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authorSven Gothel <[email protected]>2015-03-28 02:08:11 +0100
committerSven Gothel <[email protected]>2015-03-28 02:08:11 +0100
commit450aa6f7df9e67dd256b86f94e65eaf707032aad (patch)
tree04aa207d84ddc8ca246d2573aaaf756b3ce8a0b5 /LibOVRKernel/Src/Kernel/OVR_List.h
parent3c7b8a17e907f4ef2afd9f77db566a3f6179cbe4 (diff)
parent4207f9c279e832e3afcb3f5fc6cd8d84cb4cfe4c (diff)
Merge branch 'vanilla_0.5.0.1' into jogamp_0.5.0.1
Conflicts: LibOVR/Include/OVR_CAPI_0_5_0.h LibOVR/Src/CAPI/CAPI_HMDState.cpp LibOVR/Src/Displays/OVR_Win32_Dxgi_Display.h LibOVR/Src/Kernel/OVR_System.cpp LibOVR/Src/OVR_CAPI.cpp LibOVR/Src/OVR_Profile.cpp LibOVRKernel/Src/Kernel/OVR_ThreadsWinAPI.cpp LibOVRKernel/Src/Kernel/OVR_Types.h
Diffstat (limited to 'LibOVRKernel/Src/Kernel/OVR_List.h')
-rw-r--r--LibOVRKernel/Src/Kernel/OVR_List.h365
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diff --git a/LibOVRKernel/Src/Kernel/OVR_List.h b/LibOVRKernel/Src/Kernel/OVR_List.h
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+/************************************************************************************
+
+PublicHeader: OVR
+Filename : OVR_List.h
+Content : Template implementation for doubly-connected linked List
+Created : September 19, 2012
+Notes :
+
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_List_h
+#define OVR_List_h
+
+#include "OVR_Types.h"
+
+namespace OVR {
+
+//-----------------------------------------------------------------------------------
+// ***** ListNode
+//
+// Base class for the elements of the intrusive linked list.
+// To store elements in the List do:
+//
+// class MyData : ListNode<MyData>
+// {
+// . . .
+// };
+
+template<class T>
+class ListNode
+{
+private:
+ ListNode<T>* pPrev;
+ ListNode<T>* pNext;
+
+ template<class X, class B> friend class List;
+
+public:
+ T* GetPrev() const { return (T*)(pPrev); }
+ T* GetNext() const { return (T*)(pNext); }
+
+ ListNode()
+ {
+ pPrev = nullptr;
+ pNext = nullptr;
+ }
+
+ bool IsInList()
+ {
+ return (pNext != nullptr);
+ }
+
+ void RemoveNode()
+ {
+ pPrev->pNext = pNext;
+ pNext->pPrev = pPrev;
+ pPrev = nullptr;
+ pNext = nullptr;
+ }
+
+ // Removes us from the list and inserts pnew there instead.
+ void ReplaceNodeWith(T* pnew)
+ {
+ pPrev->pNext = pnew;
+ pNext->pPrev = pnew;
+ pnew->pPrev = pPrev;
+ pnew->pNext = pNext;
+ pPrev = nullptr;
+ pNext = nullptr;
+ }
+
+ // Inserts the argument linked list node after us in the list.
+ void InsertNodeAfter(T* p)
+ {
+ p->pPrev = pNext->pPrev; // this
+ p->pNext = pNext;
+ pNext->pPrev = p;
+ pNext = p;
+ }
+ // Inserts the argument linked list node before us in the list.
+ void InsertNodeBefore(T* p)
+ {
+ p->pNext = pNext->pPrev; // this
+ p->pPrev = pPrev;
+ pPrev->pNext = p;
+ pPrev = p;
+ }
+
+ void Alloc_MoveTo(ListNode<T>* pdest)
+ {
+ pdest->pNext = pNext;
+ pdest->pPrev = pPrev;
+ pPrev->pNext = pdest;
+ pNext->pPrev = pdest;
+ pPrev = nullptr;
+ pNext = nullptr;
+ }
+};
+
+//------------------------------------------------------------------------
+// ***** List
+//
+// Doubly linked intrusive list.
+// The data type must be derived from ListNode.
+//
+// Adding: PushFront(), PushBack().
+// Removing: Remove() - the element must be in the list!
+// Moving: BringToFront(), SendToBack() - the element must be in the list!
+//
+// Iterating:
+// MyData* data = MyList.GetFirst();
+// while (!MyList.IsNull(data))
+// {
+// . . .
+// data = MyList.GetNext(data);
+// }
+//
+// Removing:
+// MyData* data = MyList.GetFirst();
+// while (!MyList.IsNull(data))
+// {
+// MyData* next = MyList.GetNext(data);
+// if (ToBeRemoved(data))
+// MyList.Remove(data);
+// data = next;
+// }
+//
+
+// List<> represents a doubly-linked list of T, where each T must derive
+// from ListNode<B>. B specifies the base class that was directly
+// derived from ListNode, and is only necessary if there is an intermediate
+// inheritance chain.
+
+template<class T, class B = T> class List
+{
+public:
+ typedef T ValueType;
+
+ List()
+ {
+ Root.pNext = Root.pPrev = &Root;
+ }
+
+ void Clear()
+ {
+ Root.pNext = Root.pPrev = &Root;
+ }
+
+ size_t GetSize() const
+ {
+ size_t n = 0;
+
+ for(const ListNode<B>* pNode = Root.pNext; pNode != &Root; pNode = pNode->pNext)
+ ++n;
+
+ return n;
+ }
+
+ const ValueType* GetFirst() const { return IsEmpty() ? nullptr : (const ValueType*)Root.pNext; }
+ const ValueType* GetLast () const { return IsEmpty() ? nullptr : (const ValueType*)Root.pPrev; }
+ ValueType* GetFirst() { return IsEmpty() ? nullptr : (ValueType*)Root.pNext; }
+ ValueType* GetLast () { return IsEmpty() ? nullptr : (ValueType*)Root.pPrev; }
+
+ // Determine if list is empty (i.e.) points to itself.
+ // Go through void* access to avoid issues with strict-aliasing optimizing out the
+ // access after RemoveNode(), etc.
+ bool IsEmpty() const { return Root.pNext == &Root; }
+ bool IsFirst(const ValueType* p) const { return p == Root.pNext; }
+ bool IsLast (const ValueType* p) const { return p == Root.pPrev; }
+ bool IsNull (const ListNode<B>* p) const { return p == nullptr || p == &Root; }
+
+ inline const ValueType* GetPrev(const ValueType* p) const { return IsNull(p->pPrev) ? nullptr : (const ValueType*)p->pPrev; }
+ inline const ValueType* GetNext(const ValueType* p) const { return IsNull(p->pNext) ? nullptr : (const ValueType*)p->pNext; }
+ inline ValueType* GetPrev( ValueType* p) { return IsNull(p->pPrev) ? nullptr : (ValueType*)p->pPrev; }
+ inline ValueType* GetNext( ValueType* p) { return IsNull(p->pNext) ? nullptr : (ValueType*)p->pNext; }
+
+ void PushFront(ValueType* p)
+ {
+ p->pNext = Root.pNext;
+ p->pPrev = &Root;
+ Root.pNext->pPrev = p;
+ Root.pNext = p;
+ }
+
+ void PushBack(ValueType* p)
+ {
+ p->pPrev = Root.pPrev;
+ p->pNext = &Root;
+ Root.pPrev->pNext = p;
+ Root.pPrev = p;
+ }
+
+ static void Remove(ValueType* p)
+ {
+ p->pPrev->pNext = p->pNext;
+ p->pNext->pPrev = p->pPrev;
+ p->pPrev = nullptr;
+ p->pNext = nullptr;
+ }
+
+ void BringToFront(ValueType* p)
+ {
+ Remove(p);
+ PushFront(p);
+ }
+
+ void SendToBack(ValueType* p)
+ {
+ Remove(p);
+ PushBack(p);
+ }
+
+ // Appends the contents of the argument list to the front of this list;
+ // items are removed from the argument list.
+ void PushListToFront(List<T>& src)
+ {
+ if (!src.IsEmpty())
+ {
+ ValueType* pfirst = src.GetFirst();
+ ValueType* plast = src.GetLast();
+ src.Clear();
+ plast->pNext = Root.pNext;
+ pfirst->pPrev = &Root;
+ Root.pNext->pPrev = plast;
+ Root.pNext = pfirst;
+ }
+ }
+
+ void PushListToBack(List<T>& src)
+ {
+ if (!src.IsEmpty())
+ {
+ ValueType* pfirst = src.GetFirst();
+ ValueType* plast = src.GetLast();
+ src.Clear();
+ plast->pNext = &Root;
+ pfirst->pPrev = Root.pPrev;
+ Root.pPrev->pNext = pfirst;
+ Root.pPrev = plast;
+ }
+ }
+
+ // Removes all source list items after (and including) the 'pfirst' node from the
+ // source list and adds them to out list.
+ void PushFollowingListItemsToFront(List<T>& src, ValueType *pfirst)
+ {
+ if (pfirst != &src.Root)
+ {
+ ValueType *plast = src.Root.pPrev;
+
+ // Remove list remainder from source.
+ pfirst->pPrev->pNext = &src.Root;
+ src.Root.pPrev = pfirst->pPrev;
+ // Add the rest of the items to list.
+ plast->pNext = Root.pNext;
+ pfirst->pPrev = &Root;
+ Root.pNext->pPrev = plast;
+ Root.pNext = pfirst;
+ }
+ }
+
+ // Removes all source list items up to but NOT including the 'pend' node from the
+ // source list and adds them to out list.
+ void PushPrecedingListItemsToFront(List<T>& src, ValueType *ptail)
+ {
+ if (src.GetFirst() != ptail)
+ {
+ ValueType *pfirst = src.Root.pNext;
+ ValueType *plast = ptail->pPrev;
+
+ // Remove list remainder from source.
+ ptail->pPrev = &src.Root;
+ src.Root.pNext = ptail;
+
+ // Add the rest of the items to list.
+ plast->pNext = Root.pNext;
+ pfirst->pPrev = &Root;
+ Root.pNext->pPrev = plast;
+ Root.pNext = pfirst;
+ }
+ }
+
+
+ // Removes a range of source list items starting at 'pfirst' and up to, but not including 'pend',
+ // and adds them to out list. Note that source items MUST already be in the list.
+ void PushListItemsToFront(ValueType *pfirst, ValueType *pend)
+ {
+ if (pfirst != pend)
+ {
+ ValueType *plast = pend->pPrev;
+
+ // Remove list remainder from source.
+ pfirst->pPrev->pNext = pend;
+ pend->pPrev = pfirst->pPrev;
+ // Add the rest of the items to list.
+ plast->pNext = Root.pNext;
+ pfirst->pPrev = &Root;
+ Root.pNext->pPrev = plast;
+ Root.pNext = pfirst;
+ }
+ }
+
+
+ void Alloc_MoveTo(List<T>* pdest)
+ {
+ if (IsEmpty())
+ pdest->Clear();
+ else
+ {
+ pdest->Root.pNext = Root.pNext;
+ pdest->Root.pPrev = Root.pPrev;
+
+ Root.pNext->pPrev = &pdest->Root;
+ Root.pPrev->pNext = &pdest->Root;
+ }
+ }
+
+
+private:
+ // Copying is prohibited
+ List(const List<T>&);
+ const List<T>& operator = (const List<T>&);
+
+ ListNode<B> Root;
+};
+
+
+//------------------------------------------------------------------------
+// ***** FreeListElements
+//
+// Remove all elements in the list and free them in the allocator
+
+template<class List, class Allocator>
+void FreeListElements(List& list, Allocator& allocator)
+{
+ typename List::ValueType* self = list.GetFirst();
+ while(!list.IsNull(self))
+ {
+ typename List::ValueType* next = list.GetNext(self);
+ allocator.Free(self);
+ self = next;
+ }
+ list.Clear();
+}
+
+} // OVR
+
+#endif