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/*
* Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package com.sun.opengl.util.j2d;
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Point;
import java.awt.RenderingHints;
import java.awt.font.*;
import java.awt.geom.*;
import java.util.*;
import javax.media.opengl.*;
import javax.media.opengl.glu.*;
import com.sun.opengl.impl.packrect.*;
// For debugging purposes
import java.awt.EventQueue;
import java.awt.Frame;
import java.awt.event.*;
import com.sun.opengl.impl.*;
import com.sun.opengl.util.*;
/** Renders bitmapped Java 2D text into an OpenGL window with high
performance, full Unicode support, and a simple API. Performs
appropriate caching of text rendering results in an OpenGL texture
internally to avoid repeated font rasterization. The caching is
completely automatic, does not require any user intervention, and
has no visible controls in the public API. <P>
Using the {@link TextRenderer TextRenderer} is simple. Add a
"<code>TextRenderer renderer;</code>" field to your {@link
GLEventListener GLEventListener}. In your {@link
GLEventListener#init init} method, add:
<PRE>
renderer = new TextRenderer(new Font("SansSerif", Font.BOLD, 36));
</PRE>
<P> In the {@link GLEventListener#display display} method of your
{@link GLEventListener GLEventListener}, add:
<PRE>
renderer.beginRendering(drawable.getWidth(), drawable.getHeight());
// optionally set the color
renderer.setColor(1.0f, 0.2f, 0.2f, 0.8f);
renderer.draw("Text to draw", xPosition, yPosition);
// ... more draw commands, color changes, etc.
renderer.endRendering();
</PRE>
Internally, the renderer uses a rectangle packing algorithm to
pack multiple full Strings' rendering results (which are variable
size) onto a larger OpenGL texture. The internal backing store is
maintained using a {@link TextureRenderer TextureRenderer}. A
least recently used (LRU) algorithm is used to discard previously
rendered strings; the specific algorithm is undefined, but is
currently implemented by flushing unused Strings' rendering
results every few hundred rendering cycles, where a rendering
cycle is defined as a pair of calls to {@link #beginRendering
beginRendering} / {@link #endRendering endRendering}.
*/
public class TextRenderer {
private static final boolean DEBUG = Debug.debug("TextRenderer");
private Font font;
private boolean antialiased;
private boolean useFractionalMetrics;
private RectanglePacker packer;
private boolean haveMaxSize;
private RenderDelegate renderDelegate;
private TextureRenderer cachedBackingStore;
private Graphics2D cachedGraphics;
private FontRenderContext cachedFontRenderContext;
private Map/*<String,Rect>*/ stringLocations = new HashMap/*<String,Rect>*/();
// Support tokenization of space-separated words
// NOTE: not exposing this at the present time as we aren't
// producing identical (or even vaguely similar) rendering results;
// may ultimately yield more efficient use of the backing store, but
// also seems to have performance issues due to rendering more quads
private boolean splitAtSpaces;
private int spaceWidth = -1;
private List/*<String>*/ tokenizationResults = new ArrayList/*<String>*/();
// Every certain number of render cycles, flush the strings which
// haven't been used recently
private static final int CYCLES_PER_FLUSH = 100;
private int numRenderCycles;
// The amount of vertical dead space on the backing store before we
// force a compaction
private static final float MAX_VERTICAL_FRAGMENTATION = 0.7f;
// Data associated with each rectangle of text
static class TextData {
private String str; // Back-pointer to String this TextData describes
// The following must be defined and used VERY precisely. This is
// the offset from the upper-left corner of this rectangle (Java
// 2D coordinate system) at which the string must be rasterized in
// order to fit within the rectangle -- the leftmost point of the
// baseline.
private Point origin;
private boolean used; // Whether this text was used recently
TextData(String str, Point origin) {
this.str = str;
this.origin = origin;
}
String string() { return str; }
Point origin() { return origin; }
boolean used() { return used; }
void markUsed() { used = true; }
void clearUsed() { used = false; }
}
/** Class supporting more full control over the process of rendering
the bitmapped text. Allows customization of whether the backing
store text bitmap is full-color or intensity only, the size of
each individual rendered text rectangle, and the contents of
each individual rendered text string. The default implementation
of this interface uses an intensity-only texture, a
closely-cropped rectangle around the text, and renders text
using the color white, which is modulated by the set color
during the rendering process. */
public static interface RenderDelegate {
/** Indicates whether the backing store of this TextRenderer
should be intensity-only (the default) or full-color. */
public boolean intensityOnly();
/** Computes the bounds of the given text string relative to the
origin. */
public Rectangle2D getBounds(String str,
Font font,
FontRenderContext frc);
/** Render the passed String at the designated location using the
supplied Graphics2D instance. The surrounding region will
already have been cleared to the RGB color (0, 0, 0) with zero
alpha. The initial drawing context of the passed Graphics2D
will be set to use AlphaComposite.Src, the color white, the
Font specified in the TextRenderer's constructor, and the
rendering hints specified in the TextRenderer constructor.
Changes made by the end user may be visible in successive
calls to this method, but are not guaranteed to be preserved.
Implementors of this method should reset the Graphics2D's
state to that desired each time this method is called, in
particular those states which are not the defaults. */
public void draw(Graphics2D graphics, String str, int x, int y);
}
// Debugging purposes only
private boolean debugged;
/** Creates a new TextRenderer with the given font, using no
antialiasing or fractional metrics, and the default
RenderDelegate. Equivalent to <code>TextRenderer(font, false,
false)</code>.
@param font the font to render with
*/
public TextRenderer(Font font) {
this(font, false, false);
}
/** Creates a new TextRenderer with the given Font, specified font
properties, and default RenderDelegate. The
<code>antialiased</code> and <code>useFractionalMetrics</code>
flags provide control over the same properties at the Java 2D
level. Equivalent to <code>TextRenderer(font, antialiased,
useFractionalMetrics, null)</code>.
@param font the font to render with
@param antialiased whether to use antialiased fonts
@param useFractionalMetrics whether to use fractional font
metrics at the Java 2D level
*/
public TextRenderer(Font font,
boolean antialiased,
boolean useFractionalMetrics) {
this(font, antialiased, useFractionalMetrics, null);
}
/** Creates a new TextRenderer with the given Font, specified font
properties, and given RenderDelegate. The
<code>antialiased</code> and <code>useFractionalMetrics</code>
flags provide control over the same properties at the Java 2D
level. The <code>renderDelegate</code> provides more control
over the text rendered.
@param font the font to render with
@param antialiased whether to use antialiased fonts
@param useFractionalMetrics whether to use fractional font
metrics at the Java 2D level
@param renderDelegate the render delegate to use to draw the
text's bitmap, or null to use the default one
*/
public TextRenderer(Font font,
boolean antialiased,
boolean useFractionalMetrics,
RenderDelegate renderDelegate) {
this.font = font;
this.antialiased = antialiased;
this.useFractionalMetrics = useFractionalMetrics;
// FIXME: consider adjusting the size based on font size
// (it will already automatically resize if necessary)
packer = new RectanglePacker(new Manager(), 256, 256);
if (renderDelegate == null) {
renderDelegate = new DefaultRenderDelegate();
}
this.renderDelegate = renderDelegate;
}
/** Returns the bounding rectangle of the given String, assuming it
was rendered at the origin. The coordinate system of the
returned rectangle is Java 2D's, with increasing Y coordinates
in the downward direction. The relative coordinate (0, 0) in the
returned rectangle corresponds to the baseline of the leftmost
character of the rendered string, in similar fashion to the
results returned by, for example, {@link
GlyphVector#getVisualBounds}. Most applications will use only
the width and height of the returned Rectangle for the purposes
of centering or justifying the String. It is not specified which
Java 2D bounds ({@link GlyphVector#getVisualBounds
getVisualBounds}, {@link GlyphVector#getPixelBounds
getPixelBounds}, etc.) the returned bounds correspond to,
although every effort is made to ensure an accurate bound. */
public Rectangle2D getBounds(String str) {
// FIXME: this doesn't hit the cache if tokenization is enabled --
// needs more work
// Prefer a more optimized approach
Rect r = null;
if ((r = (Rect) stringLocations.get(str)) != null) {
TextData data = (TextData) r.getUserData();
// Reconstitute the Java 2D results based on the cached values
return new Rectangle2D.Double(-data.origin().x,
-data.origin().y,
r.w(), r.h());
}
// Must return a Rectangle compatible with the layout algorithm --
// must be idempotent
return normalize(renderDelegate.getBounds(str, font, getFontRenderContext()));
}
/** Returns the Font this renderer is using. */
public Font getFont() {
return font;
}
/** Returns a FontRenderContext which can be used for external
text-related size computations. This object should be considered
transient and may become invalidated between {@link
#beginRendering beginRendering} / {@link #endRendering
endRendering} pairs. */
public FontRenderContext getFontRenderContext() {
if (cachedFontRenderContext == null) {
cachedFontRenderContext = getGraphics2D().getFontRenderContext();
}
return cachedFontRenderContext;
}
/** Begins rendering with this {@link TextRenderer TextRenderer}
into the current OpenGL drawable, pushing the projection and
modelview matrices and some state bits and setting up a
two-dimensional orthographic projection with (0, 0) as the
lower-left coordinate and (width, height) as the upper-right
coordinate. Binds and enables the internal OpenGL texture
object, sets the texture environment mode to GL_MODULATE, and
changes the current color to the last color set with this
TextRenderer via {@link #setColor setColor}.
@param width the width of the current on-screen OpenGL drawable
@param height the height of the current on-screen OpenGL drawable
@throws GLException If an OpenGL context is not current when this method is called
*/
public void beginRendering(int width, int height) throws GLException {
beginRendering(true, width, height);
}
/** Begins rendering of 2D text in 3D with this {@link TextRenderer
TextRenderer} into the current OpenGL drawable. Assumes the end
user is responsible for setting up the modelview and projection
matrices, and will render text using the {@link #draw3D draw3D}
method. This method pushes some OpenGL state bits, binds and
enables the internal OpenGL texture object, sets the texture
environment mode to GL_MODULATE, and changes the current color
to the last color set with this TextRenderer via {@link
#setColor setColor}.
@throws GLException If an OpenGL context is not current when this method is called
*/
public void begin3DRendering() throws GLException {
beginRendering(false, 0, 0);
}
/** Changes the current color of this TextRenderer to the supplied
one. The default color is opaque white.
@param color the new color to use for rendering text
@throws GLException If an OpenGL context is not current when this method is called
*/
public void setColor(Color color) throws GLException {
getBackingStore().setColor(color);
}
/** Changes the current color of this TextRenderer to the supplied
one, where each component ranges from 0.0f - 1.0f. The alpha
component, if used, does not need to be premultiplied into the
color channels as described in the documentation for {@link
com.sun.opengl.util.texture.Texture Texture}, although
premultiplied colors are used internally. The default color is
opaque white.
@param r the red component of the new color
@param g the green component of the new color
@param b the blue component of the new color
@param a the alpha component of the new color, 0.0f = completely
transparent, 1.0f = completely opaque
@throws GLException If an OpenGL context is not current when this method is called
*/
public void setColor(float r, float g, float b, float a) throws GLException {
getBackingStore().setColor(r, g, b, a);
}
/** Draws the supplied String at the desired location using the
renderer's current color. The baseline of the leftmost character
is at position (x, y) specified in OpenGL coordinates, where the
origin is at the lower-left of the drawable and the Y coordinate
increases in the upward direction.
@param str the string to draw
@param x the x coordinate at which to draw
@param y the y coordinate at which to draw
@throws GLException If an OpenGL context is not current when this method is called
*/
public void draw(String str, int x, int y) throws GLException {
draw3D(str, x, y, 0, 1);
}
/** Draws the supplied String at the desired 3D location using the
renderer's current color. The baseline of the leftmost character
is placed at position (x, y, z) in the current coordinate system.
@param str the string to draw
@param x the x coordinate at which to draw
@param y the y coordinate at which to draw
@param z the z coordinate at which to draw
@param scaleFactor a uniform scale factor applied to the width and height of the drawn rectangle
@throws GLException If an OpenGL context is not current when this method is called
*/
public void draw3D(String str,
float x, float y, float z,
float scaleFactor) {
// Split up the string into space-separated pieces
tokenize(str);
int xOffset = 0;
for (Iterator iter = tokenizationResults.iterator(); iter.hasNext(); ) {
String curStr = (String) iter.next();
if (curStr != null) {
// Look up the string on the backing store
Rect rect = (Rect) stringLocations.get(curStr);
if (rect == null) {
// Rasterize this string and place it on the backing store
Graphics2D g = getGraphics2D();
Rectangle2D bbox =
normalize(renderDelegate.getBounds(curStr, font,
getFontRenderContext()));
Point origin = new Point((int) -bbox.getMinX(),
(int) -bbox.getMinY());
rect = new Rect(0, 0,
(int) bbox.getWidth(),
(int) bbox.getHeight(),
new TextData(curStr, origin));
packer.add(rect);
stringLocations.put(curStr, rect);
// Re-fetch the Graphics2D in case the addition of the rectangle
// caused the old backing store to be thrown away
g = getGraphics2D();
// OK, should now have an (x, y) for this rectangle; rasterize
// the String
// FIXME: need to verify that this causes the String to be
// rasterized fully into the bounding rectangle
int strx = rect.x() + origin.x;
int stry = rect.y() + origin.y;
// Clear out the area we're going to draw into
g.setComposite(AlphaComposite.Clear);
g.fillRect(rect.x(), rect.y(), rect.w(), rect.h());
g.setComposite(AlphaComposite.Src);
// Draw the string
renderDelegate.draw(g, curStr, strx, stry);
// Sync to the OpenGL texture
getBackingStore().sync(rect.x(), rect.y(), rect.w(), rect.h());
}
// OK, now draw the portion of the backing store to the screen
TextureRenderer renderer = getBackingStore();
// NOTE that the rectangles managed by the packer have their
// origin at the upper-left but the TextureRenderer's origin is
// at its lower left!!!
TextData data = (TextData) rect.getUserData();
data.markUsed();
// Align the leftmost point of the baseline to the (x, y, z) coordinate requested
renderer.draw3DRect(x - scaleFactor * (data.origin().x + xOffset),
y - scaleFactor * ((rect.h() - data.origin().y)),
z,
rect.x(),
renderer.getHeight() - rect.y() - rect.h(),
rect.w(), rect.h(),
scaleFactor);
xOffset += rect.w() * scaleFactor;
}
xOffset += getSpaceWidth() * scaleFactor;
}
}
/** Ends a render cycle with this {@link TextRenderer TextRenderer}.
Restores the projection and modelview matrices as well as
several OpenGL state bits. Should be paired with {@link
#beginRendering beginRendering}.
@throws GLException If an OpenGL context is not current when this method is called
*/
public void endRendering() throws GLException {
endRendering(true);
}
/** Ends a 3D render cycle with this {@link TextRenderer TextRenderer}.
Restores several OpenGL state bits. Should be paired with {@link
#begin3DRendering begin3DRendering}.
@throws GLException If an OpenGL context is not current when this method is called
*/
public void end3DRendering() throws GLException {
endRendering(false);
}
/** Disposes of all resources this TextRenderer is using. It is not
valid to use the TextRenderer after this method is called.
@throws GLException If an OpenGL context is not current when this method is called
*/
public void dispose() throws GLException {
packer.dispose();
packer = null;
cachedBackingStore = null;
cachedGraphics = null;
cachedFontRenderContext = null;
}
//----------------------------------------------------------------------
// Internals only below this point
//
private static Rectangle2D normalize(Rectangle2D src) {
// Give ourselves a one-pixel boundary around each string in order
// to prevent bleeding of nearby Strings due to the fact that we
// use linear filtering
return new Rectangle2D.Double((int) Math.floor(src.getMinX() - 1),
(int) Math.floor(src.getMinY() - 1),
(int) Math.ceil(src.getWidth() + 2),
(int) Math.ceil(src.getHeight()) + 2);
}
private TextureRenderer getBackingStore() {
TextureRenderer renderer = (TextureRenderer) packer.getBackingStore();
if (renderer != cachedBackingStore) {
// Backing store changed since last time; discard any cached Graphics2D
if (cachedGraphics != null) {
cachedGraphics.dispose();
cachedGraphics = null;
cachedFontRenderContext = null;
}
cachedBackingStore = renderer;
}
return cachedBackingStore;
}
private Graphics2D getGraphics2D() {
TextureRenderer renderer = getBackingStore();
if (cachedGraphics == null) {
cachedGraphics = renderer.createGraphics();
// Set up composite, font and rendering hints
cachedGraphics.setComposite(AlphaComposite.Src);
cachedGraphics.setColor(Color.WHITE);
cachedGraphics.setFont(font);
cachedGraphics.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,
(antialiased ? RenderingHints.VALUE_TEXT_ANTIALIAS_ON
: RenderingHints.VALUE_TEXT_ANTIALIAS_OFF));
cachedGraphics.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS,
(useFractionalMetrics ? RenderingHints.VALUE_FRACTIONALMETRICS_ON
: RenderingHints.VALUE_FRACTIONALMETRICS_OFF));
}
return cachedGraphics;
}
private void beginRendering(boolean ortho, int width, int height) {
if (DEBUG && !debugged) {
debug();
}
if (ortho) {
getBackingStore().beginOrthoRendering(width, height);
} else {
getBackingStore().begin3DRendering();
}
GL gl = GLU.getCurrentGL();
if (!haveMaxSize) {
// Query OpenGL for the maximum texture size and set it in the
// RectanglePacker to keep it from expanding too large
int[] sz = new int[1];
gl.glGetIntegerv(GL.GL_MAX_TEXTURE_SIZE, sz, 0);
packer.setMaxSize(sz[0], sz[0]);
haveMaxSize = true;
}
}
private void endRendering(boolean ortho) throws GLException {
if (ortho) {
getBackingStore().endOrthoRendering();
} else {
getBackingStore().end3DRendering();
}
if (++numRenderCycles >= CYCLES_PER_FLUSH) {
numRenderCycles = 0;
if (DEBUG) {
System.err.println("Clearing unused entries in endRendering()");
}
clearUnusedEntries();
}
}
private int getSpaceWidth() {
if (spaceWidth < 0) {
Graphics2D g = getGraphics2D();
FontRenderContext frc = getFontRenderContext();
GlyphVector gv = font.createGlyphVector(frc, " ");
Rectangle2D bbox = gv.getLogicalBounds();
spaceWidth = (int) bbox.getWidth();
}
return spaceWidth;
}
private void tokenize(String str) {
// Avoid lots of little allocations per render
tokenizationResults.clear();
if (!splitAtSpaces) {
tokenizationResults.add(str);
} else {
int startChar = 0;
char c = (char) 0;
int len = str.length();
int i = 0;
while (i < len) {
if (str.charAt(i) == ' ') {
// Terminate any substring
if (startChar < i) {
tokenizationResults.add(str.substring(startChar, i));
} else {
tokenizationResults.add(null);
}
startChar = i + 1;
}
++i;
}
// Add on any remaining (all?) characters
if (startChar == 0) {
tokenizationResults.add(str);
} else if (startChar < len) {
tokenizationResults.add(str.substring(startChar, len));
}
}
}
private void clearUnusedEntries() {
final List/*<Rect>*/ deadRects = new ArrayList/*<Rect>*/();
// Iterate through the contents of the backing store, removing
// text strings that haven't been used recently
packer.visit(new RectVisitor() {
public void visit(Rect rect) {
TextData data = (TextData) rect.getUserData();
if (data.used()) {
data.clearUsed();
} else {
deadRects.add(rect);
}
}
});
for (Iterator iter = deadRects.iterator(); iter.hasNext(); ) {
Rect r = (Rect) iter.next();
packer.remove(r);
stringLocations.remove(((TextData) r.getUserData()).string());
if (DEBUG) {
Graphics2D g = getGraphics2D();
g.setComposite(AlphaComposite.Clear);
g.fillRect(r.x(), r.y(), r.w(), r.h());
g.setComposite(AlphaComposite.Src);
}
}
// If we removed dead rectangles this cycle, try to do a compaction
float frag = packer.verticalFragmentationRatio();
if (!deadRects.isEmpty() && frag > MAX_VERTICAL_FRAGMENTATION) {
if (DEBUG) {
System.err.println("Compacting TextRenderer backing store due to vertical fragmentation " + frag);
}
packer.compact();
}
if (DEBUG) {
getBackingStore().sync(0, 0, getBackingStore().getWidth(), getBackingStore().getHeight());
}
}
class Manager implements BackingStoreManager {
private Graphics2D g;
public Object allocateBackingStore(int w, int h) {
// FIXME: should consider checking Font's attributes to see
// whether we're likely to need to support a full RGBA backing
// store (i.e., non-default Paint, foreground color, etc.), but
// for now, let's just be more efficient
TextureRenderer renderer;
if (renderDelegate.intensityOnly()) {
renderer = TextureRenderer.createAlphaOnlyRenderer(w, h);
} else {
renderer = new TextureRenderer(w, h, true);
}
if (DEBUG) {
System.err.println(" TextRenderer allocating backing store " + w + " x " + h);
}
return renderer;
}
public void deleteBackingStore(Object backingStore) {
((TextureRenderer) backingStore).dispose();
}
public boolean preExpand(Rect cause, int attemptNumber) {
// Only try this one time; clear out potentially obsolete entries
// NOTE: this heuristic and the fact that it clears the used bit
// of all entries seems to cause cycling of entries in some
// situations, where the backing store becomes small compared to
// the amount of text on the screen (see the TextFlow demo) and
// the entries continually cycle in and out of the backing
// store, decreasing performance. If we added a little age
// information to the entries, and only cleared out entries
// above a certain age, this behavior would be eliminated.
// However, it seems the system usually stabilizes itself, so
// for now we'll just keep things simple. Note that if we don't
// clear the used bit here, the backing store tends to increase
// very quickly to its maximum size, at least with the TextFlow
// demo when the text is being continually re-laid out.
if (attemptNumber == 0) {
if (DEBUG) {
System.err.println("Clearing unused entries in preExpand(): attempt number " + attemptNumber);
}
clearUnusedEntries();
return true;
}
return false;
}
public void additionFailed(Rect cause, int attemptNumber) {
// Heavy hammer -- might consider doing something different
packer.clear();
stringLocations.clear();
if (DEBUG) {
System.err.println(" *** Cleared all text because addition failed ***");
}
}
public void beginMovement(Object oldBackingStore, Object newBackingStore) {
TextureRenderer newRenderer = (TextureRenderer) newBackingStore;
g = newRenderer.createGraphics();
}
public void move(Object oldBackingStore,
Rect oldLocation,
Object newBackingStore,
Rect newLocation) {
TextureRenderer oldRenderer = (TextureRenderer) oldBackingStore;
TextureRenderer newRenderer = (TextureRenderer) newBackingStore;
if (oldRenderer == newRenderer) {
// Movement on the same backing store -- easy case
g.copyArea(oldLocation.x(), oldLocation.y(),
oldLocation.w(), oldLocation.h(),
newLocation.x() - oldLocation.x(),
newLocation.y() - oldLocation.y());
} else {
// Need to draw from the old renderer's image into the new one
Image img = oldRenderer.getImage();
g.drawImage(img,
newLocation.x(), newLocation.y(),
newLocation.x() + newLocation.w(), newLocation.y() + newLocation.h(),
oldLocation.x(), oldLocation.y(),
oldLocation.x() + oldLocation.w(), oldLocation.y() + oldLocation.h(),
null);
}
}
public void endMovement(Object oldBackingStore, Object newBackingStore) {
g.dispose();
// Sync the whole surface
TextureRenderer newRenderer = (TextureRenderer) newBackingStore;
newRenderer.sync(0, 0, newRenderer.getWidth(), newRenderer.getHeight());
}
}
class DefaultRenderDelegate implements RenderDelegate {
public boolean intensityOnly() {
return true;
}
public Rectangle2D getBounds(String str,
Font font,
FontRenderContext frc) {
GlyphVector gv = font.createGlyphVector(frc, str);
return gv.getPixelBounds(frc, 0, 0);
}
public void draw(Graphics2D graphics, String str, int x, int y) {
graphics.drawString(str, x, y);
}
}
//----------------------------------------------------------------------
// Debugging functionality
//
private void debug() {
Frame dbgFrame = new Frame("TextRenderer Debug Output");
GLCanvas dbgCanvas = new GLCanvas(new GLCapabilities(), null, GLContext.getCurrent(), null);
dbgCanvas.addGLEventListener(new DebugListener(dbgFrame));
dbgFrame.add(dbgCanvas);
final FPSAnimator anim = new FPSAnimator(dbgCanvas, 10);
dbgFrame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
// Run this on another thread than the AWT event queue to
// make sure the call to Animator.stop() completes before
// exiting
new Thread(new Runnable() {
public void run() {
anim.stop();
}
}).start();
}
});
dbgFrame.setSize(256, 256);
dbgFrame.setVisible(true);
anim.start();
debugged = true;
}
class DebugListener implements GLEventListener {
private GLU glu = new GLU();
private Frame frame;
DebugListener(Frame frame) {
this.frame = frame;
}
public void display(GLAutoDrawable drawable) {
GL gl = drawable.getGL();
gl.glClear(GL.GL_DEPTH_BUFFER_BIT | GL.GL_COLOR_BUFFER_BIT);
TextureRenderer rend = getBackingStore();
final int w = rend.getWidth();
final int h = rend.getHeight();
rend.beginOrthoRendering(w, h);
rend.drawOrthoRect(0, 0);
rend.endOrthoRendering();
if (frame.getWidth() != w ||
frame.getHeight() != h) {
EventQueue.invokeLater(new Runnable() {
public void run() {
frame.setSize(w, h);
}
});
}
}
// Unused methods
public void init(GLAutoDrawable drawable) {}
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
}
}
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