMaskAndBitfield(pState, value, Gamepad_A); + break; + + case 1: + UpdateButtonMaskAndBitfield(pState, value, Gamepad_B); + break; + + case 2: + UpdateButtonMaskAndBitfield(pState, value, Gamepad_X); + break; + + case 3: + UpdateButtonMaskAndBitfield(pState, value, Gamepad_Y); + break; + + case 4: + UpdateButtonMaskAndBitfield(pState, value, Gamepad_L1); + break; + + case 5: + UpdateButtonMaskAndBitfield(pState, value, Gamepad_R1); + break; + + case 6: + UpdateButtonMaskAndBitfield(pState, value, Gamepad_Back); + break; + + case 7: + UpdateButtonMaskAndBitfield(pState, value, Gamepad_Start); + break; + + case 8: + // we have no value defined for the Xbox/power button + break; + + case 9: + UpdateButtonMaskAndBitfield(pState, value, Gamepad_LStick); + break; + + case 10: + UpdateButtonMaskAndBitfield(pState, value, Gamepad_RStick); + break; + } + break; + + case UNDEFINED: + default: + break; + } + + // handle the special cases, or pads/sticks which are unique + switch (Type) + { + case XBOX360GAMEPADWIRELESS: + switch (button) + { + case 11: + UpdateButtonMaskAndBitfield(pState, value, Gamepad_Left); + break; + + case 12: + UpdateButtonMaskAndBitfield(pState, value, Gamepad_Right); + break; + + case 13: + UpdateButtonMaskAndBitfield(pState, value, Gamepad_Up); + break; + + case 14: + UpdateButtonMaskAndBitfield(pState, value, Gamepad_Down); + break; + } + + case XBOX360GAMEPADWIRED: + break; + + case UNDEFINED: + default: + break; + } +} + +}}} // OVR::Platform::Linux + diff --git a/Samples/CommonSrc/Platform/Linux_Gamepad.h b/Samples/CommonSrc/Platform/Linux_Gamepad.h new file mode 100644 index 0000000..762d7a9 --- /dev/null +++ b/Samples/CommonSrc/Platform/Linux_Gamepad.h @@ -0,0 +1,83 @@ +/************************************************************************************ + +Filename : Linux_Gamepad.h +Content : Linux implementation of Gamepad functionality. +Created : May 6, 2013 +Authors : Lee Cooper, Simon Hallam + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#ifndef OVR_Linux_Gamepad_h +#define OVR_Linux_Gamepad_h + +#include "Gamepad.h" + +namespace OVR { namespace Platform { namespace Linux { + +class Gamepad; // forward declaration for readability + +class GamepadManager : public Platform::GamepadManager +{ +public: + + GamepadManager(); + ~GamepadManager(); + + virtual UInt32 GetGamepadCount(); + virtual bool GetGamepadState(UInt32 index, GamepadState *pState); + +private: + + Gamepad *pDevice; +}; + +class Gamepad +{ +public: + + Gamepad(); + virtual ~Gamepad(); + + bool Open(const String& devicePathName); + bool Close(); + bool IsSupportedType(); + const String& GetIdentifier(); + void UpdateState(); + const GamepadState* GetState(); + +private: + + void SetStateAxis(GamepadState *pState, UInt32 axis, SInt32 value); + void SetStateButton(GamepadState *pState, UInt32 button, SInt32 value); + + enum GamepadType + { + UNDEFINED, + XBOX360GAMEPADWIRELESS, + XBOX360GAMEPADWIRED + }; + + UInt32 FileDescriptor; + bool IsInitialized; + String Name; + GamepadType Type; + GamepadState State; +}; + +}}} + +#endif // OVR_Linux_Gamepad_h diff --git a/Samples/CommonSrc/Platform/Linux_Platform.cpp b/Samples/CommonSrc/Platform/Linux_Platform.cpp new file mode 100644 index 0000000..bf84270 --- /dev/null +++ b/Samples/CommonSrc/Platform/Linux_Platform.cpp @@ -0,0 +1,784 @@ +/************************************************************************************ + +Filename : Platform_Linux.cpp +Content : Linux (X11) implementation of Platform app infrastructure +Created : September 6, 2012 +Authors : Andrew Reisse + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#include "Kernel/OVR_System.h" +#include "Kernel/OVR_Array.h" +#include "Kernel/OVR_String.h" +#include "Kernel/OVR_Timer.h" +#include "OVR_CAPI_GL.h" + +#include "Linux_Platform.h" +#include "Linux_Gamepad.h" + +// Renderers +#include "../Render/Render_GL_Device.h" + +#include "../../3rdParty/EDID/edid.h" +#include <X11/extensions/Xinerama.h> +#include <X11/extensions/Xrandr.h> + + +namespace OVR { namespace Platform { namespace Linux { + +static const char *AtomNames[] = {"WM_PROTOCOLS", "WM_DELETE_WINDOW"}; + +PlatformCore::PlatformCore(Application* app) + : Platform::PlatformCore(app), Disp(NULL), Win(0), Vis(NULL), Quit(0), MMode(Mouse_Normal) + , StartVP(0, 0, 0, 0) +{ + pGamepadManager = *new Linux::GamepadManager(); +} +PlatformCore::~PlatformCore() +{ + XFreeCursor(Disp, InvisibleCursor); + + if (Disp) + XCloseDisplay(Disp); +} + +// Setup an X11 window in windowed mode. +bool PlatformCore::SetupWindow(int w, int h) +{ + + if (!Disp) + { + XInitThreads(); + + Disp = XOpenDisplay(NULL); + if (!Disp) + { + OVR_DEBUG_LOG(("XOpenDisplay failed.")); + return false; + } + + XInternAtoms(Disp, const_cast<char**>(AtomNames), NumAtoms, false, Atoms); + } + + XSetWindowAttributes winattr; + unsigned attrmask = CWEventMask | CWBorderPixel; + + winattr.event_mask = ButtonPressMask|ButtonReleaseMask|KeyPressMask|KeyReleaseMask|ButtonMotionMask|PointerMotionMask| + /*PointerMotionHintMask|*/StructureNotifyMask;//|ExposureMask; + winattr.border_pixel = 0; + + int screenNumber = DefaultScreen(Disp); + + if (!Vis) + { + int attr[16]; + int nattr = 2; + + attr[0] = GLX_RGBA; + attr[1] = GLX_DOUBLEBUFFER; + attr[nattr++] = GLX_DEPTH_SIZE; + attr[nattr++] = 24; + attr[nattr] = 0; + + Vis = glXChooseVisual(Disp, screenNumber, attr); + + if (!Vis) + { + OVR_DEBUG_LOG(("glXChooseVisual failed.")); + return false; + } + } + + Window rootWindow = XRootWindow(Disp, Vis->screen); + + winattr.colormap = XCreateColormap(Disp, rootWindow, Vis->visual, AllocNone); + attrmask |= CWColormap; + + + Win = XCreateWindow(Disp, rootWindow, 0, 0, w, h, 0, Vis->depth, + InputOutput, Vis->visual, attrmask, &winattr); + + if (!Win) + { + OVR_DEBUG_LOG(("XCreateWindow failed.")); + return false; + } + + + XStoreName(Disp, Win, "OVR App"); + XSetWMProtocols(Disp, Win, &Atoms[WM_DELETE_WINDOW], 1); + + // Intialize empty cursor for show/hide. + XColor black; + static char noData[] = { 0,0,0,0,0,0,0,0 }; + black.red = black.green = black.blue = 0; + + Pixmap bitmapNoData = XCreateBitmapFromData(Disp, Win, noData, 8, 8); + InvisibleCursor = XCreatePixmapCursor(Disp, bitmapNoData, bitmapNoData, + &black, &black, 0, 0); + XDefineCursor(Disp, Win, InvisibleCursor); + + Width = w; + Height = h; + + return true; +} + +void PlatformCore::SetMouseMode(MouseMode mm) +{ + if (mm == MMode) + return; + + if (Win) + { + if (mm == Mouse_Relative) + { + XWarpPointer(Disp, Win, Win, 0,0,Width,Height, Width/2, Height/2); + } + else + { + //if (MMode == Mouse_Relative) + // ShowCursor(TRUE); + } + } + MMode = mm; +} + +void PlatformCore::GetWindowSize(int* w, int* h) const +{ + *w = Width; + *h = Height; +} + +void PlatformCore::SetWindowTitle(const char* title) +{ + XStoreName(Disp, Win, title); +} + +void PlatformCore::ShowWindow(bool show) +{ + if (show) + XRaiseWindow(Disp, Win); + else + XIconifyWindow(Disp, Win, 0); +} + +void PlatformCore::DestroyWindow() +{ + if (Win) + XDestroyWindow(Disp, Win); + Win = 0; +} + + +static int KeyMap[][2] = +{ + { XK_BackSpace, Key_Backspace }, + { XK_Tab, Key_Tab }, + { XK_Clear, Key_Clear }, + { XK_Return, Key_Return }, + { XK_Shift_L, Key_Shift }, + { XK_Control_L, Key_Control }, + { XK_Alt_L, Key_Alt }, + { XK_Shift_R, Key_Shift }, + { XK_Control_R, Key_Control }, + { XK_Alt_R, Key_Alt }, + { XK_Pause, Key_Pause }, + { XK_Caps_Lock, Key_CapsLock }, + { XK_Escape, Key_Escape }, + { XK_space, Key_Space }, + { XK_Page_Up, Key_PageUp }, + { XK_Page_Down, Key_PageDown }, + { XK_Prior, Key_PageUp }, + { XK_Next, Key_PageDown }, + { XK_End, Key_End }, + { XK_Home, Key_Home }, + { XK_Left, Key_Left }, + { XK_Up, Key_Up }, + { XK_Right, Key_Right }, + { XK_Down, Key_Down }, + { XK_Insert, Key_Insert }, + { XK_Delete, Key_Delete }, + { XK_Help, Key_Help }, + { XK_Num_Lock, Key_NumLock }, + { XK_Scroll_Lock, Key_ScrollLock }, +}; + + +static KeyCode MapXKToKeyCode(unsigned vk) +{ + unsigned key = Key_None; + + if ((vk >= 'a') && (vk <= 'z')) + { + key = vk - 'a' + Key_A; + } + else if ((vk >= ' ') && (vk <= '~')) + { + key = vk; + } + else if ((vk >= XK_KP_0) && (vk <= XK_KP_9)) + { + key = vk - XK_KP_0 + Key_KP_0; + } + else if ((vk >= XK_F1) && (vk <= XK_F15)) + { + key = vk - XK_F1 + Key_F1; + } + else + { + for (unsigned i = 0; i< (sizeof(KeyMap) / sizeof(KeyMap[1])); i++) + { + if (vk == KeyMap[i][0]) + { + key = KeyMap[i][1]; + break; + } + } + } + + return (KeyCode)key; +} + +static int MapModifiers(int xmod) +{ + int mod = 0; + if (xmod & ShiftMask) + mod |= Mod_Shift; + if (xmod & ControlMask) + mod |= Mod_Control; + if (xmod & Mod1Mask) + mod |= Mod_Alt; + if (xmod & Mod4Mask) + mod |= Mod_Meta; + return mod; +} + +void PlatformCore::processEvent(XEvent& event) +{ + switch (event.xany.type) + { + case ConfigureNotify: + if (event.xconfigure.width != Width || event.xconfigure.height != Height) + { + Width = event.xconfigure.width; + Height = event.xconfigure.height; + pApp->OnResize(Width, Height); + + if (pRender) + pRender->SetWindowSize(Width, Height); + } + break; + + case KeyPress: + case KeyRelease: + { + char chars[8] = {0}; + KeySym xk; + XComposeStatus comp; + XLookupString(&event.xkey, chars, sizeof(chars), &xk, &comp); + if (xk != XK_VoidSymbol) + pApp->OnKey(MapXKToKeyCode((unsigned)xk), chars[0], event.xany.type == KeyPress, MapModifiers(event.xkey.state)); + if (xk == XK_Escape && MMode == Mouse_Relative) + { + //ungrab + MMode = Mouse_RelativeEscaped; + showCursor(true); + } + } + break; + + case MotionNotify: + if (MMode == Mouse_Relative) + { + int dx = event.xmotion.x - Width/2; + int dy = event.xmotion.y - Height/2; + + // do not remove this check, WarpPointer generates events too. + if (dx == 0 && dy == 0) + break; + + XWarpPointer(Disp, Win, Win, 0,0,Width,Height, Width/2, Height/2); + pApp->OnMouseMove(dx, dy, Mod_MouseRelative|MapModifiers(event.xmotion.state)); + } + else + { + pApp->OnMouseMove(event.xmotion.x, event.xmotion.y, MapModifiers(event.xmotion.state)); + } + break; + + case MapNotify: + if (MMode == Mouse_Relative) + { + XWarpPointer(Disp, Win, Win, 0,0,Width,Height, Width/2, Height/2); + showCursor(false); + } + break; + + case ButtonPress: + if (event.xbutton.button == 1) + { + //grab + + if (MMode == Mouse_RelativeEscaped) + { + XWarpPointer(Disp, Win, Win, 0,0,Width,Height, Width/2, Height/2); + showCursor(false); + MMode = Mouse_Relative; + } + } + break; + + case FocusOut: + if (MMode == Mouse_Relative) + { + MMode = Mouse_RelativeEscaped; + showCursor(true); + } + break; + + case ClientMessage: + if (event.xclient.message_type == Atoms[WM_PROTOCOLS] && + Atom(event.xclient.data.l[0]) == Atoms[WM_DELETE_WINDOW]) + pApp->OnQuitRequest(); + break; + } +} + +int PlatformCore::Run() +{ + while (!Quit) + { + if (XPending(Disp)) + { + XEvent event; + XNextEvent(Disp, &event); + + if (pApp && event.xany.window == Win) + processEvent(event); + } + else + { + pApp->OnIdle(); + } + } + + return ExitCode; +} + +bool PlatformCore::determineScreenOffset(int screenId, int* screenOffsetX, int* screenOffsetY) +{ + Display* display = XOpenDisplay(NULL); + + bool foundScreen = false; + + if (display) + { + int numberOfScreens; + XineramaScreenInfo* screens = XineramaQueryScreens(display, &numberOfScreens); + + if (screenId < numberOfScreens) + { + XineramaScreenInfo screenInfo = screens[screenId]; + *screenOffsetX = screenInfo.x_org; + *screenOffsetY = screenInfo.y_org; + + foundScreen = true; + } + + XFree(screens); + } + + return foundScreen; +} + +void PlatformCore::showWindowDecorations(bool show) +{ + // Declaration of 'MOTIF_WM_HINTS' struct and flags can be found at: + // https://people.gnome.org/~tthurman/docs/metacity/xprops_8h-source.html + typedef struct WMHints + { + unsigned long flags; + unsigned long functions; + unsigned long decorations; + long inputMode; + unsigned long status; + } Hints; + + #define MWM_DECOR_ALL (1L << 0) + #define MWM_DECOR_BORDER (1L << 1) + #define MWM_DECOR_RESIZEH (1L << 2) + #define MWM_DECOR_TITLE (1L << 3) + #define MWM_DECOR_MENU (1L << 4) + #define MWM_DECOR_MINIMIZE (1L << 5) + #define MWM_DECOR_MAXIMIZE (1L << 6) + + Atom property = XInternAtom(Disp, "_MOTIF_WM_HINTS", true); + + Hints hints; + hints.flags = 2; // We only want to specify decoration. + + if (show) + { + hints.decorations = MWM_DECOR_BORDER | MWM_DECOR_TITLE | MWM_DECOR_MENU | MWM_DECOR_MINIMIZE | MWM_DECOR_MAXIMIZE; + } + else + { + // Remove all window border items. + hints.decorations = 0; + } + + XChangeProperty(Disp,Win,property,property,32,PropModeReplace,(unsigned char *)&hints,5); +} + +int PlatformCore::IndexOf(Render::DisplayId id) +{ + RROutput primaryOutput = XRRGetOutputPrimary(Disp, DefaultRootWindow(Disp)); + if (id.CgDisplayId == 0 && primaryOutput != 0) + return 0; + + int index = (primaryOutput != 0) ? 0 : -1; + XRRScreenResources *screen = XRRGetScreenResources(Disp, Win); + for (int i = 0; i < screen->noutput && i <= id.CgDisplayId; ++i) + { + RROutput output = screen->outputs[i]; + MonitorInfo * mi = read_edid_data(Disp, output); + if (mi != NULL && (primaryOutput == 0 || output != primaryOutput)) + ++index; + + delete mi; + } + XRRFreeScreenResources(screen); + + return index; +} + +bool PlatformCore::SetFullscreen(const Render::RendererParams& rp, int fullscreen) +{ + if (fullscreen == pRender->GetParams().Fullscreen) + return false; + + int displayIndex = IndexOf(rp.Display); + OVR_DEBUG_LOG(("Display %d has index %d", rp.Display.CgDisplayId, displayIndex)); + + if (pRender->GetParams().Fullscreen == Render::Display_Window) + { + // Save the original window size and position so we can restore later. + + XWindowAttributes xwa; + XGetWindowAttributes(Disp, Win, &xwa); + int x, y; + Window unused; + XTranslateCoordinates(Disp, Win, DefaultRootWindow(Disp), xwa.x, xwa.y, &x, &y, &unused); + + StartVP.w = Width; + StartVP.h = Height; + StartVP.x = x; + StartVP.y = y; + } + else if (pRender->GetParams().Fullscreen == Render::Display_Fullscreen) + { +// if (StartMode == NULL) +// return true; + +// XF86VidModeSwitchToMode(Disp, 0, StartMode); +// XF86VidModeSetViewPort(Disp, Win, 0, 0); + { + XEvent xev; + memset(&xev, 0, sizeof(xev)); + + xev.type = ClientMessage; + xev.xclient.window = Win; + xev.xclient.message_type = XInternAtom( Disp, "_NET_WM_STATE", False); + xev.xclient.format = 32; + xev.xclient.data.l[0] = 0; + xev.xclient.data.l[1] = XInternAtom( Disp, "_NET_WM_STATE_FULLSCREEN", False); + xev.xclient.data.l[2] = 0; + + XSendEvent( Disp, DefaultRootWindow( Disp ), False, SubstructureNotifyMask, &xev); + } + +// XWindowAttributes windowattr; +// XGetWindowAttributes(Disp, Win, &windowattr); +// Width = windowattr.width; +// Height = windowattr.height; +// pApp->OnResize(Width, Height); + +// if (pRender) +// pRender->SetWindowSize(Width, Height); + + XWindowChanges wc; + wc.width = StartVP.w; + wc.height = StartVP.h; + wc.x = StartVP.x; + wc.y = StartVP.y; + + XConfigureWindow(Disp, Win, CWWidth | CWHeight | CWX | CWY, &wc); + + showWindowDecorations(false); + } + + if (fullscreen == Render::Display_FakeFullscreen) + { + // Transitioning from windowed to fake fullscreen. + int xOffset; + int yOffset; + + if (!determineScreenOffset(displayIndex, &xOffset, &yOffset)) + { + return false; + } + + showWindowDecorations(false); + + XMoveWindow(Disp, Win, xOffset, yOffset); + XMapRaised(Disp, Win); + } + else if (fullscreen == Render::Display_Window) + { + // Transitioning from fake fullscreen to windowed. + showWindowDecorations(true); + + XMoveWindow(Disp, Win, StartVP.x, StartVP.y); + XMapRaised(Disp, Win); + } + else if (fullscreen == Render::Display_Fullscreen) + { + // Move, size, and decorate the window for fullscreen. + + int xOffset; + int yOffset; + + if (!determineScreenOffset(displayIndex, &xOffset, &yOffset)) + return false; + + showWindowDecorations(false); + + XWindowChanges wc; + wc.x = xOffset; + wc.y = yOffset; + wc.stack_mode = 0; + + XConfigureWindow(Disp, Win, CWX | CWY | CWStackMode, &wc); + + // Change the display mode. + +// XF86VidModeModeInfo **modes = NULL; +// int modeNum = 0; +// if (!XF86VidModeGetAllModeLines(Disp, 0, &modeNum, &modes)) +// return false; + +// OVR_ASSERT(modeNum > 0); +// StartMode = modes[0]; + +// int bestMode = -1; +// for (int i = 0; i < modeNum; i++) +// { +// if ((modes[i]->hdisplay == Width) && (modes[i]->vdisplay == Height)) +// bestMode = i; +// } + +// if (bestMode == -1) +// return false; + +// XF86VidModeSwitchToMode(Disp, 0, modes[bestMode]); + //XF86VidModeSetViewPort(Disp, Win, 0, 0); + + // Make the window fullscreen in the window manager. + + { + XEvent xev; + memset(&xev, 0, sizeof(xev)); + + xev.type = ClientMessage; + xev.xclient.window = Win; + xev.xclient.message_type = XInternAtom( Disp, "_NET_WM_STATE", False); + xev.xclient.format = 32; + xev.xclient.data.l[0] = 1; + xev.xclient.data.l[1] = XInternAtom( Disp, "_NET_WM_STATE_FULLSCREEN", False); + xev.xclient.data.l[2] = 0; + + XSendEvent( Disp, DefaultRootWindow( Disp ), False, SubstructureNotifyMask, &xev); + } + } + + XMapRaised(Disp, Win); + + Platform::PlatformCore::SetFullscreen(rp, fullscreen); + return true; +} + +int PlatformCore::GetDisplayCount() +{ + int numberOfScreens = 0; + XineramaScreenInfo* screens = XineramaQueryScreens(Disp, &numberOfScreens); + XFree(screens); + return numberOfScreens; +} + +Render::DisplayId PlatformCore::GetDisplay(int screenId) +{ + char device_id[32] = ""; + int displayId = 0; + + int screensPassed = 0; + + RROutput primaryOutput = XRRGetOutputPrimary(Disp, DefaultRootWindow(Disp)); + + XRRScreenResources *screen = XRRGetScreenResources(Disp, Win); + for (int i = 0; i < screen->noutput; ++i) + { + RROutput output = screen->outputs[i]; + MonitorInfo * mi = read_edid_data(Disp, output); + if (mi == NULL) + continue; + + bool isMyScreen = + (primaryOutput == 0) ? screensPassed++ > screenId : + (output == primaryOutput) ? screenId == 0 : + ++screensPassed >= screenId; + if (isMyScreen) + { + OVR_sprintf(device_id, 32, "%s%04d", mi->manufacturer_code, mi->product_code); + displayId = (screenId == 0 && primaryOutput != 0) ? 0 : i; // Require 0 to return the primary display + delete mi; + break; + } + + delete mi; + } + XRRFreeScreenResources(screen); + + return Render::DisplayId(device_id, displayId); +} + +RenderDevice* PlatformCore::SetupGraphics(const SetupGraphicsDeviceSet& setupGraphicsDesc, + const char* type, const Render::RendererParams& rp) +{ + const SetupGraphicsDeviceSet* setupDesc = setupGraphicsDesc.PickSetupDevice(type); + OVR_ASSERT(setupDesc); + + pRender = *setupDesc->pCreateDevice(rp, this); + if (pRender) + pRender->SetWindowSize(Width, Height); + + return pRender.GetPtr(); +} + +void PlatformCore::showCursor(bool show) +{ + if (show) + { + XUndefineCursor(Disp, Win); + } + else + { + XDefineCursor(Disp, Win, InvisibleCursor); + } +} + +}} + +// GL +namespace Render { namespace GL { namespace Linux { + +ovrRenderAPIConfig RenderDevice::Get_ovrRenderAPIConfig() const +{ + static ovrGLConfig cfg; + cfg.OGL.Header.API = ovrRenderAPI_OpenGL; + cfg.OGL.Header.RTSize = Sizei(WindowWidth, WindowHeight); + cfg.OGL.Header.Multisample = Params.Multisample; + cfg.OGL.Win = Win; + cfg.OGL.Disp = Disp; + return cfg.Config; +} + +Render::RenderDevice* RenderDevice::CreateDevice(const RendererParams& rp, void* oswnd) +{ + Platform::Linux::PlatformCore* PC = (Platform::Linux::PlatformCore*)oswnd; + + GLXContext context = glXCreateContext(PC->Disp, PC->Vis, 0, GL_TRUE); + + if (!context) + return NULL; + + if (!glXMakeCurrent(PC->Disp, PC->Win, context)) + { + glXDestroyContext(PC->Disp, context); + return NULL; + } + + XMapRaised(PC->Disp, PC->Win); + + InitGLExtensions(); + + XSync(PC->Disp, 0); + + for (XWindowAttributes attribute; attribute.map_state != IsViewable; ) + XGetWindowAttributes(PC->Disp,PC->Win,&attribute); + + XSetInputFocus(PC->Disp, PC->Win, RevertToParent, CurrentTime); + + return new Render::GL::Linux::RenderDevice(rp, PC->Disp, PC->Win, context); +} + +void RenderDevice::Present(bool withVsync) +{ + unsigned swapInterval = (withVsync) ? 1 : 0; + GLuint currentSwapInterval = 0; + glXQueryDrawable(Disp, Win, GLX_SWAP_INTERVAL_EXT, ¤tSwapInterval); + if (currentSwapInterval != swapInterval) + glXSwapIntervalEXT(Disp, Win, swapInterval); + + glXSwapBuffers(Disp, Win); +} + +void RenderDevice::Shutdown() +{ + if (Context) + { + glXMakeCurrent(Disp, 0, NULL); + glXDestroyContext(Disp, Context); + Context = NULL; + Win = 0; + } +} + +}}}} + + +int main(int argc, const char* argv[]) +{ + using namespace OVR; + using namespace OVR::Platform; + + // CreateApplication must be the first call since it does OVR::System::Initialize. + Application* app = Application::CreateApplication(); + Linux::PlatformCore* platform = new Linux::PlatformCore(app); + // The platform attached to an app will be deleted by DestroyApplication. + app->SetPlatformCore(platform); + + int exitCode = app->OnStartup(argc, argv); + if (!exitCode) + exitCode = platform->Run(); + + // No OVR functions involving memory are allowed after this. + Application::DestroyApplication(app); + app = 0; + + return exitCode; +} diff --git a/Samples/CommonSrc/Platform/Linux_Platform.h b/Samples/CommonSrc/Platform/Linux_Platform.h new file mode 100644 index 0000000..f2e438e --- /dev/null +++ b/Samples/CommonSrc/Platform/Linux_Platform.h @@ -0,0 +1,147 @@ +/************************************************************************************ + +Filename : Platform_Linux.h +Content : Linux (X11) implementation of Platform app infrastructure +Created : September 6, 2012 +Authors : Andrew Reisse + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Licensed under the Apache License, Version 2.0 (the "License"); +you may not use this file except in compliance with the License. +You may obtain a copy of the License at + +http://www.apache.org/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, software +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#ifndef OVR_Platform_Linux_h +#define OVR_Platform_Linux_h + +#include "Platform.h" +#include "../Render/Render_GL_Device.h" + +#include <GL/glx.h> +#include <X11/extensions/xf86vmode.h> +#include <X11/Xlib.h> +#include <X11/Xutil.h> + +namespace OVR { namespace Render { + class RenderDevice; +}} + +namespace OVR { namespace Platform { namespace Linux { + +class PlatformCore : public Platform::PlatformCore +{ + XF86VidModeModeInfo* StartMode; + Recti StartVP; + + int IndexOf(Render::DisplayId id); + +public: + Display* Disp; + XVisualInfo* Vis; + Window Win; + + bool Quit; + int ExitCode; + int Width, Height; + + MouseMode MMode; + Cursor InvisibleCursor; + + enum + { + WM_PROTOCOLS, + WM_DELETE_WINDOW, + NumAtoms + }; + Atom Atoms[NumAtoms]; + + void processEvent(XEvent& event); + + Render::RenderDevice* SetupGraphics_GL(const Render::RendererParams& rp); + + void showCursor(bool show); + bool determineScreenOffset(int screenId, int* screenOffsetX, int* screenOffsetY); + void showWindowDecorations(bool show); + +public: + PlatformCore(Application* app); + ~PlatformCore(); + + bool SetupWindow(int w, int h); + void Exit(int exitcode) { Quit = 1; ExitCode = exitcode; } + + RenderDevice* SetupGraphics(const SetupGraphicsDeviceSet& setupGraphicsDesc, + const char* gtype, const Render::RendererParams& rp); + + void SetMouseMode(MouseMode mm); + void GetWindowSize(int* w, int* h) const; + + void SetWindowTitle(const char*title); + + void ShowWindow(bool show); + void DestroyWindow(); + bool SetFullscreen(const Render::RendererParams& rp, int fullscreen); + int GetDisplayCount(); + Render::DisplayId GetDisplay(int screen); + + int Run(); +}; + +}} +namespace Render { namespace GL { namespace Linux { + +class RenderDevice : public Render::GL::RenderDevice +{ + Display* Disp; + Window Win; + GLXContext Context; + +public: + RenderDevice(const Render::RendererParams& p, Display* disp, Window w, GLXContext gl) + : GL::RenderDevice(p), Disp(disp), Win(w), Context(gl) {} + + virtual void Shutdown(); + virtual void Present(bool withVsync); + virtual ovrRenderAPIConfig Get_ovrRenderAPIConfig() const; + + // oswnd = Linux::PlatformCore* + static Render::RenderDevice* CreateDevice(const RendererParams& rp, void* oswnd); +}; + +}}}} + + +// OVR_PLATFORM_APP_ARGS specifies the Application class to use for startup, +// providing it with startup arguments. +#define OVR_PLATFORM_APP_ARGS(AppClass, args) \ + OVR::Platform::Application* OVR::Platform::Application::CreateApplication() \ + { OVR::System::Init(OVR::Log::ConfigureDefaultLog(OVR::LogMask_All)); \ + return new AppClass args; } \ + void OVR::Platform::Application::DestroyApplication(OVR::Platform::Application* app) \ + { OVR::Platform::PlatformCore* platform = app->pPlatform; \ + delete app; delete platform; OVR::System::Destroy(); }; + +// OVR_PLATFORM_APP_ARGS specifies the Application startup class with no args. +#define OVR_PLATFORM_APP(AppClass) OVR_PLATFORM_APP_ARGS(AppClass, ()) + +#define OVR_PLATFORM_APP_ARGS_WITH_LOG(AppClass, LogClass, args) \ + OVR::Platform::Application* OVR::Platform::Application::CreateApplication() \ + { static LogClass log; OVR::System::Init(&log); \ + return new AppClass args; } \ + void OVR::Platform::Application::DestroyApplication(OVR::Platform::Application* app) \ + { OVR::Platform::PlatformCore* platform = app->pPlatform; \ + delete app; delete platform; OVR::System::Destroy(); }; + +#define OVR_PLATFORM_APP_WITH_LOG(AppClass,LogClass) OVR_PLATFORM_APP_ARGS_WITH_LOG(AppClass,LogClass, ()) + +#endif |