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-rw-r--r--src/demos/vertexProgRefract/VertexProgRefract.java10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/demos/vertexProgRefract/VertexProgRefract.java b/src/demos/vertexProgRefract/VertexProgRefract.java
index ce1c975..408ec53 100644
--- a/src/demos/vertexProgRefract/VertexProgRefract.java
+++ b/src/demos/vertexProgRefract/VertexProgRefract.java
@@ -453,7 +453,7 @@ public class VertexProgRefract extends Demo {
// }
gl.glDisable(GL2.GL_VERTEX_PROGRAM);
- gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glMatrixMode(GL2ES1.GL_MODELVIEW);
gl.glPopMatrix();
}
@@ -602,7 +602,7 @@ public class VertexProgRefract extends Demo {
private void drawSkyBox(GL2 gl) {
// Compensates for ExaminerViewer's modification of modelview matrix
- gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glMatrixMode(GL2ES1.GL_MODELVIEW);
gl.glLoadIdentity();
gl.glActiveTexture(GL.GL_TEXTURE1);
@@ -616,7 +616,7 @@ public class VertexProgRefract extends Demo {
// normals are not being sent down to the hardware in
// GL_NORMAL_MAP texgen mode. Temporarily enabling lighting
// causes the normals to be sent down. Thanks to Ken Dyke.
- gl.glEnable(GL.GL_LIGHTING);
+ gl.glEnable(GL2ES1.GL_LIGHTING);
gl.glTexGeni(GL2.GL_S, GL2.GL_TEXTURE_GEN_MODE, GL2.GL_NORMAL_MAP);
gl.glTexGeni(GL2.GL_T, GL2.GL_TEXTURE_GEN_MODE, GL2.GL_NORMAL_MAP);
@@ -635,10 +635,10 @@ public class VertexProgRefract extends Demo {
glut.glutSolidSphere(5.0, 40, 20);
- gl.glDisable(GL.GL_LIGHTING);
+ gl.glDisable(GL2ES1.GL_LIGHTING);
gl.glPopMatrix();
- gl.glMatrixMode(GL.GL_MODELVIEW);
+ gl.glMatrixMode(GL2ES1.GL_MODELVIEW);
gl.glDisable(GL2.GL_TEXTURE_GEN_S);
gl.glDisable(GL2.GL_TEXTURE_GEN_T);