/* * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * */ package net.java.joglutils.msg.nodes; import net.java.joglutils.msg.actions.*; import net.java.joglutils.msg.math.*; public class OrthographicCamera extends Camera { private static final float DEFAULT_HEIGHT = 2.0f; // Amount the most recently set height differed from the default private float heightScale = 1.0f; public Mat4f getProjectionMatrix() { if (projDirty) { projMatrix.makeIdent(); projDirty = false; // Recompute matrix based on current parameters float zNear = getNearDistance(); float zFar = getFarDistance(); float deltaZ = zFar - zNear; float aspect = getAspectRatio(); float height = heightScale * DEFAULT_HEIGHT; float width = height * aspect; if ((height == 0) || (width == 0) || (deltaZ == 0)) return projMatrix; // This is a simplified version of the orthographic projection // matrix where it's symmetric about the origin projMatrix.set(0, 0, 2.0f / width); projMatrix.set(1, 1, 2.0f / height); projMatrix.set(2, 2, -2.0f / deltaZ); projMatrix.set(2, 3, -(zFar + zNear) / deltaZ); } return projMatrix; } /** Sets the height, in units, of the volume this orthographic camera views. The default height is 2.0 units. */ public void setHeight(float height) { heightScale = height / DEFAULT_HEIGHT; } /** Returns the height, in units, of the volume this orthographic camera views. */ public float getHeight() { return heightScale * DEFAULT_HEIGHT; } /** Returns the width, in units, of the volume this orthographic camera views, assuming the passed-in aspect ratio. */ public float getWidth(float aspectRatio) { return getHeight() * aspectRatio; } /** Returns the width, in units, of the volume this orthographic camera views, assuming the camera's currently-set aspect ratio. */ public float getWidth() { return getWidth(getAspectRatio()); } protected Vec3f getRayStartPoint(Vec2f point, Vec3f unprojectedPoint) { // The easiest way to compute a reasonable ray start point is to // start from the unprojected 3D point and go back along the Z-axis Vec3f backward = Vec3f.Z_AXIS.times(getNearDistance()); backward = getOrientation().rotateVector(backward); return unprojectedPoint.plus(backward); } public void render(GLRenderAction action) { // FIXME: unclear whether we should be doing this, or whether we // should have a mechanism which doesn't require mutation of the // camera setAspectRatio(action.getCurAspectRatio()); doAction(action); } }