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authorSven Gothel <[email protected]>2011-08-22 02:19:46 +0200
committerSven Gothel <[email protected]>2011-08-22 02:19:46 +0200
commit762d74fe6780217e4726c3afd7bce3551a4a5709 (patch)
tree5612bc950672a44f26a7b580a6b6283ca6c65fb6 /src/demos/readbuffer
parent8dbb09541973d33168430eac5eae092b99b1c106 (diff)
Adapt to latest jogl commit 6c346d98f04e2355210960fe9ffde47432f04d62
Diffstat (limited to 'src/demos/readbuffer')
-rwxr-xr-xsrc/demos/readbuffer/ReadBuffer2Screen.java8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/demos/readbuffer/ReadBuffer2Screen.java b/src/demos/readbuffer/ReadBuffer2Screen.java
index cc120f2..fd7f5b5 100755
--- a/src/demos/readbuffer/ReadBuffer2Screen.java
+++ b/src/demos/readbuffer/ReadBuffer2Screen.java
@@ -64,9 +64,9 @@ public class ReadBuffer2Screen extends ReadBufferBase {
float f_edge = 1f;
if(null==readTextureVertices) {
- //readTextureVertices = GLArrayDataClient.createFixed(gl, GLPointerFunc.GL_VERTEX_ARRAY, "mgl_Vertex",
+ //readTextureVertices = GLArrayDataClient.createFixed(gl, GLPointerFunc.GL_VERTEX_ARRAY,
// 2, GL.GL_FLOAT, true, 4);
- readTextureVertices = GLArrayDataServer.createFixed(GLPointerFunc.GL_VERTEX_ARRAY, "mgl_Vertex",
+ readTextureVertices = GLArrayDataServer.createFixed(GLPointerFunc.GL_VERTEX_ARRAY,
2, GL.GL_FLOAT, true, 4, GL.GL_STATIC_DRAW);
readTextureVertices.setEnableAlways(enableBufferAlways);
readTextureVertices.setVBOEnabled(enableBufferVBO);
@@ -144,7 +144,7 @@ public class ReadBuffer2Screen extends ReadBufferBase {
if(null!=readTextureCoords) {
readTextureCoords.enableBuffer(gl, true);
}
- gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, readTextureVertices.getElementNumber());
+ gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, readTextureVertices.getElementCount());
/**
if(null!=readTextureCoords) {
readTextureCoords.enableBuffer(gl, false);
@@ -156,7 +156,7 @@ public class ReadBuffer2Screen extends ReadBufferBase {
void updateTextureCoords(GL gl, boolean force) {
if(force || null==readTextureCoords) {
- readTextureCoords = GLArrayDataServer.createFixed(GLPointerFunc.GL_TEXTURE_COORD_ARRAY, "mgl_MultiTexCoord0",
+ readTextureCoords = GLArrayDataServer.createFixed(GLPointerFunc.GL_TEXTURE_COORD_ARRAY,
2, GL.GL_FLOAT, true, 4, GL.GL_STATIC_DRAW);
readTextureCoords.setEnableAlways(enableBufferAlways);
readTextureCoords.setVBOEnabled(enableBufferVBO);