From 946c98fd196802755e9e13a9c5db75650a564466 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Thu, 13 Oct 2011 03:33:28 +0200 Subject: JOGL/OSX: Properly utilize NSOpenGLContext update() via ContextUpdater, which only holds the 'update' state now. Avoid calling updater() for every makeCurrent(), but if view's frame has changed only. This solves the pixel flickering experienced on OSX. - GLContextImpl:update() -> drawableUpdatedNotify() w/ comments - ContextUpdater holds context, view, old view frame and the update state. It doesn't issue NSOpenGLContext update() by itself, but allows querying and clearing the update flag. - MacOSXOnscreenCGLContext impl drawableUpdatedNotify() - register via ContextUpdater, and use it if available. --- make/stub_includes/opengl/macosx-window-system.h | 1 + 1 file changed, 1 insertion(+) (limited to 'make/stub_includes') diff --git a/make/stub_includes/opengl/macosx-window-system.h b/make/stub_includes/opengl/macosx-window-system.h index 18cf6c719..8e6d5ba2d 100644 --- a/make/stub_includes/opengl/macosx-window-system.h +++ b/make/stub_includes/opengl/macosx-window-system.h @@ -36,6 +36,7 @@ void updateContext(void* nsContext); void copyContext(void* destContext, void* srcContext, int mask); void* updateContextRegister(void* nsContext, void* nsView); +Bool updateContextNeedsUpdate(void* updater); void updateContextUnregister(void* updater); void* createPBuffer(int renderTarget, int internalFormat, int width, int height); -- cgit v1.2.3