/* * Copyright 1997 Phil Burk, Mobileer Inc * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.jsyn.unitgen; import com.jsyn.ports.UnitInputPort; import com.jsyn.ports.UnitOutputPort; /** * FourWayFade unit. *

* Mix inputs 0-3 based on the value of two fade ports. You can think of the four inputs arranged * clockwise as follows. *

* *

 *      input[0] ---- input[1]
 *        |             |
 *        |             |
 *        |             |
 *      input[3] ---- input[2]
 * 
* * The "fade" port has two parts. Fade[0] fades between the pair of inputs (0,3) and the pair of * inputs (1,2). Fade[1] fades between the pair of inputs (0,1) and the pair of inputs (3,2). * *
 *    Fade[0]    Fade[1]    Output
 *      -1         -1       Input[3]
 *      -1         +1       Input[0]
 *      +1         -1       Input[2]
 *      +1         +1       Input[1]
 *
 *
 *      -----Fade[0]----->
 *
 *         A
 *         |
 *         |
 *      Fade[1]
 *         |
 *         |
 * 
*

* * @author (C) 1997-2009 Phil Burk, Mobileer Inc */ public class FourWayFade extends UnitGenerator { public UnitInputPort input; public UnitInputPort fade; public UnitOutputPort output; /* Define Unit Ports used by connect() and set(). */ public FourWayFade() { addPort(input = new UnitInputPort(4, "Input")); addPort(fade = new UnitInputPort(2, "Fade")); addPort(output = new UnitOutputPort()); } @Override public void generate(int start, int limit) { double[] inputAs = input.getValues(0); double[] inputBs = input.getValues(1); double[] inputCs = input.getValues(2); double[] inputDs = input.getValues(3); double[] fadeLRs = fade.getValues(0); double[] fadeFBs = fade.getValues(1); double[] outputs = output.getValues(0); for (int i = start; i < limit; i++) { // Scale and offset to 0.0 to 1.0 range. double gainLR = (fadeLRs[i] * 0.5) + 0.5; double temp = 1.0 - gainLR; double mixFront = (inputAs[i] * temp) + (inputBs[i] * gainLR); double mixBack = (inputDs[i] * temp) + (inputCs[i] * gainLR); double gainFB = (fadeFBs[i] * 0.5) + 0.5; outputs[i] = (mixBack * (1.0 - gainFB)) + (mixFront * gainFB); } } }