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package demos.es1;
import java.nio.*;
import javax.media.opengl.*;
import javax.media.opengl.glu.*;
import com.sun.opengl.util.*;
import com.sun.opengl.util.glsl.fixedfunc.*;
import com.sun.javafx.newt.*;
import com.sun.javafx.newt.opengl.*;
public class RedSquare implements WindowListener, KeyListener, MouseListener, GLEventListener {
private GLWindow window;
private GLU glu;
private boolean quit = false;
public void windowResized(WindowEvent e) {
}
public void windowMoved(WindowEvent e) {
}
public void windowDestroyNotify(WindowEvent e) {
quit=true;
}
public void windowGainedFocus(WindowEvent e) { }
public void windowLostFocus(WindowEvent e) { }
public void keyPressed(KeyEvent e) {
System.out.println(e);
}
public void keyReleased(KeyEvent e) {
System.out.println(e);
}
public void keyTyped(KeyEvent e) {
System.out.println(e);
}
public void mouseClicked(MouseEvent e) {
System.out.println("mouseevent: "+e);
switch(e.getClickCount()) {
case 1:
window.setFullscreen(!window.isFullscreen());
break;
default:
quit=true;
break;
}
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
public void mousePressed(MouseEvent e) {
}
public void mouseReleased(MouseEvent e) {
}
public void mouseMoved(MouseEvent e) {
}
public void mouseDragged(MouseEvent e) {
}
public void mouseWheelMoved(MouseEvent e) {
}
private void run(int type) {
int width = 800;
int height = 480;
System.err.println("RedSquare.run()");
GLProfile.setProfileGLAny();
try {
GLCapabilities caps = new GLCapabilities();
// For emulation library, use 16 bpp
caps.setRedBits(5);
caps.setGreenBits(6);
caps.setBlueBits(5);
caps.setDepthBits(16);
Window nWindow = null;
if(0!=(type&USE_AWT)) {
Display nDisplay = NewtFactory.createDisplay(NewtFactory.AWT, null); // local display
Screen nScreen = NewtFactory.createScreen(NewtFactory.AWT, nDisplay, 0); // screen 0
nWindow = NewtFactory.createWindow(NewtFactory.AWT, nScreen, caps);
}
window = GLWindow.create(nWindow, caps);
window.addWindowListener(this);
window.addMouseListener(this);
window.addKeyListener(this);
window.addGLEventListener(this);
// window.setEventHandlerMode(GLWindow.EVENT_HANDLER_GL_CURRENT); // default
// window.setEventHandlerMode(GLWindow.EVENT_HANDLER_GL_NONE); // no current ..
window.enablePerfLog(true);
// Size OpenGL to Video Surface
window.setSize(width, height);
// window.setFullscreen(true);
window.setVisible(true);
do {
window.display();
} while (!quit && window.getDuration() < 20000) ;
// Shut things down cooperatively
window.destroy();
window.getFactory().shutdown();
System.out.println("RedSquare shut down cleanly.");
} catch (Throwable t) {
t.printStackTrace();
}
}
// FIXME: we must add storage of the pointers in the GL state to
// the GLImpl classes. The need for this can be seen by making
// these variables method local instead of instance members. The
// square will disappear after a second or so due to garbage
// collection. On desktop OpenGL this implies a stack of
// references due to the existence of glPush/PopClientAttrib. On
// OpenGL ES 1/2 it can simply be one set of references.
private FloatBuffer colors;
private FloatBuffer vertices;
public void init(GLAutoDrawable drawable) {
GL2ES1 gl = FixedFuncUtil.getFixedFuncImpl(drawable.getGL());
System.err.println("Entering initialization");
System.err.println("GL Profile: "+GLProfile.getProfile());
System.err.println("GL:" + gl);
System.err.println("GL_VERSION=" + gl.glGetString(gl.GL_VERSION));
System.err.println("GL_EXTENSIONS:");
System.err.println(" " + gl.glGetString(gl.GL_EXTENSIONS));
glu = GLU.createGLU();
// Allocate vertex arrays
colors = BufferUtil.newFloatBuffer(16);
vertices = BufferUtil.newFloatBuffer(12);
// Fill them up
colors.put( 0, 1); colors.put( 1, 0); colors.put( 2, 0); colors.put( 3, 1);
colors.put( 4, 0); colors.put( 5, 0); colors.put( 6, 1); colors.put( 7, 1);
colors.put( 8, 1); colors.put( 9, 0); colors.put(10, 0); colors.put(11, 1);
colors.put(12, 1); colors.put(13, 0); colors.put(14, 0); colors.put(15, 1);
vertices.put(0, -2); vertices.put( 1, 2); vertices.put( 2, 0);
vertices.put(3, 2); vertices.put( 4, 2); vertices.put( 5, 0);
vertices.put(6, -2); vertices.put( 7, -2); vertices.put( 8, 0);
vertices.put(9, 2); vertices.put(10, -2); vertices.put(11, 0);
gl.glEnableClientState(gl.GL_VERTEX_ARRAY);
gl.glEnableClientState(gl.GL_COLOR_ARRAY);
gl.glVertexPointer(3, GL.GL_FLOAT, 0, vertices);
gl.glColorPointer(4, GL.GL_FLOAT, 0, colors);
// OpenGL Render Settings
gl.glClearColor(0, 0, 0, 1);
gl.glEnable(GL.GL_DEPTH_TEST);
}
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
GL2ES1 gl = drawable.getGL().getGL2ES1();
// Set location in front of camera
gl.glMatrixMode(gl.GL_PROJECTION);
gl.glLoadIdentity();
glu.gluPerspective(45.0f, (float)width / (float)height, 1.0f, 100.0f);
//gl.glOrthof(-4.0f, 4.0f, -4.0f, 4.0f, 1.0f, 100.0f);
//glu.gluLookAt(0, 0, -20, 0, 0, 0, 0, 1, 0);
}
public void display(GLAutoDrawable drawable) {
GL2ES1 gl = drawable.getGL().getGL2ES1();
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
// One rotation every four seconds
gl.glMatrixMode(gl.GL_MODELVIEW);
gl.glLoadIdentity();
gl.glTranslatef(0, 0, -10);
float ang = ((float) window.getDuration() * 360.0f) / 4000.0f;
gl.glRotatef(ang, 0, 0, 1);
gl.glRotatef(ang, 0, 1, 0);
// Draw a square
gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 4);
}
public void dispose(GLAutoDrawable drawable) {
GL2ES1 gl = drawable.getGL().getGL2ES1();
System.out.println("Demo.dispose: "+gl.getContext());
gl.glDisableClientState(gl.GL_VERTEX_ARRAY);
gl.glDisableClientState(gl.GL_COLOR_ARRAY);
glu.destroy();
glu = null;
colors.clear();
colors = null;
vertices.clear();
vertices = null;
System.out.println("Demo.dispose: fin");
}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
}
public static int USE_NEWT = 0;
public static int USE_AWT = 1 << 0;
public static void main(String[] args) {
int type = USE_NEWT ;
for(int i=args.length-1; i>=0; i--) {
if(args[i].equals("-awt")) {
type |= USE_AWT;
}
}
new RedSquare().run(type);
System.exit(0);
}
}
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