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-rw-r--r--src/net/java/joglutils/test3ds/Main.java40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/net/java/joglutils/test3ds/Main.java b/src/net/java/joglutils/test3ds/Main.java
index 6b139db..dc201b0 100644
--- a/src/net/java/joglutils/test3ds/Main.java
+++ b/src/net/java/joglutils/test3ds/Main.java
@@ -1,21 +1,21 @@
/*
* Copyright (c) 2006 Greg Rodgers All Rights Reserved.
- *
+ *
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
- *
+ *
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
- *
+ *
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
- *
+ *
* The names of Greg Rodgers, Sun Microsystems, Inc. or the names of
* contributors may not be used to endorse or promote products derived from
* this software without specific prior written permission.
- *
+ *
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
@@ -23,12 +23,12 @@
* SUN MICROSYSTEMS, INC. ("SUN"), AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL GREG
- * RODGERS, SUN, OR SUN'S LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT
+ * RODGERS, SUN, OR SUN'S LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT
* OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
* PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF GREG
* RODGERS OR SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
+ *
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
@@ -52,7 +52,7 @@ public class Main {
/** Creates a new instance of Main */
public Main() {
}
-
+
public static void main(String[] args)
{
Frame frame = new Frame();
@@ -78,33 +78,33 @@ public class Main {
frame.show();
animator.start();
}
-
+
static class Renderer implements GLEventListener
{
private MyModel model = new MyModel();
-
+
public void display(GLAutoDrawable gLDrawable)
{
final GL gl = gLDrawable.getGL();
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
gl.glLoadIdentity();
-
+
gl.glPushMatrix();
gl.glScalef(0.000004f, 0.000004f, 0.000004f);
model.render(gLDrawable);
gl.glPopMatrix();
-
+
gl.glFlush();
}
-
-
+
+
/** Called when the display mode has been changed. <B>!! CURRENTLY UNIMPLEMENTED IN JOGL !!</B>
* @param gLDrawable The GLDrawable object.
* @param modeChanged Indicates if the video mode has changed.
* @param deviceChanged Indicates if the video device has changed.
*/
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {}
-
+
/** Called by the drawable immediately after the OpenGL context is
* initialized for the first time. Can be used to perform one-time OpenGL
* initialization such as setup of lights and display lists.
@@ -113,18 +113,18 @@ public class Main {
public void init(GLAutoDrawable gLDrawable)
{
final GL gl = gLDrawable.getGL();
-
+
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.3f);
gl.glClearDepth(1.0f);
gl.glEnable(GL.GL_DEPTH_TEST);
gl.glDepthFunc(GL.GL_LEQUAL);
gl.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST);
-
+
if (!model.isLoaded())
model.load(gLDrawable, "globe.3ds");
}
-
-
+
+
/** Called by the drawable during the first repaint after the component has
* been resized. The client can update the viewport and view volume of the
* window appropriately, for example by a call to
@@ -142,7 +142,7 @@ public class Main {
{
final GL gl = gLDrawable.getGL();
final GLU glu = new GLU();
-
+
if (height <= 0) // avoid a divide by zero error!
height = 1;
final float h = (float)width / (float)height;