From bcf613662e21968bc326d56a0c87dbc9377b545f Mon Sep 17 00:00:00 2001 From: Kenneth Russel Date: Sat, 20 Jan 2007 19:33:48 +0000 Subject: Added 3D rendering methods to TextureRenderer and TextRenderer on request of several people on javagaming.org forums. Refactored existing 2D rendering support in these classes in terms of the new 3D methods. Wrote new TextCube demo illustrating how to render 2D text in 3D using the TextRenderer. Factored out FPS counter rendering into new FPSCounter utility class and updated TestTextRenderer and FlyingText demos. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@201 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4 --- src/demos/j2d/FlyingText.java | 32 +---- src/demos/j2d/TestTextRenderer.java | 32 +---- src/demos/j2d/TextCube.java | 209 +++++++++++++++++++++++++++++++++ src/demos/util/FPSCounter.java | 225 ++++++++++++++++++++++++++++++++++++ 4 files changed, 443 insertions(+), 55 deletions(-) create mode 100755 src/demos/j2d/TextCube.java create mode 100755 src/demos/util/FPSCounter.java (limited to 'src') diff --git a/src/demos/j2d/FlyingText.java b/src/demos/j2d/FlyingText.java index 49e723b..83bc77d 100755 --- a/src/demos/j2d/FlyingText.java +++ b/src/demos/j2d/FlyingText.java @@ -136,13 +136,7 @@ public class FlyingText extends Demo { private int maxTextWidth; - // FPS computation and rendering - private TextRenderer fpsRenderer; - private int fpsWidth; - private int frameCount; - private long startTime; - private DecimalFormat format = new DecimalFormat("####.00"); - private String fpsText; + private FPSCounter fps; public Container buildGUI() { // Create gui @@ -230,9 +224,8 @@ public class FlyingText extends Demo { // Create the text renderer renderer = new TextRenderer(new Font("Serif", Font.PLAIN, 72), true, true); - // Use a different font for the FPS - fpsRenderer = new TextRenderer(new Font("SansSerif", Font.BOLD, 36), true, true); - fpsWidth = (int) fpsRenderer.getBounds("FPS: 1000.00").getWidth(); + // Create the FPS counter + fps = new FPSCounter(drawable, 36); width = drawable.getWidth(); height = drawable.getWidth(); @@ -259,19 +252,6 @@ public class FlyingText extends Demo { } public void display(GLAutoDrawable drawable) { - if (startTime == 0) { - startTime = System.currentTimeMillis(); - } - - if (++frameCount == 100) { - long endTime = System.currentTimeMillis(); - float fps = 100.0f / (float) (endTime - startTime) * 1000; - frameCount = 0; - startTime = System.currentTimeMillis(); - - fpsText = "FPS: " + format.format(fps); - } - time.update(); // Update velocities and positions of all text @@ -389,11 +369,7 @@ public class FlyingText extends Demo { renderer.endRendering(); // Use the FPS renderer last to render the FPS - if (fpsText != null) { - fpsRenderer.beginRendering(drawable.getWidth(), drawable.getHeight()); - fpsRenderer.draw(fpsText, drawable.getWidth() - fpsWidth - 20, 20); - fpsRenderer.endRendering(); - } + fps.draw(); } public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { diff --git a/src/demos/j2d/TestTextRenderer.java b/src/demos/j2d/TestTextRenderer.java index 0356606..281476f 100755 --- a/src/demos/j2d/TestTextRenderer.java +++ b/src/demos/j2d/TestTextRenderer.java @@ -94,11 +94,7 @@ public class TestTextRenderer implements GLEventListener { private String TEST_STRING = "Java 2D Text"; private int textWidth; private int textHeight; - private String fpsText; - private int fpsWidth; - private long startTime; - private int frameCount; - private DecimalFormat format = new DecimalFormat("####.00"); + private FPSCounter fps; public void init(GLAutoDrawable drawable) { GL gl = drawable.getGL(); @@ -118,26 +114,11 @@ public class TestTextRenderer implements GLEventListener { Rectangle2D textBounds = renderer.getBounds(TEST_STRING); textWidth = (int) textBounds.getWidth(); textHeight = (int) textBounds.getHeight(); + + fps = new FPSCounter(drawable, 36); } public void display(GLAutoDrawable drawable) { - if (startTime == 0) { - startTime = System.currentTimeMillis(); - } - - if (++frameCount == 100) { - long endTime = System.currentTimeMillis(); - float fps = 100.0f / (float) (endTime - startTime) * 1000; - frameCount = 0; - startTime = System.currentTimeMillis(); - - fpsText = "FPS: " + format.format(fps); - if (fpsWidth == 0) { - // Place it at a fixed offset wrt the lower right corner - fpsWidth = (int) renderer.getBounds("FPS: 10000.00").getWidth(); - } - } - time.update(); // Compute the next position of the text @@ -162,11 +143,8 @@ public class TestTextRenderer implements GLEventListener { // Draw text renderer.draw(TEST_STRING, (int) position.x(), (int) position.y()); - if (fpsWidth != 0) { - renderer.draw(fpsText, - drawable.getWidth() - fpsWidth - 10, - 20); - } + // Draw FPS + fps.draw(); // Clean up rendering renderer.endRendering(); diff --git a/src/demos/j2d/TextCube.java b/src/demos/j2d/TextCube.java new file mode 100755 index 0000000..10d97b7 --- /dev/null +++ b/src/demos/j2d/TextCube.java @@ -0,0 +1,209 @@ +/* + * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package demos.j2d; + +import java.awt.BorderLayout; +import java.awt.Color; +import java.awt.Font; +import java.awt.Frame; +import java.awt.event.*; +import java.awt.geom.*; + +import javax.media.opengl.*; +import javax.media.opengl.glu.*; +import com.sun.opengl.util.*; +import com.sun.opengl.util.j2d.*; + +import demos.common.*; +import demos.util.*; + +/** Shows how to place 2D text in 3D using the TextRenderer. */ + +public class TextCube extends Demo { + private float xAng; + private float yAng; + private GLU glu = new GLU(); + private Time time; + private TextRenderer renderer; + private FPSCounter fps; + private float textScaleFactor; + + public static void main(String[] args) { + Frame frame = new Frame("Text Cube"); + frame.setLayout(new BorderLayout()); + + GLCanvas canvas = new GLCanvas(); + final TextCube demo = new TextCube(); + + canvas.addGLEventListener(demo); + frame.add(canvas, BorderLayout.CENTER); + + frame.setSize(512, 512); + final Animator animator = new Animator(canvas); + frame.addWindowListener(new WindowAdapter() { + public void windowClosing(WindowEvent e) { + // Run this on another thread than the AWT event queue to + // make sure the call to Animator.stop() completes before + // exiting + new Thread(new Runnable() { + public void run() { + animator.stop(); + System.exit(0); + } + }).start(); + } + }); + frame.show(); + animator.start(); + } + + public void init(GLAutoDrawable drawable) { + renderer = new TextRenderer(new Font("SansSerif", Font.PLAIN, 72)); + GL gl = drawable.getGL(); + gl.glEnable(GL.GL_DEPTH_TEST); + + // Compute the scale factor of the largest string which will make + // them all fit on the faces of the cube + Rectangle2D bounds = renderer.getBounds("Bottom"); + float w = (float) bounds.getWidth(); + float h = (float) bounds.getHeight(); + textScaleFactor = 1.0f / (w * 1.1f); + fps = new FPSCounter(drawable, 36); + + time = new SystemTime(); + ((SystemTime) time).rebase(); + gl.setSwapInterval(0); + } + + public void display(GLAutoDrawable drawable) { + GL gl = drawable.getGL(); + gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); + + gl.glMatrixMode(GL.GL_MODELVIEW); + gl.glLoadIdentity(); + glu.gluLookAt(0, 0, 10, + 0, 0, 0, + 0, 1, 0); + + // Base rotation of cube + gl.glRotatef(xAng, 1, 0, 0); + gl.glRotatef(yAng, 0, 1, 0); + + // Six faces of cube + // Top face + gl.glPushMatrix(); + gl.glRotatef(-90, 1, 0, 0); + drawFace(gl, 1.0f, 0.2f, 0.2f, 0.8f, "Top"); + gl.glPopMatrix(); + // Front face + drawFace(gl, 1.0f, 0.8f, 0.2f, 0.2f, "Front"); + // Right face + gl.glPushMatrix(); + gl.glRotatef(90, 0, 1, 0); + drawFace(gl, 1.0f, 0.2f, 0.8f, 0.2f, "Right"); + // Back face + gl.glRotatef(90, 0, 1, 0); + drawFace(gl, 1.0f, 0.8f, 0.8f, 0.2f, "Back"); + // Left face + gl.glRotatef(90, 0, 1, 0); + drawFace(gl, 1.0f, 0.2f, 0.8f, 0.8f, "Left"); + gl.glPopMatrix(); + // Bottom face + gl.glPushMatrix(); + gl.glRotatef(90, 1, 0, 0); + drawFace(gl, 1.0f, 0.8f, 0.2f, 0.8f, "Bottom"); + gl.glPopMatrix(); + + fps.draw(); + + time.update(); + xAng += 200 * (float) time.deltaT(); + yAng += 150 * (float) time.deltaT(); + } + + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { + GL gl = drawable.getGL(); + gl.glMatrixMode(GL.GL_PROJECTION); + gl.glLoadIdentity(); + glu.gluPerspective(15, (float) width / (float) height, 5, 15); + } + + public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {} + + private void drawFace(GL gl, + float faceSize, + float r, float g, float b, + String text) { + float halfFaceSize = faceSize / 2; + // Face is centered around the local coordinate system's z axis, + // at a z depth of faceSize / 2 + gl.glColor3f(r, g, b); + gl.glBegin(GL.GL_QUADS); + gl.glVertex3f(-halfFaceSize, -halfFaceSize, halfFaceSize); + gl.glVertex3f( halfFaceSize, -halfFaceSize, halfFaceSize); + gl.glVertex3f( halfFaceSize, halfFaceSize, halfFaceSize); + gl.glVertex3f(-halfFaceSize, halfFaceSize, halfFaceSize); + gl.glEnd(); + + // Now draw the overlaid text. In this setting, we don't want the + // text on the backward-facing faces to be visible, so we enable + // back-face culling; and since we're drawing the text over other + // geometry, to avoid z-fighting we disable the depth test. We + // could plausibly also use glPolygonOffset but this is simpler. + // Note that because the TextRenderer pushes the enable state + // internally we don't have to reset the depth test or cull face + // bits after we're done. + renderer.begin3DRendering(); + gl.glDisable(GL.GL_DEPTH_TEST); + gl.glEnable(GL.GL_CULL_FACE); + // Note that the defaults for glCullFace and glFrontFace are + // GL_BACK and GL_CCW, which match the TextRenderer's definition + // of front-facing text. + Rectangle2D bounds = renderer.getBounds(text); + float w = (float) bounds.getWidth(); + float h = (float) bounds.getHeight(); + renderer.draw3D(text, + w / -2.0f * textScaleFactor, + h / -2.0f * textScaleFactor, + halfFaceSize, + textScaleFactor); + renderer.end3DRendering(); + } +} diff --git a/src/demos/util/FPSCounter.java b/src/demos/util/FPSCounter.java new file mode 100755 index 0000000..b0ca200 --- /dev/null +++ b/src/demos/util/FPSCounter.java @@ -0,0 +1,225 @@ +/* + * Copyright (c) 2007 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package demos.util; + +import java.awt.Font; +import java.awt.geom.*; +import java.text.*; + +import javax.media.opengl.*; +import com.sun.opengl.util.j2d.*; + +/** A simple class which uses the TextRenderer to provide an FPS + counter overlaid on top of the scene. */ + +public class FPSCounter { + // Placement constants + public static final int UPPER_LEFT = 1; + public static final int UPPER_RIGHT = 2; + public static final int LOWER_LEFT = 3; + public static final int LOWER_RIGHT = 4; + + private int textLocation = LOWER_RIGHT; + private GLDrawable drawable; + private TextRenderer renderer; + private DecimalFormat format = new DecimalFormat("####.00"); + private int frameCount; + private long startTime; + private String fpsText; + private int fpsMagnitude; + private int fpsWidth; + private int fpsHeight; + private int fpsOffset; + + /** Creates a new FPSCounter with the given font size. An OpenGL + context must be current at the time the constructor is called. + + @param drawable the drawable to render the text to + @param textSize the point size of the font to use + @throws GLException if an OpenGL context is not current when the constructor is called + */ + public FPSCounter(GLDrawable drawable, int textSize) throws GLException { + this(drawable, new Font("SansSerif", Font.BOLD, textSize)); + } + + /** Creates a new FPSCounter with the given font. An OpenGL context + must be current at the time the constructor is called. + + @param drawable the drawable to render the text to + @param font the font to use + @throws GLException if an OpenGL context is not current when the constructor is called + */ + public FPSCounter(GLDrawable drawable, Font font) throws GLException { + this(drawable, font, true, true); + } + + /** Creates a new FPSCounter with the given font and rendering + attributes. An OpenGL context must be current at the time the + constructor is called. + + @param drawable the drawable to render the text to + @param font the font to use + @param antialiased whether to use antialiased fonts + @param useFractionalMetrics whether to use fractional font + @throws GLException if an OpenGL context is not current when the constructor is called + */ + public FPSCounter(GLDrawable drawable, + Font font, + boolean antialiased, + boolean useFractionalMetrics) throws GLException { + this.drawable = drawable; + renderer = new TextRenderer(font, antialiased, useFractionalMetrics); + } + + /** Gets the relative location where the text of this FPSCounter + will be drawn: one of UPPER_LEFT, UPPER_RIGHT, LOWER_LEFT, or + LOWER_RIGHT. Defaults to LOWER_RIGHT. */ + public int getTextLocation() { + return textLocation; + } + + /** Sets the relative location where the text of this FPSCounter + will be drawn: one of UPPER_LEFT, UPPER_RIGHT, LOWER_LEFT, or + LOWER_RIGHT. Defaults to LOWER_RIGHT. */ + public void setTextLocation(int textLocation) { + if (textLocation < UPPER_LEFT || textLocation > LOWER_RIGHT) { + throw new IllegalArgumentException("textLocation"); + } + this.textLocation = textLocation; + } + + /** Changes the current color of this TextRenderer to the supplied + one, where each component ranges from 0.0f - 1.0f. The alpha + component, if used, does not need to be premultiplied into the + color channels as described in the documentation for {@link + Texture Texture}, although premultiplied colors are used + internally. The default color is opaque white. + + @param r the red component of the new color + @param g the green component of the new color + @param b the blue component of the new color + @param alpha the alpha component of the new color, 0.0f = + completely transparent, 1.0f = completely opaque + @throws GLException If an OpenGL context is not current when this method is called + */ + public void setColor(float r, float g, float b, float a) throws GLException { + renderer.setColor(r, g, b, a); + } + + /** Updates the FPSCounter's internal timer and counter and draws + the computed FPS. It is assumed this method will be called only + once per frame. + */ + public void draw() { + if (startTime == 0) { + startTime = System.currentTimeMillis(); + } + + if (++frameCount >= 100) { + long endTime = System.currentTimeMillis(); + float fps = 100.0f / (float) (endTime - startTime) * 1000; + recomputeFPSSize(fps); + frameCount = 0; + startTime = System.currentTimeMillis(); + + fpsText = "FPS: " + format.format(fps); + } + + if (fpsText != null) { + renderer.beginRendering(drawable.getWidth(), drawable.getHeight()); + // Figure out the location at which to draw the text + int x = 0; + int y = 0; + switch (textLocation) { + case UPPER_LEFT: + x = fpsOffset; + y = drawable.getHeight() - fpsHeight - fpsOffset; + break; + + case UPPER_RIGHT: + x = drawable.getWidth() - fpsWidth - fpsOffset; + y = drawable.getHeight() - fpsHeight - fpsOffset; + break; + + case LOWER_LEFT: + x = fpsOffset; + y = fpsOffset; + break; + + case LOWER_RIGHT: + x = drawable.getWidth() - fpsWidth - fpsOffset; + y = fpsOffset; + break; + } + + renderer.draw(fpsText, x, y); + renderer.endRendering(); + } + } + + private void recomputeFPSSize(float fps) { + String fpsText; + int fpsMagnitude; + if (fps >= 10000) { + fpsText = "10000.00"; + fpsMagnitude = 5; + } else if (fps >= 1000) { + fpsText = "1000.00"; + fpsMagnitude = 4; + } else if (fps >= 100) { + fpsText = "100.00"; + fpsMagnitude = 3; + } else if (fps >= 10) { + fpsText = "10.00"; + fpsMagnitude = 2; + } else { + fpsText = "9.00"; + fpsMagnitude = 1; + } + + if (fpsMagnitude > this.fpsMagnitude) { + Rectangle2D bounds = renderer.getBounds("FPS: " + fpsText); + fpsWidth = (int) bounds.getWidth(); + fpsHeight = (int) bounds.getHeight(); + fpsOffset = (int) (fpsHeight * 0.5f); + this.fpsMagnitude = fpsMagnitude; + } + } +} -- cgit v1.2.3