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authorKenneth Russel <[email protected]>2007-01-20 19:33:47 +0000
committerKenneth Russel <[email protected]>2007-01-20 19:33:47 +0000
commit1452e67ee4c6dc1da54119c86e37225ac6b3b559 (patch)
treee7209e010d63aba59f8916184d2fa53847719bb1 /src/classes/com/sun/opengl/util/j2d/TextRenderer.java
parent90b6edb66cbc57866e57b57078b22c1994eeb76a (diff)
Added 3D rendering methods to TextureRenderer and TextRenderer on
request of several people on javagaming.org forums. Refactored existing 2D rendering support in these classes in terms of the new 3D methods. Wrote new TextCube demo illustrating how to render 2D text in 3D using the TextRenderer. Factored out FPS counter rendering into new FPSCounter utility class and updated TestTextRenderer and FlyingText demos. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1092 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/classes/com/sun/opengl/util/j2d/TextRenderer.java')
-rwxr-xr-xsrc/classes/com/sun/opengl/util/j2d/TextRenderer.java143
1 files changed, 104 insertions, 39 deletions
diff --git a/src/classes/com/sun/opengl/util/j2d/TextRenderer.java b/src/classes/com/sun/opengl/util/j2d/TextRenderer.java
index 7f47c011a..0ad84c90c 100755
--- a/src/classes/com/sun/opengl/util/j2d/TextRenderer.java
+++ b/src/classes/com/sun/opengl/util/j2d/TextRenderer.java
@@ -262,26 +262,23 @@ public class TextRenderer {
@throws GLException If an OpenGL context is not current when this method is called
*/
public void beginRendering(int width, int height) throws GLException {
- if (DEBUG && !debugged) {
- debug();
- }
+ beginRendering(true, width, height);
+ }
- getBackingStore().beginOrthoRendering(width, height);
- GL gl = GLU.getCurrentGL();
+ /** Begins rendering of 2D text in 3D with this {@link TextRenderer
+ TextRenderer} into the current OpenGL drawable. Assumes the end
+ user is responsible for setting up the modelview and projection
+ matrices, and will render text using the {@link #draw3D draw3D}
+ method. This method pushes some OpenGL state bits, binds and
+ enables the internal OpenGL texture object, sets the texture
+ environment mode to GL_MODULATE, and changes the current color
+ to the last color set with this TextRenderer via {@link
+ #setColor setColor}.
- if (!haveMaxSize) {
- // Query OpenGL for the maximum texture size and set it in the
- // RectanglePacker to keep it from expanding too large
- int[] sz = new int[1];
- gl.glGetIntegerv(GL.GL_MAX_TEXTURE_SIZE, sz, 0);
- packer.setMaxSize(sz[0], sz[0]);
- haveMaxSize = true;
- }
-
- // Change texture environment mode to MODULATE
- gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_MODULATE);
- // Change text color to last saved
- gl.glColor4f(r, g, b, a);
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void begin3DRendering() throws GLException {
+ beginRendering(false, 0, 0);
}
/** Changes the current color of this TextRenderer to the supplied
@@ -320,6 +317,23 @@ public class TextRenderer {
@throws GLException If an OpenGL context is not current when this method is called
*/
public void draw(String str, int x, int y) throws GLException {
+ draw3D(str, x, y, 0, 1);
+ }
+
+ /** Draws the supplied String at the desired 3D location using the
+ renderer's current color. The baseline of the leftmost character
+ is placed at position (x, y, z) in the current coordinate system.
+
+ @param str the string to draw
+ @param x the x coordinate at which to draw
+ @param y the y coordinate at which to draw
+ @param z the z coordinate at which to draw
+ @param scaleFactor a uniform scale factor applied to the width and height of the drawn rectangle
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void draw3D(String str,
+ float x, float y, float z,
+ float scaleFactor) {
// Split up the string into space-separated pieces
tokenize(str);
int xOffset = 0;
@@ -369,33 +383,39 @@ public class TextRenderer {
TextData data = (TextData) rect.getUserData();
data.markUsed();
- // Align the leftmost point of the baseline to the (x, y) coordinate requested
- renderer.drawOrthoRect(x - data.origin().x + xOffset,
- y - (rect.h() - data.origin().y),
- rect.x(),
- renderer.getHeight() - rect.y() - rect.h(),
- rect.w(), rect.h());
- xOffset += rect.w();
+ // Align the leftmost point of the baseline to the (x, y, z) coordinate requested
+ renderer.draw3DRect(x - scaleFactor * (data.origin().x + xOffset),
+ y - scaleFactor * ((rect.h() - data.origin().y)),
+ z,
+ rect.x(),
+ renderer.getHeight() - rect.y() - rect.h(),
+ rect.w(), rect.h(),
+ scaleFactor);
+ xOffset += rect.w() * scaleFactor;
}
- xOffset += getSpaceWidth();
+ xOffset += getSpaceWidth() * scaleFactor;
}
}
/** Ends a render cycle with this {@link TextRenderer TextRenderer}.
Restores the projection and modelview matrices as well as
- several OpenGL state bits.
+ several OpenGL state bits. Should be paired with {@link
+ #beginRendering beginRendering}.
@throws GLException If an OpenGL context is not current when this method is called
*/
public void endRendering() throws GLException {
- getBackingStore().endOrthoRendering();
- if (++numRenderCycles >= CYCLES_PER_FLUSH) {
- numRenderCycles = 0;
- if (DEBUG) {
- System.err.println("Clearing unused entries in endRendering()");
- }
- clearUnusedEntries();
- }
+ endRendering(true);
+ }
+
+ /** Ends a 3D render cycle with this {@link TextRenderer TextRenderer}.
+ Restores several OpenGL state bits. Should be paired with {@link
+ #begin3DRendering begin3DRendering}.
+
+ @throws GLException If an OpenGL context is not current when this method is called
+ */
+ public void end3DRendering() throws GLException {
+ endRendering(false);
}
/** Disposes of all resources this TextRenderer is using. It is not
@@ -416,10 +436,13 @@ public class TextRenderer {
//
private static Rectangle2D normalize(Rectangle2D src) {
- return new Rectangle2D.Double((int) Math.floor(src.getMinX()),
- (int) Math.floor(src.getMinY()),
- (int) Math.ceil(src.getWidth()),
- (int) Math.ceil(src.getHeight()));
+ // Give ourselves a one-pixel boundary around each string in order
+ // to prevent bleeding of nearby Strings due to the fact that we
+ // use linear filtering
+ return new Rectangle2D.Double((int) Math.floor(src.getMinX() - 1),
+ (int) Math.floor(src.getMinY() - 1),
+ (int) Math.ceil(src.getWidth() + 2),
+ (int) Math.ceil(src.getHeight()) + 2);
}
private TextureRenderer getBackingStore() {
@@ -454,6 +477,48 @@ public class TextRenderer {
return cachedGraphics;
}
+ private void beginRendering(boolean ortho, int width, int height) {
+ if (DEBUG && !debugged) {
+ debug();
+ }
+
+ if (ortho) {
+ getBackingStore().beginOrthoRendering(width, height);
+ } else {
+ getBackingStore().begin3DRendering();
+ }
+ GL gl = GLU.getCurrentGL();
+
+ if (!haveMaxSize) {
+ // Query OpenGL for the maximum texture size and set it in the
+ // RectanglePacker to keep it from expanding too large
+ int[] sz = new int[1];
+ gl.glGetIntegerv(GL.GL_MAX_TEXTURE_SIZE, sz, 0);
+ packer.setMaxSize(sz[0], sz[0]);
+ haveMaxSize = true;
+ }
+
+ // Change texture environment mode to MODULATE
+ gl.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_MODULATE);
+ // Change text color to last saved
+ gl.glColor4f(r, g, b, a);
+ }
+
+ private void endRendering(boolean ortho) throws GLException {
+ if (ortho) {
+ getBackingStore().endOrthoRendering();
+ } else {
+ getBackingStore().end3DRendering();
+ }
+ if (++numRenderCycles >= CYCLES_PER_FLUSH) {
+ numRenderCycles = 0;
+ if (DEBUG) {
+ System.err.println("Clearing unused entries in endRendering()");
+ }
+ clearUnusedEntries();
+ }
+ }
+
private int getSpaceWidth() {
if (spaceWidth < 0) {
Graphics2D g = getGraphics2D();