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-rwxr-xr-xsrc/demos/es2/openmax/shader/bin/nvidia/moviesimple.bfpbin684 -> 0 bytes
-rwxr-xr-xsrc/demos/es2/openmax/shader/bin/nvidia/moviesimple.bvpbin940 -> 0 bytes
-rw-r--r--src/demos/es2/openmax/shader/moviesimple.fp21
-rw-r--r--src/demos/es2/openmax/shader/moviesimple.vp22
-rwxr-xr-xsrc/demos/es2/openmax/shader/scripts/nvidia-apx/glslc-ff.bat9
5 files changed, 0 insertions, 52 deletions
diff --git a/src/demos/es2/openmax/shader/bin/nvidia/moviesimple.bfp b/src/demos/es2/openmax/shader/bin/nvidia/moviesimple.bfp
deleted file mode 100755
index 97a6980..0000000
--- a/src/demos/es2/openmax/shader/bin/nvidia/moviesimple.bfp
+++ /dev/null
Binary files differ
diff --git a/src/demos/es2/openmax/shader/bin/nvidia/moviesimple.bvp b/src/demos/es2/openmax/shader/bin/nvidia/moviesimple.bvp
deleted file mode 100755
index 2ca3dff..0000000
--- a/src/demos/es2/openmax/shader/bin/nvidia/moviesimple.bvp
+++ /dev/null
Binary files differ
diff --git a/src/demos/es2/openmax/shader/moviesimple.fp b/src/demos/es2/openmax/shader/moviesimple.fp
deleted file mode 100644
index c711641..0000000
--- a/src/demos/es2/openmax/shader/moviesimple.fp
+++ /dev/null
@@ -1,21 +0,0 @@
-
-#ifdef GL_ES
- #define MEDIUMP mediump
- #define HIGHP highp
-#else
- #define MEDIUMP
- #define HIGHP
-#endif
-
-uniform sampler2D mgl_ActiveTexture;
-varying HIGHP vec4 mgl_texCoord;
-varying HIGHP vec4 frontColor;
-
-void main (void)
-{
- vec4 texColor = texture2D(mgl_ActiveTexture, mgl_texCoord.st);
-
- // mix frontColor with texture ..
- gl_FragColor = vec4(frontColor.rgb*texColor.rgb, frontColor.a);
-}
-
diff --git a/src/demos/es2/openmax/shader/moviesimple.vp b/src/demos/es2/openmax/shader/moviesimple.vp
deleted file mode 100644
index 0b78eb9..0000000
--- a/src/demos/es2/openmax/shader/moviesimple.vp
+++ /dev/null
@@ -1,22 +0,0 @@
-
-#ifdef GL_ES
- #define MEDIUMP mediump
- #define HIGHP highp
-#else
- #define MEDIUMP
- #define HIGHP
-#endif
-
-uniform MEDIUMP mat4 mgl_PMVMatrix[2];
-attribute HIGHP vec4 mgl_Vertex;
-attribute HIGHP vec4 mgl_Color;
-attribute HIGHP vec4 mgl_MultiTexCoord;
-varying HIGHP vec4 frontColor;
-varying HIGHP vec4 mgl_texCoord;
-
-void main(void)
-{
- frontColor=mgl_Color;
- mgl_texCoord = mgl_MultiTexCoord;
- gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex;
-}
diff --git a/src/demos/es2/openmax/shader/scripts/nvidia-apx/glslc-ff.bat b/src/demos/es2/openmax/shader/scripts/nvidia-apx/glslc-ff.bat
deleted file mode 100755
index a93f43c..0000000
--- a/src/demos/es2/openmax/shader/scripts/nvidia-apx/glslc-ff.bat
+++ /dev/null
@@ -1,9 +0,0 @@
-REM
-REM You have to call it from the 'shader' directory, e.g.:
-REM scripts\nvidia-apx\glslc-ff.bat
-REM
-IF !"%JOGLDIR%"==""! GOTO YESPATH
-set JOGLDIR=..\lib
-:YESPATH
-
-java -cp %JOGLDIR%\jogl.core.jar;%JOGLDIR%\jogl.gles2.jar;%JOGLDIR%\jogl.fixed.jar;%JOGLDIR%\jogl.sdk.jar javax.media.opengl.sdk.glsl.CompileShaderNVidia moviesimple.vp moviesimple.fp