1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
|
package demos.es1;
import java.nio.*;
import java.util.*;
import javax.media.opengl.*;
import javax.media.opengl.glu.*;
import javax.media.nativewindow.*;
import com.sun.opengl.util.*;
import com.sun.opengl.util.glsl.fixedfunc.*;
import com.sun.javafx.newt.*;
import com.sun.javafx.newt.opengl.*;
public class RedSquare extends Thread implements WindowListener, KeyListener, MouseListener, GLEventListener {
private GLWindow window;
private GLProfile glp;
private GLU glu;
private boolean quit = false;
private String glprofile;
private int type;
public RedSquare(String glprofile, int type) {
super();
this.glprofile=glprofile;
this.type=type;
}
public void windowResized(WindowEvent e) {
}
public void windowMoved(WindowEvent e) {
}
public void windowDestroyNotify(WindowEvent e) {
quit=true;
}
public void windowGainedFocus(WindowEvent e) { }
public void windowLostFocus(WindowEvent e) { }
public void keyPressed(KeyEvent e) {
System.out.println(glp+" "+e);
}
public void keyReleased(KeyEvent e) {
System.out.println(glp+" "+e);
}
public void keyTyped(KeyEvent e) {
System.out.println(glp+" "+e);
}
public void mouseClicked(MouseEvent e) {
System.out.println(glp+" mouseevent: "+e);
switch(e.getClickCount()) {
case 1:
window.setFullscreen(!window.isFullscreen());
break;
default:
quit=true;
break;
}
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
public void mousePressed(MouseEvent e) {
}
public void mouseReleased(MouseEvent e) {
}
public void mouseMoved(MouseEvent e) {
}
public void mouseDragged(MouseEvent e) {
}
public void mouseWheelMoved(MouseEvent e) {
}
public void run() {
System.err.println(glp+" RedSquare.run() 0");
int width = 800;
int height = 480;
glp = GLProfile.get(glprofile);
try {
GLCapabilities caps = new GLCapabilities(glp);
Window nWindow = null;
if(0!=(type&USE_AWT)) {
Display nDisplay = NewtFactory.createDisplay(NativeWindowFactory.TYPE_AWT, null); // local display
Screen nScreen = NewtFactory.createScreen(NativeWindowFactory.TYPE_AWT, nDisplay, 0); // screen 0
nWindow = NewtFactory.createWindow(NativeWindowFactory.TYPE_AWT, nScreen, caps);
}
window = GLWindow.create(nWindow, caps);
window.addWindowListener(this);
window.addMouseListener(this);
window.addKeyListener(this);
window.addGLEventListener(this);
// window.setEventHandlerMode(GLWindow.EVENT_HANDLER_GL_CURRENT); // default
// window.setEventHandlerMode(GLWindow.EVENT_HANDLER_GL_NONE); // no current ..
window.enablePerfLog(true);
// Size OpenGL to Video Surface
window.setSize(width, height);
// window.setFullscreen(true);
window.setVisible(true);
window.enablePerfLog(true);
do {
window.display();
} while (!quit && window.getDuration() < 20000) ;
// Shut things down cooperatively
window.destroy();
window.getFactory().shutdown();
System.out.println(glp+" RedSquare shut down cleanly.");
} catch (Throwable t) {
t.printStackTrace();
}
}
// FIXME: we must add storage of the pointers in the GL state to
// the GLImpl classes. The need for this can be seen by making
// these variables method local instead of instance members. The
// square will disappear after a second or so due to garbage
// collection. On desktop OpenGL this implies a stack of
// references due to the existence of glPush/PopClientAttrib. On
// OpenGL ES 1/2 it can simply be one set of references.
private FloatBuffer colors;
private FloatBuffer vertices;
public void init(GLAutoDrawable drawable) {
GL2ES1 gl = FixedFuncUtil.getFixedFuncImpl(drawable.getGL());
System.err.println(glp+" Entering initialization");
System.err.println(glp+" GL Profile: "+gl.getGLProfile());
System.err.println(glp+" GL:" + gl);
System.err.println(glp+" GL_VERSION=" + gl.glGetString(gl.GL_VERSION));
System.err.println(glp+" GL_EXTENSIONS:");
System.err.println(glp+" " + gl.glGetString(gl.GL_EXTENSIONS));
glu = GLU.createGLU();
// Allocate vertex arrays
colors = BufferUtil.newFloatBuffer(16);
vertices = BufferUtil.newFloatBuffer(12);
// Fill them up
colors.put( 0, 1); colors.put( 1, 0); colors.put( 2, 0); colors.put( 3, 1);
colors.put( 4, 0); colors.put( 5, 0); colors.put( 6, 1); colors.put( 7, 1);
colors.put( 8, 1); colors.put( 9, 0); colors.put(10, 0); colors.put(11, 1);
colors.put(12, 1); colors.put(13, 0); colors.put(14, 0); colors.put(15, 1);
vertices.put(0, -2); vertices.put( 1, 2); vertices.put( 2, 0);
vertices.put(3, 2); vertices.put( 4, 2); vertices.put( 5, 0);
vertices.put(6, -2); vertices.put( 7, -2); vertices.put( 8, 0);
vertices.put(9, 2); vertices.put(10, -2); vertices.put(11, 0);
gl.glEnableClientState(gl.GL_VERTEX_ARRAY);
gl.glEnableClientState(gl.GL_COLOR_ARRAY);
gl.glVertexPointer(3, GL.GL_FLOAT, 0, vertices);
gl.glColorPointer(4, GL.GL_FLOAT, 0, colors);
// OpenGL Render Settings
gl.glClearColor(0, 0, 0, 1);
gl.glEnable(GL.GL_DEPTH_TEST);
}
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
GL2ES1 gl = drawable.getGL().getGL2ES1();
// Set location in front of camera
gl.glMatrixMode(gl.GL_PROJECTION);
gl.glLoadIdentity();
glu.gluPerspective(45.0f, (float)width / (float)height, 1.0f, 100.0f);
//gl.glOrthof(-4.0f, 4.0f, -4.0f, 4.0f, 1.0f, 100.0f);
//glu.gluLookAt(0, 0, -20, 0, 0, 0, 0, 1, 0);
}
public void display(GLAutoDrawable drawable) {
GL2ES1 gl = drawable.getGL().getGL2ES1();
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
// One rotation every four seconds
gl.glMatrixMode(gl.GL_MODELVIEW);
gl.glLoadIdentity();
gl.glTranslatef(0, 0, -10);
float ang = ((float) window.getDuration() * 360.0f) / 4000.0f;
gl.glRotatef(ang, 0, 0, 1);
gl.glRotatef(ang, 0, 1, 0);
// Draw a square
gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 4);
}
public void dispose(GLAutoDrawable drawable) {
GL2ES1 gl = drawable.getGL().getGL2ES1();
System.out.println(glp+" RedSquare.dispose: "+gl.getContext());
gl.glDisableClientState(gl.GL_VERTEX_ARRAY);
gl.glDisableClientState(gl.GL_COLOR_ARRAY);
glu.destroy();
glu = null;
colors.clear();
colors = null;
vertices.clear();
vertices = null;
System.out.println(glp+" RedSquare.dispose: fin");
}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
}
public static int USE_NEWT = 0;
public static int USE_AWT = 1 << 0;
public static void main(String[] args) {
int type = USE_NEWT ;
List threads = new ArrayList();
for(int i=0; i<args.length; i++) {
if(args[i].equals("-awt")) {
type |= USE_AWT;
}
if(args[i].startsWith("-GL")) {
threads.add(new RedSquare(args[i].substring(1), type));
}
}
if(threads.size()==0) {
threads.add(new RedSquare(null, type));
}
Thread firstT = (Thread) threads.remove(0);
for(Iterator i = threads.iterator(); i.hasNext(); ) {
((Thread)i.next()).start();
}
// always run the first on main ..
firstT.run();
boolean done = false;
while(!done) {
int aliveCount = 0;
for(Iterator i = threads.iterator(); i.hasNext(); ) {
if ( ((Thread)i.next()).isAlive() ) {
try {
Thread.sleep(100);
} catch (InterruptedException ie) {}
aliveCount++;
}
}
done = 0==aliveCount ;
}
}
}
|