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Diffstat (limited to 'src/gleem/linalg/Vec2f.java')
-rw-r--r-- | src/gleem/linalg/Vec2f.java | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/src/gleem/linalg/Vec2f.java b/src/gleem/linalg/Vec2f.java new file mode 100644 index 0000000..4c02b61 --- /dev/null +++ b/src/gleem/linalg/Vec2f.java @@ -0,0 +1,186 @@ +/* + * gleem -- OpenGL Extremely Easy-To-Use Manipulators. + * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected]) + * + * Copying, distribution and use of this software in source and binary + * forms, with or without modification, is permitted provided that the + * following conditions are met: + * + * Distributions of source code must reproduce the copyright notice, + * this list of conditions and the following disclaimer in the source + * code header files; and Distributions of binary code must reproduce + * the copyright notice, this list of conditions and the following + * disclaimer in the documentation, Read me file, license file and/or + * other materials provided with the software distribution. + * + * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright + * holder may not be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY + * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND + * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF + * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE + * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE + * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST + * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, + * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND + * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR + * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY + * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT + * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION, + * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT + * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED + * WARRANTY OF FITNESS FOR SUCH USES. + */ + +package gleem.linalg; + +/** 2-element single-precision vector */ + +public class Vec2f { + private float x; + private float y; + + public Vec2f() {} + + public Vec2f(Vec2f arg) { + this(arg.x, arg.y); + } + + public Vec2f(float x, float y) { + set(x, y); + } + + public Vec2f copy() { + return new Vec2f(this); + } + + public void set(Vec2f arg) { + set(arg.x, arg.y); + } + + public void set(float x, float y) { + this.x = x; + this.y = y; + } + + /** Sets the ith component, 0 <= i < 2 */ + public void set(int i, float val) { + switch (i) { + case 0: x = val; break; + case 1: y = val; break; + default: throw new IndexOutOfBoundsException(); + } + } + + /** Gets the ith component, 0 <= i < 2 */ + public float get(int i) { + switch (i) { + case 0: return x; + case 1: return y; + default: throw new IndexOutOfBoundsException(); + } + } + + public float x() { return x; } + public float y() { return y; } + + public void setX(float x) { this.x = x; } + public void setY(float y) { this.y = y; } + + public float dot(Vec2f arg) { + return x * arg.x + y * arg.y; + } + + public float length() { + return (float) Math.sqrt(lengthSquared()); + } + + public float lengthSquared() { + return this.dot(this); + } + + public void normalize() { + float len = length(); + if (len == 0.0f) return; + scale(1.0f / len); + } + + /** Returns this * val; creates new vector */ + public Vec2f times(float val) { + Vec2f tmp = new Vec2f(this); + tmp.scale(val); + return tmp; + } + + /** this = this * val */ + public void scale(float val) { + x *= val; + y *= val; + } + + /** Returns this + arg; creates new vector */ + public Vec2f plus(Vec2f arg) { + Vec2f tmp = new Vec2f(); + tmp.add(this, arg); + return tmp; + } + + /** this = this + b */ + public void add(Vec2f b) { + add(this, b); + } + + /** this = a + b */ + public void add(Vec2f a, Vec2f b) { + x = a.x + b.x; + y = a.y + b.y; + } + + /** Returns this + s * arg; creates new vector */ + public Vec2f addScaled(float s, Vec2f arg) { + Vec2f tmp = new Vec2f(); + tmp.addScaled(this, s, arg); + return tmp; + } + + /** this = a + s * b */ + public void addScaled(Vec2f a, float s, Vec2f b) { + x = a.x + s * b.x; + y = a.y + s * b.y; + } + + /** Returns this - arg; creates new vector */ + public Vec2f minus(Vec2f arg) { + Vec2f tmp = new Vec2f(); + tmp.sub(this, arg); + return tmp; + } + + /** this = this - b */ + public void sub(Vec2f b) { + sub(this, b); + } + + /** this = a - b */ + public void sub(Vec2f a, Vec2f b) { + x = a.x - b.x; + y = a.y - b.y; + } + + public Vecf toVecf() { + Vecf out = new Vecf(2); + for (int i = 0; i < 2; i++) { + out.set(i, get(i)); + } + return out; + } + + public String toString() { + return "(" + x + ", " + y + ")"; + } +} |