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* Moved remotelyrodgersgb2008-04-301-0/+0
* Added a file remotelyrodgersgb2008-04-301-0/+0
* Removed file/folderrodgersgb2008-04-301-0/+0
* Added a file remotelyrodgersgb2008-04-291-0/+0
* Added a file remotelyrodgersgb2008-04-291-0/+0
* Added a folder remotelyrodgersgb2008-04-2922-0/+7998
* Added a folder remotelyrodgersgb2008-04-2946-0/+56
* Added a folder remotelyrodgersgb2008-04-290-0/+0
* Added a folder remotelyrodgersgb2008-04-292-0/+1003
* Added a folder remotelyrodgersgb2008-04-297-0/+603
* Added a folder remotelyrodgersgb2008-04-295-0/+1520
* Added a file remotelyrodgersgb2008-04-291-0/+109
* Added a file remotelyrodgersgb2008-04-291-0/+25
* Added a file remotelyrodgersgb2008-04-291-0/+38
* Added a file remotelyrodgersgb2008-04-291-0/+21
* Removed file/folderrodgersgb2008-04-290-0/+0
* Initial Importrodgersgb2008-04-290-0/+0
* Removed file/folderrodgersgb2008-04-180-0/+0
* Created folder remotelyrodgersgb2008-04-180-0/+0
* Removed file/folderrodgersgb2008-04-180-0/+0
* Created folder remotelyrodgersgb2008-04-180-0/+0
* Added model directory on request of rodgersgbKenneth Russel2008-04-170-0/+0
* Removed redundant addition of canvasKenneth Russel2008-04-171-1/+0
* Removed file/folderrodgersgb2008-04-170-0/+0
* Created folder remotelyrodgersgb2008-04-170-0/+0
* Added GLResetAction, used for clearing out the state of nodesKenneth Russel2007-07-223-0/+130
* Added in more state disabling in GLRenderAction prologue for betterKenneth Russel2007-05-072-1/+5
* Deleted checked-in joglutils.jar as it is causing large binary filesKenneth Russel2007-04-261-0/+0
* Build improvements; delete old jars first, added clean targetKenneth Russel2007-04-261-0/+6
* Provided fallback code paths if OpenGL 1.3 (glLoadTransposeMatrixf,Kenneth Russel2007-04-244-5/+35
* Bug fixes to addition and removal operations in Vec[234]fCollectionsKenneth Russel2007-04-213-15/+15
* initial uploadeteq2007-04-201-0/+20
* Fixed bug in computation of orthographic projection matrix where itKenneth Russel2007-04-105-5/+63
* Added setUniformMatrices*() methods to Shader. Fleshed out setUniform*() met...Christopher Campbell2007-04-093-20/+625
* Added OrthographicCamera class and factored out computation of startKenneth Russel2007-04-084-4/+125
* Committed through web interface.root2007-04-051-0/+2
* Committed through web interface.root2007-04-051-0/+23
* auto commit for alm editor.root2007-04-050-0/+0
* auto commit for alm editor.root2007-04-050-0/+0
* Hacked in support for setUniform() in ShaderNode. When I say hack, I mean it...Christopher Campbell2007-04-042-0/+23
* Added new DepthTest node class, with support from [GL]DepthTestElement. This...Christopher Campbell2007-04-043-0/+249
* minor error-checking changeseteq2007-04-031-2/+9
* Checked in code from Chris Campbell for abstracting shader support andKenneth Russel2007-04-034-0/+814
* Added PerspectiveCamera.getWidthAngle(). Removed commented-out codeKenneth Russel2007-04-014-3/+24
* Added msg.jar target. Added dispose() method to Texture2. Fixed smallKenneth Russel2007-03-314-3/+25
* Second refactoring: put Fetcher mechanism and initial support forKenneth Russel2007-03-317-50/+498
* First refactoring: separated DisplayShelf and DisplayShelfRenderer;Kenneth Russel2007-03-303-571/+646
* Added single image mode and optional transitions in and out of it.Kenneth Russel2007-03-292-31/+128
* Added support for using TextureRenderer in conjunction with Texture2Kenneth Russel2007-03-284-42/+294
* Made TextureElement refer to the Texture2 node rather than the TextureKenneth Russel2007-03-275-34/+41