diff options
author | Brad Davis <[email protected]> | 2014-07-24 16:47:31 -0700 |
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committer | Brad Davis <[email protected]> | 2014-07-24 16:47:31 -0700 |
commit | 0f49ce8fc6aa54224e4c0d6fda8c4527ad39cce1 (patch) | |
tree | da07ebc6a7f75185bda857dd5f1c34710b416a93 /Samples/CommonSrc/Platform/OSX_Gamepad.h | |
parent | ca79271759ff7eecd22ec5c4db438370fe51d687 (diff) |
0.4 Win-Beta0.4.0
Diffstat (limited to 'Samples/CommonSrc/Platform/OSX_Gamepad.h')
-rw-r--r-- | Samples/CommonSrc/Platform/OSX_Gamepad.h | 66 |
1 files changed, 0 insertions, 66 deletions
diff --git a/Samples/CommonSrc/Platform/OSX_Gamepad.h b/Samples/CommonSrc/Platform/OSX_Gamepad.h deleted file mode 100644 index 27a0948..0000000 --- a/Samples/CommonSrc/Platform/OSX_Gamepad.h +++ /dev/null @@ -1,66 +0,0 @@ -/************************************************************************************ - -Filename : OSX_Gamepad.h -Content : OSX implementation of Gamepad functionality. -Created : May 6, 2013 -Authors : Lee Cooper - -Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. - -Licensed under the Apache License, Version 2.0 (the "License"); -you may not use this file except in compliance with the License. -You may obtain a copy of the License at - -http://www.apache.org/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, software -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -************************************************************************************/ - -#ifndef OVR_OSX_Gamepad_h -#define OVR_OSX_Gamepad_h - -#include <IOKit/IOKitLib.h> -#include <IOKit/hid/IOHIDManager.h> - -#include "Gamepad.h" - -namespace OVR { namespace Platform { namespace OSX { - - -class GamepadManager : public Platform::GamepadManager -{ -public: - GamepadManager(); - ~GamepadManager(); - - virtual UInt32 GetGamepadCount(); - virtual bool GetGamepadState(UInt32 index, GamepadState* pState); - -private: - static void staticOnDeviceMatched(void* context, IOReturn result, void* sender, IOHIDDeviceRef device); - void onDeviceMatched(IOHIDDeviceRef device); - - static void staticOnDeviceRemoved(void* context, IOReturn result, void* sender, IOHIDDeviceRef device); - void onDeviceRemoved(IOHIDDeviceRef device); - - static void staticOnDeviceValueChanged(void* context, IOReturn result, void* sender, IOHIDValueRef value); - void onDeviceValueChanged(IOHIDValueRef value); - - int getIntDeviceProperty(IOHIDDeviceRef device, CFStringRef key); - float mapAnalogAxis(IOHIDValueRef value, IOHIDElementRef element); - void manipulateBitField(unsigned int& bitfield, unsigned int mask, bool val); - bool setStateIfDifferent(float& state, float newState); - - IOHIDManagerRef HidManager; - GamepadState State; - bool bStateChanged; -}; - -}}} - -#endif // OVR_OSX_Gamepad_h |