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authorKenneth Russel <[email protected]>2009-06-15 22:57:38 +0000
committerKenneth Russel <[email protected]>2009-06-15 22:57:38 +0000
commita959c53b7ac91e489bf0959391e892790b9ff248 (patch)
tree4664742a4f9f6daa694364292e376ad2e6ee97d1 /make/native-taglet.properties
parent506b634b780dcd23aa61015c2ceba3e687196abf (diff)
Copied JOGL_2_SANDBOX r1957 on to trunk; JOGL_2_SANDBOX branch is now closed
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1959 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/native-taglet.properties')
-rwxr-xr-xmake/native-taglet.properties355
1 files changed, 355 insertions, 0 deletions
diff --git a/make/native-taglet.properties b/make/native-taglet.properties
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+##OpenGL Reference Manual method name mapping
+#Fri Apr 06 02:25:27 PDT 2007
+nativetaglet.baseUrl=http://www.opengl.org/sdk/docs/man/xhtml/
+glAccum=glAccum.xml
+glActiveTexture=glActiveTexture.xml
+glAlphaFunc=glAlphaFunc.xml
+glAreTexturesResident=glAreTexturesResident.xml
+glArrayElement=glArrayElement.xml
+glAttachShader=glAttachShader.xml
+glBegin=glBegin.xml
+glBeginQuery=glBeginQuery.xml
+glBindAttribLocation=glBindAttribLocation.xml
+glBindBuffer=glBindBuffer.xml
+glBindTexture=glBindTexture.xml
+glBitmap=glBitmap.xml
+glBlendColor=glBlendColor.xml
+glBlendEquation=glBlendEquation.xml
+glBlendEquationSeparate=glBlendEquationSeparate.xml
+glBlendFunc=glBlendFunc.xml
+glBlendFuncSeparate=glBlendFuncSeparate.xml
+glBufferData=glBufferData.xml
+glBufferSubData=glBufferSubData.xml
+glCallList=glCallList.xml
+glCallLists=glCallLists.xml
+glClear=glClear.xml
+glClearAccum=glClearAccum.xml
+glClearColor=glClearColor.xml
+glClearDepth=glClearDepth.xml
+glClearIndex=glClearIndex.xml
+glClearStencil=glClearStencil.xml
+glClientActiveTexture=glClientActiveTexture.xml
+glClipPlane=glClipPlane.xml
+glColor=glColor.xml
+glColorMask=glColorMask.xml
+glColorMaterial=glColorMaterial.xml
+glColorPointer=glColorPointer.xml
+glColorSubTable=glColorSubTable.xml
+glColorTable=glColorTable.xml
+glColorTableParameter=glColorTableParameter.xml
+glCompileShader=glCompileShader.xml
+glCompressedTexImage1D=glCompressedTexImage1D.xml
+glCompressedTexImage2D=glCompressedTexImage2D.xml
+glCompressedTexImage3D=glCompressedTexImage3D.xml
+glCompressedTexSubImage1D=glCompressedTexSubImage1D.xml
+glCompressedTexSubImage2D=glCompressedTexSubImage2D.xml
+glCompressedTexSubImage3D=glCompressedTexSubImage3D.xml
+glConvolutionFilter1D=glConvolutionFilter1D.xml
+glConvolutionFilter2D=glConvolutionFilter2D.xml
+glConvolutionParameter=glConvolutionParameter.xml
+glCopyColorSubTable=glCopyColorSubTable.xml
+glCopyColorTable=glCopyColorTable.xml
+glCopyConvolutionFilter1D=glCopyConvolutionFilter1D.xml
+glCopyConvolutionFilter2D=glCopyConvolutionFilter2D.xml
+glCopyPixels=glCopyPixels.xml
+glCopyTexImage1D=glCopyTexImage1D.xml
+glCopyTexImage2D=glCopyTexImage2D.xml
+glCopyTexSubImage1D=glCopyTexSubImage1D.xml
+glCopyTexSubImage2D=glCopyTexSubImage2D.xml
+glCopyTexSubImage3D=glCopyTexSubImage3D.xml
+glCreateProgram=glCreateProgram.xml
+glCreateShader=glCreateShader.xml
+glCullFace=glCullFace.xml
+glDeleteBuffers=glDeleteBuffers.xml
+glDeleteLists=glDeleteLists.xml
+glDeleteProgram=glDeleteProgram.xml
+glDeleteQueries=glDeleteQueries.xml
+glDeleteShader=glDeleteShader.xml
+glDeleteTextures=glDeleteTextures.xml
+glDepthFunc=glDepthFunc.xml
+glDepthMask=glDepthMask.xml
+glDepthRange=glDepthRange.xml
+glDetachShader=glDetachShader.xml
+glDisable=glDisable.xml
+glDisableClientState=glDisableClientState.xml
+glDisableVertexAttribArray=glDisableVertexAttribArray.xml
+glDrawArrays=glDrawArrays.xml
+glDrawBuffer=glDrawBuffer.xml
+glDrawBuffers=glDrawBuffers.xml
+glDrawElements=glDrawElements.xml
+glDrawPixels=glDrawPixels.xml
+glDrawRangeElements=glDrawRangeElements.xml
+glEdgeFlag=glEdgeFlag.xml
+glEdgeFlagPointer=glEdgeFlagPointer.xml
+glEnable=glEnable.xml
+glEnableClientState=glEnableClientState.xml
+glEnableVertexAttribArray=glEnableVertexAttribArray.xml
+glEnd=glEnd.xml
+glEndList=glEndList.xml
+glEndQuery=glEndQuery.xml
+glEvalCoord=glEvalCoord.xml
+glEvalMesh=glEvalMesh.xml
+glEvalPoint=glEvalPoint.xml
+glFeedbackBuffer=glFeedbackBuffer.xml
+glFinish=glFinish.xml
+glFlush=glFlush.xml
+glFog=glFog.xml
+glFogCoord=glFogCoord.xml
+glFogCoordPointer=glFogCoordPointer.xml
+glFrontFace=glFrontFace.xml
+glFrustum=glFrustum.xml
+glGenBuffers=glGenBuffers.xml
+glGenLists=glGenLists.xml
+glGenQueries=glGenQueries.xml
+glGenTextures=glGenTextures.xml
+glGet=glGet.xml
+glGetActiveAttrib=glGetActiveAttrib.xml
+glGetActiveUniform=glGetActiveUniform.xml
+glGetAttachedShaders=glGetAttachedShaders.xml
+glGetAttribLocation=glGetAttribLocation.xml
+glGetBufferParameteriv=glGetBufferParameteriv.xml
+glGetBufferPointerv=glGetBufferPointerv.xml
+glGetBufferSubData=glGetBufferSubData.xml
+glGetClipPlane=glGetClipPlane.xml
+glGetColorTable=glGetColorTable.xml
+glGetColorTableParameter=glGetColorTableParameter.xml
+glGetCompressedTexImage=glGetCompressedTexImage.xml
+glGetConvolutionFilter=glGetConvolutionFilter.xml
+glGetConvolutionParameter=glGetConvolutionParameter.xml
+glGetError=glGetError.xml
+glGetHistogram=glGetHistogram.xml
+glGetHistogramParameter=glGetHistogramParameter.xml
+glGetLight=glGetLight.xml
+glGetMap=glGetMap.xml
+glGetMaterial=glGetMaterial.xml
+glGetMinmax=glGetMinmax.xml
+glGetMinmaxParameter=glGetMinmaxParameter.xml
+glGetPixelMap=glGetPixelMap.xml
+glGetPointerv=glGetPointerv.xml
+glGetPolygonStipple=glGetPolygonStipple.xml
+glGetProgram=glGetProgram.xml
+glGetProgramInfoLog=glGetProgramInfoLog.xml
+glGetQueryObject=glGetQueryObject.xml
+glGetQueryiv=glGetQueryiv.xml
+glGetSeparableFilter=glGetSeparableFilter.xml
+glGetShader=glGetShader.xml
+glGetShaderInfoLog=glGetShaderInfoLog.xml
+glGetShaderSource=glGetShaderSource.xml
+glGetString=glGetString.xml
+glGetTexEnv=glGetTexEnv.xml
+glGetTexGen=glGetTexGen.xml
+glGetTexImage=glGetTexImage.xml
+glGetTexLevelParameter=glGetTexLevelParameter.xml
+glGetTexParameter=glGetTexParameter.xml
+glGetUniform=glGetUniform.xml
+glGetUniformLocation=glGetUniformLocation.xml
+glGetVertexAttrib=glGetVertexAttrib.xml
+glGetVertexAttribPointerv=glGetVertexAttribPointerv.xml
+glHint=glHint.xml
+glHistogram=glHistogram.xml
+glIndex=glIndex.xml
+glIndexMask=glIndexMask.xml
+glIndexPointer=glIndexPointer.xml
+glInitNames=glInitNames.xml
+glInterleavedArrays=glInterleavedArrays.xml
+glIsBuffer=glIsBuffer.xml
+glIsEnabled=glIsEnabled.xml
+glIsList=glIsList.xml
+glIsProgram=glIsProgram.xml
+glIsQuery=glIsQuery.xml
+glIsShader=glIsShader.xml
+glIsTexture=glIsTexture.xml
+glLight=glLight.xml
+glLightModel=glLightModel.xml
+glLineStipple=glLineStipple.xml
+glLineWidth=glLineWidth.xml
+glLinkProgram=glLinkProgram.xml
+glListBase=glListBase.xml
+glLoadIdentity=glLoadIdentity.xml
+glLoadMatrix=glLoadMatrix.xml
+glLoadName=glLoadName.xml
+glLoadTransposeMatrix=glLoadTransposeMatrix.xml
+glLogicOp=glLogicOp.xml
+glMap1=glMap1.xml
+glMap2=glMap2.xml
+glMapBuffer=glMapBuffer.xml
+glMapGrid=glMapGrid.xml
+glMaterial=glMaterial.xml
+glMatrixMode=glMatrixMode.xml
+glMinmax=glMinmax.xml
+glMultMatrix=glMultMatrix.xml
+glMultTransposeMatrix=glMultTransposeMatrix.xml
+glMultiDrawArrays=glMultiDrawArrays.xml
+glMultiDrawElements=glMultiDrawElements.xml
+glMultiTexCoord=glMultiTexCoord.xml
+glNewList=glNewList.xml
+glNormal=glNormal.xml
+glNormalPointer=glNormalPointer.xml
+glOrtho=glOrtho.xml
+glPassThrough=glPassThrough.xml
+glPixelMap=glPixelMap.xml
+glPixelStore=glPixelStore.xml
+glPixelTransfer=glPixelTransfer.xml
+glPixelZoom=glPixelZoom.xml
+glPointParameter=glPointParameter.xml
+glPointSize=glPointSize.xml
+glPolygonMode=glPolygonMode.xml
+glPolygonOffset=glPolygonOffset.xml
+glPolygonStipple=glPolygonStipple.xml
+glPopAttrib=glPopAttrib.xml
+glPopClientAttrib=glPopClientAttrib.xml
+glPopMatrix=glPopMatrix.xml
+glPopName=glPopName.xml
+glPrioritizeTextures=glPrioritizeTextures.xml
+glPushAttrib=glPushAttrib.xml
+glPushClientAttrib=glPushClientAttrib.xml
+glPushMatrix=glPushMatrix.xml
+glPushName=glPushName.xml
+glRasterPos=glRasterPos.xml
+glReadBuffer=glReadBuffer.xml
+glReadPixels=glReadPixels.xml
+glRect=glRect.xml
+glRenderMode=glRenderMode.xml
+glResetHistogram=glResetHistogram.xml
+glResetMinmax=glResetMinmax.xml
+glRotate=glRotate.xml
+glSampleCoverage=glSampleCoverage.xml
+glScale=glScale.xml
+glScissor=glScissor.xml
+glSecondaryColor=glSecondaryColor.xml
+glSecondaryColorPointer=glSecondaryColorPointer.xml
+glSelectBuffer=glSelectBuffer.xml
+glSeparableFilter2D=glSeparableFilter2D.xml
+glShadeModel=glShadeModel.xml
+glShaderSource=glShaderSource.xml
+glStencilFunc=glStencilFunc.xml
+glStencilFuncSeparate=glStencilFuncSeparate.xml
+glStencilMask=glStencilMask.xml
+glStencilMaskSeparate=glStencilMaskSeparate.xml
+glStencilOp=glStencilOp.xml
+glStencilOpSeparate=glStencilOpSeparate.xml
+glTexCoord=glTexCoord.xml
+glTexCoordPointer=glTexCoordPointer.xml
+glTexEnv=glTexEnv.xml
+glTexGen=glTexGen.xml
+glTexImage1D=glTexImage1D.xml
+glTexImage2D=glTexImage2D.xml
+glTexImage3D=glTexImage3D.xml
+glTexParameter=glTexParameter.xml
+glTexSubImage1D=glTexSubImage1D.xml
+glTexSubImage2D=glTexSubImage2D.xml
+glTexSubImage3D=glTexSubImage3D.xml
+glTranslate=glTranslate.xml
+glUniform=glUniform.xml
+glUnmapBuffer=glUnmapBuffer.xml
+glUseProgram=glUseProgram.xml
+glValidateProgram=glValidateProgram.xml
+glVertex=glVertex.xml
+glVertexAttrib=glVertexAttrib.xml
+glVertexAttribPointer=glVertexAttribPointer.xml
+glVertexPointer=glVertexPointer.xml
+glViewport=glViewport.xml
+glWindowPos=glWindowPos.xml
+gluBeginCurve=gluBeginCurve.xml
+gluBeginPolygon=gluBeginPolygon.xml
+gluBeginSurface=gluBeginSurface.xml
+gluBeginTrim=gluBeginTrim.xml
+gluBuild1DMipmapLevels=gluBuild1DMipmapLevels.xml
+gluBuild1DMipmaps=gluBuild1DMipmaps.xml
+gluBuild2DMipmapLevels=gluBuild2DMipmapLevels.xml
+gluBuild2DMipmaps=gluBuild2DMipmaps.xml
+gluBuild3DMipmapLevels=gluBuild3DMipmapLevels.xml
+gluBuild3DMipmaps=gluBuild3DMipmaps.xml
+gluCheckExtension=gluCheckExtension.xml
+gluCylinder=gluCylinder.xml
+gluDeleteNurbsRenderer=gluDeleteNurbsRenderer.xml
+gluDeleteQuadric=gluDeleteQuadric.xml
+gluDeleteTess=gluDeleteTess.xml
+gluDisk=gluDisk.xml
+gluEndCurve=gluEndCurve.xml
+gluEndPolygon=gluEndPolygon.xml
+gluEndSurface=gluEndSurface.xml
+gluEndTrim=gluEndTrim.xml
+gluErrorString=gluErrorString.xml
+gluGetNurbsProperty=gluGetNurbsProperty.xml
+gluGetString=gluGetString.xml
+gluGetTessProperty=gluGetTessProperty.xml
+gluLoadSamplingMatrices=gluLoadSamplingMatrices.xml
+gluLookAt=gluLookAt.xml
+gluNewNurbsRenderer=gluNewNurbsRenderer.xml
+gluNewQuadric=gluNewQuadric.xml
+gluNewTess=gluNewTess.xml
+gluNextContour=gluNextContour.xml
+gluNurbsCallback=gluNurbsCallback.xml
+gluNurbsCallbackData=gluNurbsCallbackData.xml
+gluNurbsCallbackDataEXT=gluNurbsCallbackDataEXT.xml
+gluNurbsCurve=gluNurbsCurve.xml
+gluNurbsProperty=gluNurbsProperty.xml
+gluNurbsSurface=gluNurbsSurface.xml
+gluOrtho2D=gluOrtho2D.xml
+gluPartialDisk=gluPartialDisk.xml
+gluPerspective=gluPerspective.xml
+gluPickMatrix=gluPickMatrix.xml
+gluProject=gluProject.xml
+gluPwlCurve=gluPwlCurve.xml
+gluQuadricCallback=gluQuadricCallback.xml
+gluQuadricDrawStyle=gluQuadricDrawStyle.xml
+gluQuadricNormals=gluQuadricNormals.xml
+gluQuadricOrientation=gluQuadricOrientation.xml
+gluQuadricTexture=gluQuadricTexture.xml
+gluScaleImage=gluScaleImage.xml
+gluSphere=gluSphere.xml
+gluTessBeginContour=gluTessBeginContour.xml
+gluTessBeginPolygon=gluTessBeginPolygon.xml
+gluTessCallback=gluTessCallback.xml
+gluTessEndContour=gluTessEndContour.xml
+gluTessEndPolygon=gluTessEndPolygon.xml
+gluTessNormal=gluTessNormal.xml
+gluTessProperty=gluTessProperty.xml
+gluTessVertex=gluTessVertex.xml
+gluUnProject=gluUnProject.xml
+gluUnProject4=gluUnProject4.xml
+glXChooseFBConfig=glXChooseFBConfig.xml
+glXChooseVisual=glXChooseVisual.xml
+glXCopyContext=glXCopyContext.xml
+glXCreateContext=glXCreateContext.xml
+glXCreateGLXPixmap=glXCreateGLXPixmap.xml
+glXCreateNewContext=glXCreateNewContext.xml
+glXCreatePbuffer=glXCreatePbuffer.xml
+glXCreatePixmap=glXCreatePixmap.xml
+glXCreateWindow=glXCreateWindow.xml
+glXDestroyContext=glXDestroyContext.xml
+glXDestroyGLXPixmap=glXDestroyGLXPixmap.xml
+glXDestroyPbuffer=glXDestroyPbuffer.xml
+glXDestroyPixmap=glXDestroyPixmap.xml
+glXDestroyWindow=glXDestroyWindow.xml
+glXFreeContextEXT=glXFreeContextEXT.xml
+glXGetClientString=glXGetClientString.xml
+glXGetConfig=glXGetConfig.xml
+glXGetContextIDEXT=glXGetContextIDEXT.xml
+glXGetCurrentContext=glXGetCurrentContext.xml
+glXGetCurrentDisplay=glXGetCurrentDisplay.xml
+glXGetCurrentDrawable=glXGetCurrentDrawable.xml
+glXGetCurrentReadDrawable=glXGetCurrentReadDrawable.xml
+glXGetFBConfigAttrib=glXGetFBConfigAttrib.xml
+glXGetFBConfigs=glXGetFBConfigs.xml
+glXGetProcAddress=glXGetProcAddress.xml
+glXGetSelectedEvent=glXGetSelectedEvent.xml
+glXGetVisualFromFBConfig=glXGetVisualFromFBConfig.xml
+glXImportContextEXT=glXImportContextEXT.xml
+glXIntro=glXIntro.xml
+glXIsDirect=glXIsDirect.xml
+glXMakeContextCurrent=glXMakeContextCurrent.xml
+glXMakeCurrent=glXMakeCurrent.xml
+glXQueryContext=glXQueryContext.xml
+glXQueryContextInfoEXT=glXQueryContextInfoEXT.xml
+glXQueryDrawable=glXQueryDrawable.xml
+glXQueryExtension=glXQueryExtension.xml
+glXQueryExtensionsString=glXQueryExtensionsString.xml
+glXQueryServerString=glXQueryServerString.xml
+glXQueryVersion=glXQueryVersion.xml
+glXSelectEvent=glXSelectEvent.xml
+glXSwapBuffers=glXSwapBuffers.xml
+glXUseXFont=glXUseXFont.xml
+glXWaitGL=glXWaitGL.xml
+glXWaitX=glXWaitX.xml