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Diffstat (limited to 'src/net/java/joglutils/msg/math/Line.java')
-rw-r--r-- | src/net/java/joglutils/msg/math/Line.java | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/src/net/java/joglutils/msg/math/Line.java b/src/net/java/joglutils/msg/math/Line.java new file mode 100644 index 0000000..2004c08 --- /dev/null +++ b/src/net/java/joglutils/msg/math/Line.java @@ -0,0 +1,150 @@ +/* + * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + */ + +package net.java.joglutils.msg.math; + +/** Represents a line in 3D space. */ + +public class Line { + private Vec3f point; + /** Normalized */ + private Vec3f direction; + /** For computing projections along line */ + private Vec3f alongVec; + + /** Default constructor initializes line to point (0, 0, 0) and + direction (1, 0, 0) */ + public Line() { + point = new Vec3f(0, 0, 0); + direction = new Vec3f(1, 0, 0); + alongVec = new Vec3f(); + recalc(); + } + + /** Line goes in direction <b>direction</b> through the point + <b>point</b>. <b>direction</b> does not need to be normalized but must + not be the zero vector. */ + public Line(Vec3f direction, Vec3f point) { + direction = new Vec3f(direction); + direction.normalize(); + point = new Vec3f(point); + alongVec = new Vec3f(); + recalc(); + } + + /** Setter does some work to maintain internal caches. + <b>direction</b> does not need to be normalized but must not be + the zero vector. */ + public void setDirection(Vec3f direction) { + this.direction.set(direction); + this.direction.normalize(); + recalc(); + } + + /** Direction is normalized internally, so <b>direction</b> is not + necessarily equal to <code>plane.setDirection(direction); + plane.getDirection();</code> */ + public Vec3f getDirection() { + return direction; + } + + /** Setter does some work to maintain internal caches. */ + public void setPoint(Vec3f point) { + this.point.set(point); + recalc(); + } + + public Vec3f getPoint() { + return point; + } + + /** Project a point onto the line */ + public void projectPoint(Vec3f pt, + Vec3f projPt) { + float dotp = direction.dot(pt); + projPt.set(direction); + projPt.scale(dotp); + projPt.add(alongVec); + } + + /** Find closest point on this line to the given ray, specified by + start point and direction. If ray is parallel to this line, + returns false and closestPoint is not modified. */ + public boolean closestPointToRay(Vec3f rayStart, + Vec3f rayDirection, + Vec3f closestPoint) { + // Line 1 is this one. Line 2 is the incoming one. + Mat2f A = new Mat2f(); + A.set(0, 0, -direction.lengthSquared()); + A.set(1, 1, -rayDirection.lengthSquared()); + A.set(0, 1, direction.dot(rayDirection)); + A.set(1, 0, A.get(0, 1)); + if (Math.abs(A.determinant()) == 0.0f) { + return false; + } + if (!A.invert()) { + return false; + } + Vec2f b = new Vec2f(); + b.setX(point.dot(direction) - rayStart.dot(direction)); + b.setY(rayStart.dot(rayDirection) - point.dot(rayDirection)); + Vec2f x = new Vec2f(); + A.xformVec(b, x); + if (x.y() < 0) { + // Means that ray start is closest point to this line + closestPoint.set(rayStart); + } else { + closestPoint.set(direction); + closestPoint.scale(x.x()); + closestPoint.add(point); + } + return true; + } + + //---------------------------------------------------------------------- + // Internals only below this point + // + + private void recalc() { + float denom = direction.lengthSquared(); + if (denom == 0.0f) { + throw new RuntimeException("Line.recalc: ERROR: direction was the zero vector " + + "(not allowed)"); + } + alongVec.set(point.minus(direction.times(point.dot(direction)))); + } +} |