From 157f0a8ebacfe23ebb51887b7414f225f88554d5 Mon Sep 17 00:00:00 2001
From: sg215889
Date: Thu, 30 Jul 2009 01:50:41 -0700
Subject: Fix web documentation ..
---
doc/HowToBuild.html | 15 +-
doc/userguide/index.html | 15 +-
www/index.html | 453 ++++++++++++++++++-----------------------------
3 files changed, 192 insertions(+), 291 deletions(-)
diff --git a/doc/HowToBuild.html b/doc/HowToBuild.html
index 8fab8bdbf..f0b381d74 100644
--- a/doc/HowToBuild.html
+++ b/doc/HowToBuild.html
@@ -58,12 +58,17 @@ build system, but are not officially supported.
Here are the steps that are required in order to build the JOGL OpenGL
binding from a fresh copy of the source distribution, which can be
-obtained either from CVS or a release
-build.
+obtained either from
+GIT or an
+archived build.
+
+
+JOGL depends on our GlueGen project, which can be optained either from
+GIT or an
+archived build.
+
- Install the JDK:
the JOGL build requires JDK 1.4.2 or later. On AMD64 platforms such as Linux/AMD64, Solaris/AMD64 and Windows/AMD64, the build requires the Sun JDK 5.0 or later, as the 1.4.2 releases did not have an AMD64-specific JVM. On these platforms, it is also currently necessary to have e.g. bin/amd64/java
in your PATH, although from a technical standpoint this could be worked around in the build process.
- Install Ant:
Download and unpack the latest version of Ant from http://ant.apache.org and add the bin/
subdirectory to your PATH environment variable.
@@ -93,7 +98,7 @@ build.
- Add JOGL and the GlueGen runtime to your CLASSPATH:
To be able to use JOGL once built, you must add the build process' resulting jogl.jar (.../jogl/build/jogl.jar) and gluegen-rt.jar (.../gluegen/build/gluegen-rt.jar) to your CLASSPATH environment variable.
- Add JOGL and the GlueGen runtime to your PATH, LD_LIBRARY_PATH, or DYLD_LIBRARY_PATH:
To be able to use JOGL once built, you must also add the build process's JNI code library directories (.../jogl/build/obj and .../gluegen/build/obj) to your PATH (on Windows), LD_LIBRARY_PATH (on most Unix platforms), or DYLD_LIBRARY_PATH (on Mac OS X) environment variable.
- - Test if everything's working:
To test if everything went well, you should check out the source code for the jogl-demos project (available at http://jogl-demos.dev.java.net/), build the demos using the supplied instructions, and run the Gears demo ("java demos.gears.Gears").
+ - Test if everything's working:
To test if everything went well, you should check out the source code for the jogl-demos project (available at http://download.java.net/media/jogl/demos/www/), build the demos using the supplied instructions, and run the Gears demo ("java demos.gears.Gears").
- Build Javadoc:
"ant javadoc" will produce the end-user documentation for JOGL along with some auxiliary utility packages. The developers' documentation, including that for the GlueGen tool, can be generated for your current platform using one of the following commands: "ant javadoc.dev.win32", "ant javadoc.dev.x11", or "ant javadoc.dev.macosx". (The javadoc for the Cg binding can be built by inserting -Djogl.cg=1
into the command line as above.)
diff --git a/doc/userguide/index.html b/doc/userguide/index.html
index 233f6090a..64047cf8d 100644
--- a/doc/userguide/index.html
+++ b/doc/userguide/index.html
@@ -69,7 +69,7 @@ There are roughly 150 lines of handwritten C code in the entire Jogl
source base (100 of which work around bugs in older OpenGL drivers on
Windows); the rest of the native code is autogenerated during the
build process by a new tool called GlueGen, the source code of
+href="http://kenai.com/projects/gluegen/pages/Home/">GlueGen, the source code of
which is available from its own java.net project.
@@ -92,11 +92,10 @@ the JSR has not yet been produced.
-Most developers using JOGL will download the most current release
-build. Separate instructions are available on how to build
-the source tree.
+Most developers using JOGL will download the most current
+release build.
+Separate instructions are available on how to
+build the source tree.
@@ -177,7 +176,7 @@ To reference JOGL within your application's JNLP file, simply place
the following line in the <resources>
section:
- <extension name="jogl" href="http://download.java.net/media/jogl/builds/archive/jsr-231-webstart-current/jogl.jnlp" />
+ <extension name="jogl" href="http://download.java.net/media/jogl/jsr-231-2.x-webstart/jogl-all-awt.jnlp" />
This JNLP file points to the current JSR-231 unofficial development
@@ -771,7 +770,7 @@ distilled into documentation).
-The JOGL demos provide
+The JOGL demos provide
several examples of usage of the library.
diff --git a/www/index.html b/www/index.html
index 569414983..7ca5dda90 100644
--- a/www/index.html
+++ b/www/index.html
@@ -10,177 +10,185 @@
-Welcome to the JOGL API
- Project!
+
+
JOGL
+
Java Binding for the OpenGL® API
+(JSR-231)
+
-
-
-
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-
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- Overview
- |
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-The JOGL project hosts the development version of the Java™
-Binding for the OpenGL® API (JSR-231), and is
-designed to provide hardware-supported 3D graphics to applications
-written in Java. JOGL provides full access to the APIs in the OpenGL
-2.0 specification as well as nearly all vendor extensions, and
-integrates with the AWT and Swing widget sets. It is part of a suite
-of open-source technologies initiated by the Game Technology Group at
-Sun Microsystems.
-
-
- Please see the JOGL demos for illustrations of
-advanced OpenGL techniques now possible with the Java platform.
-
-
- Documentation is available for developers
-wishing to use JOGL in their applications as well as those wishing
-to build
-the JOGL source tree.
-
-
- |
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- Downloads
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+ Overview
+ |
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+
+
+
+
+ The JOGL project hosts the development version of the
+ Java™ Binding for the OpenGL® API (JSR-231),
+ and is designed to provide hardware-supported 3D graphics to applications written in Java.
+ JOGL provides full access to the APIs in the OpenGL 1.3 - 3.0, ≥ 3.1, ES 1.x and ES 2.x specification
+ as well as nearly all vendor extensions.
+ It integrates with the AWT and Swing widget sets, as well with custom windowing toolkits using the the NativeWindow API.
+ It is part of a suite of open-source technologies initiated by the Game Technology Group at Sun Microsystems.
+
+ Please see the JOGL demos for illustrations of
+ advanced OpenGL techniques now possible with the Java platform.
+
+ Documentation is available for developers wishing to use
+ JOGL in their applications as well as those wishing to
+ build the JOGL source tree.
+
+ |
+
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+ |
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@@ -204,7 +212,7 @@ the JOGL source tree.
The following are a few examples of projects and products using
JOGL. To have your project featured here, please email the project owners.
+href="http://kenai.com/projects/jogl/">project owners.
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