diff options
author | Kenneth Russel <[email protected]> | 2009-06-15 22:57:38 +0000 |
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committer | Kenneth Russel <[email protected]> | 2009-06-15 22:57:38 +0000 |
commit | a959c53b7ac91e489bf0959391e892790b9ff248 (patch) | |
tree | 4664742a4f9f6daa694364292e376ad2e6ee97d1 /make/native-taglet.properties | |
parent | 506b634b780dcd23aa61015c2ceba3e687196abf (diff) |
Copied JOGL_2_SANDBOX r1957 on to trunk; JOGL_2_SANDBOX branch is now closed
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1959 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/native-taglet.properties')
-rwxr-xr-x | make/native-taglet.properties | 355 |
1 files changed, 355 insertions, 0 deletions
diff --git a/make/native-taglet.properties b/make/native-taglet.properties new file mode 100755 index 000000000..22cc2320d --- /dev/null +++ b/make/native-taglet.properties @@ -0,0 +1,355 @@ +##OpenGL Reference Manual method name mapping +#Fri Apr 06 02:25:27 PDT 2007 +nativetaglet.baseUrl=http://www.opengl.org/sdk/docs/man/xhtml/ +glAccum=glAccum.xml +glActiveTexture=glActiveTexture.xml +glAlphaFunc=glAlphaFunc.xml +glAreTexturesResident=glAreTexturesResident.xml +glArrayElement=glArrayElement.xml +glAttachShader=glAttachShader.xml +glBegin=glBegin.xml +glBeginQuery=glBeginQuery.xml +glBindAttribLocation=glBindAttribLocation.xml +glBindBuffer=glBindBuffer.xml +glBindTexture=glBindTexture.xml +glBitmap=glBitmap.xml +glBlendColor=glBlendColor.xml +glBlendEquation=glBlendEquation.xml +glBlendEquationSeparate=glBlendEquationSeparate.xml +glBlendFunc=glBlendFunc.xml +glBlendFuncSeparate=glBlendFuncSeparate.xml +glBufferData=glBufferData.xml +glBufferSubData=glBufferSubData.xml +glCallList=glCallList.xml +glCallLists=glCallLists.xml +glClear=glClear.xml +glClearAccum=glClearAccum.xml +glClearColor=glClearColor.xml +glClearDepth=glClearDepth.xml +glClearIndex=glClearIndex.xml +glClearStencil=glClearStencil.xml +glClientActiveTexture=glClientActiveTexture.xml +glClipPlane=glClipPlane.xml +glColor=glColor.xml +glColorMask=glColorMask.xml +glColorMaterial=glColorMaterial.xml +glColorPointer=glColorPointer.xml +glColorSubTable=glColorSubTable.xml +glColorTable=glColorTable.xml +glColorTableParameter=glColorTableParameter.xml +glCompileShader=glCompileShader.xml +glCompressedTexImage1D=glCompressedTexImage1D.xml +glCompressedTexImage2D=glCompressedTexImage2D.xml +glCompressedTexImage3D=glCompressedTexImage3D.xml +glCompressedTexSubImage1D=glCompressedTexSubImage1D.xml +glCompressedTexSubImage2D=glCompressedTexSubImage2D.xml +glCompressedTexSubImage3D=glCompressedTexSubImage3D.xml +glConvolutionFilter1D=glConvolutionFilter1D.xml +glConvolutionFilter2D=glConvolutionFilter2D.xml +glConvolutionParameter=glConvolutionParameter.xml +glCopyColorSubTable=glCopyColorSubTable.xml +glCopyColorTable=glCopyColorTable.xml +glCopyConvolutionFilter1D=glCopyConvolutionFilter1D.xml +glCopyConvolutionFilter2D=glCopyConvolutionFilter2D.xml +glCopyPixels=glCopyPixels.xml +glCopyTexImage1D=glCopyTexImage1D.xml +glCopyTexImage2D=glCopyTexImage2D.xml +glCopyTexSubImage1D=glCopyTexSubImage1D.xml +glCopyTexSubImage2D=glCopyTexSubImage2D.xml +glCopyTexSubImage3D=glCopyTexSubImage3D.xml +glCreateProgram=glCreateProgram.xml +glCreateShader=glCreateShader.xml +glCullFace=glCullFace.xml +glDeleteBuffers=glDeleteBuffers.xml +glDeleteLists=glDeleteLists.xml +glDeleteProgram=glDeleteProgram.xml +glDeleteQueries=glDeleteQueries.xml +glDeleteShader=glDeleteShader.xml +glDeleteTextures=glDeleteTextures.xml +glDepthFunc=glDepthFunc.xml +glDepthMask=glDepthMask.xml +glDepthRange=glDepthRange.xml +glDetachShader=glDetachShader.xml +glDisable=glDisable.xml +glDisableClientState=glDisableClientState.xml +glDisableVertexAttribArray=glDisableVertexAttribArray.xml +glDrawArrays=glDrawArrays.xml +glDrawBuffer=glDrawBuffer.xml +glDrawBuffers=glDrawBuffers.xml +glDrawElements=glDrawElements.xml +glDrawPixels=glDrawPixels.xml +glDrawRangeElements=glDrawRangeElements.xml +glEdgeFlag=glEdgeFlag.xml +glEdgeFlagPointer=glEdgeFlagPointer.xml +glEnable=glEnable.xml +glEnableClientState=glEnableClientState.xml +glEnableVertexAttribArray=glEnableVertexAttribArray.xml +glEnd=glEnd.xml +glEndList=glEndList.xml +glEndQuery=glEndQuery.xml +glEvalCoord=glEvalCoord.xml +glEvalMesh=glEvalMesh.xml +glEvalPoint=glEvalPoint.xml +glFeedbackBuffer=glFeedbackBuffer.xml +glFinish=glFinish.xml +glFlush=glFlush.xml +glFog=glFog.xml +glFogCoord=glFogCoord.xml +glFogCoordPointer=glFogCoordPointer.xml +glFrontFace=glFrontFace.xml +glFrustum=glFrustum.xml +glGenBuffers=glGenBuffers.xml +glGenLists=glGenLists.xml +glGenQueries=glGenQueries.xml +glGenTextures=glGenTextures.xml +glGet=glGet.xml +glGetActiveAttrib=glGetActiveAttrib.xml +glGetActiveUniform=glGetActiveUniform.xml +glGetAttachedShaders=glGetAttachedShaders.xml +glGetAttribLocation=glGetAttribLocation.xml +glGetBufferParameteriv=glGetBufferParameteriv.xml +glGetBufferPointerv=glGetBufferPointerv.xml +glGetBufferSubData=glGetBufferSubData.xml +glGetClipPlane=glGetClipPlane.xml +glGetColorTable=glGetColorTable.xml +glGetColorTableParameter=glGetColorTableParameter.xml +glGetCompressedTexImage=glGetCompressedTexImage.xml +glGetConvolutionFilter=glGetConvolutionFilter.xml +glGetConvolutionParameter=glGetConvolutionParameter.xml +glGetError=glGetError.xml +glGetHistogram=glGetHistogram.xml +glGetHistogramParameter=glGetHistogramParameter.xml +glGetLight=glGetLight.xml +glGetMap=glGetMap.xml +glGetMaterial=glGetMaterial.xml +glGetMinmax=glGetMinmax.xml +glGetMinmaxParameter=glGetMinmaxParameter.xml +glGetPixelMap=glGetPixelMap.xml +glGetPointerv=glGetPointerv.xml +glGetPolygonStipple=glGetPolygonStipple.xml +glGetProgram=glGetProgram.xml +glGetProgramInfoLog=glGetProgramInfoLog.xml +glGetQueryObject=glGetQueryObject.xml +glGetQueryiv=glGetQueryiv.xml +glGetSeparableFilter=glGetSeparableFilter.xml +glGetShader=glGetShader.xml +glGetShaderInfoLog=glGetShaderInfoLog.xml +glGetShaderSource=glGetShaderSource.xml +glGetString=glGetString.xml +glGetTexEnv=glGetTexEnv.xml +glGetTexGen=glGetTexGen.xml +glGetTexImage=glGetTexImage.xml +glGetTexLevelParameter=glGetTexLevelParameter.xml +glGetTexParameter=glGetTexParameter.xml +glGetUniform=glGetUniform.xml +glGetUniformLocation=glGetUniformLocation.xml +glGetVertexAttrib=glGetVertexAttrib.xml +glGetVertexAttribPointerv=glGetVertexAttribPointerv.xml +glHint=glHint.xml +glHistogram=glHistogram.xml +glIndex=glIndex.xml +glIndexMask=glIndexMask.xml +glIndexPointer=glIndexPointer.xml +glInitNames=glInitNames.xml +glInterleavedArrays=glInterleavedArrays.xml +glIsBuffer=glIsBuffer.xml +glIsEnabled=glIsEnabled.xml +glIsList=glIsList.xml +glIsProgram=glIsProgram.xml +glIsQuery=glIsQuery.xml +glIsShader=glIsShader.xml +glIsTexture=glIsTexture.xml +glLight=glLight.xml +glLightModel=glLightModel.xml +glLineStipple=glLineStipple.xml +glLineWidth=glLineWidth.xml +glLinkProgram=glLinkProgram.xml +glListBase=glListBase.xml +glLoadIdentity=glLoadIdentity.xml +glLoadMatrix=glLoadMatrix.xml +glLoadName=glLoadName.xml +glLoadTransposeMatrix=glLoadTransposeMatrix.xml +glLogicOp=glLogicOp.xml +glMap1=glMap1.xml +glMap2=glMap2.xml +glMapBuffer=glMapBuffer.xml +glMapGrid=glMapGrid.xml +glMaterial=glMaterial.xml +glMatrixMode=glMatrixMode.xml +glMinmax=glMinmax.xml +glMultMatrix=glMultMatrix.xml +glMultTransposeMatrix=glMultTransposeMatrix.xml +glMultiDrawArrays=glMultiDrawArrays.xml +glMultiDrawElements=glMultiDrawElements.xml +glMultiTexCoord=glMultiTexCoord.xml +glNewList=glNewList.xml +glNormal=glNormal.xml +glNormalPointer=glNormalPointer.xml +glOrtho=glOrtho.xml +glPassThrough=glPassThrough.xml +glPixelMap=glPixelMap.xml +glPixelStore=glPixelStore.xml +glPixelTransfer=glPixelTransfer.xml +glPixelZoom=glPixelZoom.xml +glPointParameter=glPointParameter.xml +glPointSize=glPointSize.xml +glPolygonMode=glPolygonMode.xml +glPolygonOffset=glPolygonOffset.xml +glPolygonStipple=glPolygonStipple.xml +glPopAttrib=glPopAttrib.xml +glPopClientAttrib=glPopClientAttrib.xml +glPopMatrix=glPopMatrix.xml +glPopName=glPopName.xml +glPrioritizeTextures=glPrioritizeTextures.xml +glPushAttrib=glPushAttrib.xml +glPushClientAttrib=glPushClientAttrib.xml +glPushMatrix=glPushMatrix.xml +glPushName=glPushName.xml +glRasterPos=glRasterPos.xml +glReadBuffer=glReadBuffer.xml +glReadPixels=glReadPixels.xml +glRect=glRect.xml +glRenderMode=glRenderMode.xml +glResetHistogram=glResetHistogram.xml +glResetMinmax=glResetMinmax.xml +glRotate=glRotate.xml +glSampleCoverage=glSampleCoverage.xml +glScale=glScale.xml +glScissor=glScissor.xml +glSecondaryColor=glSecondaryColor.xml +glSecondaryColorPointer=glSecondaryColorPointer.xml +glSelectBuffer=glSelectBuffer.xml +glSeparableFilter2D=glSeparableFilter2D.xml +glShadeModel=glShadeModel.xml +glShaderSource=glShaderSource.xml +glStencilFunc=glStencilFunc.xml +glStencilFuncSeparate=glStencilFuncSeparate.xml +glStencilMask=glStencilMask.xml +glStencilMaskSeparate=glStencilMaskSeparate.xml +glStencilOp=glStencilOp.xml +glStencilOpSeparate=glStencilOpSeparate.xml +glTexCoord=glTexCoord.xml +glTexCoordPointer=glTexCoordPointer.xml +glTexEnv=glTexEnv.xml +glTexGen=glTexGen.xml +glTexImage1D=glTexImage1D.xml +glTexImage2D=glTexImage2D.xml +glTexImage3D=glTexImage3D.xml +glTexParameter=glTexParameter.xml +glTexSubImage1D=glTexSubImage1D.xml +glTexSubImage2D=glTexSubImage2D.xml +glTexSubImage3D=glTexSubImage3D.xml +glTranslate=glTranslate.xml +glUniform=glUniform.xml +glUnmapBuffer=glUnmapBuffer.xml +glUseProgram=glUseProgram.xml +glValidateProgram=glValidateProgram.xml +glVertex=glVertex.xml +glVertexAttrib=glVertexAttrib.xml +glVertexAttribPointer=glVertexAttribPointer.xml +glVertexPointer=glVertexPointer.xml +glViewport=glViewport.xml +glWindowPos=glWindowPos.xml +gluBeginCurve=gluBeginCurve.xml +gluBeginPolygon=gluBeginPolygon.xml +gluBeginSurface=gluBeginSurface.xml +gluBeginTrim=gluBeginTrim.xml +gluBuild1DMipmapLevels=gluBuild1DMipmapLevels.xml +gluBuild1DMipmaps=gluBuild1DMipmaps.xml +gluBuild2DMipmapLevels=gluBuild2DMipmapLevels.xml +gluBuild2DMipmaps=gluBuild2DMipmaps.xml +gluBuild3DMipmapLevels=gluBuild3DMipmapLevels.xml +gluBuild3DMipmaps=gluBuild3DMipmaps.xml +gluCheckExtension=gluCheckExtension.xml +gluCylinder=gluCylinder.xml +gluDeleteNurbsRenderer=gluDeleteNurbsRenderer.xml +gluDeleteQuadric=gluDeleteQuadric.xml +gluDeleteTess=gluDeleteTess.xml +gluDisk=gluDisk.xml +gluEndCurve=gluEndCurve.xml +gluEndPolygon=gluEndPolygon.xml +gluEndSurface=gluEndSurface.xml +gluEndTrim=gluEndTrim.xml +gluErrorString=gluErrorString.xml +gluGetNurbsProperty=gluGetNurbsProperty.xml +gluGetString=gluGetString.xml +gluGetTessProperty=gluGetTessProperty.xml +gluLoadSamplingMatrices=gluLoadSamplingMatrices.xml +gluLookAt=gluLookAt.xml +gluNewNurbsRenderer=gluNewNurbsRenderer.xml +gluNewQuadric=gluNewQuadric.xml +gluNewTess=gluNewTess.xml +gluNextContour=gluNextContour.xml +gluNurbsCallback=gluNurbsCallback.xml +gluNurbsCallbackData=gluNurbsCallbackData.xml +gluNurbsCallbackDataEXT=gluNurbsCallbackDataEXT.xml +gluNurbsCurve=gluNurbsCurve.xml +gluNurbsProperty=gluNurbsProperty.xml +gluNurbsSurface=gluNurbsSurface.xml +gluOrtho2D=gluOrtho2D.xml +gluPartialDisk=gluPartialDisk.xml +gluPerspective=gluPerspective.xml +gluPickMatrix=gluPickMatrix.xml +gluProject=gluProject.xml +gluPwlCurve=gluPwlCurve.xml +gluQuadricCallback=gluQuadricCallback.xml +gluQuadricDrawStyle=gluQuadricDrawStyle.xml +gluQuadricNormals=gluQuadricNormals.xml +gluQuadricOrientation=gluQuadricOrientation.xml +gluQuadricTexture=gluQuadricTexture.xml +gluScaleImage=gluScaleImage.xml +gluSphere=gluSphere.xml +gluTessBeginContour=gluTessBeginContour.xml +gluTessBeginPolygon=gluTessBeginPolygon.xml +gluTessCallback=gluTessCallback.xml +gluTessEndContour=gluTessEndContour.xml +gluTessEndPolygon=gluTessEndPolygon.xml +gluTessNormal=gluTessNormal.xml +gluTessProperty=gluTessProperty.xml +gluTessVertex=gluTessVertex.xml +gluUnProject=gluUnProject.xml +gluUnProject4=gluUnProject4.xml +glXChooseFBConfig=glXChooseFBConfig.xml +glXChooseVisual=glXChooseVisual.xml +glXCopyContext=glXCopyContext.xml +glXCreateContext=glXCreateContext.xml +glXCreateGLXPixmap=glXCreateGLXPixmap.xml +glXCreateNewContext=glXCreateNewContext.xml +glXCreatePbuffer=glXCreatePbuffer.xml +glXCreatePixmap=glXCreatePixmap.xml +glXCreateWindow=glXCreateWindow.xml +glXDestroyContext=glXDestroyContext.xml +glXDestroyGLXPixmap=glXDestroyGLXPixmap.xml +glXDestroyPbuffer=glXDestroyPbuffer.xml +glXDestroyPixmap=glXDestroyPixmap.xml +glXDestroyWindow=glXDestroyWindow.xml +glXFreeContextEXT=glXFreeContextEXT.xml +glXGetClientString=glXGetClientString.xml +glXGetConfig=glXGetConfig.xml +glXGetContextIDEXT=glXGetContextIDEXT.xml +glXGetCurrentContext=glXGetCurrentContext.xml +glXGetCurrentDisplay=glXGetCurrentDisplay.xml +glXGetCurrentDrawable=glXGetCurrentDrawable.xml +glXGetCurrentReadDrawable=glXGetCurrentReadDrawable.xml +glXGetFBConfigAttrib=glXGetFBConfigAttrib.xml +glXGetFBConfigs=glXGetFBConfigs.xml +glXGetProcAddress=glXGetProcAddress.xml +glXGetSelectedEvent=glXGetSelectedEvent.xml +glXGetVisualFromFBConfig=glXGetVisualFromFBConfig.xml +glXImportContextEXT=glXImportContextEXT.xml +glXIntro=glXIntro.xml +glXIsDirect=glXIsDirect.xml +glXMakeContextCurrent=glXMakeContextCurrent.xml +glXMakeCurrent=glXMakeCurrent.xml +glXQueryContext=glXQueryContext.xml +glXQueryContextInfoEXT=glXQueryContextInfoEXT.xml +glXQueryDrawable=glXQueryDrawable.xml +glXQueryExtension=glXQueryExtension.xml +glXQueryExtensionsString=glXQueryExtensionsString.xml +glXQueryServerString=glXQueryServerString.xml +glXQueryVersion=glXQueryVersion.xml +glXSelectEvent=glXSelectEvent.xml +glXSwapBuffers=glXSwapBuffers.xml +glXUseXFont=glXUseXFont.xml +glXWaitGL=glXWaitGL.xml +glXWaitX=glXWaitX.xml |