From 157f0a8ebacfe23ebb51887b7414f225f88554d5 Mon Sep 17 00:00:00 2001 From: sg215889 Date: Thu, 30 Jul 2009 01:50:41 -0700 Subject: Fix web documentation .. --- doc/HowToBuild.html | 15 +- doc/userguide/index.html | 15 +- www/index.html | 453 ++++++++++++++++++----------------------------- 3 files changed, 192 insertions(+), 291 deletions(-) diff --git a/doc/HowToBuild.html b/doc/HowToBuild.html index 8fab8bdbf..f0b381d74 100644 --- a/doc/HowToBuild.html +++ b/doc/HowToBuild.html @@ -58,12 +58,17 @@ build system, but are not officially supported.

Here are the steps that are required in order to build the JOGL OpenGL binding from a fresh copy of the source distribution, which can be -obtained either from CVS or a release -build. +obtained either from +GIT or an +archived build. +

+

+JOGL depends on our GlueGen project, which can be optained either from +GIT or an +archived build.

+
  1. Install the JDK:
    the JOGL build requires JDK 1.4.2 or later. On AMD64 platforms such as Linux/AMD64, Solaris/AMD64 and Windows/AMD64, the build requires the Sun JDK 5.0 or later, as the 1.4.2 releases did not have an AMD64-specific JVM. On these platforms, it is also currently necessary to have e.g. bin/amd64/java in your PATH, although from a technical standpoint this could be worked around in the build process.
  2. Install Ant:
    Download and unpack the latest version of Ant from http://ant.apache.org and add the bin/ subdirectory to your PATH environment variable. @@ -93,7 +98,7 @@ build.
  3. Add JOGL and the GlueGen runtime to your CLASSPATH:
    To be able to use JOGL once built, you must add the build process' resulting jogl.jar (.../jogl/build/jogl.jar) and gluegen-rt.jar (.../gluegen/build/gluegen-rt.jar) to your CLASSPATH environment variable.
  4. Add JOGL and the GlueGen runtime to your PATH, LD_LIBRARY_PATH, or DYLD_LIBRARY_PATH:
    To be able to use JOGL once built, you must also add the build process's JNI code library directories (.../jogl/build/obj and .../gluegen/build/obj) to your PATH (on Windows), LD_LIBRARY_PATH (on most Unix platforms), or DYLD_LIBRARY_PATH (on Mac OS X) environment variable. -
  5. Test if everything's working:
    To test if everything went well, you should check out the source code for the jogl-demos project (available at http://jogl-demos.dev.java.net/), build the demos using the supplied instructions, and run the Gears demo ("java demos.gears.Gears"). +
  6. Test if everything's working:
    To test if everything went well, you should check out the source code for the jogl-demos project (available at http://download.java.net/media/jogl/demos/www/), build the demos using the supplied instructions, and run the Gears demo ("java demos.gears.Gears").
  7. Build Javadoc:
    "ant javadoc" will produce the end-user documentation for JOGL along with some auxiliary utility packages. The developers' documentation, including that for the GlueGen tool, can be generated for your current platform using one of the following commands: "ant javadoc.dev.win32", "ant javadoc.dev.x11", or "ant javadoc.dev.macosx". (The javadoc for the Cg binding can be built by inserting -Djogl.cg=1 into the command line as above.)
diff --git a/doc/userguide/index.html b/doc/userguide/index.html index 233f6090a..64047cf8d 100644 --- a/doc/userguide/index.html +++ b/doc/userguide/index.html @@ -69,7 +69,7 @@ There are roughly 150 lines of handwritten C code in the entire Jogl source base (100 of which work around bugs in older OpenGL drivers on Windows); the rest of the native code is autogenerated during the build process by a new tool called GlueGen, the source code of +href="http://kenai.com/projects/gluegen/pages/Home/">GlueGen, the source code of which is available from its own java.net project.

@@ -92,11 +92,10 @@ the JSR has not yet been produced.

-Most developers using JOGL will download the most current release -build. Separate instructions are available on how to build -the source tree. +Most developers using JOGL will download the most current +release build. +Separate instructions are available on how to +build the source tree.

@@ -177,7 +176,7 @@ To reference JOGL within your application's JNLP file, simply place the following line in the <resources> section:
-  <extension name="jogl" href="http://download.java.net/media/jogl/builds/archive/jsr-231-webstart-current/jogl.jnlp" />
+  <extension name="jogl" href="http://download.java.net/media/jogl/jsr-231-2.x-webstart/jogl-all-awt.jnlp" />
 
This JNLP file points to the current JSR-231 unofficial development @@ -771,7 +770,7 @@ distilled into documentation).

-The JOGL demos provide +The JOGL demos provide several examples of usage of the library.

diff --git a/www/index.html b/www/index.html index 569414983..7ca5dda90 100644 --- a/www/index.html +++ b/www/index.html @@ -10,177 +10,185 @@ -
Welcome to the JOGL API - Project!
+
+JOGL
+Java™ Binding for the OpenGL® API +(JSR-231) +
- - - + + +
- - - - - - - - - + + + + + +
- - - - - - - - - - - - -
- - -
Overview
-
- - -
- -

- -The JOGL project hosts the development version of the Java™ -Binding for the OpenGL® API (JSR-231), and is -designed to provide hardware-supported 3D graphics to applications -written in Java. JOGL provides full access to the APIs in the OpenGL -2.0 specification as well as nearly all vendor extensions, and -integrates with the AWT and Swing widget sets. It is part of a suite -of open-source technologies initiated by the Game Technology Group at -Sun Microsystems. -

- -

Please see the JOGL demos for illustrations of -advanced OpenGL techniques now possible with the Java platform. -

- -

Documentation is available for developers -wishing to use JOGL in their applications as well as those wishing -to build -the JOGL source tree. -

-
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Downloads
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+ + + + + + + + + +
+
Overview
+
+
+ +

The JOGL project hosts the development version of the + Java™ Binding for the OpenGL® API (JSR-231), + and is designed to provide hardware-supported 3D graphics to applications written in Java. + JOGL provides full access to the APIs in the OpenGL 1.3 - 3.0, ≥ 3.1, ES 1.x and ES 2.x specification + as well as nearly all vendor extensions. + It integrates with the AWT and Swing widget sets, as well with custom windowing toolkits using the the NativeWindow API. + It is part of a suite of open-source technologies initiated by the Game Technology Group at Sun Microsystems.

+ +

Please see the JOGL demos for illustrations of + advanced OpenGL techniques now possible with the Java platform.

+ +

Documentation is available for developers wishing to use + JOGL in their applications as well as those wishing to + build the JOGL source tree.

+
+
+
+ + + + - +
+ + + + + -
+ + + + + + +
Documentation
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Builds
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Nightlies
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Useful - Links
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+ + + + + + +
JOGL 1.x
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Useful Links
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+ +
+ + + + + + + + + +
+
Historic Stuff
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+
@@ -204,7 +212,7 @@ the JOGL source tree.
The following are a few examples of projects and products using JOGL. To have your project featured here, please email the project owners. +href="http://kenai.com/projects/jogl/">project owners.
@@ -645,116 +653,5 @@ environment. - - - - - - -
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Browsable javadoc
gluegen-rt-2.0-webstart.zip 44021 bytes 2009-07-09 02:45
jogl-2.0-docs.zip 1758943 bytes 2009-07-09 02:46
jogl-2.0-linux-amd64.zip 4404428 bytes 2009-07-09 02:45
jogl-2.0-linux-i586.zip 4357502 bytes 2009-07-09 02:45
jogl-2.0-macosx-universal.zip 4795900 bytes 2009-07-09 02:45
jogl-2.0-solaris-sparcv9.zip 4309749 bytes 2009-07-09 02:45
jogl-2.0-solaris-sparc.zip 4328496 bytes 2009-07-09 02:45
jogl-2.0-specdocs.zip 1301096 bytes 2009-07-09 02:46
jogl-2.0-src.zip 4548368 bytes 2009-07-09 02:45
jogl-2.0-webstart.zip 6084385 bytes 2009-07-09 02:45
jogl-2.0-windows-amd64.zip 4094446 bytes 2009-07-09 02:45
jogl-2.0-windows-i586.zip 4039760 bytes 2009-07-09 02:45
jogl-demos-src.zip 11009506 bytes 2009-07-09 02:46
jogl-demos.zip 8691698 bytes 2009-07-09 02:46
nativewindow-2.0-webstart.zip 196854 bytes 2009-07-09 02:45
newt-2.0-webstart.zip 277196 bytes 2009-07-09 02:45
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