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+/*
+ * Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package demos.xtrans;
+
+
+import java.awt.Component;
+import java.awt.Container;
+import java.awt.Dimension;
+import java.awt.Graphics;
+import java.awt.GraphicsConfiguration;
+import java.awt.GraphicsEnvironment;
+import java.awt.Image;
+import java.awt.Rectangle;
+import java.awt.image.VolatileImage;
+import java.beans.PropertyVetoException;
+import java.util.Map;
+import java.util.WeakHashMap;
+import javax.swing.DesktopManager;
+import javax.swing.JComponent;
+import javax.swing.JDesktopPane;
+import javax.swing.JFrame;
+import javax.swing.JInternalFrame;
+import javax.swing.JLayeredPane;
+import javax.swing.JPanel;
+
+// Internal JOGL API references
+import com.sun.opengl.impl.Debug;
+// FIXME: debugging only
+import com.sun.opengl.impl.awt.Java2D;
+
+// FIXME: we need a way to lock a portion of the off-screen back
+// buffer to be persistent for a while during component removals. It
+// turns out that the removal process of JInternalFrames "mostly"
+// works OK with temporarily preserving a region of the back buffer
+// but in the case of redraws of the target component occurring after
+// it has been removed (such as in the case of a GLJPanel being
+// animated) we need to preserve that region.
+
+/** A DesktopManager implementation supporting off-screen rendering
+ * and management of components' images for later compositing.
+ *
+ * @author Kenneth Russell
+ */
+
+public class OffscreenDesktopManager implements DesktopManager {
+ protected final static String HAS_BEEN_ICONIFIED_PROPERTY = "wasIconOnce";
+
+ protected VolatileImage offscreenBackBuffer;
+
+ // Verious dirty states.
+ //
+ // STATE_CLEAN indicates that the OpenGL texture is in sync with the
+ // VolatileImage back buffer and that no (relatively expensive) copy
+ // back operations need be performed.
+ //
+ // STATE_COPY_BACK indicates that the VolatileImage back buffer must
+ // be copied back e.g. into an OpenGL texture, but that the back
+ // buffer's contents are clean.
+ //
+ // STATE_REDRAW indicates that all components need to be repainted
+ // on the back buffer. STATE_REDRAW implies STATE_COPY_BACK.
+ //
+ // STATE_RELAYOUT is the most expensive state, in which all
+ // components are re-laid out on the back buffer and repainted
+ // completely. This implies STATE_REDRAW, which in turn implies
+ // STATE_COPY_BACK.
+ public static final int STATE_CLEAN = 0;
+ public static final int STATE_COPY_BACK = 1;
+ public static final int STATE_REDRAW = 2;
+ public static final int STATE_RELAYOUT = 3;
+
+ // We start off assuming that we need to lay out everything
+ protected int dirtyState = STATE_RELAYOUT;
+
+ protected Map/*<Component, Rectangle>*/ componentPositionsOnBackBuffer = new WeakHashMap();
+
+ // For debugging
+ private static final boolean DEBUG = Debug.debug("OffscreenDesktopManager");
+ private static final boolean VERBOSE = Debug.verbose();
+ private JFrame debuggingFrame;
+ private JPanel debuggingPanel;
+
+ public OffscreenDesktopManager() {
+ if (DEBUG) {
+ debuggingFrame = new JFrame("Debugging frame");
+ debuggingPanel = new JPanel() {
+ public void paintComponent(Graphics g) {
+ if (offscreenBackBuffer != null) {
+ g.drawImage(offscreenBackBuffer, 0, 0, null);
+ }
+ }
+ };
+ debuggingPanel.setDoubleBuffered(false);
+ debuggingFrame.getContentPane().add(debuggingPanel);
+ debuggingFrame.pack();
+ debuggingFrame.setLocation(GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDisplayMode().getWidth() / 2, 0);
+ debuggingFrame.setSize(256, 256);
+ debuggingFrame.setVisible(true);
+ }
+ }
+
+ /** Sets the state bit in the desktop manager indicating that the
+ offscreen texture has changed and may need to be copied back
+ e.g. to an OpenGL texture. */
+ public void setNeedsCopyBack() {
+ dirtyState = Math.max(dirtyState, STATE_COPY_BACK);
+ }
+
+ /** Sets the state bit in the desktop manager indicating that the
+ child components need to be redrawn to the off-screen buffer. */
+ public void setNeedsRedraw() {
+ dirtyState = Math.max(dirtyState, STATE_REDRAW);
+ }
+
+ /** Sets the state bit in the desktop manager indicating that the
+ components need to be re-laid out on the off-screen back buffer.
+ This implies that all of these components need to be repainted
+ and also implies that the off-screen back buffer may need to be
+ copied back (needsCopyBack()). */
+ public void setNeedsReLayout() {
+ dirtyState = Math.max(dirtyState, STATE_RELAYOUT);
+ }
+
+ /** Returns the state bit in the desktop manager indicating that the
+ offscreen texture has changed and may need to be copied back
+ e.g. to an OpenGL texture. */
+ public boolean needsCopyBack() {
+ return (dirtyState >= STATE_COPY_BACK);
+ }
+
+ /** Returns the state bit in the desktop manager indicating that the
+ child components need to be redrawn to the off-screen buffer. */
+ public boolean needsRedraw() {
+ return (dirtyState >= STATE_REDRAW);
+ }
+
+ /** Returns the state bit in the desktop manager indicating that the
+ components need to be re-laid out on the off-screen back buffer.
+ This implies that all of these components need to be repainted
+ and also implies that the off-screen back buffer may need to be
+ copied back (needsCopyBack()). */
+ public boolean needsReLayout() {
+ return (dirtyState >= STATE_RELAYOUT);
+ }
+
+ /** Returns the default graphics configuration of the default screen
+ device for the local graphics environment. */
+ protected GraphicsConfiguration getDefaultConfiguration() {
+ return GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration();
+ }
+
+ /** Fetches the Graphics object corresponding to the off-screen back
+ buffer. */
+ public Graphics getOffscreenGraphics() {
+ return offscreenBackBuffer.getGraphics();
+ }
+
+ /** Fetches the Image being used as the back buffer. */
+ public Image getOffscreenBackBuffer() {
+ return offscreenBackBuffer;
+ }
+
+ /** Returns the width of the off-screen back buffer at this point in
+ time, or -1 if it has not been created yet. */
+ public int getOffscreenBackBufferWidth() {
+ return offscreenBackBuffer.getWidth();
+ }
+
+ /** Returns the height of the off-screen back buffer at this point
+ in time, or -1 if it has not been created yet. */
+ public int getOffscreenBackBufferHeight() {
+ return offscreenBackBuffer.getHeight();
+ }
+
+ /** Fetches the Rectangle corresponding to the bounds of the given
+ child component on the off-screen back buffer. This portion of
+ the back buffer can be drawn manually by the end user to display
+ the given component. */
+ public Rectangle getBoundsOnBackBuffer(Component c) {
+ return (Rectangle) componentPositionsOnBackBuffer.get(c);
+ }
+
+ /** Updates the layouts of the components on the off-screen back
+ buffer without repainting the back buffer. This should always be
+ called after adding, removing or resizing child components. It
+ is called automatically by {@link #updateOffscreenBuffer
+ updateOffscreenBuffer}. */
+ public void layoutOffscreenBuffer(OffscreenDesktopPane parent) {
+ if (needsReLayout()) {
+ // Must do the following:
+ // 1. Lay out the desktop pane's children on the off-screen back
+ // buffer, keeping track of where they went
+ // 2. Draw the children to the off-screen buffer
+ // (Not done here: 3. Use JOGL to copy the off-screen buffer to a
+ // texture for later consumption by the XTDesktopPane)
+
+ //////////////////////////////////////////////////////////////////
+ // //
+ // FIXME: must use a more efficient packing algorithm than this //
+ // //
+ //////////////////////////////////////////////////////////////////
+
+ // NOTE: this is the rectangle packing problem, which is NP-hard.
+ // We could go to arbitrary lengths in order to improve the
+ // efficiency of this packing. Ideally we would like to minimize
+ // wasted space and (probably) shoot for a somewhat-square layout.
+ // Because currently we're just trying to get things working,
+ // we're going to do the simplest layout possible: just line
+ // things up left-to-right.
+ int maxHeight = -1;
+ int widthSum = 0;
+
+ // Two-pass algorithm, one getting maximum height and summing
+ // widths, and one laying things out
+ for (int i = 0; i < parent.getComponentCount(); i++) {
+ Component c = ((OffscreenComponentWrapper) parent.getComponent(i)).getChild();
+ int w = c.getWidth();
+ int h = c.getHeight();
+ maxHeight = Math.max(maxHeight, h);
+ widthSum += w;
+ }
+ int curX = 0;
+ for (int i = 0; i < parent.getComponentCount(); i++) {
+ Component c = ((OffscreenComponentWrapper) parent.getComponent(i)).getChild();
+ int w = c.getWidth();
+ int h = c.getHeight();
+ Rectangle r = new Rectangle(curX, 0, w, h);
+ componentPositionsOnBackBuffer.put(c, r);
+ curX += w;
+ }
+
+ // Re-create off-screen buffer if necessary
+ int offscreenWidth = nextPowerOf2(widthSum);
+ int offscreenHeight = nextPowerOf2(maxHeight);
+ if ((offscreenBackBuffer == null) ||
+ (offscreenWidth != offscreenBackBuffer.getWidth()) ||
+ (offscreenHeight != offscreenBackBuffer.getHeight())) {
+ if (offscreenBackBuffer != null) {
+ offscreenBackBuffer.flush();
+ }
+ offscreenBackBuffer =
+ getDefaultConfiguration().createCompatibleVolatileImage(offscreenWidth,
+ offscreenHeight);
+ }
+
+ if (DEBUG) {
+ debuggingPanel.setPreferredSize(new Dimension(offscreenWidth, offscreenHeight));
+ debuggingFrame.setSize(offscreenWidth + 10, offscreenHeight + 30);
+ }
+
+ dirtyState = STATE_REDRAW;
+ }
+ }
+
+ /** Updates the image on the off-screen back buffer. This should
+ always be called before attempting to draw the child components'
+ contents on the screen. If the child components' states are
+ clean, this method does nothing. Note that this changes the
+ state bits back to clean, so subclasses should capture the
+ current state before calling the superclass implementation. */
+ public void updateOffscreenBuffer(OffscreenDesktopPane parent) {
+ if (!needsCopyBack()) {
+ // Cleanest possible state
+ return;
+ }
+
+ layoutOffscreenBuffer(parent);
+
+ boolean validated = false;
+ boolean done = false;
+ while (!done) {
+ if (needsRedraw()) {
+ boolean redrawn = false;
+
+ do {
+ // Validate it
+ int res = offscreenBackBuffer.validate(getDefaultConfiguration());
+ if (!((res == VolatileImage.IMAGE_OK) ||
+ (res == VolatileImage.IMAGE_RESTORED))) {
+ // FIXME: fail more gracefully
+ throw new RuntimeException("Unable to validate VolatileImage");
+ }
+ validated = true;
+
+ // Lay out and render components
+ final Graphics g = offscreenBackBuffer.getGraphics();
+ int curX = 0;
+ for (int i = 0; i < parent.getComponentCount(); i++) {
+ Component c = ((OffscreenComponentWrapper) parent.getComponent(i)).getChild();
+
+ if (c.isVisible()) {
+ // Ensure this component and all children have double
+ // buffering disabled to prevent incorrect rendering results.
+ // Should try to make this more efficient, but doesn't look
+ // like there's any way to listen for setDoubleBuffered
+ // changes; could however listen for hierarchy change events,
+ // which are more likely to break things, but these are
+ // expensive to deliver as well
+ switchDoubleBuffering(c, false);
+
+ // NOTE: should probably be smarter about this and only
+ // paint components which really need it (consult
+ // RepaintManager?). However, experimentation has shown
+ // that at this point the RepaintManager is already in
+ // the process of painting the child components and its
+ // notion of the dirty regions has already been cleared.
+
+ Rectangle r = (Rectangle) componentPositionsOnBackBuffer.get(c);
+ if (r == null) {
+ // May be bug or race condition; for now just skip this one
+ continue;
+ }
+ Graphics g2 = g.create();
+ if (DEBUG && VERBOSE) {
+ System.err.println("Translating Graphics to (" + r.x + "," + r.y + ")");
+ System.err.println(" Surface identifier = " + Java2D.getOGLSurfaceIdentifier(g2));
+ }
+ g2.translate(r.x, r.y);
+ c.paint(g2);
+ g2.dispose();
+ }
+ }
+ g.dispose();
+ if (!offscreenBackBuffer.contentsLost()) {
+ redrawn = true;
+ done = true;
+ }
+ } while (!redrawn);
+ }
+
+ // If we didn't need to re-layout and draw the components, we
+ // might still need to copy back their results to an OpenGL
+ // texture. Subclasses should override this method to do
+ // additional work afterward.
+
+ if (!validated) {
+ int res = offscreenBackBuffer.validate(getDefaultConfiguration());
+ if (!((res == VolatileImage.IMAGE_OK) ||
+ (res == VolatileImage.IMAGE_RESTORED))) {
+ // FIXME: fail more gracefully
+ throw new RuntimeException("Unable to validate VolatileImage");
+ }
+ if (res == VolatileImage.IMAGE_RESTORED) {
+ // The contents were blown away since the time of the last
+ // render, so force a re-render
+ setNeedsRedraw();
+ } else {
+ done = true;
+ }
+ }
+ }
+
+ dirtyState = STATE_CLEAN;
+
+ // Subclasses would do the copy back here
+
+ if (DEBUG) {
+ debuggingPanel.repaint();
+ }
+ }
+
+ public void openFrame(JInternalFrame f) {
+ if(getDesktopPaneParent(f.getDesktopIcon()) != null) {
+ getDesktopPaneParent(f.getDesktopIcon()).add(f);
+ removeIconFor(f);
+ }
+
+ setNeedsReLayout();
+ }
+
+ public void closeFrame(JInternalFrame f) {
+ boolean findNext = f.isSelected();
+ JDesktopPane c = getDesktopPaneParent(f);
+ if (findNext)
+ try { f.setSelected(false); } catch (PropertyVetoException e2) { }
+ if(c != null) {
+ c.remove(f.getParent());
+ repaintPortionOfDesktop(c, f);
+ }
+ removeIconFor(f);
+ if(f.getNormalBounds() != null)
+ f.setNormalBounds(null);
+ if(wasIcon(f))
+ setWasIcon(f, null);
+ if (findNext) activateNextFrame(c);
+
+ setNeedsReLayout();
+ }
+
+ public void maximizeFrame(JInternalFrame f) {
+ if (f.isIcon()) {
+ try {
+ // In turn calls deiconifyFrame in the desktop manager.
+ // That method will handle the maximization of the frame.
+ f.setIcon(false);
+ } catch (PropertyVetoException e2) {
+ }
+ } else {
+ f.setNormalBounds(f.getBounds());
+ Rectangle desktopBounds = getDesktopPaneParent(f).getBounds();
+ setBoundsForFrame(f, 0, 0,
+ desktopBounds.width, desktopBounds.height);
+ }
+
+ // Set the maximized frame as selected.
+ try {
+ f.setSelected(true);
+ } catch (PropertyVetoException e2) {
+ }
+
+ setNeedsReLayout();
+ }
+
+ public void minimizeFrame(JInternalFrame f) {
+ // If the frame was an icon restore it back to an icon.
+ if (f.isIcon()) {
+ iconifyFrame(f);
+ return;
+ }
+
+ if ((f.getNormalBounds()) != null) {
+ Rectangle r = f.getNormalBounds();
+ f.setNormalBounds(null);
+ try { f.setSelected(true); } catch (PropertyVetoException e2) { }
+ setBoundsForFrame(f, r.x, r.y, r.width, r.height);
+ }
+
+ setNeedsReLayout();
+ }
+
+ public void iconifyFrame(JInternalFrame f) {
+ JInternalFrame.JDesktopIcon desktopIcon;
+ Container c = getDesktopPaneParent(f);
+ JDesktopPane d = f.getDesktopPane();
+ boolean findNext = f.isSelected();
+
+ desktopIcon = f.getDesktopIcon();
+ if(!wasIcon(f)) {
+ Rectangle r = getBoundsForIconOf(f);
+ desktopIcon.setBounds(r.x, r.y, r.width, r.height);
+ setWasIcon(f, Boolean.TRUE);
+ }
+
+ if (c == null) {
+ return;
+ }
+
+ if (c instanceof JLayeredPane) {
+ JLayeredPane lp = (JLayeredPane)c;
+ int layer = lp.getLayer(f);
+ lp.putLayer(desktopIcon, layer);
+ }
+
+ // If we are maximized we already have the normal bounds recorded
+ // don't try to re-record them, otherwise we incorrectly set the
+ // normal bounds to maximized state.
+ if (!f.isMaximum()) {
+ f.setNormalBounds(f.getBounds());
+ }
+ c.remove(f);
+ c.add(desktopIcon);
+ try {
+ f.setSelected(false);
+ } catch (PropertyVetoException e2) {
+ }
+
+ // Get topmost of the remaining frames
+ if (findNext) {
+ activateNextFrame(c);
+ }
+
+ setNeedsReLayout();
+ }
+
+ protected void activateNextFrame(Container c) {
+ int i;
+ JInternalFrame nextFrame = null;
+ if (c == null) return;
+ for (i = 0; i < c.getComponentCount(); i++) {
+ if (c.getComponent(i) instanceof JInternalFrame) {
+ nextFrame = (JInternalFrame) c.getComponent(i);
+ break;
+ }
+ }
+ if (nextFrame != null) {
+ try { nextFrame.setSelected(true); }
+ catch (PropertyVetoException e2) { }
+ moveToFront(nextFrame);
+ }
+ else {
+ c.requestFocus();
+ }
+
+ // This operation will change the graphic contents of the
+ // offscreen buffer but not the positions of any of the windows
+ setNeedsCopyBack();
+ }
+
+ public void deiconifyFrame(JInternalFrame f) {
+ JInternalFrame.JDesktopIcon desktopIcon = f.getDesktopIcon();
+ Container c = getDesktopPaneParent(desktopIcon);
+ if (c != null) {
+ c.add(f);
+ // If the frame is to be restored to a maximized state make
+ // sure it still fills the whole desktop.
+ if (f.isMaximum()) {
+ Rectangle desktopBounds = c.getBounds();
+ if (f.getWidth() != desktopBounds.width ||
+ f.getHeight() != desktopBounds.height) {
+ setBoundsForFrame(f, 0, 0,
+ desktopBounds.width, desktopBounds.height);
+ }
+ }
+ removeIconFor(f);
+ if (f.isSelected()) {
+ moveToFront(f);
+ } else {
+ try {
+ f.setSelected(true);
+ } catch (PropertyVetoException e2) {
+ }
+ }
+ }
+
+ setNeedsReLayout();
+ }
+
+ public void activateFrame(JInternalFrame f) {
+ Container p = getDesktopPaneParent(f);
+ Component[] c;
+ JDesktopPane d = f.getDesktopPane();
+ JInternalFrame currentlyActiveFrame =
+ (d == null) ? null : d.getSelectedFrame();
+ // fix for bug: 4162443
+ if(p == null) {
+ // If the frame is not in parent, its icon maybe, check it
+ p = getDesktopPaneParent(f.getDesktopIcon());
+ if(p == null)
+ return;
+ }
+ // we only need to keep track of the currentActive InternalFrame, if any
+ if (currentlyActiveFrame == null){
+ if (d != null) { d.setSelectedFrame(f);}
+ } else if (currentlyActiveFrame != f) {
+ // if not the same frame as the current active
+ // we deactivate the current
+ if (currentlyActiveFrame.isSelected()) {
+ try {
+ currentlyActiveFrame.setSelected(false);
+ }
+ catch(PropertyVetoException e2) {}
+ }
+ if (d != null) { d.setSelectedFrame(f);}
+ }
+ moveToFront(f);
+
+ // This operation will change the graphic contents of the
+ // offscreen buffer but not the positions of any of the windows
+ // setNeedsCopyBack();
+ setNeedsRedraw();
+
+ repaintPortionOfDesktop(f);
+ }
+
+ public void deactivateFrame(JInternalFrame f) {
+ JDesktopPane d = f.getDesktopPane();
+ JInternalFrame currentlyActiveFrame =
+ (d == null) ? null : d.getSelectedFrame();
+ if (currentlyActiveFrame == f)
+ d.setSelectedFrame(null);
+
+ // This operation will change the graphic contents of the
+ // offscreen buffer but not the positions of any of the windows
+ setNeedsRedraw();
+
+ repaintPortionOfDesktop(f);
+ }
+
+ public void beginDraggingFrame(JComponent f) {
+ // Nothing to do any more because the DesktopPane handles this by
+ // redrawing from the off-screen buffer
+ }
+
+ public void dragFrame(JComponent f, int newX, int newY) {
+ f.setLocation(newX, newY);
+ repaintPortionOfDesktop(f);
+ }
+
+ public void endDraggingFrame(JComponent f) {
+ // NOTE: nothing to do any more because OffscreenDesktopPane
+ // subclasses handle this
+ }
+
+ public void beginResizingFrame(JComponent f, int direction) {
+ }
+
+ public void resizeFrame(JComponent f, int newX, int newY, int newWidth, int newHeight) {
+ setBoundsForFrame(f, newX, newY, newWidth, newHeight);
+ repaintPortionOfDesktop(f);
+ }
+
+ public void endResizingFrame(JComponent f) {
+ repaintPortionOfDesktop(f);
+ }
+
+ public void setBoundsForFrame(JComponent f, int newX, int newY, int newWidth, int newHeight) {
+ boolean didResize = (f.getWidth() != newWidth || f.getHeight() != newHeight);
+ f.setBounds(newX, newY, newWidth, newHeight);
+ if(didResize) {
+ f.validate();
+ }
+ setNeedsReLayout();
+ }
+
+ protected void removeIconFor(JInternalFrame f) {
+ JInternalFrame.JDesktopIcon di = f.getDesktopIcon();
+ JDesktopPane c = getDesktopPaneParent(di);
+ if(c != null) {
+ c.remove(di);
+ repaintPortionOfDesktop(c, di);
+ }
+ }
+
+ protected Rectangle getBoundsForIconOf(JInternalFrame f) {
+ //
+ // Get the icon for this internal frame and its preferred size
+ //
+
+ JInternalFrame.JDesktopIcon icon = f.getDesktopIcon();
+ Dimension prefSize = icon.getPreferredSize();
+ //
+ // Get the parent bounds and child components.
+ //
+
+ Container c = getDesktopPaneParent(f);
+ if (c == null) {
+ c = getDesktopPaneParent(f.getDesktopIcon());
+ }
+
+ if (c == null) {
+ /* the frame has not yet been added to the parent; how about (0,0) ?*/
+ return new Rectangle(0, 0, prefSize.width, prefSize.height);
+ }
+
+ Rectangle parentBounds = c.getBounds();
+ Component [] components = c.getComponents();
+
+
+ //
+ // Iterate through valid default icon locations and return the
+ // first one that does not intersect any other icons.
+ //
+
+ Rectangle availableRectangle = null;
+ JInternalFrame.JDesktopIcon currentIcon = null;
+
+ int x = 0;
+ int y = parentBounds.height - prefSize.height;
+ int w = prefSize.width;
+ int h = prefSize.height;
+
+ boolean found = false;
+
+ while (!found) {
+
+ availableRectangle = new Rectangle(x,y,w,h);
+
+ found = true;
+
+ for ( int i=0; i<components.length; i++ ) {
+
+ //
+ // Get the icon for this component
+ //
+
+ if ( components[i] instanceof JInternalFrame ) {
+ currentIcon = ((JInternalFrame)components[i]).getDesktopIcon();
+ }
+ else if ( components[i] instanceof JInternalFrame.JDesktopIcon ){
+ currentIcon = (JInternalFrame.JDesktopIcon)components[i];
+ } else
+ /* found a child that's neither an internal frame nor
+ an icon. I don't believe this should happen, but at
+ present it does and causes a null pointer exception.
+ Even when that gets fixed, this code protects against
+ the npe. hania */
+ continue;
+
+ //
+ // If this icon intersects the current location, get next location.
+ //
+
+ if ( !currentIcon.equals(icon) ) {
+ if ( availableRectangle.intersects(currentIcon.getBounds()) ) {
+ found = false;
+ break;
+ }
+ }
+ }
+
+ if (currentIcon == null)
+ /* didn't find any useful children above. This probably shouldn't
+ happen, but this check protects against an npe if it ever does
+ (and it's happening now) */
+ return availableRectangle;
+
+ x += currentIcon.getBounds().width;
+
+ if ( x + w > parentBounds.width ) {
+ x = 0;
+ y -= h;
+ }
+ }
+
+ return(availableRectangle);
+ }
+
+ protected void setWasIcon(JInternalFrame f, Boolean value) {
+ if (value != null) {
+ f.putClientProperty(HAS_BEEN_ICONIFIED_PROPERTY, value);
+ }
+ }
+
+ protected boolean wasIcon(JInternalFrame f) {
+ return (f.getClientProperty(HAS_BEEN_ICONIFIED_PROPERTY) == Boolean.TRUE);
+ }
+
+ protected JDesktopPane getDesktopPaneParent(Component f) {
+ Container c = f.getParent();
+ if (c == null) {
+ return null;
+ }
+ if (!(c instanceof OffscreenComponentWrapper)) {
+ throw new RuntimeException("Illegal component structure");
+ }
+ Container parent = c.getParent();
+ if (parent == null) {
+ return null;
+ }
+ if (!(parent instanceof JDesktopPane)) {
+ throw new RuntimeException("Illegal component structure");
+ }
+ return (JDesktopPane) parent;
+ }
+
+ private void moveToFront(Component f) {
+ Container c = getDesktopPaneParent(f);
+ if (c instanceof JDesktopPane) {
+ ((JDesktopPane) c).moveToFront(f.getParent());
+ }
+ }
+
+ private static int nextPowerOf2(int number) {
+ // Workaround for problems where 0 width or height are transiently
+ // seen during layout
+ if (number == 0) {
+ return 2;
+ }
+
+ if (((number-1) & number) == 0) {
+ //ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0
+ return number;
+ }
+ int power = 0;
+ while (number > 0) {
+ number = number>>1;
+ power++;
+ }
+ return (1<<power);
+ }
+
+ /** Repaints the portion of the desktop pane parent corresponding to
+ the given component. */
+ protected void repaintPortionOfDesktop(Component comp) {
+ repaintPortionOfDesktop(getDesktopPaneParent(comp), comp);
+ }
+
+ /** Repaints the portion of the passed desktop pane corresponding to
+ the given component. */
+ protected void repaintPortionOfDesktop(JDesktopPane desktop, Component comp) {
+ // Indicate to the desktop pane that a certain portion of the
+ // on-screen representation is dirty. The desktop can map these
+ // coordinates to the positions of the windows if they are
+ // different.
+ Rectangle r = comp.getBounds();
+ desktop.repaint(r.x, r.y, r.width, r.height);
+ }
+
+ /** Helper function to force the double-buffering of an entire
+ component hierarchy to the on or off state. */
+ public static void switchDoubleBuffering(Component root, boolean val) {
+ if (root instanceof JComponent) {
+ ((JComponent) root).setDoubleBuffered(val);
+ }
+ if (root instanceof Container) {
+ Container container = (Container) root;
+ for (int i = 0; i < container.getComponentCount(); i++) {
+ switchDoubleBuffering(container.getComponent(i), val);
+ }
+ }
+ }
+}