diff options
author | Kenneth Russel <[email protected]> | 2009-06-15 23:12:27 +0000 |
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committer | Kenneth Russel <[email protected]> | 2009-06-15 23:12:27 +0000 |
commit | 41cd6c47b23975098cd155517790e018670785e7 (patch) | |
tree | 247333528ad674d427ba96b1e05810f7961d609e /src/gleem/ExaminerViewer.java | |
parent | 935d2596c13371bb745d921dbcb9f05b0c11a010 (diff) |
Copied JOGL_2_SANDBOX r350 on to trunk; JOGL_2_SANDBOX branch is now closed
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@352 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/gleem/ExaminerViewer.java')
-rw-r--r-- | src/gleem/ExaminerViewer.java | 622 |
1 files changed, 622 insertions, 0 deletions
diff --git a/src/gleem/ExaminerViewer.java b/src/gleem/ExaminerViewer.java new file mode 100644 index 0000000..d21579a --- /dev/null +++ b/src/gleem/ExaminerViewer.java @@ -0,0 +1,622 @@ +/* + * gleem -- OpenGL Extremely Easy-To-Use Manipulators. + * Copyright (C) 1998-2003 Kenneth B. Russell ([email protected]) + * + * Copying, distribution and use of this software in source and binary + * forms, with or without modification, is permitted provided that the + * following conditions are met: + * + * Distributions of source code must reproduce the copyright notice, + * this list of conditions and the following disclaimer in the source + * code header files; and Distributions of binary code must reproduce + * the copyright notice, this list of conditions and the following + * disclaimer in the documentation, Read me file, license file and/or + * other materials provided with the software distribution. + * + * The names of Sun Microsystems, Inc. ("Sun") and/or the copyright + * holder may not be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY + * KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND + * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF + * INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE + * COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE + * COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST + * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, + * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND + * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR + * INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY + * OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT + * DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION, + * OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT + * HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED + * WARRANTY OF FITNESS FOR SUCH USES. + */ + +package gleem; + +import java.awt.Dimension; +import java.awt.event.*; +import java.util.*; + +import gleem.linalg.*; +import javax.media.opengl.*; +import javax.media.opengl.awt.*; + +/** <P> This is an application-level class, not part of the + manipulator hierarchy. It is an example of how you might integrate + gleem with another application which uses the mouse. </P> + + <P> For the given GLAutoDrawable, the ExaminerViewer takes over the + setting of the view position. It passes along mouse events it is + not interested in to the ManipManager's mouse routines. </P> + + <P> The ExaminerViewer's controls are similar to those of Open + Inventor's Examiner Viewer. Alt + Left mouse button causes + rotation about the focal point. Alt + Right mouse button causes + translation parallel to the image plane. Alt + both mouse buttons, + combined with up/down mouse motion, causes zooming out and in + along the view vector. (On platforms with a "Meta" key, that key + can be substituted in place of the Alt key.) The method + <code>setNoAltKeyMode</code> can be used to cause the + ExaminerViewer to take control of all mouse interactions in the + window, avoiding the need to hold down the Alt key. </P> + + <P>NOTE: the current ExaminerViewer implementation assumes a + minimum of two mouse buttons. For the Mac OS, the code needs to be + adjusted to use e.g., the Control key as the "right" mouse + button. </P> */ + +public class ExaminerViewer { + private AWTGLAutoDrawable window; + /** Simple state machine for figuring out whether we are grabbing + events */ + private boolean interactionUnderway; + private boolean iOwnInteraction; + + private boolean noAltKeyMode; + private boolean autoRedrawMode = true; + + /** Simple state machine for computing distance dragged */ + private boolean button1Down; + private boolean button2Down; + private int numMouseButtons; + private int oldNumMouseButtons; + private int lastX; + private int lastY; + + /** Camera parameters */ + private float minFocalDist = 1.0f; + private Vec3f dolly = new Vec3f(0, 0, 10); // Amount we have "backed up" from focal point + private Vec3f center = new Vec3f(0, 0, 0); // Position of focal point in world coordinates + private Rotf orientation = new Rotf(); + private float rotateSpeed = 1.0f; + private float minRotateSpeed = 0.0001f; + private float dollySpeed = 2.0f; + private float minDollySpeed = 0.0001f; + private float zNear = 1.0f; + private float zFar = 100.0f; + private float vertFOVScale = 1.0f; + private CameraParameters params = new CameraParameters(); + + /** Our bounding sphere provider (for viewAll()) */ + private BSphereProvider provider; + + private MouseMotionAdapter mouseMotionListener = new MouseMotionAdapter() { + public void mouseDragged(MouseEvent e) { + motionMethod(e, e.getX(), e.getY()); + } + + public void mouseMoved(MouseEvent e) { + passiveMotionMethod(e); + } + }; + + private MouseAdapter mouseListener = new MouseAdapter() { + public void mousePressed(MouseEvent e) { + mouseMethod(e, e.getModifiers(), true, e.getX(), e.getY()); + } + + public void mouseReleased(MouseEvent e) { + mouseMethod(e, e.getModifiers(), false, e.getX(), e.getY()); + } + }; + + private GLEventListener glListener = new GLEventListener() { + public void init(GLAutoDrawable drawable) {} + public void display(GLAutoDrawable drawable) {} + public void dispose(GLAutoDrawable drawable) { } + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { + reshapeMethod(width, height); + } + public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {} + }; + + /** The constructor takes the number of mouse buttons on this system + (couldn't figure out how to determine this internally) */ + public ExaminerViewer(int numMouseButtons) { + this.numMouseButtons = numMouseButtons; + oldNumMouseButtons = numMouseButtons; + } + + /** <P> Attaches this ExaminerViewer to the given GLAutoDrawable. This + causes the ManipManager's mouse routines to be removed from the + window (using ManipManager.removeMouseListeners) and the + ExaminerViewer's to be installed. The GLAutoDrawable should be + registered with the ManipManager before the ExaminerViewer is + attached to it. </P> + + <P> In order for the viewer to do anything useful, you need to + provide a BSphereProvider to it to allow "view all" + functionality. </P> */ + public void attach(AWTGLAutoDrawable window, BSphereProvider provider) { + this.window = window; + this.provider = provider; + init(); + setupListeners(); + } + + /** Detaches from the given window. This causes the ManipManager's + mouse listeners to be reinstalled on the GLAutoDrawable and the + ExaminerViewer's to be removed. */ + public void detach() { + removeListeners(); + this.window = null; + this.provider = null; + } + + /** Call this at the end of your display() method to cause the + Modelview matrix to be recomputed for the next frame. */ + public void update(GL2 gl) { + recalc(gl); + } + + /** Call this to apply the inverse rotation matrix of the camera to + the current matrix. This is useful for drawing a skybox. Does + not update which OpenGL matrix is currently being modified or + the ExaminerViewer's camera parameters. */ + public void updateInverseRotation(GL2 gl) { + recalcInverseRotation(gl); + } + + /** Call this to force the ExaminerViewer to update its + CameraParameters without touching the OpenGL state. */ + public void update() { + recalc(); + } + + /** Call this from within your display() method to cause the + ExaminerViewer to recompute its position based on the visible + geometry. A BSphereProvider must have already been set or this + method has no effect. */ + public void viewAll(GL2 gl) { + if (provider == null) { + return; + } + // Figure out how far to move + float vertFOV, horizFOV, minFOV; + float adjustedVertFOV = params.getVertFOV() * vertFOVScale; + vertFOV = 2.0f * adjustedVertFOV; + horizFOV = 2.0f * (float) Math.atan(params.getImagePlaneAspectRatio() * + Math.tan(adjustedVertFOV)); + if (vertFOV < horizFOV) + minFOV = vertFOV; + else + minFOV = horizFOV; + if (minFOV == 0.0f) { + throw new RuntimeException("Minimum field of view was zero"); + } + BSphere bsph = provider.getBoundingSphere(); + float dist = bsph.getRadius() / (float) Math.sin(minFOV / 2.0f); + dolly.setZ(dist); + center.set(bsph.getCenter()); + recalc(gl); + } + + /** Get the camera parameters out of this Examiner Viewer (for + example, to pass to ManipManager.updateCameraParameters()). Note + that mutating the returned object is not recommended but + regardless will have no effect on the ExaminerViewer. */ + public CameraParameters getCameraParameters() { + return params; + } + + /** These routines can be hooked into a GUI by calling them from + ActionEvent listeners for buttons elsewhere in the application. */ + public void rotateFaster() { + rotateSpeed *= 2.0f; + } + + public void rotateSlower() { + if (rotateSpeed < minRotateSpeed) + return; + else + rotateSpeed /= 2.0f; + } + + public void dollyFaster() { + dollySpeed *= 2.0f; + } + + public void dollySlower() { + if (dollySpeed < minDollySpeed) + return; + else + dollySpeed /= 2.0f; + } + + public float getZNear() { + return zNear; + } + + public void setZNear(float zNear) { + this.zNear = zNear; + } + + public float getZFar() { + return zFar; + } + + public void setZFar(float zFar) { + this.zFar = zFar; + } + + /** Takes HALF of the vertical angular span of the frustum, + specified in radians. For example, if your <b>fovy</b> argument + to gluPerspective() is 90, then this would be Math.PI / 4. Note + that the ExaminerViewer's algorithms break down if the vertical + field of view approaches or exceeds 180 degrees, or Math.PI / + 2. */ + public void setVertFOV(float vertFOV) { + vertFOVScale = (float) (vertFOV / (Math.PI / 4)); + } + + /** Sets the position of this ExaminerViewer. */ + public void setPosition(Vec3f position) { + Vec3f tmp = orientation.rotateVector(Vec3f.NEG_Z_AXIS); + tmp.scale(dolly.z()); + center.add(position, tmp); + } + + /** Sets the orientation of this ExaminerViewer. */ + public void setOrientation(Rotf orientation) { + this.orientation.set(orientation); + } + + public void setNoAltKeyMode(boolean noAltKeyMode) { + this.noAltKeyMode = noAltKeyMode; + if (noAltKeyMode) { + // FIXME: this is a hack to work around Windows' apparently + // conflating the alt/meta key with one of the mouse buttons + oldNumMouseButtons = numMouseButtons; + numMouseButtons = 3; + } else { + numMouseButtons = oldNumMouseButtons; + } + } + + public boolean getNoAltKeyMode() { + return noAltKeyMode; + } + + /** Enables or disables the automatic redrawing of the + GLAutoDrawable to which this ExaminerViewer is attached. If the + GLAutoDrawable is already being animated, disabling auto redraw + mode may provide better performance. Defaults to on. */ + public void setAutoRedrawMode(boolean onOrOff) { + autoRedrawMode = onOrOff; + } + + /** Returns whether this ExaminerViewer automatically redraws the + GLAutoDrawable to which it is attached upon updates. */ + public boolean getAutoRedrawMode() { + return autoRedrawMode; + } + + /** Rotates this ExaminerViewer about the focal point by the + specified incremental rotation; performs postmultiplication, + i.e. the incremental rotation is applied after the current + orientation. */ + public void rotateAboutFocalPoint(Rotf rot) { + orientation = rot.times(orientation); + orientation.normalize(); + } + + //---------------------------------------------------------------------- + // Internals only below this point + // + + private static final float EPSILON = 0.0001f; + + private void setupListeners() { + ManipManager.getManipManager().removeMouseListeners(window); + window.addMouseMotionListener(mouseMotionListener); + window.addMouseListener(mouseListener); + window.addGLEventListener(glListener); + } + + private void removeListeners() { + if (window != null) { + window.removeMouseMotionListener(mouseMotionListener); + window.removeMouseListener(mouseListener); + window.removeGLEventListener(glListener); + ManipManager.getManipManager().setupMouseListeners(window); + } + } + + private void passiveMotionMethod(MouseEvent e) { + ManipManager.getManipManager().mouseMoved(e); + } + + private boolean modifiersMatch(MouseEvent e, int mods) { + if (noAltKeyMode) { + if ((mods & MouseEvent.BUTTON1_MASK) != 0 && + (mods & MouseEvent.BUTTON2_MASK) == 0 && + (mods & MouseEvent.BUTTON3_MASK) == 0) { + return (!e.isAltDown() && !e.isMetaDown() && !e.isControlDown() && !e.isShiftDown()); + } else { + // At least on Windows, meta seems to be declared to be down on right button presses + return !e.isControlDown() && !e.isShiftDown(); + } + } else { + return ((e.isAltDown() || e.isMetaDown()) && + (!e.isControlDown() && !e.isShiftDown())); + } + } + + private void init() { + interactionUnderway = false; + iOwnInteraction = false; + button1Down = false; + button2Down = false; + + int xSize = window.getWidth(); + int ySize = window.getHeight(); + params.setOrientation(orientation); + params.setPosition(computePosition(new Vec3f())); + params.setForwardDirection(Vec3f.NEG_Z_AXIS); + params.setUpDirection(Vec3f.Y_AXIS); + params.setVertFOV((float) Math.PI / 8.0f); + params.setImagePlaneAspectRatio((float) xSize / (float) ySize); + params.setXSize(xSize); + params.setYSize(ySize); + } + + private void motionMethod(MouseEvent e, int x, int y) { + if (interactionUnderway && !iOwnInteraction) { + ManipManager.getManipManager().mouseDragged(e); + } else { + int dx = x - lastX; + int dy = y - lastY; + + lastX = x; + lastY = y; + + if ((button1Down && (!button2Down))) { + + // Rotation functionality + float xRads = (float) Math.PI * -1.0f * dy * rotateSpeed / 1000.0f; + float yRads = (float) Math.PI * -1.0f * dx * rotateSpeed / 1000.0f; + Rotf xRot = new Rotf(Vec3f.X_AXIS, xRads); + Rotf yRot = new Rotf(Vec3f.Y_AXIS, yRads); + Rotf newRot = yRot.times(xRot); + orientation = orientation.times(newRot); + + } else if (button2Down && (!button1Down)) { + + // Translate functionality + // Compute the local coordinate system's difference vector + Vec3f localDiff = new Vec3f(dollySpeed * -1.0f * dx / 100.0f, + dollySpeed * dy / 100.0f, + 0.0f); + // Rotate this by camera's orientation + Vec3f worldDiff = orientation.rotateVector(localDiff); + // Add on to center + center.add(worldDiff); + + } else if (button1Down && button2Down) { + + float diff = dollySpeed * -1.0f * dy / 100.0f; + float newDolly = dolly.z() + diff; + if (newDolly < minFocalDist) { + newDolly = minFocalDist; + } + dolly.setZ(newDolly); + + } + + if (autoRedrawMode) { + // Force redraw + window.repaint(); + } + } + } + + private void mouseMethod(MouseEvent e, int mods, boolean press, + int x, int y) { + if ((interactionUnderway && !iOwnInteraction) || + (!modifiersMatch(e, mods))) { + // Update state and pass this event along to the ManipManager + if (press) { + interactionUnderway = true; + iOwnInteraction = false; + ManipManager.getManipManager().mousePressed(e); + } else { + interactionUnderway = false; + iOwnInteraction = false; + ManipManager.getManipManager().mouseReleased(e); + } + } else { + if ((mods & MouseEvent.BUTTON1_MASK) != 0) { + if (press) { + button1Down = true; + } else { + button1Down = false; + } + } else { + if (numMouseButtons != 3) { + if ((mods & MouseEvent.BUTTON2_MASK) != 0) { + if (press) { + button2Down = true; + } else { + button2Down = false; + } + } + } else { + // FIXME: must test this on 3-button system + if ((mods & MouseEvent.BUTTON3_MASK) != 0) { + if (press) { + button2Down = true; + } else { + button2Down = false; + } + } + } + } + + lastX = x; + lastY = y; + + if (button1Down || button2Down) { + interactionUnderway = true; + iOwnInteraction = true; + } else { + interactionUnderway = false; + iOwnInteraction = false; + } + + if (autoRedrawMode) { + // Force redraw + window.repaint(); + } + } + } + + private void reshapeMethod(int w, int h) { + float aspect, theta; + aspect = (float) w / (float) h; + if (w >= h) + theta = 45; + else + theta = (float) Math.toDegrees(Math.atan(1 / aspect)); + theta *= vertFOVScale; + params.setVertFOV((float) (Math.toRadians(theta) / 2.0)); + params.setImagePlaneAspectRatio(aspect); + params.setXSize(w); + params.setYSize(h); + } + + private void recalc() { + // Recompute position, forward and up vectors + Vec3f tmp = new Vec3f(); + params.setPosition(computePosition(tmp)); + orientation.rotateVector(Vec3f.NEG_Z_AXIS, tmp); + params.setForwardDirection(tmp); + orientation.rotateVector(Vec3f.Y_AXIS, tmp); + params.setUpDirection(tmp); + params.setOrientation(orientation); + + // Compute modelview matrix based on camera parameters, position and + // orientation + Mat4f tmpMat = new Mat4f(); + tmpMat.makeIdent(); + tmpMat.setRotation(orientation); + tmpMat.setTranslation(params.getPosition()); + tmpMat.invertRigid(); + params.setModelviewMatrix(tmpMat); + + // Compute perspective matrix given camera parameters + float deltaZ = zFar - zNear; + float aspect = params.getImagePlaneAspectRatio(); + float radians = params.getVertFOV(); + float sine = (float) Math.sin(radians); + if ((deltaZ == 0) || (sine == 0) || (aspect == 0)) { + tmpMat.makeIdent(); + params.setProjectionMatrix(tmpMat); + return; + } + float cotangent = (float) Math.cos(radians) / sine; + tmpMat.makeIdent(); + tmpMat.set(0, 0, cotangent / aspect); + tmpMat.set(1, 1, cotangent); + tmpMat.set(2, 2, -(zFar + zNear) / deltaZ); + tmpMat.set(3, 2, -1); + tmpMat.set(2, 3, -2 * zNear * zFar / deltaZ); + tmpMat.set(3, 3, 0); + params.setProjectionMatrix(tmpMat); + + + /******************** + + // Recompute position, forward and up vectors + params.setPosition(position); + Vec3f tmp = new Vec3f(); + orientation.rotateVector(Vec3f.NEG_Z_AXIS, tmp); + params.setForwardDirection(tmp); + orientation.rotateVector(Vec3f.Y_AXIS, tmp); + params.setUpDirection(tmp); + params.setOrientation(orientation); + + // Compute modelview matrix based on camera parameters, position and + // orientation + Mat4f tmpMat = new Mat4f(); + tmpMat.makeIdent(); + tmpMat.setRotation(orientation); + tmpMat.setTranslation(position); + tmpMat.invertRigid(); + params.setModelviewMatrix(tmpMat); + + // Compute perspective matrix given camera parameters + float deltaZ = zFar - zNear; + float aspect = params.getImagePlaneAspectRatio(); + float radians = params.getVertFOV(); + float sine = (float) Math.sin(radians); + if ((deltaZ == 0) || (sine == 0) || (aspect == 0)) { + tmpMat.makeIdent(); + params.setProjectionMatrix(tmpMat); + return; + } + float cotangent = (float) Math.cos(radians) / sine; + tmpMat.makeIdent(); + tmpMat.set(0, 0, cotangent / aspect); + tmpMat.set(1, 1, cotangent); + tmpMat.set(2, 2, -(zFar + zNear) / deltaZ); + tmpMat.set(3, 2, -1); + tmpMat.set(2, 3, -2 * zNear * zFar / deltaZ); + tmpMat.set(3, 3, 0); + params.setProjectionMatrix(tmpMat); + + **********************/ + } + + private void recalc(GL2 gl) { + recalc(); + + gl.glMatrixMode(GL2ES1.GL_MODELVIEW); + float[] data = new float[16]; + params.getModelviewMatrix().getColumnMajorData(data); + gl.glLoadMatrixf(data, 0); + + gl.glMatrixMode(GL2ES1.GL_PROJECTION); + params.getProjectionMatrix().getColumnMajorData(data); + gl.glLoadMatrixf(data, 0); + } + + private void recalcInverseRotation(GL2 gl) { + Rotf oriInv = orientation.inverse(); + Vec3f tmp = new Vec3f(); + float ang = orientation.get(tmp); + if (tmp.lengthSquared() > EPSILON) + gl.glRotatef((float) Math.toDegrees(ang), tmp.x(), tmp.y(), tmp.z()); + } + + private Vec3f computePosition(Vec3f tmp) { + orientation.rotateVector(dolly, tmp); + tmp.add(center); + return tmp; + } +} |