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authorMark Raynsford <[email protected]>2014-10-28 20:55:20 +0000
committerMark Raynsford <[email protected]>2014-10-28 20:55:20 +0000
commitdf5924c4462b83d0e316469bf369b35d803ea6ac (patch)
treeec0a70e9afeda7ed1823922df2b5dcfc52da6a11
parentde86073aa30c1bcd899821a16fe215533d7c4eca (diff)
Fix typo
-rw-r--r--src/newt/classes/com/jogamp/newt/Window.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/newt/classes/com/jogamp/newt/Window.java b/src/newt/classes/com/jogamp/newt/Window.java
index 060eaab03..3a08f32cf 100644
--- a/src/newt/classes/com/jogamp/newt/Window.java
+++ b/src/newt/classes/com/jogamp/newt/Window.java
@@ -102,7 +102,7 @@ import javax.media.nativewindow.util.SurfaceSize;
* to destroy and/or reattach resources to/from the window. Because of this, the methods
* are <i>not safe</i> to be called from EDT related threads. For example, it is not
* safe for a method in an attached {@link KeyListener} to call {@link #setFullscreen(boolean)}
- * on a {@link Window} directly. It is safe, however, for that thread to spawn a background
+ * on a {@link Window} directly. It is safe, however, for that method to spawn a background
* worker thread which calls the method directly. The documentation for individual methods
* indicates whether or not they are lifecycle-heavy.
* </p>