/* * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * */ package net.java.joglutils.msg.collections; import java.nio.*; import com.sun.opengl.util.*; import net.java.joglutils.msg.impl.*; import net.java.joglutils.msg.math.*; /** Provides the abstraction of a collection of Vec3f objects while allowing access to the backing store in the form of a direct FloatBuffer to make it easy to pass down to OpenGL. */ public class Vec3fCollection { // Data is stored as a direct FloatBuffer private FloatBuffer data; private static final int ELEMENT_SIZE = 3; /** Creates an empty Vec3fCollection. */ public Vec3fCollection() { // Assume you'll probably want at least four vertices this(4); } /** Creates an empty Vec3fCollection with the backing store sized to hold roughly the given number of vectors. */ public Vec3fCollection(int estimatedSize) { data = BufferFactory.newFloatBuffer(ELEMENT_SIZE * estimatedSize); data.limit(0); } /** Returns the number of Vec3fs currently in this collection. */ public int size() { return data.limit() / ELEMENT_SIZE; } /** Stores the given Vec3f at the given index. If the collection has not grown to the given size, throws an exception. */ public void set(int index, Vec3f value) throws IndexOutOfBoundsException { if (index >= size()) { throw new IndexOutOfBoundsException("" + index + " >= " + size()); } int base = index * ELEMENT_SIZE; FloatBuffer buf = data; buf.put(base, value.x()); buf.put(base + 1, value.y()); buf.put(base + 2, value.z()); } /** Fetches the Vec3f at the given index. If the collection has not grown to the given size, throws an exception. */ public Vec3f get(int index) throws IndexOutOfBoundsException { if (index >= size()) { throw new IndexOutOfBoundsException("" + index + " >= " + size()); } int base = index * ELEMENT_SIZE; // Note: could use a small pool of Vec3fs here if allocation rate // is an issue. However, escape analysis should eventually take // care of this. FloatBuffer buf = data; return new Vec3f(buf.get(base), buf.get(base + 1), buf.get(base + 2)); } /** Adds the given Vec3f to this collection, expanding it if necessary. */ public void add(Vec3f value) { FloatBuffer buf = data; if (buf.limit() == buf.capacity()) { FloatBuffer newBuf = BufferUtil.newFloatBuffer(Math.max(buf.capacity() + ELEMENT_SIZE, round((int) (buf.capacity() * 1.5f)))); newBuf.put(buf); newBuf.limit(buf.limit()); data = newBuf; buf = newBuf; } int pos = buf.limit(); buf.limit(pos + ELEMENT_SIZE); buf.put(pos, value.x()); buf.put(pos + 1, value.y()); buf.put(pos + 2, value.z()); } /** Removes the given Vec3f from this collection. Moves all Vec3fs above it down one slot. */ public Vec3f remove(int index) throws IndexOutOfBoundsException { if (index >= size()) { throw new IndexOutOfBoundsException("" + index + " >= " + size()); } FloatBuffer buf = data; int pos = index * ELEMENT_SIZE; Vec3f res = new Vec3f(buf.get(pos), buf.get(pos + 1), buf.get(pos + 2)); if (index == size() - 1) { // Simply lower the limit buf.limit(buf.limit() - ELEMENT_SIZE); } else { buf.position(pos + 1); FloatBuffer rest = buf.slice(); buf.position(pos); buf.put(rest); buf.limit(buf.limit() - ELEMENT_SIZE); } return res; } /** Returns the backing buffer of this collection. */ public FloatBuffer getData() { FloatBuffer buf = data; buf.position(0); return buf.slice(); } //---------------------------------------------------------------------- // Internals only below this point // private static int round(int size) { return size - (size % ELEMENT_SIZE); } }