summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
authorSven Gothel <[email protected]>2012-10-29 11:52:15 +0100
committerSven Gothel <[email protected]>2012-10-29 11:52:15 +0100
commitbf0d4a8840addbd099b7b771c25f7135c64132a8 (patch)
treeb7b5e3a6ae3cefc370744e89570c413db927e31b /src
parentcbbfb0170eee1fb57e6ddc47da082bd93fe7ad85 (diff)
FixedFuncPipeline: Use proper shader version and make GLSL code compatible w/ higher GLSL versions
Diffstat (limited to 'src')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java1
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java21
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp10
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.vp6
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorLight.vp6
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp14
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncPoints.fp20
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncPoints.vp6
8 files changed, 58 insertions, 26 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
index 378167c2c..e6dde3237 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
@@ -807,6 +807,7 @@ public class ShaderCode {
}
}
+ // Shall we use: #ifdef GL_FRAGMENT_PRECISION_HIGH .. #endif for using highp in fragment shader if avail ?
/** {@value #es2_default_precision_vp} */
public static final String es2_default_precision_vp = "\nprecision highp float;\nprecision highp int;\n";
/** {@value #es2_default_precision_fp} */
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
index 716787b02..cc58f2363 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
@@ -937,30 +937,19 @@ public class FixedFuncPipeline {
return toString(null, DEBUG).toString();
}
- // Shall we use: #ifdef GL_FRAGMENT_PRECISION_HIGH .. #endif for using highp in fragment shader if avail ?
- static final String es2_prelude_vp = "#version 100\n\nprecision highp float;\nprecision highp int;\n";
- static final String es2_prelude_fp = "#version 100\n\nprecision mediump float;\nprecision mediump int;\n/*precision lowp sampler2D;*/\n";
- static final String gl2_prelude = "#version 120\n"; // GL 2.1 (Nvidia driver claims it's required to use gl_Points, OSX claim's it for gl_PointCoord -> driver bug - both were introduced w/ 1.10)
-
private static final String constMaxTextures0 = "#define MAX_TEXTURE_UNITS 0\n";
private static final String constMaxTextures2 = "#define MAX_TEXTURE_UNITS 2\n";
private static final String constMaxTextures4 = "#define MAX_TEXTURE_UNITS 4\n";
private static final String constMaxTextures8 = "#define MAX_TEXTURE_UNITS 8\n";
- private void customizeShader(GL2ES2 gl, ShaderCode vp, ShaderCode fp, String maxTextureDefine) {
- int rsVpPos, rsFpPos;
- if(gl.isGLES2()) {
- rsVpPos = vp.insertShaderSource(0, 0, es2_prelude_vp);
- rsFpPos = fp.insertShaderSource(0, 0, es2_prelude_fp);
- } else {
- rsVpPos = vp.insertShaderSource(0, 0, gl2_prelude);
- rsFpPos = fp.insertShaderSource(0, 0, gl2_prelude);
- }
+ private final void customizeShader(GL2ES2 gl, ShaderCode vp, ShaderCode fp, String maxTextureDefine) {
+ int rsVpPos = vp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp);
+ int rsFpPos = fp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp);
vp.insertShaderSource(0, rsVpPos, maxTextureDefine);
fp.insertShaderSource(0, rsFpPos, maxTextureDefine);
}
- private void loadShaderPoints(GL2ES2 gl) {
+ private final void loadShaderPoints(GL2ES2 gl) {
if( null != shaderProgramPoints ) {
return;
}
@@ -978,7 +967,7 @@ public class FixedFuncPipeline {
}
}
- private void loadShader(GL2ES2 gl, ShaderSelectionMode mode) {
+ private final void loadShader(GL2ES2 gl, ShaderSelectionMode mode) {
final boolean loadColor = ShaderSelectionMode.COLOR == mode;
final boolean loadColorTexture2 = ShaderSelectionMode.COLOR_TEXTURE2 == mode;
final boolean loadColorTexture4 = ShaderSelectionMode.COLOR_TEXTURE4 == mode;
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp
index 0ed10b345..22dd1e61a 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp
@@ -1,3 +1,11 @@
+
+#if __VERSION__ >= 130
+ #define varying in
+ out vec4 mgl_FragColor;
+#else
+ #define mgl_FragColor gl_FragColor
+#endif
+
#include es_precision.glsl
#include mgl_uniform.glsl
@@ -19,6 +27,6 @@ void main (void)
if( mgl_AlphaTestFunc > 0 ) {
alphaTest(color);
}
- gl_FragColor = color;
+ mgl_FragColor = color;
}
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.vp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.vp
index 346e40196..f39fcfbd0 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.vp
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.vp
@@ -1,3 +1,9 @@
+
+#if __VERSION__ >= 130
+ #define attribute in
+ #define varying out
+#endif
+
#include es_precision.glsl
#include mgl_const.glsl
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorLight.vp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorLight.vp
index 0b5519355..942a540af 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorLight.vp
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorLight.vp
@@ -1,3 +1,9 @@
+
+#if __VERSION__ >= 130
+ #define attribute in
+ #define varying out
+#endif
+
#include es_precision.glsl
#include mgl_lightdef.glsl
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp
index 9a7e5217b..82dfa24e1 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp
@@ -1,4 +1,12 @@
+#if __VERSION__ >= 130
+ #define varying in
+ out vec4 mgl_FragColor;
+#else
+ #define mgl_FragColor gl_FragColor
+#endif
+
+
#include es_precision.glsl
#include mgl_lightdef.glsl
@@ -95,14 +103,14 @@ void main (void)
}
// } /* CullFace */
- gl_FragColor = color;
+ mgl_FragColor = color;
/**
// simple alpha check
if (color.a != 0.0) {
- gl_FragColor = vec4(pow(color.rgb, igammav), color.a);
+ mgl_FragColor = vec4(pow(color.rgb, igammav), color.a);
} else {
// discard; // freezes NV tegra2 compiler
- gl_FragColor = color;
+ mgl_FragColor = color;
} */
}
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncPoints.fp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncPoints.fp
index 6185e96ef..2d58f2320 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncPoints.fp
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncPoints.fp
@@ -1,4 +1,12 @@
+#if __VERSION__ >= 130
+ #define varying in
+ out vec4 mgl_FragColor;
+#else
+ #define mgl_FragColor gl_FragColor
+#endif
+
+
#include es_precision.glsl
#include mgl_lightdef.glsl
@@ -10,7 +18,7 @@
void main (void)
{
- gl_FragColor = frontColor;
+ mgl_FragColor = frontColor;
if( pointSmooth > 0.5 ) {
// smooth (AA)
@@ -27,12 +35,12 @@ void main (void)
#endif
#ifndef TEST
- gl_FragColor.a *= r1;
+ mgl_FragColor.a *= r1;
#else
- gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
- gl_FragColor.r = r1 < 0.0 ? 1.0 : 0.0;
- gl_FragColor.g = r > 1.0 ? 1.0 : 0.0;
- gl_FragColor.b = r > border ? 1.0 : 0.0;
+ mgl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
+ mgl_FragColor.r = r1 < 0.0 ? 1.0 : 0.0;
+ mgl_FragColor.g = r > 1.0 ? 1.0 : 0.0;
+ mgl_FragColor.b = r > border ? 1.0 : 0.0;
#endif
}
}
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncPoints.vp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncPoints.vp
index 64732dc9e..4a5d93a3d 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncPoints.vp
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncPoints.vp
@@ -1,3 +1,9 @@
+
+#if __VERSION__ >= 130
+ #define attribute in
+ #define varying out
+#endif
+
#include es_precision.glsl
#include mgl_const.glsl